clean up
This commit is contained in:
parent
15c4201906
commit
1ea470aa87
5 changed files with 18 additions and 517 deletions
|
@ -54,7 +54,7 @@ const generateCutLayouts = (pattern, Design, settings, format, t, ui) => {
|
||||||
// get the materials from the already drafted base pattern
|
// get the materials from the already drafted base pattern
|
||||||
const materials = pattern.setStores[pattern.activeSet].cutlist.getCutFabrics(
|
const materials = pattern.setStores[pattern.activeSet].cutlist.getCutFabrics(
|
||||||
pattern.settings[0]
|
pattern.settings[0]
|
||||||
) || ['material']
|
) || ['fabric']
|
||||||
if (!materials.length) return
|
if (!materials.length) return
|
||||||
|
|
||||||
const isImperial = settings.units === 'imperial'
|
const isImperial = settings.units === 'imperial'
|
||||||
|
|
|
@ -14,23 +14,23 @@ export const ExportDraft = ({ gist, design, app }) => {
|
||||||
setLink(false)
|
setLink(false)
|
||||||
setError(false)
|
setError(false)
|
||||||
setFormat(format)
|
setFormat(format)
|
||||||
handleExport(
|
// handleExport(
|
||||||
format,
|
// format,
|
||||||
gist,
|
// gist,
|
||||||
design,
|
// design,
|
||||||
t,
|
// t,
|
||||||
app,
|
// app,
|
||||||
(e) => {
|
// (e) => {
|
||||||
if (e.data.link) {
|
// if (e.data.link) {
|
||||||
setLink(e.data.link)
|
// setLink(e.data.link)
|
||||||
}
|
// }
|
||||||
},
|
// },
|
||||||
(e) => {
|
// (e) => {
|
||||||
if (e.data?.error) {
|
// if (e.data?.error) {
|
||||||
setError(true)
|
// setError(true)
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
)
|
// )
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
|
|
|
@ -1,123 +0,0 @@
|
||||||
import { useTranslation } from 'next-i18next'
|
|
||||||
import { ClearIcon } from 'shared/components/icons.mjs'
|
|
||||||
import get from 'lodash.get'
|
|
||||||
|
|
||||||
const Triangle = ({ transform = 'translate(0,0)', fill = 'currentColor' }) => (
|
|
||||||
<path
|
|
||||||
strokeLinecap="round"
|
|
||||||
strokeLinejoin="round"
|
|
||||||
transform={transform}
|
|
||||||
style={{ fill }}
|
|
||||||
transform-origin="12 12"
|
|
||||||
d="M1 12m9 3m-6 4h2c3 0 3 -3 3-3L9 3c-0-1.732 -2.25-2.6125 -3.325 -.77L2 16c-.77 1.333.192 3 1.732 3z"
|
|
||||||
/>
|
|
||||||
)
|
|
||||||
|
|
||||||
const Line = () => (
|
|
||||||
<path strokeLinecap="round" strokeLinejoin="round" transform="translate(12, 2)" d="M0 0L0 20" />
|
|
||||||
)
|
|
||||||
|
|
||||||
const FlipIconInner = ({ x = 0, y = 0, rotate = 0, ...style }) => (
|
|
||||||
<g transform={`translate(${x},${y}) rotate(${rotate})`} transform-origin="12 12" style={style}>
|
|
||||||
<Triangle fill="none" transform="translate(0, 2.5)" />
|
|
||||||
<path strokeLinecap="round" strokeLinejoin="round" transform="translate(12, 2)" d="M0 0L0 20" />
|
|
||||||
<Line />
|
|
||||||
<Triangle transform="scale(-1,1) translate(0,2.5)" />
|
|
||||||
</g>
|
|
||||||
)
|
|
||||||
|
|
||||||
const RotateIconInner = ({ flipX = false }) => (
|
|
||||||
<path
|
|
||||||
strokeLinecap="round"
|
|
||||||
strokeLinejoin="round"
|
|
||||||
d="M3 10h10a8 8 0 018 8v2M3 10l6 6m-6-6l6-6"
|
|
||||||
transform={flipX ? 'scale(-1,1)' : ''}
|
|
||||||
transform-origin="12 12"
|
|
||||||
/>
|
|
||||||
)
|
|
||||||
|
|
||||||
const rectSize = 24
|
|
||||||
|
|
||||||
const Button = ({ onClickCb, transform, Icon, children }) => {
|
|
||||||
const _onClick = (event) => {
|
|
||||||
event.stopPropagation()
|
|
||||||
onClickCb(event)
|
|
||||||
}
|
|
||||||
|
|
||||||
return (
|
|
||||||
<g className="svg-layout-button group" transform={transform}>
|
|
||||||
<rect width={rectSize} height={rectSize} className="button" />
|
|
||||||
<Icon />
|
|
||||||
