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cutting layout view

This commit is contained in:
Enoch Riese 2023-06-06 11:17:14 -05:00
parent 62638902e8
commit 15c4201906
31 changed files with 585 additions and 741 deletions

View file

@ -43,25 +43,23 @@
* I've sort of left it at this because I'm starting to wonder if we should perhaps re-think
* how custom layouts are supported in the core. And I would like to discuss this with the core team.
*/
import { useRef, useState, useEffect } from 'react'
import { useRef, useState, useEffect, useCallback } from 'react'
import { generateStackTransform, getTransformedBounds } from '@freesewing/core'
import { Stack } from 'pkgs/react-components/src/pattern/stack.mjs'
import { getProps, angle } from 'pkgs/react-components/src/pattern/utils.mjs'
import { drag } from 'd3-drag'
import { select } from 'd3-selection'
import { Buttons } from './transform-buttons.mjs'
import get from 'lodash.get'
export const MovableStack = ({
stackName,
stack,
settings,
components,
t,
movable = true,
layout,
updateLayout,
showButtons,
settings,
}) => {
const stackExists = !movable || typeof layout?.move?.x !== 'undefined'
@ -72,100 +70,80 @@ export const MovableStack = ({
// State variable to switch between moving or rotating the part
const [rotate, setRotate] = useState(false)
// update the layout on mount
useEffect(() => {
// only update if there's a rendered part and it's not the pages or fabric part
if (stackRef.current && movable) {
updateStacklayout(false)
}
}, [stackRef, layout])
// Initialize drag handler
useEffect(() => {
// don't drag the pages
if (!movable || !stackExists) return
handleDrag(select(stackRef.current))
}, [rotate, stackRef, layout])
// // Don't just assume this makes sense
if (!stackExists) return null
if (!movable) return <Stack {...{ stackName, stack, settings, components, t }} />
// These are kept as vars because re-rendering on drag would kill performance
// This is kept as state to avoid re-rendering on drag, which would kill performance
// It's a bit of an anti-pattern, but we'll directly manipulate the properties instead of updating the state
// Managing the difference between re-render and direct DOM updates makes this
// whole thing a bit tricky to wrap your head around
let translateX = layout.move.x
let translateY = layout.move.y
let stackRotation = layout.rotate || 0
let rotation = stackRotation
let flipX = !!layout.flipX
let flipY = !!layout.flipY
const stackRotation = layout?.rotate || 0
const [liveTransforms] = useState({
translateX: layout?.move.x,
translateY: layout?.move.y,
rotation: stackRotation,
flipX: !!layout?.flipX,
flipY: !!layout?.flipY,
})
const center = {
const center = stack.topLeft && {
x: stack.topLeft.x + (stack.bottomRight.x - stack.topLeft.x) / 2,
y: stack.topLeft.y + (stack.bottomRight.y - stack.topLeft.y) / 2,
}
/** get the delta rotation from the start of the drag event to now */
const getRotation = (event) =>
angle(center, event.subject) - angle(center, { x: event.x, y: event.y })
const setTransforms = () => {
const setTransforms = useCallback(() => {
// get the transform attributes
const { translateX, translateY, rotation, flipX, flipY } = liveTransforms
const transforms = generateStackTransform(translateX, translateY, rotation, flipX, flipY, stack)
const me = select(stackRef.current)
me.attr('transform', transforms.join(' '))
return transforms
}
}, [liveTransforms, stackRef, stack])
let didDrag = false
const handleDrag = drag()
// subject allows us to save data from the start of the event to use throughout event handing
.subject(function (event) {
return rotate
? // if we're rotating, the subject is the mouse position
{ x: event.x, y: event.y }
: // if we're moving, the subject is the part's x,y coordinates
{ x: translateX, y: translateY }
})
.on('drag', function (event) {
if (!event.dx && !event.dy) return
/** update the layout either locally or in the gist */
const updateStacklayout = useCallback(
(history = true) => {
/** don't mess with what we don't lay out */
if (!stackRef.current || !movable) return
if (rotate) {
let newRotation = getRotation(event)
// shift key to snap the rotation
if (event.sourceEvent.shiftKey) {
newRotation = Math.ceil(newRotation / 15) * 15
}
// reverse the rotation direction one time per flip. if we're flipped both directions, rotation will be positive again
if (flipX) newRotation *= -1
if (flipY) newRotation *= -1
// set the transforms on the stack in order to calculate from the latest position
const transforms = setTransforms()
rotation = stackRotation + newRotation
} else {
translateX = event.x
translateY = event.y
}
// apply the transforms to the bounding box to get the new extents of the stack
