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freesewing/designs/noble/src/backPoints.js

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export default function (part) {
let {
points,
Path,
paths,
options,
snippets,
} = part.shorthand()
// Hide Bella paths
for (let key of Object.keys(paths)) paths[key].render = false
for (let i in snippets) delete snippets[i]
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delete points.__titleNr
delete points.__titleName
delete points.__titlePattern
delete points.scaleboxAnchor
delete points.__scaleboxImperialBottomLeft
delete points.__scaleboxMetricBottomLeft
delete points.__scaleboxImperialTopLeft
delete points.__scaleboxMetricTopLeft
delete points.__scaleboxImperialTopRight
delete points.__scaleboxMetricTopRight
delete points.__scaleboxImperialBottomRight
delete points.__scaleboxMetricBottomRight
delete points.__scaleboxLead
delete points.__scaleboxTitle
delete points.__scaleboxText
delete points.__scaleboxLink
delete points.__scaleboxImperial
delete points.__scaleboxMetric
delete points.bustDartLeft
delete points.bustDartLeftCp
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points.shoulderDart = points.hps.shiftFractionTowards( points.shoulder, options.shoulderDartPosition )
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let aUp = points.dartTip.angle( points.shoulderDart )
let aDown = points.dartBottomRight.angle( points.dartTip )
let aDiff = Math.abs( aUp - aDown )
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// let dartCpAdjustment = Math.abs( options.shoulderDartPosition -.5) +.05
let dartCpAdjustment = aDiff /50
points.shoulderDartCpUp = points.shoulderDart.shiftFractionTowards( points.dartTip, 1 - dartCpAdjustment)
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points.shoulderDartCpDown = points.shoulderDart.shiftFractionTowards( points.dartTip, 1 +dartCpAdjustment )
const length = {
i: new Path()
.move(points.dartBottomLeft)
.curve(points.dartLeftCp, points.shoulderDartCpDown, points.dartTip)
.curve(points.shoulderDartCpUp, points.shoulderDart, points.shoulderDart)
.length()
}
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let iteration = 0
let diff = 0
let angle = 0
do {
if (length?.o) angle = diff*( length.o > length.i ? -.1 : .1 )
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points.dartBottomRight = points.dartBottomRight.rotate( angle, points.waistSide )
length.o = new Path()
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.move(points.shoulderDart)
.curve(points.shoulderDart, points.shoulderDartCpUp, points.dartTip)
.curve(points.shoulderDartCpDown, points.dartRightCp, points.dartBottomRight)
.length()
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diff = length.o - length.i
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iteration ++
} while( diff < -.5 || diff > .5 && iteration < 100 )
if( iteration >= 100 ) {
raise.error('Something is not quite right here!')
}
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return part
}