<text className="invisible group-hover:visible text-xl">{children}</text>
|
|
||||||
<rect width={rectSize} height={rectSize} onClick={_onClick} className="fill-transparent" />
|
|
||||||
</g>
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
export const ShowButtonsToggle = ({ gist, layoutSetType, updateGist }) => {
|
|
||||||
const { t } = useTranslation('workbench')
|
|
||||||
const path = ['_state', 'layout', layoutSetType, 'showButtons']
|
|
||||||
const showButtons = get(gist, path, true)
|
|
||||||
const setShowButtons = () => updateGist(path, !showButtons)
|
|
||||||
|
|
||||||
return (
|
|
||||||
<label htmlFor="showButtons" className="label">
|
|
||||||
<span className="mr-2">{t('showButtons')}</span>
|
|
||||||
<input
|
|
||||||
type="checkbox"
|
|
||||||
className="toggle toggle-primary"
|
|
||||||
checked={showButtons}
|
|
||||||
onChange={setShowButtons}
|
|
||||||
/>
|
|
||||||
</label>
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
/** buttons for manipulating the part */
|
|
||||||
export const Buttons = ({ transform, flip, rotate, resetPart, rotate90 }) => {
|
|
||||||
const { t } = useTranslation('workbench')
|
|
||||||
return (
|
|
||||||
<g transform={transform}>
|
|
||||||
{rotate ? (
|
|
||||||
<circle cx="0" cy="0" r="50" className="stroke-2xl muted" />
|
|
||||||
) : (
|
|
||||||
<path d="M -50, 0 l 100,0 M 0,-50 l 0,100" className="stroke-2xl muted" />
|
|
||||||
)}
|
|
||||||
<Button
|
|
||||||
onClickCb={resetPart}
|
|
||||||
transform={`translate(${rectSize / -2}, ${rectSize / -2})`}
|
|
||||||
Icon={() => <ClearIcon wrapped={false} />}
|
|
||||||
>
|
|
||||||
{t('toolbar.resetPart')}
|
|
||||||
</Button>
|
|
||||||
<Button
|
|
||||||
onClickCb={() => rotate90(-1)}
|
|
||||||
transform={`translate(${rectSize * -2.7}, ${rectSize / -2})`}
|
|
||||||
Icon={RotateIconInner}
|
|
||||||
>
|
|
||||||
{t('toolbar.rotateCCW')}
|
|
||||||
</Button>
|
|
||||||
<Button
|
|
||||||
onClickCb={() => flip('y')}
|
|
||||||
transform={`translate(${rectSize * 0.6}, ${rectSize / -2})`}
|
|
||||||
Icon={() => <FlipIconInner rotate="270" />}
|
|
||||||
>
|
|
||||||
{t('toolbar.flipY')}
|
|
||||||
</Button>
|
|
||||||
<Button
|
|
||||||
onClickCb={() => flip('x')}
|
|
||||||
transform={`translate(${rectSize * -1.6}, ${rectSize / -2})`}
|
|
||||||
Icon={FlipIconInner}
|
|
||||||
>
|
|
||||||
{t('toolbar.flipX')}
|
|
||||||
</Button>
|
|
||||||
<Button
|
|
||||||
onClickCb={() => rotate90()}
|
|
||||||
transform={`translate(${rectSize * 1.7}, ${rectSize / -2})`}
|
|
||||||
Icon={() => <RotateIconInner flipX={true} />}
|
|
||||||
>
|
|
||||||
{t('toolbar.rotateCW')}
|
|
||||||
</Button>
|
|
||||||
</g>
|
|
||||||
)
|
|
||||||
}
|
|
|
@ -1,116 +0,0 @@
|
||||||
import { useRef } from 'react'
|
|
||||||
import { Stack } from './stack.mjs'
|
|
||||||
import { SvgWrapper } from '../../pattern/svg.mjs'
|
|
||||||
import { PartInner } from '../../pattern/part.mjs'
|
|
||||||
import get from 'lodash.get'
|
|
||||||
|
|
||||||
export const Draft = (props) => {
|
|
||||||
const {
|
|
||||||
patternProps,
|
|
||||||
gist,
|
|
||||||
updateGist,
|
|
||||||
app,
|
|
||||||
bgProps = {},
|
|
||||||
fitLayoutPart = false,
|
|
||||||
layoutType = 'printingLayout',
|
|
||||||
layoutSetType = 'forPrinting',
|
|
||||||
} = props
|
|
||||||
|
|
||||||
const svgRef = useRef(null)
|
|
||||||
if (!patternProps) return null
|
|
||||||
// keep a fresh copy of the layout because we might manipulate it without saving to the gist
|
|
||||||
const layoutPath = ['layouts'].concat(layoutType)
|
|
||||||
let layout = get(patternProps.settings[0], layoutPath) || {
|
|
||||||
...patternProps.autoLayout,
|
|
||||||
width: patternProps.width,
|
|
||||||