const { tl, br } = getTransformedBounds(stack, transforms)
// a drag happened, so we should update the layout when we're done
didDrag = true
setTransforms()
})
.on('end', function () {
// save to gist if anything actually changed
if (didDrag) updateStacklayout()
// update it on the draft component
updateLayout(
stackName,
{
move: {
x: liveTransforms.translateX,
y: liveTransforms.translateY,
},
rotate: liveTransforms.rotation % 360,
flipX: liveTransforms.flipX,
flipY: liveTransforms.flipY,
tl,
br,
},
history
)
},
[stackRef, setTransforms, updateLayout, liveTransforms, movable, stack, stackName]
)
didDrag = false
})
// update the layout on mount
useEffect(() => {
// only update if there's a rendered part and it's not an imovable part
if (stackRef.current && movable) {
updateStacklayout(false)
}
}, [stackRef, movable, updateStacklayout])
/** reset the part's transforms */
const resetPart = () => {
rotation = 0
flipX = 0
flipY = 0
liveTransforms.rotation = 0
liveTransforms.flipX = 0
liveTransforms.flipY = 0
updateStacklayout()
}
@ -179,58 +157,85 @@ export const MovableStack = ({
setRotate(!rotate)
}
/** update the layout either locally or in the gist */
const updateStacklayout = (history = true) => {
/** don't mess with what we don't lay out */
if (!stackRef.current || !movable) return
// set the transforms on the stack in order to calculate from the latest position
const transforms = setTransforms()
// apply the transforms to the bounding box to get the new extents of the stack
const { tl, br } = getTransformedBounds(stack, transforms)
// update it on the draft component
updateLayout(
stackName,
{
move: {
x: translateX,
y: translateY,
},
rotate: rotation % 360,
flipX,
flipY,
tl,
br,
},
history
)
}
/** Method to flip (mirror) the part along the X or Y axis */
const flip = (axis) => {
if (axis === 'x') flipX = !flipX
else flipY = !flipY
if (axis === 'x') liveTransforms.flipX = !liveTransforms.flipX
else liveTransforms.flipY = !liveTransforms.flipY
updateStacklayout()
}
/** method to rotate 90 degrees */
const rotate90 = (direction = 1) => {
if (flipX) direction *= -1
if (flipY) direction *= -1
if (liveTransforms.flipX) direction *= -1
if (liveTransforms.flipY) direction *= -1
rotation += 90 * direction
liveTransforms.rotation += 90 * direction
updateStacklayout()
}
/** get the delta rotation from the start of the drag event to now */
const getRotation = (event) =>
angle(center, event.subject) - angle(center, { x: event.x, y: event.y })
let didDrag = false
const handleDrag =
movable &&
drag()
// subject allows us to save data from the start of the event to use throughout event handing
.subject(function (event) {
return rotate
? // if we're rotating, the subject is the mouse position
{ x: event.x, y: event.y }
: // if we're moving, the subject is the part's x,y coordinates
{ x: liveTransforms.translateX, y: liveTransforms.translateY }
})
.on('drag', function (event) {
if (!event.dx && !event.dy) return
if (rotate) {
let newRotation = getRotation(event)
// shift key to snap the rotation
if (event.sourceEvent.shiftKey) {
newRotation = Math.ceil(newRotation / 15) * 15
}
// reverse the rotation direction one time per flip. if we're flipped both directions, rotation will be positive again
if (liveTransforms.flipX) newRotation *= -1
if (liveTransforms.flipY) newRotation *= -1
liveTransforms.rotation = stackRotation + newRotation
} else {
liveTransforms.translateX = event.x
liveTransforms.translateY = event.y
}
// a drag happened, so we should update the layout when we're done
didDrag = true
setTransforms()
})
.on('end', function () {
// save to gist if anything actually changed
if (didDrag) updateStacklayout()
didDrag = false
})
// Initialize drag handler
useEffect(() => {
// don't drag the pages
if (!movable || !stackExists) return
handleDrag(select(stackRef.current))
}, [stackRef, movable, stackExists, handleDrag])
// // Don't just assume this makes sense
if (!stackExists) return null
const { Group, Part } = components
return (
<Group id={`stack-${stackName}`} {...getProps(stack)} ref={stackRef}>
<Group id={`stack-inner-${stackName}`} ref={innerRef}>
{[...stack.parts].map((part, key) => (
<Part {...{ settings, components, t, part, stackName, key }} />
<Part {...{ components, t, part, stackName, settings }} key={key} />
))}
</Group>
{movable && (
@ -246,9 +251,11 @@ export const MovableStack = ({
/>
{showButtons ? (
<Buttons
transform={`translate(${center.x}, ${center.y}) rotate(${-rotation}) scale(${
flipX ? -1 : 1
},${flipY ? -1 : 1})`}
transform={`translate(${center.x}, ${
center.y
}) rotate(${-liveTransforms.rotation}) scale(${liveTransforms.flipX ? -1 : 1},${
liveTransforms.flipY ? -1 : 1
})`}
flip={flip}
rotate={rotate}
setRotate={setRotate}