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freesewing/src/part.js

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import { macroName } from "./utils";
import point from "./point";
import path from "./path";
import snippet from "./snippet";
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import attributes from "./attributes";
import * as hooklib from "hooks";
import { round, units } from "./utils";
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function part(id) {
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this.attributes = new attributes();
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this.points = {};
this.paths = {};
this.snippets = {};
//this.id = id;
this.freeId = 0;
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this.topLeft = false;
this.bottomRight = false;
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this.width = false;
this.height = false;
//this.render = id.substr(0, 1) === "_" ? false : true;
this.render = true;
this.points.origin = new point(0, 0);
for (let k in hooklib) this[k] = hooklib[k];
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// Constructors so macros can create objects
this.point = point;
this.path = path;
this.snippet = snippet;
// Expose round method to plugins
this.round = round;
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return this;
}
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part.prototype.macroRunner = function(args) {
let self = this;
let data = args;
let method = function(key, data) {
let macro = macroName(key);
if (typeof self[macro] === "function") {
self[macro](data);
} else {
console.log(`Warning: ${macro} is not registered`);
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}
};
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return method;
};
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/** Returns an unused ID */
part.prototype.getUid = function() {
this.freeId += 1;
return "" + this.freeId;
};
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/** Returns a value formatted for units provided in settings */
part.prototype.units = function(value) {
return units(value, this.context.settings.units);
};
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/** Calculates the part's bounding box and sets it */
part.prototype.boundary = function() {
if (this.topLeft) return this; // Cached
let topLeft = new point(Infinity, Infinity);
let bottomRight = new point(-Infinity, -Infinity);
for (let key in this.paths) {
let path = this.paths[key].boundary();
if (path.render) {
if (path.topLeft.x < topLeft.x) topLeft.x = path.topLeft.x;
if (path.topLeft.y < topLeft.y) topLeft.y = path.topLeft.y;
if (path.bottomRight.x > bottomRight.x)
bottomRight.x = path.bottomRight.x;
if (path.bottomRight.y > bottomRight.y)
bottomRight.y = path.bottomRight.y;
}
}
// Add 10mm margin
this.topLeft = new point(topLeft.x - 10, topLeft.y - 10);
this.bottomRight = new point(bottomRight.x + 10, bottomRight.y + 10);
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this.width = this.bottomRight.x - this.topLeft.x;
this.height = this.bottomRight.y - this.topLeft.y;
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return this;
};
/** Stacks part so that its top left corner is in (0,0) */
part.prototype.stack = function() {
if (this.topLeft.x === 0 && this.topLeft.y === 0) return this;
this.boundary().attr(
"transform",
`translate(${this.topLeft.x * -1}, ${this.topLeft.y * -1})`
);
return this;
};
/** Adds an attribute. This is here to make this call chainable in assignment */
part.prototype.attr = function(name, value) {
this.attributes.add(name, value);
return this;
};
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/** Returns a (deep) clone of this part object */
part.prototype.clone = function() {};
/** Returns a deep copy of this */
part.prototype.clone = function(id = false) {
let clone = new part(id);
clone.freeId = 0;
clone.width = this.width;
clone.height = this.height;
clone.attributes = this.attributes.clone();
clone.render = this.render;
if (!id) clone.id = this.id;
if (this.topLeft) clone.topLeft = this.topLeft.clone();
else clone.topLeft = false;
if (this.bottomRight) clone.bottomRight = this.bottomRight.clone();
else clone.bottomRight = false;
clone.points = {};
clone.paths = {};
clone.snippets = {};
for (let i in this.points) clone.points[i] = this.points[i].clone();
for (let i in this.paths) clone.paths[i] = this.paths[i].clone();
for (let i in this.snippets) clone.snippets[i] = this.snippets[i].clone();
for (let k in hooklib) clone[k] = hooklib[k];
clone.point = point;
clone.path = path;
clone.snippet = snippet;
clone.round = round;
clone.context = this.context;
return clone;
};
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export default part;