break layout/draft.js into smaller files
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e21ffa4bc8
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4 changed files with 198 additions and 194 deletions
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@ -34,3 +34,13 @@ export const getProps = (obj) => {
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return props
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}
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export const dx = (pointA, pointB) => pointB.x - pointA.x
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export const dy = (pointA, pointB) => pointB.y - pointA.y
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export const rad2deg = radians => radians * 57.29577951308232
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export const angle = (pointA, pointB) => {
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let rad = Math.atan2(-1 * dy(pointA, pointB), dx(pointA, pointB))
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while (rad < 0) rad += 2 * Math.PI
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return rad2deg(rad)
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}
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@ -73,197 +73,10 @@
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* how custom layouts are supported in the core. And I would like to discuss this with the core team.
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*/
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import { useEffect, useRef, useState } from 'react'
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import Svg from '../draft/svg'
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import Defs from '../draft/defs'
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import Path from '../draft/path'
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import Point from '../draft/point'
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import Snippet from '../draft/snippet'
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import {PartInner} from '../draft/part'
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import { getProps } from '../draft/utils'
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import { drag } from 'd3-drag'
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import { select } from 'd3-selection'
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const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
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const letter = 'F'
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const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
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return (
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<g transform={transform}>
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{rotate
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? <circle cx="0" cy="0" r="50" className='stroke-2xl muted' />
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: <path d="M -50, 0 l 100,0 M 0,-50 l 0,100" className="stroke-2xl muted" />
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}
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<g className="svg-layout-button" onClick={resetPart}>
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<rect x="-10" y="-10" width="20" height="20" />
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<text x="0" y="10" {...style}>{letter}</text>
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</g>
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<g className="svg-layout-button" onClick={() => flip('y')}>
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<rect x="10" y="-10" width="20" height="20" className="button" />
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<text x="20" y="10" {...style} transform="scale(1,-1)">{letter}</text>
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</g>
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<g className="svg-layout-button" onClick={() => flip('x')}>
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<rect x="-30" y="-10" width="20" height="20" className="button" />
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<text x="20" y="10" {...style} transform="scale(-1,1)">{letter}</text>
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</g>
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</g>
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)
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}
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const dx = (pointA, pointB) => pointB.x - pointA.x
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const dy = (pointA, pointB) => pointB.y - pointA.y
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const rad2deg = radians => radians * 57.29577951308232
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const angle = (pointA, pointB) => {
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let rad = Math.atan2(-1 * dy(pointA, pointB), dx(pointA, pointB))
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while (rad < 0) rad += 2 * Math.PI
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return rad2deg(rad)
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}
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const generateTransform = (x, y, rot, flipX, flipY, part) => {
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const center = {
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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}
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const dx = part.topLeft.x - center.x
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const dy = part.topLeft.y - center.y
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const transforms = [`translate(${x},${y})`]
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if (flipX) transforms.push(
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`translate(${center.x * -1}, ${center.y * -1})`,
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'scale(-1, 1)',
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`translate(${center.x * -1 + 2 * dx}, ${center.y})`
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)
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if (flipY) transforms.push(
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`translate(${center.x * -1}, ${center.y * -1})`,
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'scale(1, -1)',
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`translate(${center.x}, ${center.y * -1 + 2 * dy})`,
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)
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if (rot) transforms.push(
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`rotate(${rot}, ${center.x}, ${center.y})`
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)
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return transforms.join(' ')
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}
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const Part = props => {
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const { layout, gist, name, part} = props
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const partLayout = layout.parts[name]
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// Don't just assume this makes sense
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if (typeof layout.parts?.[name]?.move?.x === 'undefined') return null
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// Use a ref for direct DOM manipulation
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const partRef = useRef(null)
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const centerRef = useRef(null)
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// State variable to switch between moving or rotating the part
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const [rotate, setRotate] = useState(false)
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// Initialize drag handler
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useEffect(() => {
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handleDrag(select(partRef.current))
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}, [rotate, layout])
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// These are kept as vars because re-rendering on drag would kill performance
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// Managing the difference between re-render and direct DOM updates makes this
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// whole thing a bit tricky to wrap your head around
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let translateX = partLayout.move.x
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let translateY = partLayout.move.y
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let partRotation = partLayout.rotate || 0;
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let rotation = partRotation;
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let flipX = partLayout.flipX ? true : false
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let flipY = partLayout.flipY ? true : false
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let partRect
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const center = {
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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}
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const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
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const handleDrag = drag()
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.subject(function(event) {
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return rotate ? { x: event.x, y: event.y } : {x: translateX, y: translateY}
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})
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.on('start', function(event) {
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partRect = partRef.current.getBoundingClientRect()
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})
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.on('drag', function(event) {
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if (rotate) {