height: patternProps.height,
|
|
||||||
}
|
|
||||||
|
|
||||||
// Helper method to update part layout and re-calculate width * height
|
|
||||||
const updateLayout = (name, config, history = true) => {
|
|
||||||
// Start creating new layout
|
|
||||||
const newLayout = { ...layout }
|
|
||||||
newLayout.stacks[name] = config
|
|
||||||
|
|
||||||
// Pattern topLeft and bottomRight
|
|
||||||
let topLeft = { x: 0, y: 0 }
|
|
||||||
let bottomRight = { x: 0, y: 0 }
|
|
||||||
for (const pname in patternProps.stacks) {
|
|
||||||
if (pname == props.layoutPart && !fitLayoutPart) continue
|
|
||||||
let partLayout = newLayout.stacks[pname]
|
|
||||||
|
|
||||||
// Pages part does not have its topLeft and bottomRight set by core since it's added post-draft
|
|
||||||
if (partLayout?.tl) {
|
|
||||||
// set the pattern extremes
|
|
||||||
topLeft.x = Math.min(topLeft.x, partLayout.tl.x)
|
|
||||||
topLeft.y = Math.min(topLeft.y, partLayout.tl.y)
|
|
||||||
bottomRight.x = Math.max(bottomRight.x, partLayout.br.x)
|
|
||||||
bottomRight.y = Math.max(bottomRight.y, partLayout.br.y)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
newLayout.width = bottomRight.x - topLeft.x
|
|
||||||
newLayout.height = bottomRight.y - topLeft.y
|
|
||||||
newLayout.bottomRight = bottomRight
|
|
||||||
newLayout.topLeft = topLeft
|
|
||||||
|
|
||||||
if (history) {
|
|
||||||
updateGist(layoutPath, newLayout, history)
|
|
||||||
} else {
|
|
||||||
// we don't put it in the gist if it shouldn't contribute to history because we need some of the data calculated here for rendering purposes on the initial layout, but we don't want to actually save a layout until the user manipulates it. This is what allows the layout to respond appropriately to settings changes. Once the user has starting playing with the layout, all bets are off
|
|
||||||
layout = newLayout
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const viewBox = layout.topLeft
|
|
||||||
? `${layout.topLeft.x} ${layout.topLeft.y} ${layout.width} ${layout.height}`
|
|
||||||
: false
|
|
||||||
|
|
||||||
// We need to make sure the `pages` part is at the bottom of the pile
|
|
||||||
// so we can drag-drop all parts on top of it.
|
|
||||||
// Bottom in SVG means we need to draw it first
|
|
||||||
const stacks = [
|
|
||||||
<PartInner
|
|
||||||
{...{
|
|
||||||
part: patternProps.parts[0][props.layoutPart],
|
|
||||||
partName: props.layoutPart,
|
|
||||||
gist,
|
|
||||||
skipGrid: true,
|
|
||||||
}}
|
|
||||||
key={props.layoutPart}
|
|
||||||
/>,
|
|
||||||
]
|
|
||||||
|
|
||||||
// then make a stack component for each remaining stack
|
|
||||||
for (var stackName in patternProps.stacks) {
|
|
||||||
if (stackName === props.layoutPart) {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
let stack = patternProps.stacks[stackName]
|
|
||||||
|
|
||||||
const stackPart = (
|
|
||||||
<Stack
|
|
||||||
{...{
|
|
||||||
key: stackName,
|
|
||||||
stackName,
|
|
||||||
stack,
|
|
||||||
layout,
|
|
||||||
app,
|
|
||||||
gist,
|
|
||||||
updateLayout,
|
|
||||||
isLayoutPart: stackName === props.layoutPart,
|
|
||||||
layoutSetType: layoutSetType,
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
)
|
|
||||||
|
|
||||||
stacks.push(stackPart)
|
|
||||||
}
|
|
||||||
|
|
||||||
return (
|
|
||||||
<SvgWrapper {...{ patternProps, gist, viewBox }} ref={svgRef}>
|
|
||||||
<rect x="0" y="0" width={layout.width} height={layout.height} {...bgProps} />
|
|
||||||
{stacks}
|
|
||||||
</SvgWrapper>
|
|
||||||
)
|
|
||||||
}
|
|
|
@ -1,260 +0,0 @@
|
||||||
/*
|
|
||||||
* This React component is a long way from perfect, but it's a start for
|
|
||||||
* handling custom layouts.
