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feat(core): Added new debug event type and debug system

This commit is contained in:
Joost De Cock 2020-07-18 16:48:29 +02:00
parent b360359cf6
commit 03da84b824
52 changed files with 860 additions and 398 deletions
packages/core/src

View file

@ -1,24 +1,38 @@
import Attributes from './attributes'
import { round } from './utils'
function Point(x, y) {
function Point(x, y, raise = false) {
this.debug = raise ? true : false
if (this.debug) {
if (typeof x !== 'number') raise.warning('Called `new Point(x,y)` but `x` is not a number')
if (typeof y !== 'number') raise.warning('Called `new Point(x,y)` but `y` is not a number')
}
this.x = round(x)
this.y = round(y)
this.attributes = new Attributes()
}
/** Debug method to validate point data **/
Point.prototype.check = function () {
if (this.debug) {
if (typeof this.x !== 'number') this.raise.warning('X value of `Point` is not a number')
if (typeof this.y !== 'number') this.raise.warning('Y value of `Point` is not a number')
}
}
/** Radians to degrees */
Point.prototype.rad2deg = function(radians) {
Point.prototype.rad2deg = function (radians) {
return radians * 57.29577951308232
}
/** Degrees to radians */
Point.prototype.deg2rad = function(degrees) {
Point.prototype.deg2rad = function (degrees) {
return degrees / 57.29577951308232
}
/** Adds an attribute. This is here to make this call chainable in assignment */
Point.prototype.attr = function(name, value, overwrite = false) {
Point.prototype.attr = function (name, value, overwrite = false) {
if (this.debug) this.check()
if (overwrite) this.attributes.set(name, value)
else this.attributes.add(name, value)
@ -26,7 +40,11 @@ Point.prototype.attr = function(name, value, overwrite = false) {
}
/** Returns the distance between this point and that point */
Point.prototype.dist = function(that) {
Point.prototype.dist = function (that) {
if (this.debug) {
this.check()
that.check()
}
let dx = this.x - that.x
let dy = this.y - that.y
@ -34,22 +52,38 @@ Point.prototype.dist = function(that) {
}
/** Returns slope of a line made by this point and that point */
Point.prototype.slope = function(that) {
Point.prototype.slope = function (that) {
if (this.debug) {
this.check()
that.check()
}
return (that.y - this.y) / (that.x - this.x)
}
/** Returns the x-delta between this point and that point */
Point.prototype.dx = function(that) {
Point.prototype.dx = function (that) {
if (this.debug) {
this.check()
that.check()
}
return that.x - this.x
}
/** Returns the y-delta between this point and that point */
Point.prototype.dy = function(that) {
Point.prototype.dy = function (that) {
if (this.debug) {
this.check()
that.check()
}
return that.y - this.y
}
/** Returns the angle between this point and that point */
Point.prototype.angle = function(that) {
Point.prototype.angle = function (that) {
if (this.debug) {
this.check()
that.check()
}
let rad = Math.atan2(-1 * this.dy(that), this.dx(that))
while (rad < 0) rad += 2 * Math.PI
@ -57,7 +91,15 @@ Point.prototype.angle = function(that) {
}
/** Rotate this point deg around that point */
Point.prototype.rotate = function(deg, that) {
Point.prototype.rotate = function (deg, that) {
if (this.debug) {
this.check()
that.check()
if (typeof deg !== 'number')
this.raise.warning('Called `Point.rotate(deg,that)` but `deg` is not a number')
if (that instanceof Point !== true)
this.raise.warning('Called `Point.rotate(deg,that)` but `that` is not a `Point` object')
}
let radius = this.dist(that)
let angle = this.angle(that)
let x = that.x + radius * Math.cos(this.deg2rad(angle + deg)) * -1
@ -67,24 +109,46 @@ Point.prototype.rotate = function(deg, that) {
}
/** returns an identical copy of this point */
Point.prototype.copy = function() {
Point.prototype.copy = function () {
if (this.debug) this.check()
return new Point(this.x, this.y)
}
/** Mirrors this point around X value of that point */
Point.prototype.flipX = function(that = false) {
Point.prototype.flipX = function (that = false) {
if (this.debug) {
this.check()
if (that) {
if (that instanceof Point !== true)
this.raise.warning('Called `Point.rotate(deg,that)` but `that` is not a `Point` object')
that.check()
}
}
