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freesewing/packages/brian/dist/node/lib/back.js

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'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _freesewing = require('freesewing');
var _freesewing2 = _interopRequireDefault(_freesewing);
var _pattern = require('freesewing/dist/lib/pattern');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
var backBlock = {
draft: function draft(pattern) {
var final = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;
// Save some typing
var measurements = pattern.settings.measurements || {};
var options = pattern.options;
var values = pattern.values;
var points = pattern.parts.backBlock.points;
var paths = pattern.parts.backBlock.paths;
var F = _freesewing2.default;
// Center back (cb) vertical axis
points.cbNeck = new F.point(0, options.backNeckCutout);
points.cbShoulder = new F.point(0, points.cbNeck.y + (measurements.shoulderSlope - options.shoulderSlopeReduction) / 2);
points.cbArmhole = new F.point(0, points.cbShoulder.y + (measurements.bicepsCircumference + options.bicepsEase) * options.armholeDepthFactor);
points.cbWaist = new F.point(0, measurements.centerBackNeckToWaist + options.backNeckCutout);
points.cbHips = new F.point(0, points.cbWaist.y + measurements.naturalWaistToHip);
// Side back (cb) vertical axis
points.armhole = new F.point(measurements.chestCircumference / 4 + options.chestEase / 4, points.cbArmhole.y);
points.waist = new F.point(points.armhole.x, points.cbWaist.y);
points.hips = new F.point(points.armhole.x, points.cbHips.y);
// Shoulder line
points.neck = new F.point(measurements.neckCircumference / options.collarFactor, 0);
points.shoulder = new F.point(measurements.shoulderToShoulder / 2 + options.shoulderEase / 2, points.cbShoulder.y);
// Armhhole
points.armholePitch = new F.point(measurements.shoulderToShoulder * options.acrossBackFactor / 2, points.armhole.y / 2 - points.shoulder.y / 2);
points._tmp1 = new F.point(points.armholePitch.x, points.armhole.y);
points._tmp2 = points._tmp1.shift(45, 10);
points._tmp3 = F.utils.beamsCross(points._tmp1, points._tmp2, points.armhole, points.armholePitch);
points.armholeHollow = points._tmp1.shiftFractionTowards(points._tmp3, 0.5);
paths.test = new F.path().move(points.cbNeck).line(points.armhole).line(points.cbHips).line(points.hips).curve(points.neck, points.shoulder, points.armholePitch);
points.gridAnchor = points.cbHips;
}
};
exports.default = backBlock;