|
|
||||||
*
|
|
||||||
* There are a few reasons that (at least in my opinion) implementing this is non-trivial:
|
|
||||||
*
|
|
||||||
* 1) React re-render vs DOM updates
|
|
||||||
*
|
|
||||||
* For performance reasons, we can't re-render with React when the user drags a
|
|
||||||
* pattern part (or rotates it). It would kill performance.
|
|
||||||
* So, we don't re-render with React upon dragging/rotating, but instead manipulate
|
|
||||||
* the DOM directly.
|
|
||||||
*
|
|
||||||
* So far so good, but of course we don't want a pattern that's only correctly laid
|
|
||||||
* out in the DOM. We want to update the pattern gist so that the new layout is stored.
|
|
||||||
* For this, we re-render with React on the end of the drag (or rotate).
|
|
||||||
*
|
|
||||||
* Handling this balance between DOM updates and React re-renders is a first contributing
|
|
||||||
* factor to why this component is non-trivial
|
|
||||||
*
|
|
||||||
* 2) SVG vs DOM coordinates
|
|
||||||
*
|
|
||||||
* When we drag or rotate with the mouse, all the events are giving us coordinates of
|
|
||||||
* where the mouse is in the DOM.
|
|
||||||
*
|
|
||||||
* The layout uses coordinates from the embedded SVG which are completely different.
|
|
||||||
*
|
|
||||||
* We run `getScreenCTM().inverse()` on the svg element to pass to `matrixTransform` on a `DOMPointReadOnly` for dom to svg space conversions.
|
|
||||||
*
|
|
||||||
* 3) Part-level transforms
|
|
||||||
*
|
|
||||||
* All parts use their center as the transform-origin to simplify transforms, especially flipping and rotating.
|
|
||||||
*
|
|
||||||
* 4) Bounding box
|
|
||||||
*
|
|
||||||
* We use `getBoundingClientRect` rather than `getBBox` because it provides more data and factors in the transforms.
|
|
||||||
* We then use our `domToSvg` function to move the points back into the SVG space.
|
|
||||||
*
|
|
||||||
*
|
|
||||||
* Known issues
|
|
||||||
* - currently none
|
|
||||||
*
|
|
||||||
* I've sort of left it at this because I'm starting to wonder if we should perhaps re-think
|
|
||||||
* how custom layouts are supported in the core. And I would like to discuss this with the core team.
