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---
title: Supporting paperless patterns
order: 270
---
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The goal of paperless patterns is to create a pattern that we don't need to
print to be able to use it. Saving paper is always a good thing, but it's
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also a way to democratize access to patterns.
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While more and more of humanity is on the internet, access to printers and
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printing paper is often harder to come by, especially in developing countries.
So before wrapping up, let's make the extra effort to make our bib design
support paperless pattern.
## The paperless setting
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Users can request paperless patterns by setting [the `paperless`
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setting](/reference/settings/paperless) to a *truthy* value.
Like other settings, we can destructure it to get access to it.
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Then, much like with the `complete` setting, we will wrap our
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paperless-specific code in a condition so it only runs when the user wants
that.
With paperless enabled, FreeSewing will automatically render a grid for each
pattern part with metric or imperial markings, depending on the units requested
by the user.
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Such a grid is already a good starting point. In addition, we'll be using
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different macros to add *dimensions* to the pattern.
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While the grid gets added automatically, the dimensions we have to add ourselves.
Thankfully, there's macros that can help us with that, specifically:
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- The `hd` macro adds a horizontal dimension
- The `vd` macro adds a vertical dimension
- The `ld` macro adds a linear dimension
- The `pd` macro adds a path dimension that follows a given path
< Note >
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Refer to [the list of macros ](/reference/macros/ ) for more details.
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< / Note >
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< Example tutorial paperless caption = "Making our pattern paperless is the icing on the cake. Time to wrap up, go over what we've learned, and give some pointers on where to go from here" >
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```js
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function draftBib({
Path,
Point,
paths,
points,
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measurements,
options,
macro,
complete,
snippets,
Snippet,
// highlight-start
paperless,
// highlight-end
part,
}) {
// Construct the quarter neck opening
let tweak = 1
let target = (measurements.head * options.neckRatio) /4
let delta
do {
points.right = new Point(tweak * measurements.head / 10, 0)
points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
.move(points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
.hide() // Add this line
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delta = paths.quarterNeck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)
// Construct the complete neck opening
points.rightCp2 = points.rightCp1.flipY()
points.bottomCp1 = points.bottomCp2.flipX()
points.left = points.right.flipX()
points.leftCp1 = points.rightCp2.flipX()
points.leftCp2 = points.rightCp1.flipX()
points.top = points.bottom.flipY()
points.topCp1 = points.bottomCp2.flipY()
points.topCp2 = points.bottomCp1.flipY()
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// Drawing the bib outline
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const width = measurements.head * options.widthRatio
const length = measurements.head * options.lengthRatio
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points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
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// Shape the straps
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
points.edgeRight = new Point(points.topRight.x, points.right.y)
points.edgeTop = new Point(0, points.topLeft.y)
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
points.edgeRightCp = points.edgeLeftCp.flipX()
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
points.topLeft,
0.5
)
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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// Round the straps
const strap = points.edgeTop.dy(points.top)
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points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
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macro("round", {
from: points.edgeTop,
to: points.tipRight,
via: points.tipRightTop,
prefix: "tipRightTop",
})
macro("round", {
from: points.tipRight,
to: points.top,
via: points.tipRightBottom,
prefix: "tipRightBottom",
})
const rotateThese = [
