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freesewing/src/path.js

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import Attributes from "./attributes";
import Point from "./point";
import Bezier from "bezier-js";
import { round } from "./round";
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function Path() {
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this.render = true;
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this.topLeft = false;
this.bottomRight = false;
this.attributes = new Attributes();
this.ops = [];
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}
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/** Adds a move operation to Point to */
Path.prototype.move = function(to) {
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this.ops.push({ type: "move", to });
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return this;
};
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/** Adds a line operation to Point to */
Path.prototype.line = function(to) {
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this.ops.push({ type: "line", to });
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return this;
};
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/** Adds a line operation to Point to */
Path.prototype.curve = function(cp1, cp2, to) {
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this.ops.push({ type: "curve", cp1, cp2, to });
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return this;
};
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/** Adds a close operation */
Path.prototype.close = function() {
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this.ops.push({ type: "close" });
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return this;
};
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/** Adds an attribute. This is here to make this call chainable in assignment */
Path.prototype.attr = function(name, value, overwrite = false) {
if (overwrite) this.attributes.set(name, value);
else this.attributes.add(name, value);
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return this;
};
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/** Returns SVG pathstring for this path */
Path.prototype.asPathstring = function() {
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let d = "";
for (let op of this.ops) {
switch (op.type) {
case "move":
d += `M ${op.to.x},${op.to.y}`;
break;
case "line":
d += ` L ${op.to.x},${op.to.y}`;
break;
case "curve":
d += ` C ${op.cp1.x},${op.cp1.y} ${op.cp2.x},${op.cp2.y} ${op.to.x},${
op.to.y
}`;
break;
case "close":
d += " z";
break;
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}
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}
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return d;
};
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/** Returns offset of this path as a new path */
Path.prototype.offset = function(distance) {
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return pathOffset(this, distance);
};
/** Returns the length of this path */
Path.prototype.length = function() {
let current, start;
let length = 0;
for (let i in this.ops) {
let op = this.ops[i];
if (op.type === "move") {
start = op.to;
} else if (op.type === "line") {
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length += current.dist(op.to);
} else if (op.type === "curve") {
length += new Bezier(
{ x: current.x, y: current.y },
{ x: op.cp1.x, y: op.cp1.y },
{ x: op.cp2.x, y: op.cp2.y },
{ x: op.to.x, y: op.to.y }
).length();
} else if (op.type === "close") {
length += current.dist(start);
}
if (op.to) current = op.to;
}
return round(length);
};
/** Returns the startpoint of the path */
Path.prototype.start = function() {
return this.ops[0].to;
};
/** Returns the endpoint of the path */
Path.prototype.end = function() {
let op = this.ops[this.ops.length - 1];
if (op.type === "close") return this.start();
else return op.to;
};
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/** Finds the bounding box of a path */
Path.prototype.boundary = function() {
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if (this.topLeft) return this; // Cached
