2019-03-16 11:39:06 +01:00
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import { calculateRatios, backSideBoundary } from "./shared";
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export default function(part) {
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calculateRatios(part);
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2019-03-17 17:47:46 +01:00
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let { store, points, measurements, options, Point, paths, Path } = part.shorthand();
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2019-03-16 11:39:06 +01:00
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/**
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* Shaping the back seam
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*/
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points.cbChest = new Point(0, points.armholePitchCp1.y);
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if (options.centerBackDart > 0) {
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points.cbChestCp1 = points.cbChest.shiftFractionTowards(points.cbNeck, 0.5);
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points.cbNeck = points.cbNeck.shift(0, measurements.chestCircumference * options.centerBackDart);
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}
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points.cbChestCp2 = points.cbChest.shift(-90, points.cbChest.dy(points.cbWaist)/3);
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2019-03-17 16:36:21 +01:00
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points.cbWaist = points.cbWaist.shift(0, store.get("waistReduction") * options.reduceWaistStandardFraction);
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2019-03-16 11:39:06 +01:00
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points.cbWaistCp1 = points.cbWaist.shift(90, points.cbChest.dy(points.cbWaist)/3);
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2019-03-17 16:36:21 +01:00
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points.cbHips = points.cbHips.shift(0, store.get("hipsReduction") * options.reduceHipsStandardFraction);
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points.cbHem = points.cbHem.shift(0, store.get("hipsReduction") * options.reduceHipsStandardFraction);
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2019-03-16 11:39:06 +01:00
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points.cbWaistCp2 = points.cbWaist.shift(-90, points.cbWaist.dy(points.cbHips)/3);
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points.cbHipsCp1 = points.cbHips.shift(90, points.cbWaist.dy(points.cbHips)/3);
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/**
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* Shaping the side seam
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*/
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backSideBoundary(part);
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// Divide reduction by 4: two side panels x two sides per panel = 4
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2019-03-17 16:36:21 +01:00
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points.waist = points.bsWaist.shift(180, store.get("waistReduction") * options.reduceWaistStandardFraction);
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2019-03-16 11:39:06 +01:00
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points.waistCp2 = points.waist.shift(90, points.cbChest.dy(points.waist)/3);
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2019-03-17 16:36:21 +01:00
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points.hips = points.bsHips.shift(180, store.get("hipsReduction") * options.reduceHipsStandardFraction);
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2019-03-16 11:39:06 +01:00
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points.waistCp1 = points.waist.shift(-90, points.waist.dy(points.hips)/3);
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points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips)/3);
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points.hem = new Point(points.hips.x, points.hem.y);
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// Store length of back collar
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store.set("backCollarLength", new Path()
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.move(points.cbNeck)
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._curve(points.neckCp2, points.neck)
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.length()
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);
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// Paths
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paths.cb = new Path().move(points.cbNeck);
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if (options.centerBackDart > 0)
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paths.cb._curve(points.cbChestCp1, points.cbChest);
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else paths.cb.line(points.cbChest);
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paths.cb
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.curve(points.cbChestCp2, points.cbWaistCp1, points.cbWaist)
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.curve(points.cbWaistCp2, points.cbHipsCp1, points.cbHips)
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.line(points.cbHem)
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.attr("class", "stroke-xl lining")
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paths.bss = new Path()
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.move(points.armholeHollow)
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.curve(points.bsArmholeHollowCp2, points.waistCp2, points.waist)
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.curve(points.waistCp1, points.hipsCp2, points.hips)
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.line(points.hem)
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.attr("class", "stroke-xl lining")
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return part;
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}
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