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freesewing/packages/cornelius/src/pocket.js

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export default function (part) {
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let {
Path,
points,
paths,
Snippet,
snippets,
complete,
sa,
store,
paperless,
macro
} = part.shorthand()
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let halfInch = store.get( 'halfInch' );
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paths.waistSeam = paths.waistSeam.split( points.pocketFacingTL )[0]
.setRender( false )
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paths.sideSeam = paths.sideSeam.split( points.pocketFacingBR )[1]
.setRender( false )
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points.brCPtl = points.pocketFacingBR.shift( points.pocketFacingBR.angle( points.pocketSide ) +90, halfInch *3 )
points.tlCPbr = points.pocketFacingTL.shift( points.pocketFacingTL.angle( points.pocketWaist ) -90, halfInch *6 )
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paths.facingInside = new Path()
.move( points.pocketFacingTL )
.curve( points.tlCPbr, points.brCPtl, points.pocketFacingBR )
.setRender( false )
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paths.pocketFold = new Path()
.move(points.pocketTL)
.line(points.pocketBL)
.attr('class', 'fabric dashed')
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points.pocketBLcpBR = points.pocketBL.shift( 0, points.pocketBL.dist( points.pocketFacingBR ) *.75 )
points.pocketBRcpBL = points.pocketFacingBR.shift( 180, points.pocketBL.dist( points.pocketFacingBR ) *.35 )
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// Mirror a bunch of points
points.mpocketBLcpBR = points.pocketBLcpBR.flipX( points.pocketTL )
points.mpocketBRcpBL = points.pocketBRcpBL.flipX( points.pocketTL )
points.mpocketFacingBR = points.pocketFacingBR.flipX( points.pocketTL )
points.mpocketSide = points.pocketSide.flipX( points.pocketTL )
points.mpocketWaist = points.pocketWaist.flipX( points.pocketTL )
paths.pocketBottom = new Path()
.move( points.mpocketFacingBR )
.curve( points.mpocketBRcpBL, points.mpocketBLcpBR, points.pocketBL )
.curve( points.pocketBLcpBR, points.pocketBRcpBL, points.pocketFacingBR )
.attr('class', 'fabric')
paths.seam = paths.waistSeam
.line( points.mpocketWaist )
.line( points.mpocketSide )
.join( paths.pocketBottom )
.join( paths.sideSeam )
.close()
.setRender( true )
.attr('class', 'fabric')
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if( complete ) {
snippets.n1 = new Snippet( 'notch', points.pocketWaist );
snippets.n2 = new Snippet( 'notch', points.pocketSide );
snippets.n3 = new Snippet( 'notch', points.mpocketWaist );
snippets.n4 = new Snippet( 'notch', points.mpocketSide );
points.logo = points.pocketSide.shiftFractionTowards( points.pocketTL, .50 );
snippets.logo = new Snippet('logo', points.logo)
points.title = points.logo.shift(270, 50)
macro('title', {
nr: 2,
at: points.title,
title: 'Pocket'
})
points.__titleNr.attr('data-text-class', 'center')
points.__titleName.attr('data-text-class', 'center')
points.__titlePattern.attr('data-text-class', 'center')
if( sa ) {
paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa')
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}
}
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// Paperless?
if (paperless) {
macro('hd', {
from: points.mpocketFacingBR,
to: points.mpocketWaist,
y: points.pU.y -sa -15
})
macro('hd', {
from: points.mpocketWaist,
to: points.pocketTL,
y: points.pU.y -sa -15
})
macro('hd', {
from: points.pocketTL,
to: points.pocketWaist,
y: points.pU.y -sa -15
})
macro('hd', {
from: points.pocketWaist,
to: points.pU,
y: points.pU.y -sa -15
})
macro('hd', {
from: points.pU,
to: points.pocketFacingBR,
y: points.pU.y -sa -15
})
macro('hd', {
from: points.pocketWaist,
to: points.pocketFacingTL,
y: points.pU.y -sa -15
})
macro('vd', {
from: points.pU,
to: points.pocketSide,
x: points.pocketSide.x +sa +15
})
macro('vd', {
from: points.pocketTL,
to: points.pocketBL,
x: points.pocketTL.x +15
})
macro('vd', {
from: points.pocketSide,
to: points.mpocketWaist,
x: points.pocketSide.x +sa +15
})
macro('vd', {
from: points.pocketSide,
to: points.pocketFacingBR,
x: points.pocketSide.x +sa +15
})
macro('vd', {
from: points.mpocketWaist,
to: points.mpocketSide,
x: points.mpocketSide.x -sa -15
})
macro('vd', {
from: points.mpocketSide,
to: points.mpocketFacingBR,
x: points.mpocketSide.x -sa -15
})
}
return part
}
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