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freesewing/packages/jaeger/src/back.js

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export default function (part) {
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let {
paperless,
sa,
snippets,
Snippet,
utils,
store,
complete,
points,
measurements,
options,
macro,
Point,
paths,
Path
} = part.shorthand()
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// Back vent(s)
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let ventY = points.cbHips.y - points.cbWaistCp2.dy(points.cbHips) * options.backVentLength
if (options.backVent === 1) {
// Single back vent
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// Vent tip
points.ventStart = utils.curveIntersectsY(
points.cbHips,
points.cbHipsCp1,
points.cbWaistCp2,
points.cbWaist,
ventY
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)
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paths.ventBase = new Path()
.move(points.cbWaist)
.curve(points.cbWaistCp2, points.cbHipsCp1, points.cbHips)
.split(points.ventStart)
.pop()
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.line(points.cbHem)
paths.vent = paths.ventBase.offset(measurements.neck / 10)
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paths.vent.render = false
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points.ventSlopeStart = utils.lineIntersectsCurve(
paths.vent.start(),
paths.vent.start().shift(10, measurements.neck / 5),
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points.cbHips,
points.cbHipsCp1,
points.cbWaistCp2,
points.cbWaist
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)
} else if (options.backVent === 2) {
// Double back vent
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// Vent tip
points.ventStart = utils.curveIntersectsY(
points.hips,
points.hipsCp2,
points.waistCp1,
points.waist,
ventY
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)
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paths.ventBase = new Path()
.move(points.waist)
.curve(points.waistCp1, points.hipsCp2, points.hips)
.split(points.ventStart)
.pop()
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.line(points.hem)
paths.vent = paths.ventBase.offset(measurements.neck / -10)
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paths.vent.render = false
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points.ventSlopeStart = utils.lineIntersectsCurve(
paths.vent.start(),
paths.vent.start().shift(170, measurements.neck / 5),
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points.hips,
points.hipsCp2,
points.waistCp1,
points.waist
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)
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}
// Store shoulder slope
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store.set('shoulderSlope', Math.abs(points.neck.angle(points.shoulder) - 360))
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// Clean up - Remove this to understand what's going on
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for (let i of Object.keys(paths)) if (i !== 'vent') delete paths[i]
for (let i of Object.keys(snippets)) delete snippets[i]
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// Paths
if (options.backVent === 2) {
paths.saBase = paths.vent
.clone()
.reverse()
.line(points.ventSlopeStart)
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.join(
new Path()
.move(points.hips)
.curve(points.hipsCp2, points.waistCp1, points.waist)
.split(points.ventSlopeStart)
.pop()
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)
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paths.saBase.render = true
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} else {
paths.saBase = new Path()
.move(points.hem)
.line(points.hips)
.curve(points.hipsCp2, points.waistCp1, points.waist)
}
paths.saBase
.curve(points.waistCp2, points.bsArmholeHollowCp2, points.bsArmholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.line(points.neck)
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.curve_(points.neckCp2, points.cbNeck)
if (options.centerBackDart > 0)
paths.saBase = paths.saBase._curve(points.cbChestCp1, points.cbChest)
else paths.saBase = paths.saBase.line(points.cbChest)
paths.saBase = paths.saBase.curve(points.cbChestCp2, points.cbWaistCp1, points.cbWaist)
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if (options.backVent === 1) {
paths.saBase = paths.saBase
.join(
new Path()
.move(points.cbWaist)
.curve(points.cbWaistCp2, points.cbHipsCp1, points.cbHips)
.line(points.cbHem)
.split(points.ventSlopeStart)
.shift()
)
.line(paths.vent.start())
.join(paths.vent)
} else {
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paths.saBase.curve(points.cbWaistCp2, points.cbHipsCp1, points.cbHips).line(points.cbHem)
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}
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paths.saBase.render = false
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if (options.backVent === 2) paths.hemBase = new Path().move(points.cbHem).line(paths.vent.end())
else if (options.backVent === 1)
paths.hemBase = new Path().move(paths.vent.end()).line(points.hem)
else paths.hemBase = new Path().move(points.cbHem).line(points.hem)
paths.hemBase.render = false
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paths.seam = paths.saBase.join(paths.hemBase).attr('class', 'fabric')
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if (complete) {
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// Logo
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points.logo = new Point(points.title.x, points.armholeHollow.y)
snippets.logo = new Snippet('logo', points.logo)
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// Notches
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macro('sprinkle', {
snippet: 'notch',
on: ['neck', 'shoulder', 'armholePitch', 'cbWaist', 'waist']
})
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// Grainline
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macro('grainline', {
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from: new Point(points.neck.x, points.hips.y),
to: points.neck
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})
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if (sa) {
paths.sa = paths.saBase
.offset(sa)
.join(paths.hemBase.offset(sa * 3))
.close()
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.attr('class', 'fabric sa')
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}
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if (paperless) {
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macro('hd', {
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from: points.cbNeck,
to: points.neck,
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y: points.neck.y - 15 - sa
})
macro('hd', {
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from: points.cbChest,
to: points.neck,
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y: points.neck.y - 30 - sa
})
macro('hd', {
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from: points.cbChest,
to: points.armholePitch,
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y: points.neck.y - 45 - sa
})
macro('hd', {
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from: points.cbChest,
to: points.shoulder,
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y: points.neck.y - 60 - sa
})
macro('hd', {
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from: points.cbChest,
to: points.bsArmholeHollow,
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y: points.neck.y - 75 - sa
})
macro('vd', {
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from: points.bsArmholeHollow,
to: points.armholePitch,
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x: points.bsArmholeHollow.x + sa + 15
})
macro('vd', {
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from: points.bsArmholeHollow,
to: points.shoulder,
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x: points.bsArmholeHollow.x + sa + 30
})
macro('vd', {
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from: points.hem,
to: points.hips,
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x: points.hem.x + sa + 15
})
macro('vd', {
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from: points.hem,
to: points.waist,
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x: points.hem.x + sa + 30
})
macro('vd', {
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from: points.hem,
to: points.bsArmholeHollow,
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x: points.hem.x + sa + 45
})
macro('hd', {
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from: paths.vent.start(),
to: points.ventSlopeStart,
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y: points.ventSlopeStart.y + 25
})
macro('hd', {
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from: paths.vent.end(),
to: points.hem,
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y: points.hem.y + 3 * sa + 15
})
macro('vd', {
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from: paths.vent.end(),
to: paths.vent.start(),
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x: paths.vent.end().x - sa - 15
})
macro('vd', {
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from: paths.vent.end(),
to: points.ventSlopeStart,
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x: paths.vent.end().x - sa - 30
})
macro('vd', {
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from: paths.vent.end(),
to: points.cbWaist,
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x: paths.vent.end().x - sa - 45
})
macro('vd', {
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from: paths.vent.end(),
to: points.cbChest,
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x: paths.vent.end().x - sa - 60
})
macro('vd', {
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from: paths.vent.end(),
to: points.cbNeck,
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x: paths.vent.end().x - sa - 75
})
macro('vd', {
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from: paths.vent.end(),
to: points.neck,
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x: paths.vent.end().x - sa - 90
})
macro('ld', {
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from: points.cbWaist,
to: points.waist
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})
macro('ld', {
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from: points.neck,
to: points.shoulder,
d: -15
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})
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}
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}
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return part
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}