separate print layout from draft layout. add better buttons
This commit is contained in:
parent
236f35f765
commit
1a65a16e56
16 changed files with 246 additions and 112 deletions
|
@ -49,33 +49,8 @@ import { getProps, angle } from '../../draft/utils'
|
|||
import { drag } from 'd3-drag'
|
||||
import { select } from 'd3-selection'
|
||||
import { useRef, useState, useEffect} from 'react'
|
||||
import Buttons from './buttons'
|
||||
|
||||
/** buttons for manipulating the part */
|
||||
const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
|
||||
const letter = 'F'
|
||||
const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
|
||||
|
||||
return (
|
||||
<g transform={transform}>
|
||||
{rotate
|
||||
? <circle cx="0" cy="0" r="50" className='stroke-2xl muted' />
|
||||
: <path d="M -50, 0 l 100,0 M 0,-50 l 0,100" className="stroke-2xl muted" />
|
||||
}
|
||||
<g className="svg-layout-button" onClick={resetPart}>
|
||||
<rect x="-10" y="-10" width="20" height="20" />
|
||||
<text x="0" y="10" {...style}>{letter}</text>
|
||||
</g>
|
||||
<g className="svg-layout-button" onClick={() => flip('y')}>
|
||||
<rect x="10" y="-10" width="20" height="20" className="button" />
|
||||
<text x="20" y="10" {...style} transform="scale(1,-1)">{letter}</text>
|
||||
</g>
|
||||
<g className="svg-layout-button" onClick={() => flip('x')}>
|
||||
<rect x="-30" y="-10" width="20" height="20" className="button" />
|
||||
<text x="20" y="10" {...style} transform="scale(-1,1)">{letter}</text>
|
||||
</g>
|
||||
</g>
|
||||
)
|
||||
}
|
||||
|
||||
const Part = props => {
|
||||
const { layout, part, partName} = props
|
||||
|
@ -88,20 +63,23 @@ const Part = props => {
|
|||
// Use a ref for direct DOM manipulation
|
||||
const partRef = useRef(null)
|
||||
const centerRef = useRef(null)
|
||||
const innerRef = useRef(null)
|
||||
|
||||
// State variable to switch between moving or rotating the part
|
||||
const [rotate, setRotate] = useState(false)
|
||||
|
||||
// update the layout on mount
|
||||
useEffect(() => {
|
||||
if (partRef.current) updateLayout(false)
|
||||
}, [partRef])
|
||||
if (partRef.current && !props.isLayoutPart) {
|
||||
updateLayout(false)
|
||||
}
|
||||
}, [partRef, partLayout])
|
||||
|
||||
// Initialize drag handler
|
||||
useEffect(() => {
|
||||
if (!partRef.current) {return}
|
||||
if (props.isLayoutPart) return
|
||||
handleDrag(select(partRef.current))
|
||||
}, [rotate, layout])
|
||||
}, [rotate, partRef, partLayout])
|
||||
|
||||
// These are kept as vars because re-rendering on drag would kill performance
|
||||
// Managing the difference between re-render and direct DOM updates makes this
|
||||
|
@ -121,6 +99,17 @@ const Part = props => {
|
|||
/** get the delta rotation from the start of the drag event to now */
|
||||
const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
|
||||
|
||||
const setTransforms = () => {
|
||||
// get the transform attributes
|
||||
const transforms = generatePartTransform(translateX, translateY, rotation, flipX, flipY, part);
|
||||
|
||||
const me = select(partRef.current);
|
||||
for (var t in transforms) {
|
||||
me.attr(t, transforms[t])
|
||||
}
|
||||
}
|
||||
|
||||
let didDrag = false;
|
||||
const handleDrag = drag()
|
||||
// subject allows us to save data from the start of the event to use throughout event handing
|
||||
.subject(function(event) {
|
||||
|
@ -131,8 +120,13 @@ const Part = props => {
|
|||
{x: translateX, y: translateY}
|
||||
})
|
||||
.on('drag', function(event) {
|
||||
if (!event.dx && !event.dy) return
|
||||
|
||||
if (rotate) {
|
||||
let newRotation = getRotation(event);
|
||||
if (event.sourceEvent.shiftKey) {
|
||||
newRotation = Math.ceil(newRotation/15) * 15
|
||||
}
|
||||
