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freesewing/lib/point.ts

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import { round, rad2deg, deg2rad } from './utils';
const PRECISION = 2;
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export class Point {
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x: number;
y: number;
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constructor(x: number, y: number) {
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this.x = round(x);
this.y = round(y);
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return this;
}
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/** Returns the distance between this point and that point */
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dist(that: Point): number {
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let dx = this.x - that.x;
let dy = this.y - that.y;
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return round(Math.sqrt(Math.pow(dx, 2) + Math.pow(dy,2)));
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}
/** Returns slope of a line made by this point and that point */
slope(that: Point): number {
return (that.y - this.y) / (that.x - this.x);
}
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/** Returns the x-delta between this point and that point */
dx(that: Point): number {
return that.x - this.x;
}
/** Returns the y-delta between this point and that point */
dy(that: Point): number {
return that.y - this.y;
}
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/** Returns the angle between this point and that point */
angle(that: Point): number {
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let rad = Math.atan2(-1 * this.dy(that), this.dx(that));
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while (rad < 0) rad += 2 * Math.PI;
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return rad2deg(rad);
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}
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/** Rotate this point deg around that point */
rotate(deg: number, that: Point): Point {
let radius = this.dist(that);
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let angle = this.angle(that);
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let x = that.x + radius * Math.cos(deg2rad(angle + deg)) * -1;
let y = that.y + radius * Math.sin(deg2rad(angle + deg));
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return new Point(x, y);
}
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/** returns an identical copy of this point */
copy(): Point {
return new Point(this.x, this.y);
}
/** checks whether this point is equal to that point */
equals(that: Point): boolean {
return (this.x === that.x && this.y === that.y) ? true : false;
}
/** Mirrors this point around X value of that point */
flipX(that: Point): Point
{
return new Point(that.x + this.dx(that), that.y);
}
/** Mirrors this point around Y value of that point */
flipY(that: Point): Point
{
return new Point(that.x, that.y + this.dy(that));
}
/** Shifts this point distance in the deg direction */
shift(deg: number, distance: number): Point {
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let p = this.copy();
p.x += distance;
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return p.rotate(deg, this);
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}
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/** Shifts this point distance in the direction of that point */
shiftTowards(that: Point, distance: number): Point {
return this.shift(this.angle(that), distance);
}
/** Shifts this point fraction of the distance towards that point */
shiftFractionTowards(that: Point, fraction: number): Point {
return this.shiftTowards(that, this.dist(that) * fraction);
}
/** Shifts this point distance beyond that point */
shiftOutwards(that: Point, distance: number): Point {
return this.shiftTowards(that, this.dist(that) + distance);
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}
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}