let current;
let topLeft = new Point(Infinity, Infinity);
let bottomRight = new Point(-Infinity, -Infinity);
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for (let i in this.ops) {
let op = this.ops[i];
if (op.type === "move" || op.type === "line") {
if (op.to.x < topLeft.x) topLeft.x = op.to.x;
if (op.to.y < topLeft.y) topLeft.y = op.to.y;
if (op.to.x > bottomRight.x) bottomRight.x = op.to.x;
if (op.to.y > bottomRight.y) bottomRight.y = op.to.y;
} else if (op.type === "curve") {
let bb = new Bezier(
{ x: current.x, y: current.y },
{ x: op.cp1.x, y: op.cp1.y },
{ x: op.cp2.x, y: op.cp2.y },
{ x: op.to.x, y: op.to.y }
).bbox();
if (bb.x.min < topLeft.x) topLeft.x = bb.x.min;
if (bb.y.min < topLeft.y) topLeft.y = bb.y.min;
if (bb.x.max > bottomRight.x) bottomRight.x = bb.x.max;
if (bb.y.max > bottomRight.y) bottomRight.y = bb.y.max;
}
if (op.to) current = op.to;
}
this.topLeft = topLeft;
this.bottomRight = bottomRight;
return this;
};
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/** Returns a deep copy of this */
Path.prototype.clone = function() {
let clone = new Path();
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clone.render = this.render;
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if (this.topLeft) clone.topLeft = this.topLeft.clone();
else clone.topLeft = false;
if (this.bottomRight) clone.bottomRight = this.bottomRight.clone();
else clone.bottomRight = false;
clone.attributes = this.attributes.clone();
clone.ops = [];
for (let i in this.ops) {
let op = this.ops[i];
clone.ops[i] = { type: op.type };
if (op.type === "move" || op.type === "line") {
clone.ops[i].to = op.to.clone();
} else if (op.type === "curve") {
clone.ops[i].to = op.to.clone();
clone.ops[i].cp1 = op.cp1.clone();
clone.ops[i].cp2 = op.cp2.clone();
}
}
return clone;
};
/** Joins this with that path, closes them if wanted */
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Path.prototype.join = function(that, closed = false) {
return joinPaths([this, that], closed);
};
/** Offsets a path by distance */
function pathOffset(path, distance) {
let offset = [];
let current;
let start = false;
let closed = false;
for (let i in path.ops) {
let op = path.ops[i];
if (op.type === "line") {
let segment = offsetLine(current, op.to, distance);
if (segment) offset.push(segment);
} else if (op.type === "curve") {
// We need to avoid a control point sitting on top of start or end
// because that will break the offset in bezier-js
let cp1, cp2;
if (current.sitsOn(op.cp1)) {
cp1 = new Path()
.move(current)
.curve(op.cp1, op.cp2, op.to)
.shiftAlong(1);
} else cp1 = op.cp1;
if (op.cp2.sitsOn(op.to)) {
cp2 = new Path()
.move(op.to)
.curve(op.cp2, op.cp1, current)
.shiftAlong(1);
} else cp2 = op.cp2;
let b = new Bezier(
{ x: current.x, y: current.y },
{ x: cp1.x, y: cp1.y },
{ x: cp2.x, y: cp2.y },
{ x: op.to.x, y: op.to.y }
);
for (let bezier of b.offset(distance)) offset.push(asPath(bezier));
} else if (op.type === "close") closed = true;
if (op.to) current = op.to;
if (!start) start = current;
}
return joinPaths(offset, closed);
}
/** Offsets a line by distance */
function offsetLine(from, to, distance) {
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if (from.x === to.x && from.y === to.y) return false;
let angle = from.angle(to) - 90;
return new Path()
.move(from.shift(angle, distance))
.line(to.shift(angle, distance));
}
/** Converts a bezier-js instance to a path */
function asPath(bezier) {
return new Path()
.move(new Point(bezier.points[0].x, bezier.points[0].y))
.curve(
new Point(bezier.points[1].x, bezier.points[1].y),
new Point(bezier.points[2].x, bezier.points[2].y),
new Point(bezier.points[3].x, bezier.points[3].y)
);
}
/** Joins path segments together into one path */
function joinPaths(paths, closed = false) {
let joint = new Path().move(paths[0].ops[0].to);
for (let p of paths) {
for (let op of p.ops) {
if (op.type === "curve") {
joint.curve(op.cp1, op.cp2, op.to);
} else if (op.type !== "close") {
joint.line(op.to);
} else {
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throw "Cannot join a closed paths with another";
}
}
}
if (closed) joint.close();
return joint;
}