|
|
||||||
*/
|
|
||||||
import { useRef, useState, useEffect } from 'react'
|
|
||||||
import { generateStackTransform, getTransformedBounds } from '@freesewing/core'
|
|
||||||
import { Part } from '../../draft/part.mjs'
|
|
||||||
import { getProps, angle } from '../../draft/utils.mjs'
|
|
||||||
import { drag } from 'd3-drag'
|
|
||||||
import { select } from 'd3-selection'
|
|
||||||
import { Buttons } from './buttons.mjs'
|
|
||||||
import get from 'lodash.get'
|
|
||||||
|
|
||||||
export const Stack = (props) => {
|
|
||||||
const { layout, stack, stackName, gist } = props
|
|
||||||
|
|
||||||
const stackLayout = layout.stacks?.[stackName]
|
|
||||||
const stackExists = typeof stackLayout?.move?.x !== 'undefined'
|
|
||||||
|
|
||||||
// Use a ref for direct DOM manipulation
|
|
||||||
const stackRef = useRef(null)
|
|
||||||
const centerRef = useRef(null)
|
|
||||||
const innerRef = useRef(null)
|
|
||||||
|
|
||||||
// State variable to switch between moving or rotating the part
|
|
||||||
const [rotate, setRotate] = useState(false)
|
|
||||||
|
|
||||||
// update the layout on mount
|
|
||||||
useEffect(() => {
|
|
||||||
// only update if there's a rendered part and it's not the pages or fabric part
|
|
||||||
if (stackRef.current && !props.isLayoutPart) {
|
|
||||||
updateLayout(false)
|
|
||||||
}
|
|
||||||
}, [stackRef, stackLayout])
|
|
||||||
|
|
||||||
// Initialize drag handler
|
|
||||||
useEffect(() => {
|
|
||||||
// don't drag the pages
|
|
||||||
if (props.isLayoutPart || !stackExists) return
|
|
||||||
handleDrag(select(stackRef.current))
|
|
||||||
}, [rotate, stackRef, stackLayout])
|
|
||||||
|
|
||||||
// // Don't just assume this makes sense
|
|
||||||
if (!stackExists) return null
|
|
||||||
|
|
||||||
// These are kept as vars because re-rendering on drag would kill performance
|
|
||||||
// Managing the difference between re-render and direct DOM updates makes this
|
|
||||||
// whole thing a bit tricky to wrap your head around
|
|
||||||
let translateX = stackLayout.move.x
|
|
||||||
let translateY = stackLayout.move.y
|
|
||||||
let stackRotation = stackLayout.rotate || 0
|
|
||||||
let rotation = stackRotation
|
|
||||||
let flipX = !!stackLayout.flipX
|
|
||||||
let flipY = !!stackLayout.flipY
|
|
||||||
|
|
||||||
const center = {
|
|
||||||
x: stack.topLeft.x + (stack.bottomRight.x - stack.topLeft.x) / 2,
|
|
||||||
y: stack.topLeft.y + (stack.bottomRight.y - stack.topLeft.y) / 2,
|
|
||||||
}
|
|
||||||
|
|
||||||
/** get the delta rotation from the start of the drag event to now */
|
|
||||||
const getRotation = (event) =>
|
|
||||||
angle(center, event.subject) - angle(center, { x: event.x, y: event.y })
|
|
||||||
|
|
||||||
const setTransforms = () => {
|
|
||||||
// get the transform attributes
|
|
||||||
const transforms = generateStackTransform(translateX, translateY, rotation, flipX, flipY, stack)
|
|
||||||
|
|
||||||
const me = select(stackRef.current)
|
|
||||||
me.attr('transform', transforms.join(' '))
|
|
||||||
|
|
||||||
return transforms
|
|
||||||
}
|
|
||||||
|
|
||||||
let didDrag = false
|
|
||||||
const handleDrag = drag()
|
|
||||||
// subject allows us to save data from the start of the event to use throughout event handing
|
|
||||||
.subject(function (event) {
|
|
||||||
return rotate
|
|
||||||
? // if we're rotating, the subject is the mouse position
|
|
||||||
{ x: event.x, y: event.y }
|
|
||||||
: // if we're moving, the subject is the part's x,y coordinates
|
|
||||||
{ x: translateX, y: translateY }
|
|
||||||
})
|
|
||||||
.on('drag', function (event) {
|
|
||||||
if (!event.dx && !event.dy) return
|
|
||||||
|
|
||||||
if (rotate) {
|
|
||||||
let newRotation = getRotation(event)
|
|
||||||
// shift key to snap the rotation
|
|
||||||
if (event.sourceEvent.shiftKey) {
|
|
||||||
newRotation = Math.ceil(newRotation / 15) * 15
|
|
||||||
}
|
|
||||||
// reverse the rotation direction one time per flip. if we're flipped both directions, rotation will be positive again
|
|
||||||
if (flipX) newRotation *= -1
|
|
||||||
