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freesewing/packages/simon/src/front.js

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JavaScript
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2018-12-21 19:38:05 +01:00
import { calculateReduction } from "./shared";
export default part => {
// prettier-ignore
let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
const collarDelta = () => paths.collar.length() * 2 + store.get("backCollarLength") - store.get("collarLength");
// Populare store with data we need
calculateReduction(part);
store.set("frontArmholeLength", new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.length());
store.set("collarLength", measurements.neckCircumference * (1+options.collarEase));
// Waist shaping
let reduce = store.get('waistReduction');
if(reduce/4 > options.minimalDartShaping) reduce = reduce/8;
else reduce = reduce/4;
points.waist = points.waist.shift(180, reduce);
points.waistCp1 = points.waist.shift(-90, measurements.naturalWaistToHip * 0.5);
points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist)/2);
points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips)/4);
// Draft hem
paths.saBaseFromHips = new Path()
.move(points.hips)
.curve(points.hipsCp2, points.waistCp1, points.waist)
.curve_(points.waistCp2, points.armhole);
paths.saBaseFromArmhole = new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.line(points.neck)
.curve(points.neckCp2Front, points.cfNeckCp1, points.cfNeck);
switch(options.hemStyle) {
case "baseball":
points.bballStart = points.cfHem.shiftFractionTowards(points.hem, 0.5);
points.bballEnd = points.hem.shiftFractionTowards(points.hips, options.hemCurve);
points.bballCp1 = points.bballStart.shiftFractionTowards(points.hem, 0.5);
points.bballCp2 = new Point(points.bballCp1.x, points.bballEnd.y);
paths.saBase = new Path()
.move(points.bballEnd)
.line(points.hips)
.join(paths.saBaseFromHips);
paths.hemBase = new Path()
.move(points.cfHem)
.line(points.bballStart)
.curve(points.bballCp1, points.bballCp2, points.bballEnd);
break;
case "slashed":
macro("round", {
from: points.hips,
to: points.cfHem,
via: points.hem,
radius: points.hips.dist(points.hem) * options.hemCurve,
prefix: "slash",
});
paths.saBase = new Path()
.move(points.hips)
.join(paths.saBaseFromHips);
paths.hemBase = new Path()
.move(points.cfHem)
.line(points.slashEnd)
.curve(points.slashCp2, points.slashCp1, points.slashStart);
break;
default:
paths.saBase = new Path()
.move(points.hem)
.line(points.hips)
.join(paths.saBaseFromHips);
paths.hemBase = new Path().move(points.cfHem).line(points.hem);
}
// Paths
paths.saBase.render = false;
paths.saBaseFromHips.render = false;
paths.saBaseFromArmhole.render = false;
paths.hemBase.render = false;
paths.seam = paths.hemBase.join(paths.saBase).join(paths.saBaseFromArmhole).close().attr('class', 'fabric');
// Complete pattern?
if (complete) {
delete paths.cutonfold;
macro("grainline", {
from: points.cfHem.shift(0, 45),
to: points.cfNeck.shift(0, 45)
});
macro("title", { at: points.title, nr: "X", title: "front" });
if(sa) {
paths.saFrench = paths.saBase.offset(sa*2).attr('class', 'fabric sa');
paths.saFromArmhole = paths.saBaseFromArmhole.offset(sa).attr('class', 'fabric sa');
paths.hemSa = paths.hemBase.offset(sa*3).attr('class', 'fabric sa');
paths.saConnect = new Path()
.move(points.cfHem)
.line(paths.hemSa.start())
.move(paths.hemSa.end())
.line(paths.saFrench.start())
.move(paths.saFrench.end())
.line(paths.saFromArmhole.start())
.move(paths.saFromArmhole.end())
.line(points.cfNeck)
.attr('class', 'fabric sa');
delete paths.sa;
}
}
// Paperless?
if (paperless) {
}
return part;
};