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freesewing/markdown/dev/tutorials/pattern-design/drawing-the-bib-outline/en.md

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---
title: Drawing the bib outline
order: 190
---
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With our neck opening in place, let us draw the basic outline of our bib.
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<Example tutorial caption="Note how the neck opening is the same distance from the left, right, and top edge">
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```design/src/bib.mjs
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function draftBib({
Path,
Point,
paths,
points,
measurements,
options,
part,
}) {
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// Construct the quarter neck opening
let tweak = 1
let target = (measurements.head * options.neckRatio) /4
let delta
do {
points.right = new Point(tweak * measurements.head / 10, 0)
points.bottom = new Point(0, tweak * measurements.head / 12)
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
paths.quarterNeck = new Path()
.move(points.right)
.curve(points.rightCp1, points.bottomCp2, points.bottom)
.hide() // Add this line
delta = paths.quarterNeck.length() - target
if (delta > 0) tweak = tweak * 0.99
else tweak = tweak * 1.02
} while (Math.abs(delta) > 1)
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// Construct the complete neck opening
points.rightCp2 = points.rightCp1.flipY()
points.bottomCp1 = points.bottomCp2.flipX()
points.left = points.right.flipX()
points.leftCp1 = points.rightCp2.flipX()
points.leftCp2 = points.rightCp1.flipX()
points.top = points.bottom.flipY()
points.topCp1 = points.bottomCp2.flipY()
points.topCp2 = points.bottomCp1.flipY()
paths.neck = new Path()
.move(points.top)
.curve(points.topCp2, points.leftCp1, points.left)
.curve(points.leftCp2, points.bottomCp1, points.bottom)
.curve(points.bottomCp2, points.rightCp1, points.right)
.curve(points.rightCp2, points.topCp1, points.top)
.close()
.addClass('fabric')
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// highlight-start
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// Drawing the bib outline
const width = measurements.head * options.widthRatio
const length = measurements.head * options.lengthRatio
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
.addClass('fabric')
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// highlight-end
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return part
}
```
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</Example>
First thing we did was create the `width` and `length` variables to
save ourselves some typing:
```js
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const width = measurements.head * options.widthRatio
const length = measurements.head * options.lengthRatio
```
Both the length and width of your bib are a factor of the head circumference.
This way, your bib size will adapt to the size of the baby, and the user can tweak
the length and width by playing with the options you added to the pattern.
Once we have our variables, we're adding some new points, and a second path called `rect`.
```js
points.topLeft = new Point(
width / -2,
points.top.y - (width / 2 - points.right.x)
)
points.topRight = points.topLeft.shift(0, width)
points.bottomLeft = points.topLeft.shift(-90, length)
points.bottomRight = points.topRight.shift(-90, length)
paths.rect = new Path()
.move(points.topLeft)
.line(points.bottomLeft)
.line(points.bottomRight)
.line(points.topRight)
.line(points.topLeft)
.close()
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.addClass('fabric')
```
We're calculating the `topLeft` point so that the top edge of our bib
and the sides are equidistant from the neck opening.
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We didn't have to do that. But it looks nicely balanced this way.