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freesewing/packages/freesewing.shared/components/workbench/layout/draft.js

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import { useEffect, useRef, useState } from 'react'
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import Svg from '../draft/svg'
import Defs from '../draft/defs'
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import Path from '../draft/path'
import Point from '../draft/point'
import Snippet from '../draft/snippet'
import { getProps } from '../draft/utils'
import { drag } from 'd3-drag'
import { select } from 'd3-selection'
import { event } from 'd3-dispatch'
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const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
const letter = 'F'
const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
return (
<g transform={transform}>
{rotate
? <circle cx="0" cy="0" r="50" className='stroke-2xl muted' />
: <path d="M -50, 0 l 100,0 M 0,-50 l 0,100" className="stroke-2xl muted" />
}
<g className="svg-layout-button" onClick={resetPart}>
<rect x="-10" y="-10" width="20" height="20" />
<text x="0" y="10" {...style}>{letter}</text>
</g>
<g className="svg-layout-button" onClick={() => flip('y')}>
<rect x="10" y="-10" width="20" height="20" className="button" />
<text x="20" y="10" {...style} transform="scale(1,-1)">{letter}</text>
</g>
<g className="svg-layout-button" onClick={() => flip('x')}>
<rect x="-30" y="-10" width="20" height="20" className="button" />
<text x="20" y="10" {...style} transform="scale(-1,1)">{letter}</text>
</g>
</g>
)
}
const dx = (pointA, pointB) => pointB.x - pointA.x
const dy = (pointA, pointB) => pointB.y - pointA.y
const rad2deg = radians => radians * 57.29577951308232
const angle = (pointA, pointB) => {
let rad = Math.atan2(-1 * dy(pointA, pointB), dx(pointA, pointB))
while (rad < 0) rad += 2 * Math.PI
return rad2deg(rad)
}
const generateTransform = (x, y, rot, flipX, flipY, part) => {
const anchor = {
x: 0,
y: 0
}
const center = {
x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
}
const dx = part.topLeft.x - center.x
const dy = part.topLeft.y - center.y
const transforms = [`translate(${x},${y})`]
if (flipX) transforms.push(
`translate(${center.x * -1}, ${center.y * -1})`,
'scale(-1, 1)',
`translate(${center.x * -1 + 2 * dx}, ${center.y})`
)
if (flipX) transforms.push(
`translate(${center.x * -1}, ${center.y * -1})`,
'scale(1, -1)',
`translate(${center.x}, ${center.y * -1 + 2 * dy})`,
)
if (rot) transforms.push(
`rotate(${rot}, ${center.x - anchor.x}, ${center.y - anchor.y})`
)
return transforms.join(' ')
}
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const Part = props => {
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console.log('rendering draft')
const { layout, gist, updateGist, name, part } = props
const partLayout= layout.parts[name]
// Don't just assume this makes sense
if (typeof layout?.parts?.[name]?.move?.x === 'undefined') return null
// Use a ref for direct DOM manipulation
const partRef = useRef(null)
const centerRef = useRef(null)
// State variable to switch between moving or rotating the part
const [rotate, setRotate] = useState(false)
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// Initialize drag handler
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useEffect(() => {
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handleDrag(select(partRef.current))
}, [rotate])
// These are kepts as vars because re-rendering on drag would kill performance
// Managing the difference between re-render and direct DOM updates makes this
// whole thing a bit tricky to wrap your head around
let translateX = partLayout.move.x
let translateY = partLayout.move.y
let rotation = partLayout.rotate || 0
let flipX = partLayout.flipX ? true : false
let flipY = partLayout.flipY ? true : false
let rotStart = { x: 0, y: 0 }
const center = {
x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
}
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const handleDrag = drag()
.subject(function() {
const me = select(this);
return { x: translateX, y: translateY }
})
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.on('start', function(event) {
rotStart = { x: event.x, y: event.y }
})
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.on('drag', function(event) {
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if (rotate) {
rotation = angle(rotStart, { x:event.x, y: event.y }) * -1
} else {
translateX = event.x
translateY = event.y
}
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const me = select(this);
