2021-10-17 18:26:00 +02:00
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---
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2023-09-29 19:41:24 +02:00
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title: "Part 3: Beyond the basics"
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2021-10-17 18:26:00 +02:00
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---
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2021-08-25 16:09:31 +02:00
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2023-09-29 19:41:24 +02:00
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Hello there, and welcome to this FreeSewing pattern design tutorial.
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My name is Joost, and in this tutorial I will show you
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how to design a made-to-measure sewing pattern, start to finish.
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2021-08-25 16:09:31 +02:00
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2023-09-29 19:41:24 +02:00
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<Tip>
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##### Before you start
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2021-08-25 16:09:31 +02:00
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2023-09-29 19:41:24 +02:00
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If you haven't done so yet, read the [Before you start
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guide](/guides/prerequisites). It's very short, but covers some basic
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terminology and concepts that we'll use throughout this guide.
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</Tip>
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I will be designing a pattern for a baby bib. It's a very simple pattern, but
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that's ok. It is a tutorial after all. This will give us plenty to work with.
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At the end of this tutorial, I will have created this pattern, and if you
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follow along, so will you:
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<Example tutorial="1" previewFirst="1" caption="Our end result">
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```design/src/bib.mjs
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function draftBib({
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Path,
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Point,
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paths,
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points,
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measurements,
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options,
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macro,
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store,
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complete,
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snippets,
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Snippet,
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part,
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}) {
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/*
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* Construct the quarter neck opening
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*/
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.hide() // Add this line
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delta = paths.quarterNeck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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/*
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* Construct the complete neck opening
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*/
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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points.leftCp1 = points.rightCp2.flipX()
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points.leftCp2 = points.rightCp1.flipX()
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points.top = points.bottom.flipY()
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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/*
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* Drawing the bib outline
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*/
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const width = measurements.head * options.widthRatio
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const length = measurements.head * options.lengthRatio
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points.topLeft = new Point(
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width / -2,
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points.top.y - (width / 2 - points.right.x)
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)
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points.topRight = points.topLeft.shift(0, width)
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points.bottomLeft = points.topLeft.shift(-90, length)
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points.bottomRight = points.topRight.shift(-90, length)
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// Shape the straps
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points.edgeLeft = new Point(points.topLeft.x, points.left.y)
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points.edgeRight = new Point(points.topRight.x, points.right.y)
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points.edgeTop = new Point(0, points.topLeft.y)
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeRightCp = points.edgeLeftCp.flipX()
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points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
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points.topLeft,
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0.5
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)
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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/*
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* Round the straps
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*/
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const strap = points.edgeTop.dy(points.top)
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points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
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points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
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points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
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macro("round", {
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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prefix: "tipRightTop",
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})
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macro("round", {
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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prefix: "tipRightBottom",
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})
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const rotateThese = [
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"edgeTopLeftCp",
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"edgeTop",
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"tipRight",
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"tipRightTop",
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"tipRightTopStart",
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"tipRightTopCp1",
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"tipRightTopCp2",
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"tipRightTopEnd",
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"tipRightBottomStart",
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"tipRightBottomCp1",
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"tipRightBottomCp2",
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"tipRightBottomEnd",
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"tipRightBottom",
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"top",
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"topCp2"
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]
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while (points.tipRightBottomStart.x > -1) {
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for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
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}
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/*
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* Snap anchor
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*/
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points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
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/*
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* Add points for second strap
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*/
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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points.topCp1 = points.topCp2.flipX()
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points.tipLeftTopStart = points.tipRightTopStart.flipX()
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points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
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points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
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points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
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points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
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points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
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points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
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points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
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points.snapRight = points.snapLeft.flipX()
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/*
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* Round the bottom corners
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*/
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macro("round", {
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from: points.topLeft,
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to: points.bottomRight,
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via: points.bottomLeft,
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radius: points.bottomRight.x / 4,
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prefix: "bottomLeft"
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})
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macro("round", {
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from: points.bottomLeft,
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to: points.topRight,
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via: points.bottomRight,
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radius: points.bottomRight.x / 4,
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prefix: "bottomRight"
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})
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/*
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* Create one path for the bib outline
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*/
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paths.seam = new Path()
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.move(points.edgeLeft)
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.line(points.bottomLeftStart)
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.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
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.line(points.bottomRightStart)
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.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
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.line(points.edgeRight)
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.curve(points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart)
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.curve(points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd)
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.curve(points.tipLeftBottomCp1, points.tipLeftBottomCp2, points.tipLeftBottomEnd)
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.curve(points.topCp1, points.rightCp2, points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.curve(points.bottomCp1, points.leftCp2, points.left)
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.curve(points.leftCp1, points.topCp2, points.tipRightBottomEnd)
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.curve(points.tipRightBottomCp2, points.tipRightBottomCp1, points.tipRightBottomStart)
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.curve(points.tipRightTopCp2, points.tipRightTopCp1, points.tipRightTopStart)
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.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
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.close()
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.addClass("fabric")
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/*
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* Mark the bias tape, but only if complete is set
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*/
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if (complete) paths.bias = paths.seam
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.offset(-5)
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.addClass("various dashed")
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.addText("finishWithBiasTape", "center fill-various")
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/*
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* Annotations
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*/
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// Cutlist
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store.cutlist.setCut({ cut: 1, from: 'fabric' })
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// Snaps
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points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
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points.snapRight = points.snapLeft.flipX()
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snippets.snapStud = new Snippet('snap-stud', points.snapLeft)
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snippets.snapSocket = new Snippet('snap-socket', points.snapRight).attr('opacity', 0.5)
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// Logo
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points.logo = new Point(0, 0)
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snippets.logo = new Snippet("logo", points.logo)
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// Title
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points.title = points.bottom.shift(-90, 45)
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macro("title", {
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at: points.title,
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nr: 1,
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title: "bib",
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scale: 0.7
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})
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// Scalbox
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points.scalebox = points.title.shift(-90, 55)
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macro("scalebox", { at: points.scalebox })
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return part
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}
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```
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2022-01-19 11:31:39 +01:00
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</Example>
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2023-09-29 19:41:24 +02:00
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## Prerequisites
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Before I can get started, I want to make sure I have the required software
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installed on my computer.
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FreeSewing is a JavaScript library that can run in the browser, on
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[Node.js](https://nodejs.org/), or a variety of other runtimes such as Bun,
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Deno, AWS Lambda, and so on.
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For development, I will use Node.js. If you don't have Node.js on our system,
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follow the link above and install it.
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<Tip compact>You need Node.js 18 (lts/hydrogen) or higher to use FreeSewing</Tip>
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To test whether NodeJS is installed, and see it's version, you can run this command:
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```sh
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node -v
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```
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If you get the Node.js version number, that means NodeJs is installed. Yay!
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