2021-10-17 18:26:00 +02:00
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title: shiftAlong()
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---
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2021-08-25 16:09:31 +02:00
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```js
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Point path.shiftAlong(float distance[, int stepsPerMm=25])
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```
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Returns a point that lies at distance travelled along the path.
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2022-01-19 11:31:39 +01:00
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<Example part="path_shiftalong">
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Example of the Path.shiftAlong() method
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</Example>
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2021-08-25 16:09:31 +02:00
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```js
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let { Point, points, Path, paths, Snippet, snippets } = part.shorthand();
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points.A = new Point(45, 60);
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points.B = new Point(10, 30);
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points.BCp2 = new Point(40, 20);
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points.C = new Point(90, 30);
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points.CCp1 = new Point(50, -30);
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paths.example = new Path()
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.move(points.A)
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.line(points.B)
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.curve(points.BCp2, points.CCp1, points.C);
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points.x1 = paths.example
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.shiftAlong(20)
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.attr("data-text", "2cm")
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.attr("data-text-class", "center fill-note")
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.attr("data-text-lineheight", 6);
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points.x2 = paths.example
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.shiftAlong(90)
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.attr("data-text", "9cm")
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.attr("data-text-class", "center fill-note")
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.attr("data-text-lineheight", 6);
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snippets.x1 = new Snippet("notch", points.x1);
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snippets.x2 = new Snippet("notch", points.x2);
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```
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<Note>
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##### The second parameter is optional
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2022-02-20 14:35:50 +01:00
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The second parameter controls the precision by which the path will be _walked_.
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2021-08-25 16:09:31 +02:00
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By default, we'll divide it into 25 steps per mm.
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If you don't need that precision, you can pass a lower number.
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But for most cases, you can just ignore it.
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</Note>
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