/** Returns a point that lies at distance along this */
Path.prototype.shiftAlong = function(distance) {
let len = 0;
let current;
for (let i in this.ops) {
let op = this.ops[i];
if (op.type === "line") {
let thisLen = op.to.dist(current);
if (len + thisLen > distance)
return current.shiftTowards(op.to, distance - len);
else len += thisLen;
} else if (op.type === "curve") {
let bezier = new Bezier(
{ x: current.x, y: current.y },
{ x: op.cp1.x, y: op.cp1.y },
{ x: op.cp2.x, y: op.cp2.y },
{ x: op.to.x, y: op.to.y }
);
let thisLen = bezier.length();
if (len + thisLen > distance)
return shiftAlongBezier(distance - len, bezier);
else len += thisLen;
}
current = op.to;
}
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throw "Ran out of path to shift along";
};
/** Returns a point that lies at fraction along this */
Path.prototype.shiftFractionAlong = function(fraction) {
return this.shiftAlong(this.length() * fraction);
};
/** Returns a point that lies at distance along bezier */
function shiftAlongBezier(distance, bezier) {
let steps = 100;
let previous, next, t, thisLen;
let len = 0;
for (let i = 0; i <= steps; i++) {
t = i / steps;
next = bezier.get(t);
next = new Point(next.x, next.y);
if (i > 0) {
thisLen = next.dist(previous);
if (len + thisLen > distance) return next;
else len += thisLen;
}
previous = next;
}
}
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/** Returns a point at the top edge of a bounding box of this */
Path.prototype.bbox = function() {
let bbs = [];
let current;
for (let i in this.ops) {
let op = this.ops[i];
if (op.type === "line") {
bbs.push(lineBoundingBox({ from: current, to: op.to }));
} else if (op.type === "curve") {
bbs.push(
curveBoundingBox(
new Bezier(
{ x: current.x, y: current.y },
{ x: op.cp1.x, y: op.cp1.y },
{ x: op.cp2.x, y: op.cp2.y },
{ x: op.to.x, y: op.to.y }
)
)
);
}
if (op.to) current = op.to;
}
return bbbbox(bbs);
};
function lineBoundingBox(line) {
let from = line.from;
let to = line.to;
if (from.x === to.x) {
if (from.y < to.y) return { topLeft: from, bottomRight: to };
else return { topLeft: to, bottomRight: from };
} else if (from.y === to.y) {
if (from.x < to.x) return { topLeft: from, bottomRight: to };
else return { topLeft: to, bottomRight: from };
} else if (from.x < to.x) {
if (from.y < to.y) return { topLeft: from, bottomRight: to };
else
return {
topLeft: new Point(from.x, to.y),
bottomRight: new Point(to.x, from.y)
};
} else if (from.x > to.x) {
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if (from.y < to.y)
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return {
topLeft: new Point(to.x, from.y),
bottomRight: new Point(from.x, to.y)
};
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else
return {
topLeft: new Point(to.x, to.y),
bottomRight: new Point(from.x, from.y)
};
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}
}
function curveBoundingBox(curve) {
let bb = curve.bbox();
return {
topLeft: new Point(bb.x.min, bb.y.min),
bottomRight: new Point(bb.x.max, bb.y.max)
};
}
function bbbbox(boxes) {
let minX = Infinity;
let maxX = -Infinity;
let minY = Infinity;
let maxY = -Infinity;
for (let box of boxes) {
if (box.topLeft.x < minX) minX = box.topLeft.x;
if (box.topLeft.y < minY) minY = box.topLeft.y;
if (box.bottomRight.x > maxX) maxX = box.bottomRight.x;
if (box.bottomRight.y > maxY) maxY = box.bottomRight.y;
}
return { topLeft: new Point(minX, minY), bottomRight: new Point(maxX, maxY) };
}
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/** Returns a reversed version of this */
Path.prototype.reverse = function() {
let sections = [];
let current;
let closed = false;
for (let i in this.ops) {
let op = this.ops[i];
if (op.type === "line") {
if (!op.to.sitsOn(current))
sections.push(new Path().move(op.to).line(current));
} else if (op.type === "curve") {
sections.push(new Path().move(op.to).curve(op.cp2, op.cp1, current));
} else if (op.type === "close") {
closed = true;
}
if (op.to) current = op.to;
}
let rev = new Path().move(current);
for (let section of sections.reverse()) rev.ops.push(section.ops[1]);
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if (closed) rev.close();
return rev;
};
export default Path;