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freesewing/packages/tiberius/src/tunica.js

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export default function(part) {
let {
Point,
points,
Path,
paths,
measurements,
options,
macro,
complete,
snippets,
Snippet,
sa,
paperless,
} = part.shorthand();
// define some variables
let width
if (options.width === 'ToElbow'){width = measurements.shoulderToElbow}
if (options.width === 'ToMidArm'){width = measurements.shoulderToElbow/2}
if (options.width === 'ToShoulder'){width = 0} // careful! takes other measurements if those are bigger to ensure that the tunica actually fits your body, use forceWidth if you know what you're doing
let hem_pos
if (options.length === 'ToKnee'){hem_pos = measurements.waistToKnee}
if (options.length === 'ToMidLeg'){hem_pos = measurements.waistToKnee/1.3}//UpperLeg}
if (options.length === 'ToFloor'){hem_pos = measurements.waistToFloor*0.95}
let hwidth = (measurements.shoulderToShoulder/2 + width) * options.widthBonus
let length = (measurements.hpsToWaistBack + hem_pos) * options.lengthBonus
let hhead = (measurements.head/4)*options.headRatio
let armhole = measurements.biceps/2*1.3*options.armholeDrop
let clavusPos = hhead*options.clavusPosBonus
let clavusWidth = options.clavusWidth*hwidth/13/options.widthBonus
// some checks, can be circumvented with forceWidth
if (options.forceWidth === false ){
if (hwidth < measurements.waist/4)
{hwidth = measurements.waist/4*options.widthBonus}
if (hwidth < measurements.hips/4)
{hwidth = measurements.hips/4*options.widthBonus}
if (hwidth < measurements.chest/4)
{hwidth = measurements.chest/4*options.widthBonus}
if (hwidth < measurements.seat/4)
{hwidth = measurements.seat/4*options.widthBonus}
}
// make points
points.top = new Point(0,0)
points.bottom = new Point(0,length)
points.topLeft = points.top.shift(0,-hwidth)
points.bottomLeft = points.bottom.shift(0,points.bottom.dx(points.topLeft))
points.headLeft = points.top.shift(180, hhead)
points.armholeLeft = points.topLeft.shift(-90,armhole)
// draw paths
paths.seam = new Path()
.move(points.top)
.line(points.topLeft)
.line(points.bottomLeft)
.attr('class', 'fabric')
paths.hem = new Path()
.move(points.bottomLeft)
.line(points.bottom)
.attr('class', 'fabric')
paths.fold = new Path()
.move(points.bottom)
.line(points.top)
.attr('class', 'fabric')
// clavi
if (options.clavi) {
// make points
points.clavusTopRight = points.top.shift(180, clavusPos)
points.clavusBottomRight = points.bottom.shift(0,points.top.dx(points.clavusTopRight))
points.clavusTopLeft = points.clavusTopRight.shift(180,clavusWidth)
points.clavusBottomLeft = points.bottom.shift(0,points.top.dx(points.clavusTopLeft))
// draw paths
paths.clavusRight = new Path()
.move(points.clavusTopRight)
.line(points.clavusBottomRight)
.attr("class", "various dashed")
paths.clavusLeft = new Path()
.move(points.clavusTopLeft)
.line(points.clavusBottomLeft)
.attr("class", "various dashed")
.attr("data-text", "BiasTape")
.attr("data-text-class", "center fill-various")
}
// Complete?
if (complete) {
// notches
snippets.hl = new Snippet('notch', points.headLeft)
snippets.al = new Snippet('notch', points.armholeLeft)
// cut on fold
macro('cutonfold', {
from: points.bottom,
to: points.top,
grainline: true,
})
// logo & title
points.logo = points.top.shift(45,points.bottom.dy(points.top)/3)
snippets.logo = new Snippet("logo", points.logo)
points.title = points.logo.shift(90, points.bottom.dy(points.top)/4)
macro("title", {
at: points.title,
nr: 1,
title: "tunica"
})
points.__titleNr.attr('data-text-class', 'center')
points.__titleName.attr('data-text-class', 'center')
points.__titlePattern.attr('data-text-class', 'center')
// scalebox
points.scalebox = points.title.shift(90, points.bottom.dy(points.top)/5)
macro("scalebox", { at: points.scalebox })
// seam allowance
if (sa) {
paths.sa = paths.seam.offset(sa)
.join(paths.hem.offset(sa * 2.5))
.close()
.attr('class', 'fabric sa')
}
// Paperless?
if (paperless) {
macro("vd", {
from: points.top,
to: points.bottom,
x: points.bottomLeft.x+10
});
macro("vd", {
from: points.armholeLeft,
to: points.bottomLeft,
x: points.armholeLeft.x - 15
});
macro("vd", {
from: points.topLeft,
to: points.armholeLeft,
x: points.armholeLeft.x - 15
});
macro("hd", {
from: points.topLeft,
to: points.top,
y: points.top.y + 15
});
macro("hd", {
from: points.headLeft,
to: points.top,
y: points.top.y - 15
});
macro("hd", {
from: points.topLeft,
to: points.headLeft,
y: points.top.y - 15
});
// for clavi
if (options.clavi){
macro("hd", {
from: points.clavusTopLeft,
to: points.clavusTopRight,
y: points.clavusTopLeft.y + 25
});
macro("hd", {
from: points.clavusTopRight,
to: points.headLeft,
y: points.clavusTopRight.y + 25
});
macro("hd", {
from: points.topLeft,
to: points.clavusTopLeft,
y: points.clavusTopLeft.y + 25
});
macro("hd", {
from: points.clavusTopRight,
to: points.top,
y: points.clavusTopLeft.y + 30
});
}
}
}
return part;
}