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let newRotation = getRotation(event);
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if (flipX) newRotation *= -1
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if (flipY) newRotation *= -1
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rotation = partRotation + newRotation
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}
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else {
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translateX = event.x
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translateY = event.y
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}
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const me = select(this);
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me.attr('transform', generateTransform(translateX, translateY, rotation, flipX, flipY, part));
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})
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.on('end', function(event) {
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updateLayout()
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})
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const resetPart = () => {
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rotation = 0
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flipX = 0
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flipY = 0
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updateLayout()
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}
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const toggleDragRotate = () => {
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updateLayout()
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setRotate(!rotate)
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}
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const updateLayout = () => {
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props.updateLayout(name, {
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move: {
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x: translateX,
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y: translateY,
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},
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rotate: rotation,
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flipX,
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flipY
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})
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}
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// Method to flip (mirror) the part along the X or Y axis
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const flip = axis => {
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if (axis === 'x') flipX = !flipX
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else flipY = !flipY
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updateLayout()
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}
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return (
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<g
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{...getProps(part)}
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id={`part-${name}`}
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ref={props.name === 'pages' ? null : partRef}
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onClick={toggleDragRotate}
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>
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{PartInner(props)}
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{props.name !== 'pages' && <>
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<text x={center.x} y={center.y} ref={centerRef} />
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<rect
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x={part.topLeft.x}
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y={part.topLeft.y}
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width={part.width}
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height={part.height}
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className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
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/>
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<Buttons
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transform={`translate(${part.topLeft.x + part.width/2}, ${part.topLeft.y + part.height/2})`}
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flip={flip}
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rotate={rotate}
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setRotate={setRotate}
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resetPart={resetPart}
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/>
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</>}
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</g>
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)
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}
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import Svg from '../../draft/svg'
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import Defs from '../../draft/defs'
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import { angle } from '../../draft/utils'
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import Part from './part'
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const Draft = props => {
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if (!props.gistReady) {return null}
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@ -288,8 +101,7 @@ const Draft = props => {
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// Helper method to update part layout and re-calculate width * height
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const updateLayout = (name, config) => {
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// Start creating new layout
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const oldLayout = {...layout } || false;
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const newLayout = {...oldLayout}
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const newLayout = {...layout}
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newLayout.parts[name] = config
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newLayout.width = layout.width
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newLayout.height = layout.height
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182
sites/shared/components/workbench/layout/draft/part.js
Normal file
182
sites/shared/components/workbench/layout/draft/part.js
Normal file
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@ -0,0 +1,182 @@
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import Path from '../../draft/path'
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import Point from '../../draft/point'
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import Snippet from '../../draft/snippet'
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import {PartInner} from '../../draft/part'
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import { getProps, angle } from '../../draft/utils'
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import { drag } from 'd3-drag'
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import { select } from 'd3-selection'
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import { useRef, useState, useEffect} from 'react'
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const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
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const letter = 'F'
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const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
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return (
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<g transform={transform}>
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{rotate
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? <circle cx="0" cy="0" r="50" className='stroke-2xl muted' />
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: <path d="M -50, 0 l 100,0 M 0,-50 l 0,100" className="stroke-2xl muted" />
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}
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<g className="svg-layout-button" onClick={resetPart}>
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<rect x="-10" y="-10" width="20" height="20" />
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<text x="0" y="10" {...style}>{letter}</text>
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</g>
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<g className="svg-layout-button" onClick={() => flip('y')}>
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<rect x="10" y="-10" width="20" height="20" className="button" />
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<text x="20" y="10" {...style} transform="scale(1,-1)">{letter}</text>
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</g>
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<g className="svg-layout-button" onClick={() => flip('x')}>
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<rect x="-30" y="-10" width="20" height="20" className="button" />
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<text x="20" y="10" {...style} transform="scale(-1,1)">{letter}</text>
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</g>
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</g>
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)
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}
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const generateTransform = (x, y, rot, flipX, flipY, part) => {
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const center = {
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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}
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const dx = part.topLeft.x - center.x
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const dy = part.topLeft.y - center.y
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const transforms = [`translate(${x},${y})`]
