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freesewing/src/utils.js

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import Point from "./point";
import { round } from "./round";
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/** Returns internal hook name for a macro */
export function macroName(name) {
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return `_macro_${name}`;
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}
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/** Find intersection of two (endless) lines */
export function beamsCross(a1, a2, b1, b2) {
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let slopeA = a1.slope(a2);
let slopeB = b1.slope(b2);
if (slopeA === slopeB) return false; // Parallel lines
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if (a1.x === a2.x)
return new Point(a1.x, slopeB * a1.x + (b1.y - slopeB * b1.x));
// Vertical line A
else if (b1.x === b2.x)
return new Point(b1.x, slopeA * b1.x + (a1.y - slopeA * a1.x));
// Vertical line B
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else {
// Swap points if line A or B goes from right to left
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if (a1.x > a2.x) a1 = a2.copy();
if (b1.x > b2.x) b1 = b2.copy();
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// Find y intercept
let iA = a1.y - slopeA * a1.x;
let iB = b1.y - slopeB * b1.x;
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// Find intersection
let x = (iB - iA) / (slopeA - slopeB);
let y = slopeA * x + iA;
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return new Point(x, y);
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}
}
/** Find intersection of two line segments */
export function linesCross(a1, a2, b1, b2) {
let p = beamsCross(a1, a2, b1, b2);
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if (!p) return false;
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let lenA = a1.dist(a2);
let lenB = b1.dist(b2);
let lenC = a1.dist(p) + p.dist(a2);
let lenD = b1.dist(p) + p.dist(b2);
if (round(lenA) == round(lenC) && round(lenB) == round(lenD)) return p;
else return false;
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}
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/** Find where an (endless) line crosses a certain Y-value */
export function beamCrossesY(from, to, y) {
if (from.y === to.y) return false; // Horizontal line
let left = new Point(-10, y);
let right = new Point(10, y);
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return beamsCross(from, to, left, right);
}
/** Convert value in mm to cm or imperial units */
export function units(value, to = "metric") {
if (to === "imperial") return round(value / 25.4) + '"';
else return round(value / 10) + "cm";
}