163 lines
4.4 KiB
JavaScript
163 lines
4.4 KiB
JavaScript
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import { backPoints } from './backpoints.mjs'
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export const backInside = {
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name: 'noble.backInside',
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from: backPoints,
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draft: ({ sa, Point, points, Path, paths, Snippet, snippets, options, macro, part }) => {
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if (options.dartPosition != 'shoulder') {
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paths.insideSeam = paths.seam.clone().unhide()
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} else {
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// Hide Bella paths
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for (let key of Object.keys(paths)) paths[key].hide()
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for (let i in snippets) delete snippets[i]
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paths.insideSeam = new Path()
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.move(points.cbNeck)
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.curve_(points.cbNeckCp2, points.waistCenter)
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.line(points.dartBottomLeft)
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.curve(points.dartLeftCp, points.shoulderDartCpDown, points.dartTip)
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.curve(points.shoulderDartCpUp, points.shoulderDart, points.shoulderDart)
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.line(points.hps)
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._curve(points.cbNeckCp1, points.cbNeck)
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.close()
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.attr('class', 'fabric')
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}
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points.grainlineFrom = new Point(points.hps.x / 2, points.shoulder.y)
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points.grainlineTo = new Point(points.hps.x / 2, points.waistSide.y)
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macro('grainline', {
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from: points.grainlineFrom,
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to: points.grainlineTo,
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})
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snippets.dartTip = new Snippet('notch', points.dartTip)
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macro('title', {
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at: points.titleAnchor,
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nr: 3,
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title: options.dartPosition != 'shoulder' ? 'back' : 'backInside',
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})
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points.gridAnchor = points.hps.clone()
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if (sa) paths.sa = paths.insideSeam.offset(sa).attr('class', 'fabric sa')
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if (options.dartPosition == 'shoulder') {
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points.shoulderPoint = points.shoulderDart.clone()
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} else {
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points.shoulderPoint = points.shoulder.clone()
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}
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macro('hd', {
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from: points.waistCenter,
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to: points.shoulderPoint,
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y: points.waistCenter.y + sa + 15,
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id: 'middleToShoulder',
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})
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macro('hd', {
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from: points.waistCenter,
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to: points.dartTip,
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y: points.waistCenter.y + sa + 25,
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id: 'middleToDartPoint',
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})
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macro('hd', {
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from: points.waistCenter,
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to: points.dartBottomLeft,
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y: points.waistCenter.y + sa + 35,
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id: 'middleToDart',
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})
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macro('hd', {
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from: points.cbNeck,
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to: points.dartBottomLeft,
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y: points.waistCenter.y + sa + 45,
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id: 'neckToDart',
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})
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macro('hd', {
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from: points.cbNeck,
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to: points.hps,
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y: points.hps.y - sa - 15,
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id: 'neckToHps',
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})
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macro('hd', {
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from: points.hps,
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to: points.shoulderPoint,
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y: points.hps.y - sa - 15,
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id: 'hpsToShoulder',
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})
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if (options.dartPosition != 'shoulder') {
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macro('hd', {
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from: points.dartTip,
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to: points.waistSide,
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y: points.waistCenter.y + sa + 25,
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id: 'dartPointToSide',
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})
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macro('hd', {
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from: points.dartBottomRight,
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to: points.waistSide,
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y: points.waistCenter.y + sa + 35,
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id: 'dartToSide',
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})
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macro('hd', {
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from: points.dartBottomRight,
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to: points.armhole,
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y: points.waistCenter.y + sa + 45,
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id: 'dartToArmhole',
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})
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}
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let extraOffset = 0
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if (options.dartPosition != 'shoulder') {
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macro('vd', {
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from: points.shoulderPoint,
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to: points.waistSide,
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x: points.shoulderPoint.x + sa + 25,
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id: 'sideToShoulder',
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})
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macro('vd', {
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from: points.armhole,
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to: points.waistSide,
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x: points.shoulderPoint.x + sa + 15,
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id: 'sideToArmhole',
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})
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extraOffset = 10
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}
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macro('vd', {
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from: points.shoulderPoint,
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to: points.dartTip,
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x: points.shoulderPoint.x + sa + 15,
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id: 'dartPointToShoulder',
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})
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macro('vd', {
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from: points.shoulderPoint,
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to: points.dartBottomLeft,
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x: points.shoulderPoint.x + sa + 25 + extraOffset,
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id: 'dartToShoulder',
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})
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macro('vd', {
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from: points.shoulderPoint,
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to: points.waistCenter,
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x: points.shoulderPoint.x + sa + 35 + extraOffset,
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id: 'middleToShoulder',
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})
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macro('vd', {
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from: points.hps,
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to: points.waistCenter,
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x: points.shoulderPoint.x + sa + 45 + extraOffset,
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id: 'middleToHps',
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})
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macro('vd', {
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from: points.waistCenter,
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to: points.cbNeck,
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x: points.cbNeck.x - sa - 15,
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id: 'hemToNeck',
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})
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macro('vd', {
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from: points.waistCenter,
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to: points.hps,
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x: points.cbNeck.x - sa - 25,
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id: 'hemToHps',
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})
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return part
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},
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}
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