if (flipY) newRotation *= -1
|
|
||||||
|
|
||||||
rotation = stackRotation + newRotation
|
|
||||||
} else {
|
|
||||||
translateX = event.x
|
|
||||||
translateY = event.y
|
|
||||||
}
|
|
||||||
|
|
||||||
// a drag happened, so we should update the layout when we're done
|
|
||||||
didDrag = true
|
|
||||||
setTransforms()
|
|
||||||
})
|
|
||||||
.on('end', function () {
|
|
||||||
// save to gist if anything actually changed
|
|
||||||
if (didDrag) updateLayout()
|
|
||||||
|
|
||||||
didDrag = false
|
|
||||||
})
|
|
||||||
|
|
||||||
/** reset the part's transforms */
|
|
||||||
const resetPart = () => {
|
|
||||||
rotation = 0
|
|
||||||
flipX = 0
|
|
||||||
flipY = 0
|
|
||||||
updateLayout()
|
|
||||||
}
|
|
||||||
|
|
||||||
/** toggle between dragging and rotating */
|
|
||||||
const toggleDragRotate = () => {
|
|
||||||
// only respond if the part should be able to drag/rotate
|
|
||||||
if (!stackRef.current || props.isLayoutPart) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
setRotate(!rotate)
|
|
||||||
}
|
|
||||||
|
|
||||||
/** update the layout either locally or in the gist */
|
|
||||||
const updateLayout = (history = true) => {
|
|
||||||
/** don't mess with what we don't lay out */
|
|
||||||
if (!stackRef.current || props.isLayoutPart) return
|
|
||||||
|
|
||||||
// set the transforms on the stack in order to calculate from the latest position
|
|
||||||
const transforms = setTransforms()
|
|
||||||
|
|
||||||
// apply the transforms to the bounding box to get the new extents of the stack
|
|
||||||
const { tl, br } = getTransformedBounds(stack, transforms)
|
|
||||||
|
|
||||||
// update it on the draft component
|
|
||||||
props.updateLayout(
|
|
||||||
stackName,
|
|
||||||
{
|
|
||||||
move: {
|
|
||||||
x: translateX,
|
|
||||||
y: translateY,
|
|
||||||
},
|
|
||||||
rotate: rotation % 360,
|
|
||||||
flipX,
|
|
||||||
flipY,
|
|
||||||
tl,
|
|
||||||
br,
|
|
||||||
},
|
|
||||||
history
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
/** Method to flip (mirror) the part along the X or Y axis */
|
|
||||||
const flip = (axis) => {
|
|
||||||
if (axis === 'x') flipX = !flipX
|
|
||||||
else flipY = !flipY
|
|
||||||
updateLayout()
|
|
||||||
}
|
|
||||||
|
|
||||||
/** method to rotate 90 degrees */
|
|
||||||
const rotate90 = (direction = 1) => {
|
|
||||||
if (flipX) direction *= -1
|
|
||||||
if (flipY) direction *= -1
|
|
||||||
|
|
||||||
rotation += 90 * direction
|
|
||||||
|
|
||||||
updateLayout()
|
|
||||||
}
|
|
||||||
|
|
||||||
// don't render if the part is empty
|
|
||||||
// if (Object.keys(part.snippets).length === 0 && Object.keys(part.paths).length === 0) return null;
|
|
||||||
|
|
||||||
const showButtons = get(gist, ['_state', 'layout', props.layoutSetType, 'showButtons'], true)
|
|
||||||
return (
|
|
||||||
<g id={`stack-${stackName}`} {...getProps(stack)} ref={stackRef}>
|
|
||||||
<g id={`stack-inner-${stackName}`} ref={innerRef}>
|
|
||||||
{stack.parts.map((part) => (
|
|
||||||
<Part {...{ part, partName: part.name, gist }} key={part.name}></Part>
|
|
||||||
))}
|
|
||||||
</g>
|
|
||||||
{!props.isLayoutPart && (
|
|
||||||
<>
|
|
||||||
<text x={center.x} y={center.y} ref={centerRef} />
|
|
||||||
<rect
|
|
||||||
x={stack.topLeft.x}
|
|
||||||
y={stack.topLeft.y}
|
|
||||||
width={stack.width}
|
|
||||||
height={stack.height}
|
|
||||||
className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
|
|
||||||
id={`${stackName}-layout-rect`}
|
|
||||||
onClick={toggleDragRotate}
|
|
||||||
/>
|
|
||||||
{showButtons ? (
|
|
||||||
<Buttons
|
|
||||||
transform={`translate(${center.x}, ${center.y}) rotate(${-rotation}) scale(${
|
|
||||||
flipX ? -1 : 1
|
|
||||||
},${flipY ? -1 : 1})`}
|
|
||||||
flip={flip}
|
|
||||||
rotate={rotate}
|
|
||||||
setRotate={setRotate}
|
|
||||||
resetPart={resetPart}
|
|
||||||
rotate90={rotate90}
|
|
||||||
partName={stackName}
|
|
||||||
/>
|
|
||||||
) : null}
|
|
||||||
</>
|
|
||||||
)}
|
|
||||||
</g>
|
|
||||||
)
|
|
||||||
}
|
|
Loading…
Add table
Add a link
Reference in a new issue