"edgeTopLeftCp",
"edgeTop",
"tipRight",
"tipRightTop",
"tipRightTopStart",
"tipRightTopCp1",
"tipRightTopCp2",
"tipRightTopEnd",
"tipRightBottomStart",
"tipRightBottomCp1",
"tipRightBottomCp2",
"tipRightBottomEnd",
"tipRightBottom",
"top",
"topCp2"
]
while (points.tipRightBottomStart.x > -1) {
for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
}
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// Snap anchor
points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
// Add points for second strap
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
points.topCp1 = points.topCp2.flipX()
points.tipLeftTopStart = points.tipRightTopStart.flipX()
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
points.snapRight = points.snapLeft.flipX()
// Round the bottom corners
macro("round", {
from: points.topLeft,
to: points.bottomRight,
via: points.bottomLeft,
radius: points.bottomRight.x / 4,
prefix: "bottomLeft"
})
macro("round", {
from: points.bottomLeft,
to: points.topRight,
via: points.bottomRight,
radius: points.bottomRight.x / 4,
prefix: "bottomRight"
})
// Create one path for the bib outline
paths.seam = new Path()
.move(points.edgeLeft)
.line(points.bottomLeftStart)
.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
.line(points.bottomRightStart)
.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
.line(points.edgeRight)
.curve(
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points.edgeRightCp,
points.edgeTopRightCp,
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points.tipLeftTopStart
)
.curve(
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points.tipLeftTopCp1,
points.tipLeftTopCp2,
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points.tipLeftTopEnd
)
.curve(
points.tipLeftBottomCp1,
points.tipLeftBottomCp2,
points.tipLeftBottomEnd
)
.curve(
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points.topCp1,
points.rightCp2,
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points.right
)
.curve(
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points.rightCp1,
points.bottomCp2,
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points.bottom
)
.curve(
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points.bottomCp1,
points.leftCp2,
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points.left
)
.curve(
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points.leftCp1,
points.topCp2,
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points.tipRightBottomEnd
)
.curve(
points.tipRightBottomCp2,
points.tipRightBottomCp1,
points.tipRightBottomStart
)
.curve(
points.tipRightTopCp2,
points.tipRightTopCp1,
points.tipRightTopStart
)
.curve(
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points.edgeTopLeftCp,
points.edgeLeftCp,
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points.edgeLeft
)
.close()
.addClass("fabric")
if (complete) {
// Add snaps
points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
points.snapRight = points.snapLeft.flipX()
snippets.snapStud = new Snippet('snap-stud', points.snapLeft)
snippets.snapSocket = new Snippet('snap-socket', points.snapRight)
.attr('opacity', 0.5)
// Add a logo
points.logo = new Point(0, 0)
snippets.logo = new Snippet("logo", points.logo)
// Add a title
points.title = points.bottom.shift(-90, 45)
macro("title", {
at: points.title,
nr: 1,
title: "bib",
scale: 0.7
})
// Add a scalbox
points.scalebox = points.title.shift(-90, 55)
macro("scalebox", { at: points.scalebox })
paths.bias = paths.seam
.offset(-5)
.addClass("various dashed")
.addText("finishWithBiasTape", "center fill-various")
// highlight-start
/*
* Note that we are putting our paperless block
* inside our `complete` block since we should
* only add this when the users wants a compete pattern
*/
if (paperless) {
// Add dimensions
/*
* The `hd` macro adds a Horizontal Dimension (hd)
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* It takes a from and to point, and a y value
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* at which to place the dimension
*/
macro("hd", {
from: points.bottomLeftStart,
to: points.bottomRightEnd,
y: points.bottomLeft.y + 15
})
/*
* The `vd` macro adds a Vertical Dimension (vd)
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* It takes a from and to point, and an x value
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* at which to place the dimension
*/
macro("vd", {
from: points.bottomRightStart,
to: points.bottom,
x: points.bottomRight.x + 15
})
/*
* Let's do a few more of these
*/
macro("vd", {
from: points.bottomRightStart,
to: points.right,
x: points.bottomRight.x + 30
})
macro("vd", {
from: points.bottomRightStart,
to: points.tipLeftTopStart,
x: points.bottomRight.x + 45
})
macro("hd", {
from: points.left,
to: points.right,
y: points.left.y + 25
})
/*
* The `ld` macro adds a Linear Dimension (ld)
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* It takes a from and to point, and a d value
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* that sets its offset from the line from -> to
*/
macro("ld", {
from: points.tipLeftBottomEnd,
to: points.tipLeftTopStart,
d: 15
})
}
// highlight-end
}
return part
}
```
< / Example >