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freesewing/packages/tiberius/src/tunica.js

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2021-10-08 17:32:12 +02:00
export default function (part) {
let {
Point,
points,
Path,
paths,
measurements,
options,
macro,
complete,
snippets,
Snippet,
sa,
paperless,
} = part.shorthand()
// define some variables
let width
if (options.width === 'ToElbow') {
width = measurements.shoulderToElbow
}
if (options.width === 'ToMidArm') {
width = measurements.shoulderToElbow / 2
}
if (options.width === 'ToShoulder') {
width = 0
} // careful! takes other measurements if those are bigger to ensure that the tunica actually fits your body, use forceWidth if you know what you're doing
let hem_pos
if (options.length === 'ToKnee') {
hem_pos = measurements.waistToKnee
}
if (options.length === 'ToMidLeg') {
hem_pos = measurements.waistToKnee / 1.3
} //UpperLeg}
if (options.length === 'ToFloor') {
hem_pos = measurements.waistToFloor * 0.95
}
let hwidth = (measurements.shoulderToShoulder / 2 + width) * options.widthBonus
let length = (measurements.hpsToWaistBack + hem_pos) * options.lengthBonus
let hhead = (measurements.head / 4) * options.headRatio
let armhole = (measurements.biceps / 2) * 1.3 * options.armholeDrop
let clavusPos = hhead * options.clavusPosBonus
let clavusWidth = (options.clavusWidth * hwidth) / 13 / options.widthBonus
// some checks, can be circumvented with forceWidth
if (options.forceWidth === false) {
if (hwidth < measurements.waist / 4) {
hwidth = (measurements.waist / 4) * options.widthBonus
}
if (hwidth < measurements.hips / 4) {
hwidth = (measurements.hips / 4) * options.widthBonus
}
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if (hwidth < measurements.chest / 4) {
hwidth = (measurements.chest / 4) * options.widthBonus
}
if (hwidth < measurements.seat / 4) {
hwidth = (measurements.seat / 4) * options.widthBonus
}
}
// make points
points.top = new Point(0, 0)
points.bottom = new Point(0, length)
points.topLeft = points.top.shift(0, -hwidth)
points.bottomLeft = points.bottom.shift(0, points.bottom.dx(points.topLeft))
points.headLeft = points.top.shift(180, hhead)
points.armholeLeft = points.topLeft.shift(-90, armhole)
// draw paths
paths.seam = new Path()
.move(points.top)
.line(points.topLeft)
.line(points.bottomLeft)
.attr('class', 'fabric')
paths.hem = new Path().move(points.bottomLeft).line(points.bottom).attr('class', 'fabric')
paths.fold = new Path().move(points.bottom).line(points.top).attr('class', 'fabric')
// clavi
if (options.clavi) {
// make points
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points.clavusTopRight = points.top.shift(180, clavusPos)
points.clavusBottomRight = points.bottom.shift(0, points.top.dx(points.clavusTopRight))
points.clavusTopLeft = points.clavusTopRight.shift(180, clavusWidth)
points.clavusBottomLeft = points.bottom.shift(0, points.top.dx(points.clavusTopLeft))
// draw paths
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paths.clavusRight = new Path()
.move(points.clavusTopRight)
.line(points.clavusBottomRight)
.attr('class', 'various dashed')
paths.clavusLeft = new Path()
.move(points.clavusTopLeft)
.line(points.clavusBottomLeft)
.attr('class', 'various dashed')
.attr('data-text', 'BiasTape')
.attr('data-text-class', 'center fill-various')
}
// Complete?
if (complete) {
// notches
snippets.hl = new Snippet('notch', points.headLeft)
snippets.al = new Snippet('notch', points.armholeLeft)
// cut on fold
macro('cutonfold', {
from: points.bottom,
to: points.top,
grainline: true,
})
// logo & title
points.logo = points.top.shift(45, points.bottom.dy(points.top) / 3)
snippets.logo = new Snippet('logo', points.logo)
points.title = points.logo.shift(90, points.bottom.dy(points.top) / 4)
macro('title', {
at: points.title,
nr: 1,
title: 'tunica',
})
points.__titleNr.attr('data-text-class', 'center')
points.__titleName.attr('data-text-class', 'center')
points.__titlePattern.attr('data-text-class', 'center')
// scalebox
points.scalebox = points.title.shift(90, points.bottom.dy(points.top) / 5)
macro('scalebox', { at: points.scalebox })
// seam allowance
if (sa) {
paths.sa = paths.seam
.offset(sa)
.join(paths.hem.offset(sa * 2.5))
.close()
.attr('class', 'fabric sa')
}
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// Paperless?
if (paperless) {
macro('vd', {
from: points.top,
to: points.bottom,
x: points.bottomLeft.x + 10,
})
macro('vd', {
from: points.armholeLeft,
to: points.bottomLeft,
x: points.armholeLeft.x - 15,
})
macro('vd', {
from: points.topLeft,
to: points.armholeLeft,
x: points.armholeLeft.x - 15,
})
macro('hd', {
from: points.topLeft,
to: points.top,
y: points.top.y + 15,
})
macro('hd', {
from: points.headLeft,
to: points.top,
y: points.top.y - 15,
})
macro('hd', {
from: points.topLeft,
to: points.headLeft,
y: points.top.y - 15,
})
// for clavi
if (options.clavi) {
macro('hd', {
from: points.clavusTopLeft,
to: points.clavusTopRight,
y: points.clavusTopLeft.y + 25,
})
macro('hd', {
from: points.clavusTopRight,
to: points.headLeft,
y: points.clavusTopRight.y + 25,
})
macro('hd', {
from: points.topLeft,
to: points.clavusTopLeft,
y: points.clavusTopLeft.y + 25,
})
macro('hd', {
from: points.clavusTopRight,
to: points.top,
y: points.clavusTopLeft.y + 30,
})
}
}
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}
return part
}