2022-06-19 23:23:10 +00:00
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export default function (part) {
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2022-07-12 20:09:17 +02:00
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const {
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2022-06-19 23:23:10 +00:00
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store,
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sa,
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points,
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Path,
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paths,
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Snippet,
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snippets,
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options,
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complete,
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paperless,
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macro,
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} = part.shorthand()
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delete points.bustDartTop
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delete points.bustSide
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delete points.bustDartMiddle
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delete points.bustDartBottom
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delete points.bustDartCpBottom
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delete points.bustB
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delete points.bustDartEdge
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if( options.dartPosition == 'shoulder' ) {
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2022-06-20 19:40:41 +00:00
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paths.princessSeam = new Path()
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.move(points.shoulderDartOutside)
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.curve(points.shoulderDartTipCpDownOutside, points.waistUpDartRightCpUp, points.waistUpDartRight)
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.curve(points.waistUpDartRightCpDown, points.waistCpUp, points.waistDartRight)
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.setRender(false)
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paths.armhole = new Path()
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.move(points.armhole)
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.curve(points.armholeCp2, points.armholePitchCp1, points.armholePitch)
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.curve_(points.armholePitchCp2, points.shoulder)
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.setRender(false)
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2022-06-19 23:23:10 +00:00
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paths.seam = new Path()
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.move(points.waistDartRight)
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.line(points.sideHem)
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.line(points.armhole)
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.join(paths.armhole)
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.line(points.shoulderDartOutside)
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.join(paths.princessSeam)
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.close()
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.attr('class', 'fabric')
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} else {
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paths.princessSeam = new Path()
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.move(points.armholeDartOutside)
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.curve(points.armholeCircleOutsideCp1, points.waistCircleOutsideCp1, points.waistUpDartRight)
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.curve(points.waistUpDartRightCpDown, points.waistCpUp, points.waistDartRight)
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.setRender(false)
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paths.seam = new Path()
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.move(points.waistDartRight)
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.line(points.sideHem)
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.line(points.armhole)
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2022-06-21 02:09:57 +00:00
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.join(paths.armholeOutside.reverse())
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.join(paths.princessSeam)
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.close()
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.attr('class', 'fabric')
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}
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if (complete) {
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2022-06-20 19:40:41 +00:00
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points.snippet = paths.princessSeam.shiftAlong(paths.princessSeam.length() -store.get('shoulderDartTipNotch'))
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snippets.shoulderDartTip = new Snippet('notch', points.snippet)
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2022-06-19 23:23:10 +00:00
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points.titleAnchor = points.waistDartRight
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.shiftFractionTowards(points.armhole, 0.3)
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2022-06-19 23:23:10 +00:00
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.shiftFractionTowards(points.shoulderDartOutside, 0.2)
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macro('title', {
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at: points.titleAnchor,
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nr: 2,
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title: 'Outside Front',
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})
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points.grainTop = points.armhole.shift(225, 20)
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points.grainBottom = points.sideHemInitial.shift(135, 20)
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macro('grainline', {
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from: points.grainBottom,
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to: points.grainTop,
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})
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if (sa) paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa')
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2022-06-20 19:40:41 +00:00
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if(paperless) {
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let pLeft = paths.princessSeam.edge('left')
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macro('hd', {
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from: points.waistDartRight,
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to: points.armholeOutsidePitchCp1,
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y: points.sideHemInitial.y +sa + 35,
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})
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macro('hd', {
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from: points.waistDartRight,
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to: points.sideHemInitial,
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y: points.sideHemInitial.y +sa + 25,
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})
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macro('hd', {
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from: pLeft,
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to: points.sideHemInitial,
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y: points.sideHemInitial.y +sa + 15,
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})
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macro('vd', {
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from: points.armholeOutsidePitchCp1,
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to: points.sideHemInitial,
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x: points.sideHemInitial.x +sa + 15,
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})
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macro('vd', {
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from: points.waistDartRight,
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to: pLeft,
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x: pLeft.x -sa - 15,
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})
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2022-06-20 19:40:41 +00:00
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if( options.dartPosition == 'shoulder' ) {
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macro('hd', {
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from: points.shoulderDartOutside,
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to: points.shoulder,
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y: points.shoulderDartOutside.y -sa - 15,
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})
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macro('hd', {
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from: points.snippet,
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to: points.shoulder,
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y: points.shoulderDartOutside.y -sa - 25,
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})
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macro('hd', {
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from: pLeft,
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to: points.shoulder,
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y: points.shoulderDartOutside.y -sa - 35,
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})
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macro('hd', {
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from: points.waistDartRight,
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to: points.shoulder,
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y: points.sideHemInitial.y +sa + 45,
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})
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macro('vd', {
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from: points.shoulder,
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to: points.sideHemInitial,
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x: points.shoulder.x //+sa + 15,
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})
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macro('vd', {
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from: points.shoulderDartOutside,
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to: points.sideHemInitial,
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x: points.shoulder.x +sa + 15,
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})
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macro('vd', {
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from: points.waistDartRight,
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to: points.shoulderDartOutside,
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x: pLeft.x -sa - 25,
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})
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macro('vd', {
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from: points.snippet,
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to: points.shoulderDartOutside,
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x: pLeft.x -sa - 15,
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})
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2022-07-12 20:09:17 +02:00
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2022-06-20 19:40:41 +00:00
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let pArmholeLeft = paths.armhole.edge('left')
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macro('hd', {
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from: points.waistDartRight,
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to: pArmholeLeft,
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y: points.sideHemInitial.y +sa +5,
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})
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macro('vd', {
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from: pArmholeLeft,
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to: points.sideHemInitial,
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x: points.sideHemInitial.x +sa + 25,
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})
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} else {
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2022-06-20 21:25:06 +00:00
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let pTop = paths.princessSeam.edge('top')
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macro('hd', {
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from: pLeft,
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to: points.armholeOutsidePitchCp1,
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y: pTop.y -sa - 35,
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})
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macro('hd', {
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from: pLeft,
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to: points.armholeDartOutside,
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y: pTop.y -sa - 25,
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})
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macro('hd', {
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from: pLeft,
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to: pTop,
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y: pTop.y -sa - 15,
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})
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macro('vd', {
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from: points.waistDartRight,
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to: pTop,
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x: pLeft.x -sa - 25,
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})
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macro('vd', {
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from: points.snippet,
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to: pTop,
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x: pLeft.x -sa - 15,
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})
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macro('vd', {
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from: points.armholeDartOutside,
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to: points.sideHemInitial,
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x: points.sideHemInitial.x +sa + 25,
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})
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macro('vd', {
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from: pTop,
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to: points.sideHemInitial,
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x: points.sideHemInitial.x +sa + 35,
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})
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}
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}
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2022-06-19 23:23:10 +00:00
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}
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2022-06-20 19:40:41 +00:00
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2022-06-19 23:23:10 +00:00
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return part
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}
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