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freesewing/packages/wahid/src/back.js

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2019-02-17 20:42:05 +01:00
import { constructMainDart, shapeSideSeam, dartPath } from "./shared";
export default part => {
let {
points,
Point,
paths,
Path,
measurements,
options,
macro,
complete,
sa,
paperless,
snippets
2019-02-17 20:42:05 +01:00
} = part.shorthand();
// Cleanup from Brian
for (let i of Object.keys(paths)) delete paths[i];
delete snippets.armholePitchNotch;
// Back inset
let shoulderLen = points.shoulder.dist(points.neck);
let backInset = shoulderLen * options.backInset;
points.armholePitch = points.armholePitch.shift(180, backInset);
points.armholePitchCp1 = points.armholePitchCp1.shift(180, backInset);
points.armholePitchCp2 = points.armholePitchCp2.shift(180, backInset);
points.armholeHollow = points.armholeHollow.shift(180, backInset / 2);
points.armholeHollowCp2 = points.armholeHollowCp2.shift(180, backInset / 2);
points.armholeHollowCp1 = points.armholeHollowCp1.shift(180, backInset / 2);
// Shoulder inset
points.shoulder = points.shoulder.shiftTowards(
points.neck,
shoulderLen * options.shoulderInset
);
points.shoulderCp1 = points.shoulderCp1.shift(
points.shoulder.angle(points.neck),
shoulderLen * options.shoulderInset
);
paths.test = new Path()
.move(points.shoulder)
.curve(points.shoulderCp1, points.armholePitchCp2, points.armholePitch);
// Neck inset
points.neck = points.neck.shiftTowards(
points.shoulder,
shoulderLen * options.neckInset
);
points.neckCp2 = points.neck.shift(
points.shoulder.angle(points.neck) + 90,
shoulderLen * 0.1
);
// Center back dart
points.cbNeck = new Path()
.move(points.cbNeck)
._curve(points.neckCp2, points.neck)
.shiftAlong(measurements.shoulderToShoulder * options.centerBackDart);
points.cbNeckCp2 = new Point(0, points.armholePitch.y);
// Construct main dart
constructMainDart(part);
// Add dart start and end point regardless of style or front or back
points.dartStart = points.dartHemLeft;
points.dartEnd = points.dartHemRight;
// Shape side seam
shapeSideSeam(part);
// Back scye dart
points._dartWidth = points.cbNeckCp2.shiftFractionTowards(
points.armholePitch.rotate(options.backScyeDart, points.cbNeckCp2),
1.2
);
points.armholePitchTop = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.intersects(new Path().move(points.cbNeckCp2).line(points._dartWidth))
.pop();
// Rotate back scye dart into center back
let toRotate = ["cbNeck", "neckCp2", "neck", "shoulder", "shoulderCp1"];
for (let p of toRotate) {
points[p] = points[p].rotate(options.backScyeDart, points.cbNeckCp2);
}
// Seam line
delete paths.cutonfold;
delete paths.saBase;
delete paths.sa;
paths.saBase = new Path()
.move(points.hem)
.line(points.hips)
.curve(points.hipsCp2, points.waistCp1, points.waist)
.curve_(points.waistCp2, points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.line(points.neck)
.curve_(points.neckCp2, points.cbNeck)
._curve(points.cbNeckCp2, points.cbArmhole)
.line(points.cbHem);
paths.hemBase = new Path().move(points.cbHem).line(points.hem);
paths.dart = dartPath(part);
paths.seam = paths.saBase
.clone()
.line(points.dartHemLeft)
.join(paths.dart)
.line(points.hem)
.attr("class", "fabric");
paths.saBase.render = false;
paths.hemBase.render = false;
paths.hemBase.render = false;
paths.dart.render = false;
if (complete) {
if (sa) {
paths.sa = paths.saBase
.offset(sa)
.join(paths.hemBase.offset(sa * 3))
.close();
}
if (paperless) {
macro("ld", {
from: points.neck,
to: points.shoulder,
d: 15 + sa
});
macro("hd", {
from: points.cbArmhole,
to: points.cbNeck,
y: points.cbNeck.y - 15 - sa
});
macro("hd", {
from: points.cbArmhole,
to: points.neck,
y: points.cbNeck.y - 30 - sa
});
macro("hd", {
from: points.cbArmhole,
to: points.shoulder,
y: points.cbNeck.y - 45 - sa
});
macro("hd", {
from: points.cbArmhole,
to: points.armholePitch,
y: points.armholePitch.y
});
macro("hd", {
from: points.cbArmhole,
to: points.dartTop,
y: points.dartTop.y - 15
});
macro("vd", {
from: points.armhole,
to: points.armholePitch,
x: points.armhole.x + 15 + sa
});
macro("vd", {
from: points.armhole,
to: points.shoulder,
x: points.armhole.x + 30 + sa
});
macro("vd", {
from: points.armhole,
to: points.neck,
x: points.armhole.x + 45 + sa
});
macro("vd", {
from: points.hem,
to: points.waist,
x: points.armhole.x + 15 + sa
});
macro("vd", {
from: points.hem,
to: points.armhole,
x: points.armhole.x + 30 + sa
});
macro("hd", {
from: points.dartHemRight,
to: points.hem,
y: points.hem.y + 3 * sa + 15
});
macro("hd", {
from: points.cbHem,
to: points.dartHemLeft,
y: points.hem.y + 3 * sa + 15
});
macro("hd", {
from: points.cbHem,
to: points.hem,
y: points.hem.y + 3 * sa + 30
});
macro("ld", {
from: points.dartWaistLeft,
to: points.dartWaistRight
});
macro("ld", {
from: points.dartHipLeft,
to: points.dartHipRight
});
macro("vd", {
from: points.cbHem,
to: points.cbArmhole,
x: points.cbHem.x - 15 - sa
});
macro("vd", {
from: points.cbHem,
to: points.cbNeck,
x: points.cbHem.x - 30 - sa
});
macro("vd", {
from: points.cbHem,
to: points.neck,
x: points.cbHem.x - 45 - sa
});
}
}
return part;
};