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freesewing/src/utils.js

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import point from "./point";
import path from "./path";
import Bezier from "bezier-js";
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/** Returns internal hook name for a macro */
export function macroName(name) {
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return `_macro_${name}`;
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}
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/** Find intersection of two (endless) lines */
export function beamsCross(a1, a2, b1, b2) {
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let slopeA = a1.slope(a2);
let slopeB = b1.slope(b2);
if (slopeA === slopeB) return false; // Parallel lines
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if (a1.x === a2.x)
return new point(a1.x, slopeB * a1.x + (b1.y - slopeB * b1.x));
// Vertical line A
else if (b1.x === b2.x)
return new point(b1.x, slopeA * b1.x + (a1.y - slopeA * a1.x));
// Vertical line B
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else {
// Swap points if line A or B goes from right to left
if (a1.x > a2.x) {
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let tmp = a1.copy();
a1 = a2.copy();
a2 = tmp;
}
if (b1.x > b2.x) {
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let tmp = b1.copy();
b1 = b2.copy();
b2 = tmp;
}
// Find y intercept
let iA = a1.y - slopeA * a1.x;
let iB = b1.y - slopeB * b1.x;
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// Find intersection
let x = (iB - iA) / (slopeA - slopeB);
let y = slopeA * x + iA;
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return new point(x, y);
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}
}
/** Find intersection of two line segments */
export function linesCross(a1, a2, b1, b2) {
let p = beamsCross(a1, a2, b1, b2);
if (p) {
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let lenA = a1.dist(a2);
let lenB = b1.dist(b2);
let lenC = a1.dist(p) + p.dist(a2);
let lenD = b1.dist(p) + p.dist(b2);
if (round(lenA) == round(lenC) && round(lenB) == round(lenD)) return p;
}
return false;
}
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/** Find where an (endless) line crosses a certain Y-value */
export function beamCrossesY(from, to, y) {
if (from.y === to.y) return false; // Horizontal line
let left = new point(-10, y);
let right = new point(10, y);
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return beamsCross(from, to, left, right);
}
/** Returns an object with shorthand access for pattern design */
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export function shorthand(part) {
let final = part.context.settings.mode === "draft" ? true : false;
let paperless = part.context.settings.paperless === true ? true : false;
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return {
sa: part.context.settings.sa || 0,
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measurements: part.context.settings.measurements || {},
options: part.context.options || {},
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store: part.context.store,
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points: part.points || {},
paths: part.paths || {},
snippets: part.snippets || {},
macro: part.macroRunner(),
point: part.point,
path: part.path,
snippet: part.snippet,
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final,
paperless
};
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}
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/** Offsets a path by distance */
export function pathOffset(path, distance) {
let offset = [];
let current;
let start = false;
let closed = false;
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for (let i in path.ops) {
let op = path.ops[i];
if (op.type === "line") {
offset.push(offsetLine(current, op.to, distance));
} else if (op.type === "curve") {
let b = new Bezier(
{ x: current.x, y: current.y },
{ x: op.cp1.x, y: op.cp1.y },
{ x: op.cp2.x, y: op.cp2.y },
{ x: op.to.x, y: op.to.y }
);
for (let bezier of b.offset(distance)) {
offset.push(asPath(bezier));
}
} else if (op.type === "close") {
// offset.push(offsetLine(current, start, distance));
closed = true;
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}
if (op.to) current = op.to;
if (!start) start = current;
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}
return joinPaths(offset, closed);
}
/** Offsets a line by distance */
export function offsetLine(from, to, distance) {
if (from.x === to.x && from.y === to.y) {
throw "Cannot offset line that starts and ends in the same point";
}
let angle = from.angle(to) - 90;
return new path()
.move(from.shift(angle, distance))
.line(to.shift(angle, distance));
}
/** Converts a bezier-js instance to a path */
export function asPath(bezier) {
return new path()
.move(new point(bezier.points[0].x, bezier.points[0].y))
.curve(
new point(bezier.points[1].x, bezier.points[1].y),
new point(bezier.points[2].x, bezier.points[2].y),
new point(bezier.points[3].x, bezier.points[3].y)
);
}
/** Joins path segments together into one path */
export function joinPaths(paths, closed = false) {
let joint = new path().move(paths[0].ops[0].to);
for (let p of paths) {
for (let op of p.ops) {
if (op.type === "curve") {
joint.curve(op.cp1, op.cp2, op.to);
} else if (op.type !== "close") {
joint.line(op.to);
} else {
throw "Close op not handled";
}
}
}
if (closed) joint.close();
return joint;
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}
/** Convert value in mm to cm or imperial units */
export function units(value, to = "metric") {
if (to === "imperial") return round(value / 25.4) + '"';
else return round(value / 10) + "cm";
}
/** Rounds a value to 2 decimals */
export function round(value) {
return Math.round(value * 1e2) / 1e2;
}