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if (flipX) transforms.push(
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`translate(${center.x * -1}, ${center.y * -1})`,
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'scale(-1, 1)',
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`translate(${center.x * -1 + 2 * dx}, ${center.y})`
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)
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if (flipY) transforms.push(
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`translate(${center.x * -1}, ${center.y * -1})`,
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'scale(1, -1)',
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`translate(${center.x}, ${center.y * -1 + 2 * dy})`,
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)
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if (rot) transforms.push(
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`rotate(${rot}, ${center.x}, ${center.y})`
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)
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return transforms.join(' ')
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}
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const Part = props => {
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const { layout, gist, name, part} = props
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const partLayout = layout.parts[name]
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// Don't just assume this makes sense
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if (typeof layout.parts?.[name]?.move?.x === 'undefined') return null
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// Use a ref for direct DOM manipulation
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const partRef = useRef(null)
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const centerRef = useRef(null)
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// State variable to switch between moving or rotating the part
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const [rotate, setRotate] = useState(false)
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// Initialize drag handler
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useEffect(() => {
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handleDrag(select(partRef.current))
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}, [rotate, layout])
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// These are kept as vars because re-rendering on drag would kill performance
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// Managing the difference between re-render and direct DOM updates makes this
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// whole thing a bit tricky to wrap your head around
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let translateX = partLayout.move.x
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let translateY = partLayout.move.y
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let partRotation = partLayout.rotate || 0;
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let rotation = partRotation;
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let flipX = partLayout.flipX ? true : false
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let flipY = partLayout.flipY ? true : false
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let partRect
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const center = {
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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}
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const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
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const handleDrag = drag()
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.subject(function(event) {
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return rotate ? { x: event.x, y: event.y } : {x: translateX, y: translateY}
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})
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.on('start', function(event) {
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partRect = partRef.current.getBoundingClientRect()
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})
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.on('drag', function(event) {
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if (rotate) {
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let newRotation = getRotation(event);
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if (flipX) newRotation *= -1
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if (flipY) newRotation *= -1
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rotation = partRotation + newRotation
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}
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else {
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translateX = event.x
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translateY = event.y
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}
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const me = select(this);
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me.attr('transform', generateTransform(translateX, translateY, rotation, flipX, flipY, part));
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})
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.on('end', function(event) {
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updateLayout()
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})
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const resetPart = () => {
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rotation = 0
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flipX = 0
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flipY = 0
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updateLayout()
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}
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const toggleDragRotate = () => {
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updateLayout()
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setRotate(!rotate)
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}
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const updateLayout = () => {
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props.updateLayout(name, {
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move: {
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x: translateX,
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y: translateY,
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},
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rotate: rotation,
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flipX,
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flipY
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})
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}
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// Method to flip (mirror) the part along the X or Y axis
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const flip = axis => {
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if (axis === 'x') flipX = !flipX
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else flipY = !flipY
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updateLayout()
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}
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return (
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<g
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{...getProps(part)}
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id={`part-${name}`}
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ref={props.name === 'pages' ? null : partRef}
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onClick={toggleDragRotate}
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>
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{PartInner(props)}
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{props.name !== 'pages' && <>
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<text x={center.x} y={center.y} ref={centerRef} />
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<rect
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x={part.topLeft.x}
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y={part.topLeft.y}
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width={part.width}
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height={part.height}
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className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
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/>
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<Buttons
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transform={`translate(${part.topLeft.x + part.width/2}, ${part.topLeft.y + part.height/2})`}
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flip={flip}
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rotate={rotate}
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setRotate={setRotate}
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resetPart={resetPart}
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/>
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</>}
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</g>
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)
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}
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export default Part
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@ -1,7 +1,7 @@
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import { useEffect } from 'react'
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import { useTranslation } from 'next-i18next'
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import Settings from './settings'
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import Draft from '../draft'
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import Draft from '../draft/index'
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import pluginBuilder from './plugin'
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const PrintLayout = props => {
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