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freesewing/sites/shared/components/workbench/layout/draft/index.js

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import { useEffect, useRef} from 'react'
import Svg from '../../draft/svg'
import Defs from '../../draft/defs'
import Part from './part'
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const Draft = props => {
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if (!props.gistReady) {return null}
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const { patternProps, gist, updateGist ,app, bgProps={} } = props
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const { layout=false } = gist
const svgRef = useRef(null);
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useEffect(() => {
if (!layout) {
// On the initial draft, core does the layout, so we set the layout to the auto-layout
// After this, core won't handle layout anymore. It's up to the user from this point onwards
updateGist(['layout'], {
...patternProps.autoLayout,
width: patternProps.width,
height: patternProps.height
})
}
}, [layout])
if (!patternProps || !layout) return null
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feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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// Helper method to update part layout and re-calculate width * height
const updateLayout = (name, config) => {
// Start creating new layout
const newLayout = {...layout}
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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newLayout.parts[name] = config
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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// Pattern topLeft and bottomRight
let topLeft = {x: 0, y: 0}
let bottomRight = {x: 0, y: 0}
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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for (const [pname, part] of Object.entries(patternProps.parts)) {
let partLayout = newLayout.parts[pname];
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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// Pages part does not have its topLeft and bottomRight set by core since it's added post-draft
if (partLayout.tl) {
// set the pattern extremes
topLeft.x = Math.min(topLeft.x, partLayout.tl.x)
topLeft.y = Math.min(topLeft.y, partLayout.tl.y)
bottomRight.x = Math.max(bottomRight.x, partLayout.br.x)
bottomRight.y = Math.max(bottomRight.y, partLayout.br.y);
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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}
}
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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newLayout.width = bottomRight.x - topLeft.x
newLayout.height = bottomRight.y - topLeft.y
newLayout.bottomRight = bottomRight
newLayout.topLeft = topLeft
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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updateGist(['layout'], newLayout)
}
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// We need to make sure the `pages` part is at the bottom of the pile
// so we can drag-drop all parts on top of it.
// Bottom in SVG means we need to draw it first
const partList = Object.keys(patternProps.parts)
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return (
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<div className="my-8 w-11/12 m-auto border-2 border-dotted border-base-content shadow">
<Svg {...patternProps}
embed={gist.embed}
ref={svgRef}
viewBox={layout.topLeft ? `${layout.topLeft.x} ${layout.topLeft.y} ${layout.width} ${layout.height}` : false}
style={{maxHeight: '100vh'}}
>
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<Defs {...patternProps} />
<style>{`:root { --pattern-scale: ${gist.scale || 1}}`}</style>
<g>
<rect x="0" y="0" width={patternProps.width} height={patternProps.height} {...bgProps} />
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{[
partList.filter(name => name === 'pages'),
partList.filter(name => name !== 'pages'),
].map(list => list.map(name => (
<Part {...{
key:name,
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partName: name,
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part: patternProps.parts[name],
layout,
app,
gist,
feat(lab): First stab at custom layout This adds a React component to handle custom layouts. This React component is a long way from perfect, but it's a start. There are two reasons that (at least in my opinion) implementing this is non-trivial: 1) React re-render vs DOM updates For performance reasons, we can't re-render with React when the user drags a pattern part (or rotates it). It would kill performance. So, we don't re-render with React upon dragging/rotating, but instead manipulate the DOM directly. So far so good, but of course we don't want a pattern that's only correctly laid out in the DOM. We want to updat the pattern gist so that the new layout is stored. For this, we re-render with React on the end of the drag (or rotate). Handling this balance between DOM updates and React re-renders is a first contributing factor to why this component is non-trivial 2) SVG vs DOM coordinates When we drag or rotate with the mouse, all the events are giving us coordinates of where the mouse is in the DOM. The layout uses coordinates from the embedded SVG which are completely different. So we need to make this translation and that adds complexity. 3) Part-level transforms It's not just that the DOM coordinates and SVG coordinate system is different, each part also has it's own transforms applied and because of this behaves as if they have their own coordinate system. In other words, a point (0,0) in the part is not the top-left corner of the page. In the best-case scenario, it's the top-left corner of the part. But even this is often not the case as parts will have transforms applied to them. 4) Flip along X or Y axis Parts can be flipped along the X or Y axis to facilitate a custom layout. This is handled in a transform, so the part's coordinate's don't actually change. They are flipped late into the rendering process (by the browser displaying the SVG). Handling this adds yet more mental overhead 5) Bounding box While moving and rotating parts around is one thing. Recalculating the bounding box (think auto-cropping the pattern) gets kinda complicated because of the reasons outlined above. We are currently handling a lot in the frontend code. It might be more elegant to move some of this to core. For example, core expects the custom layout to set the widht and height rather than figuring it out on its own as it does for auto-generated layouts. Known issues - Rotating gets a little weird sometimes as the part rotates around it's center in the SVG coordinate system, but the mouse uses it's own coordinates as the center point that's used to calculate the angle of the rotation - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box. - Rotation gets weird when a part is mirrored - The bounding box update when a part is rotated is not entirely accurate I've sort of left it at this because I'm starting to wonder if we should perhaps re-think how custom layouts are supported in the core. And I would like to discuss this with the core team.
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updateLayout,
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}}/>
)))}
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</g>
</Svg>
</div>
)
}
export default Draft