if (that === false || that.x === 0) return new Point(this.x * -1, this.y)
else return new Point(that.x + this.dx(that), this.y)
}
/** Mirrors this point around Y value of that point */
Point.prototype.flipY = function(that = false) {
Point.prototype.flipY = function (that = false) {
if (this.debug) {
this.check()
if (that) {
if (that instanceof Point !== true)
this.raise.warning('Called `Point.flipY(that)` but `that` is not a `Point` object')
that.check()
}
}
if (that === false || that.y === 0) return new Point(this.x, this.y * -1)
else return new Point(this.x, that.y + this.dy(that))
}
/** Shifts this point distance in the deg direction */
Point.prototype.shift = function(deg, distance) {
Point.prototype.shift = function (deg, distance) {
if (this.debug) {
this.check()
if (typeof distance !== 'number')
this.raise.warning('Called `Point.shift` but `distance` is not a number')
}
let p = this.copy()
p.x += distance
@ -92,35 +156,81 @@ Point.prototype.shift = function(deg, distance) {
}
/** Shifts this point distance in the direction of that point */
Point.prototype.shiftTowards = function(that, distance) {
Point.prototype.shiftTowards = function (that, distance) {
if (this.debug) {
if (typeof distance !== 'number')
this.raise.warning('Called `Point.shiftTowards` but `distance` is not a number')
if (that instanceof Point !== true)
this.raise.warning(
'Called `Point.shiftTowards(that, distance)` but `that` is not a `Point` object'
)
this.check()
that.check()
}
if (this.debug) this.check()
return this.shift(this.angle(that), distance)
}
/** Checks whether this has the same coordinates as that */
Point.prototype.sitsOn = function(that) {
Point.prototype.sitsOn = function (that) {
if (this.debug) {
if (that instanceof Point !== true)
this.raise.warning('Called `Point.sitsOn(that)` but `that` is not a `Point` object')
this.check()
that.check()
}
if (this.x === that.x && this.y === that.y) return true
else return false
}
/** Checks whether this has roughly the same coordinates as that */
Point.prototype.sitsRoughlyOn = function(that) {
Point.prototype.sitsRoughlyOn = function (that) {
if (this.debug) {
if (that instanceof Point !== true)
this.raise.warning('Called `Point.sitsRoughlyOn(that)` but `that` is not a `Point` object')
this.check()
that.check()
}
if (Math.round(this.x) === Math.round(that.x) && Math.round(this.y) === Math.round(that.y))
return true
else return false
}
/** Shifts this point fraction of the distance towards that point */
Point.prototype.shiftFractionTowards = function(that, fraction) {
Point.prototype.shiftFractionTowards = function (that, fraction) {
if (this.debug) {
if (that instanceof Point !== true)
this.raise.warning(
'Called `Point.shiftFractionTowards(that, fraction)` but `that` is not a `Point` object'
)
if (typeof fraction !== 'number')
this.raise.warning('Called `Point.shiftFractionTowards` but `fraction` is not a number')
this.check()
that.check()
}
return this.shiftTowards(that, this.dist(that) * fraction)
}
/** Shifts this point distance beyond that point */
Point.prototype.shiftOutwards = function(that, distance) {
Point.prototype.shiftOutwards = function (that, distance) {
if (this.debug) {
if (that instanceof Point !== true)
this.raise.warning(
'Called `Point.shiftOutwards(that, distance)` but `that` is not a `Point` object'
)
if (typeof distance !== 'number')
this.raise.warning(
'Called `Point.shiftOutwards(that, distance)` but `distance` is not a number'
)
this.check()
that.check()
}
return this.shiftTowards(that, this.dist(that) + distance)
}
/** Returns a deep copy of this */
Point.prototype.clone = function() {
Point.prototype.clone = function () {
if (this.debug) this.check()
let clone = new Point(this.x, this.y)
clone.attributes = this.attributes.clone()
@ -128,7 +238,14 @@ Point.prototype.clone = function() {
}
/** Applies a translate transform */
Point.prototype.translate = function(x, y) {
Point.prototype.translate = function (x, y) {
if (this.debug) {
this.check()
if (typeof x !== 'number')
this.raise.warning('Called `Point.translate(x,y)` but `x` is not a number')
if (typeof y !== 'number')
this.raise.warning('Called `Point.translate(x,y)` but `y` is not a number')
}
let p = this.copy()
p.x += x
p.y += y