// reverse the rotation direction one time per flip. if we're flipped both directions, rotation will be positive again
|
||||
if (flipX) newRotation *= -1
|
||||
if (flipY) newRotation *= -1
|
||||
|
@ -144,46 +138,47 @@ const Part = props => {
|
|||
translateY = event.y
|
||||
}
|
||||
|
||||
// get the transform attributes
|
||||
const transforms = generatePartTransform(translateX, translateY, rotation, flipX, flipY, part);
|
||||
|
||||
const me = select(this);
|
||||
for (var t in transforms) {
|
||||
me.attr(t, transforms[t])
|
||||
}
|
||||
didDrag = true;
|
||||
setTransforms()
|
||||
})
|
||||
.on('end', function(event) {
|
||||
// save to gist
|
||||
updateLayout()
|
||||
if (didDrag) updateLayout()
|
||||
|
||||
didDrag = false
|
||||
})
|
||||
|
||||
const resetPart = () => {
|
||||
const resetPart = (event) => {
|
||||
rotation = 0
|
||||
flipX = 0
|
||||
flipY = 0
|
||||
updateLayout()
|
||||
}
|
||||
const toggleDragRotate = () => {
|
||||
if (!partRef.current) {return}
|
||||
if (!partRef.current || props.isLayoutPart) {return}
|
||||
updateLayout()
|
||||
setRotate(!rotate)
|
||||
}
|
||||
|
||||
const updateLayout = (history=true) => {
|
||||
const partRect = partRef.current.getBoundingClientRect();
|
||||
const matrix = partRef.current.ownerSVGElement.getScreenCTM().inverse();
|
||||
if (!partRef.current || props.isLayoutPart) return
|
||||
|
||||
setTransforms()
|
||||
const partRect = innerRef.current.getBoundingClientRect();
|
||||
const matrix = innerRef.current.ownerSVGElement.getScreenCTM().inverse();
|
||||
|
||||
const domToSvg = (point) => DOMPointReadOnly.fromPoint(point).matrixTransform(matrix)
|
||||
|
||||
// include the new top left and bottom right to ease calculating the pattern width and height
|
||||
const tl = domToSvg({x: partRect.left, y: partRect.top});
|
||||
const br = domToSvg({x: partRect.right, y: partRect.bottom});
|
||||
const br = domToSvg({x: partRect.right, y: props.isLayoutPart ? 0 : partRect.bottom});
|
||||
|
||||
props.updateLayout(partName, {
|
||||
move: {
|
||||
x: translateX,
|
||||
y: translateY,
|
||||
},
|
||||
rotate: rotation,
|
||||
rotate: rotation % 360,
|
||||
flipX,
|
||||
flipY,
|
||||
tl,
|
||||
|
@ -198,30 +193,44 @@ const Part = props => {
|
|||
updateLayout()
|
||||
}
|
||||
|
||||
const rotate90 = (direction = 1) => {
|
||||
if (flipX) direction *= -1
|
||||
if (flipY) direction *= -1
|
||||
|
||||
rotation += 90 * direction
|
||||
|
||||
updateLayout()
|
||||
}
|
||||
|
||||
if (Object.keys(part.snippets).length === 0 && Object.keys(part.paths).length === 0) return null;
|
||||
|
||||
return (
|
||||
<g
|
||||
{...getProps(part)}
|
||||
id={`part-${partName}`}
|
||||
ref={partName === 'pages' ? null : partRef}
|
||||
onClick={toggleDragRotate}
|
||||
transform-origin={`${center.x} ${center.y}`}
|
||||
ref={partRef}
|
||||
{...getProps(part)}
|
||||
>
|
||||
{PartInner(props)}
|
||||
{partName !== 'pages' && <>
|
||||
<PartInner {...props} ref={innerRef}/>
|
||||
{!props.isLayoutPart && <>
|
||||
<text x={center.x} y={center.y} ref={centerRef} />
|
||||
<rect
|
||||
ref={partRef}
|
||||
x={part.topLeft.x}
|
||||
y={part.topLeft.y}
|
||||
width={part.width}
|
||||
height={part.height}
|
||||
className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
|
||||
id={`${partName}-layout-rect`}
|
||||
onClick={toggleDragRotate}
|
||||
/>
|
||||
<Buttons
|
||||
transform={`translate(${part.topLeft.x + part.width/2}, ${part.topLeft.y + part.height/2})`}
|
||||
transform={`translate(${center.x}, ${center.y}) rotate(${-rotation}) scale(${flipX ? -1 : 1},${flipY ? -1 : 1})`}
|
||||
flip={flip}
|
||||
rotate={rotate}
|
||||
setRotate={setRotate}
|
||||
resetPart={resetPart}
|
||||
rotate90={rotate90}
|
||||
partName={partName}
|
||||
/>
|
||||
</>}
|
||||
</g>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue