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freesewing/packages/hugo/src/hoodside.js

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JavaScript
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export default function(part) {
let {
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
measurements,
complete,
paperless,
macro,
debug
} = part.shorthand();
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let neckOpening =
store.get("neckOpeningLenFront") + store.get("neckOpeningLenBack");
let hoodOpening = measurements.headCircumference;
let neckCutoutDelta =
store.get("neckCutoutFront") - store.get("neckCutoutBack");
store.set("hoodCenterWidth", measurements.headCircumference / 10);
let halfCenterPanel = store.get("hoodCenterWidth") / 2;
points.topLeft = new Point(0, 0);
points.topRight = new Point(neckOpening, 0);
points.neckRight = new Point(
neckOpening,
(hoodOpening - halfCenterPanel) / 2
);
points.neckLeft = new Point(0, points.neckRight.y);
points.frontLeft = points.neckLeft.shift(-90, neckCutoutDelta);
points.frontEdge = points.neckRight.shift(-90, neckCutoutDelta);
points.neckEdge = points.neckLeft.shift(0, halfCenterPanel);
points.neckEdgeCp2 = new Point(points.neckRight.x / 2, points.neckEdge.y);
points.frontEdgeCp1 = new Point(points.neckEdgeCp2.x, points.frontEdge.y);
points.shoulderNotch = new Path()
.move(points.neckEdge)
.curve(points.neckEdgeCp2, points.frontEdgeCp1, points.frontEdge)
.shiftAlong(store.get("neckOpeningLenBack") - halfCenterPanel);
points.hoodTop = new Point(points.shoulderNotch.x, points.topLeft.y);
points.hoodTopCp2 = points.hoodTop.shift(180, points.neckEdge.y * 0.7);
points.hoodRim = new Point(points.frontEdge.x, points.neckRight.y * 0.2);
points.hoodTopCp1 = points.hoodTop.shift(
0,
points.hoodTop.dx(points.hoodRim) / 2
);
points.frontEdgeCp2 = points.frontEdge.shift(90, halfCenterPanel);
points._tmp1 = new Path()
.move(points.hoodRim)
.curve(points.hoodRim, points.hoodTopCp1, points.hoodTop)
.shiftAlong(2)
.rotate(90, points.hoodRim);
points.hoodRimCp = points.hoodRim.shiftTowards(
points._tmp1,
points.neckRight.y / 3
);
points.neckRoll = points.neckRight.shift(180, halfCenterPanel);
points._tmp2 = new Path()
.move(points.neckRoll)
.curve(points.neckRoll, points.hoodRimCp, points.hoodRim)
.shiftAlong(2);
points.neckRollCp2 = points.neckRoll.shiftTowards(
points._tmp2,
halfCenterPanel
);
points.neckRollCp1 = points.neckRollCp2.rotate(180, points.neckRoll);
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paths.seam = new Path()
.move(points.frontEdge)
.curve(points.frontEdgeCp2, points.neckRollCp1, points.neckRoll)
.curve(points.neckRollCp2, points.hoodRimCp, points.hoodRim)
.curve(points.hoodRim, points.hoodTopCp1, points.hoodTop)
.curve(points.hoodTopCp2, points.neckEdge, points.neckEdge)
.curve(points.neckEdgeCp2, points.frontEdgeCp1, points.frontEdge)
.close()
.attr("class", "fabric");
// Store length of center seam
store.set(
"hoodCenterLength",
new Path()
.move(points.hoodRim)
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.curve(points.hoodRim, points.hoodTopCp1, points.hoodTop)
.curve(points.hoodTopCp2, points.neckEdge, points.neckEdge)
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.length()
);
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// Complete pattern?
if (complete) {
if (sa) {
// Reversing this curve sidesteps a bezierjs edge case
paths.sa = paths.seam.reverse().offset(sa * -1);
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}
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points.title = points.hoodTop.shift(-90, 50);
macro("title", { at: points.title, nr: 6, title: "hoodSide" });
points.logo = points.title.shift(-90, 60);
snippets.logo = new Snippet("logo", points.logo);
macro("grainline", {
from: points.shoulderNotch,
to: points.hoodTop
});
}
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// Paperless?
if (paperless) {
let neckSeam = new Path()
.move(points.neckEdge)
.curve(points.neckEdgeCp2, points.frontEdgeCp1, points.frontEdge)
.split(points.shoulderNotch);
let centralSeam = new Path()
.move(points.hoodRim)
.curve(points.hoodRim, points.hoodTopCp1, points.hoodTop)
.curve(points.hoodTopCp2, points.neckEdge, points.neckEdge)
.reverse();
let openingSeam = new Path()
.move(points.neckRoll)
.curve(points.neckRollCp2, points.hoodRimCp, points.hoodRim);
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macro("pd", {
path: neckSeam[0],
d: sa + 15
});
macro("pd", {
path: neckSeam[1],
d: sa + 15
});
macro("pd", {
path: centralSeam,
d: sa * -1 - 15
});
macro("hd", {
from: points.neckEdge,
to: points.frontEdge,
y: points.frontEdge.y + sa + 30
});
macro("hd", {
from: centralSeam.edge("left"),
to: points.frontEdge,
y: points.frontEdge.y + sa + 45
});
let openingEdge = openingSeam.edge("left");
macro("hd", {
from: openingEdge,
to: points.frontEdge,
y: openingEdge.y
});
macro("vd", {
from: points.frontEdge,
to: points.hoodRim,
x: points.hoodRim.x + sa + 15
});
macro("vd", {
from: points.frontEdge,
to: points.hoodTop,
x: points.hoodRim.x + sa + 30
});
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}
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return part;
}