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me.attr('transform', generateTransform(translateX, translateY, rotation, flipX, flipY, part))
})
.on('end', updateLayout)
const resetPart = () => {
rotation = 0
flipX = 0
flipY = 0
updateLayout()
}
const toggleDragRotate = () => {
updateLayout()
setRotate(!rotate)
}
const updateLayout = () => {
console.log('updating layout')
props.updateGist(
['layout', 'parts', name],
{
move: {
x: translateX,
y: translateY,
},
rotate: rotation,
flipX,
flipY
}
)
}
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// Method to flip (mirror) the part along the X or Y axis
const flip = axis => {
if (axis === 'x') flipX = !flipX
else flipY = !flipY
updateLayout()
}
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const grid = gist.paperless ? (
<rect
x={part.topLeft.x}
y={part.topLeft.y}
width={part.width}
height={part.height}
className="grid"
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fill={'url(#grid-' + eame + ')'}
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/>
) : null
return (
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<g
{...getProps(part)}
id={`part-${name}`}
ref={props.name === 'pages' ? null : partRef}
onClick={toggleDragRotate}
>
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{grid}
{
props.gist?._state?.xray?.enabled &&
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props.gist?._state?.xray?.reveal?.[name]
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&& <XrayPart {...props} />
}
{Object.keys(part.paths).map((pathName) => (
<Path
key={pathName}
pathName={pathName}
path={part.paths[pathName]}
topLeft={props.part.topLeft}
bottomRight={props.part.bottomRight}
{...props}
/>
))}
{Object.keys(props.part.points).map((pointName) => (
<Point
key={pointName}
pointName={pointName}
point={props.part.points[pointName]}
topLeft={props.part.topLeft}
bottomRight={props.part.bottomRight}
{...props}
/>
))}
{Object.keys(props.part.snippets).map((snippetName) => (
<Snippet
key={snippetName}
snippetName={snippetName}
snippet={props.part.snippets[snippetName]}
{...props}
/>
))}
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<text x={center.x} y={center.y} ref={centerRef} />
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<rect
x={part.topLeft.x}
y={part.topLeft.y}
width={part.width}
height={part.height}
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className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
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/>
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{props.name !== 'pages' && <Buttons
transform={`translate(${part.topLeft.x + part.width/2}, ${part.topLeft.y + part.height/2})`}
flip={flip}
rotate={rotate}
setRotate={setRotate}
resetPart={resetPart}
/>}
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</g>
)
}
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const Draft = props => {
const { patternProps, gist, app, updateGist, unsetGist, bgProps={} } = props
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const { layout=false } = gist
useEffect(() => {
if (!layout) {
// On the initial draft, core does the layout, so we set the layout to the auto-layout
// After this, core won't handle layout anymore. It's up to the user from this point onwards
// FIXME: Allow use the option to clear the layout again
updateGist(['layout'], {
...patternProps.autoLayout,
width: patternProps.width,
height: patternProps.height
})
}
}, [layout])
if (!patternProps || !layout) return null
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// We need to make sure the `pages` part is at the bottom of the pile
// so we can drag-drop all parts on top of it.
// Bottom in SVG means we need to draw it first
const partList = Object.keys(patternProps.parts)
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return (
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<div className="my-8 w-11/12 m-auto border-2 border-dotted border-base-content shadow">
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<Svg {...patternProps} embed={gist.embed}>
<Defs {...patternProps} />
<style>{`:root { --pattern-scale: ${gist.scale || 1}}`}</style>
<g>
<rect x="0" y="0" width={patternProps.width} height={patternProps.height} {...bgProps} />
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{[
partList.filter(name => name === 'pages'),
partList.filter(name => name !== 'pages'),
].map(list => list.map(name => (
<Part {...{
key:name,
name,
part: patternProps.parts[name],
layout,
app,
gist,
updateGist,
unsetGist,
}}/>
)))}
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</g>
</Svg>
</div>
)
}
export default Draft