wip(markdown): Work on tutorial
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6 changed files with 339 additions and 153 deletions
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@ -3,67 +3,129 @@ title: Completing the neck opening
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order: 180
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---
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## Hiding our quarter neck
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We've constructed the perfectly sized quarter neck, and we're going to use this
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to create our complete neck path by flipping and mirroring it.
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## Hiding our quarter neck opening
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To make our code easier to understand, we're going to leave the `quarterNeck` path
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as it is, and simply chose to not show it.
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To accomplish this, update the code and add this one line:
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To accomplish this, we'll call the `hide()` method on our path:
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<Example tutorial caption="A hidden path is not shown">
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```js
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.setRender(false) // <== Add this line
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```
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function draftBib({
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Path,
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Point,
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paths,
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points,
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measurements,
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options,
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part,
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}) {
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We're saying: don't render this path. In other words, don't show it.
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The path is now known, and we can still use it to calculate the length of the neck opening.
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// Construct the quarter neck opening
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.hide() // Add this line
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delta = paths.quarterNeck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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return part
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}
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```
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</Example>
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We're saying: _hide this path_. In other words, don't show it.
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The path is still known, and we can still use it to calculate the length of the neck opening.
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But it won't show up on screen or on the page.
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## Create the complete neck path
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## Create the complete neck opening
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Now that we've hidden our homework, let's create the complete neck path.
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As the neck opening is symmetrical, there's no need to re-calculate the points
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on the other side. You can just flip them over, so to speak. And that's exactly what you'll do.
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on the other side. You can just flip them over, so to speak. And that's exactly
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what you'll do.
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Below your code (under the line with `while` on it), let's add some more points:
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Let's add some more points, and then construct the complete path for the neck
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opening.
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<Example tutorial caption="Our completed neck opening">
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```js
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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function draftBib({
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Path,
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Point,
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paths,
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points,
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measurements,
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options,
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part,
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}) {
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points.left = points.right.flipX()
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points.leftCp1 = points.rightCp2.flipX()
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points.leftCp2 = points.rightCp1.flipX()
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// Construct the quarter neck opening
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.hide() // Add this line
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delta = paths.quarterNeck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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points.top = points.bottom.flipY()
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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// Construct the complete neck opening
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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points.leftCp1 = points.rightCp2.flipX()
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points.leftCp2 = points.rightCp1.flipX()
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points.top = points.bottom.flipY()
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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paths.neck = new Path()
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.move(points.top)
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.curve(points.topCp2, points.leftCp1, points.left)
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.curve(points.leftCp2, points.bottomCp1, points.bottom)
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.curve(points.bottomCp2, points.rightCp1, points.right)
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.curve(points.rightCp2, points.topCp1, points.top)
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.close()
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.addClass('fabric')
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return part
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}
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```
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<Note>
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We're using the `Point.flipX()` and `Point.flipY()` methods here.
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Perhaps you can figure out what they do? If not, check [the API documentation](/reference/api/point/).
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</Note>
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Then, below those new points, and the following code to create your path for the neck opening:
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```js
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paths.neck = new Path()
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.move(points.top)
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.curve(points.topCp2, points.leftCp1, points.left)
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.curve(points.leftCp2, points.bottomCp1, points.bottom)
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.curve(points.bottomCp2, points.rightCp1, points.right)
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.curve(points.rightCp2, points.topCp1, points.top)
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.close()
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```
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<Example pattern="tutorial" part="step4">
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And now you have a complete neck opening
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</Example>
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To add the points, we're using the `Point.flipX()` and `Point.flipY()` methods
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here. There's a few new Path methods to, like `close()` and `addClass()`.
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Perhaps you can figure out what they do? If not, both [the Point
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documentation](/reference/api/point/) and [the Path
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documentation](/reference/api/path) have detailed info on all the methods
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available, including these.
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@ -3,83 +3,119 @@ title: Constructing the neck opening
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order: 160
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---
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Your goal is to construct a slightly oval neck opening that has a circumference that is
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the `head` measurements multiplied by the `neckRatio` option.
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Our goal is to construct an oval neck opening that has a circumference
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that is the `head` measurements multiplied by the `neckRatio` option.
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That might involve some trial and error. But since the neck opening will be symetric
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both horizontal and vertical, you only need to construct one quadrant.
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both horizontal and vertical, we only need to construct one quadrant.
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We'll be adding some points to our pattern to do just that. But we want to have access
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to our measurements and options to do so. For this, you first update the shorthand call
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to indicate you also want access to `measurements` and `options`:
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## Desructuring measurements and options
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```js
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const {
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Point,
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points,
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Path,
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paths,
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complete,
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sa,
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paperless,
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We'll be adding some points to our pattern to do just that. But we want to have
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access to our measurements and options to do so. For this, we first destructure
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`measurements` and `options` so we can access them:
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```design/src/bib.mjs
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function draftBib({
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Path,
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Point,
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paths,
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points,
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// Add the following two lines:
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measurements,
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options
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} = part.shorthand()
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part,
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}) {
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return part
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}
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```
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Great. Now let's get to work:
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Great. Now let's get to work.
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## Drawing our first path
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Let's add some points, and use them to draw our first curve:
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<Example tutorial caption="Our very first path forms a quarter of our neck opening">
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```js
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// Design pattern here
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points.right = new Point(measurements.head / 10, 0)
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points.bottom = new Point(0, measurements.head / 12)
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function draftBib({
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Path,
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Point,
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paths,
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points,
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measurements,
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options,
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part,
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}) {
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points.rightCp1 = points.right
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.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom
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.shift(0, points.bottom.dx(points.right)/2)
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// Construct the quarter neck opening
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points.right = new Point(measurements.head / 10, 0)
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points.bottom = new Point(0, measurements.head / 12)
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points.rightCp1 = points.right
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.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom
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.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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return part
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}
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```
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</Example>
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You've added some points to your part, and drawn your first path. Let's look at each line in detail:
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You've added some points to your part, and drawn your first path.
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Let's look at each line in detail.
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## Adding points
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```js
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points.right = new Point(measurements.head / 10, 0)
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```
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- We're adding a point named `right` to `points` which holds our part's points
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- We're using the Point constructor, which takes two arguments: The point's X and Y values
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- We're adding a point named `right` to the `points` object which holds our
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part's points
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- We're using the Point constructor, which takes two arguments: The point's X
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and Y values
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- The X value is `measurements.head / 10`
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- The Y value is `0`
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The `bottom` part is very similar, so let's skip to the next line:
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The creation of `points.bottom` is very similar, so let's skip to the next line:
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```js
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points.rightCp1 = points.right
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.shift(90, points.bottom.dy(points.right)/2)
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```
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- We're adding a point named `rightCp1`, which will become the _control point_ of the right part
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- Instead of using the Point constructor, we're calling the `Point.shift()` method on an existing point
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- We're adding a point named `rightCp1`, which will become the _control point_
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of the right part
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- Instead of using the Point constructor, we're calling the `Point.shift()`
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method on an existing point
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- It takes two arguments: The angle to shift towards, and the distance
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- You can see that we're shifting 90 degrees (that means up) but the distance uses another method
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- The `Point.dy()` method returns the delta along the Y axis between the point you call it on and the point you pass it
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- You can see that we're shifting 90 degrees (that means up) but the distance
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uses another method
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- The `Point.dy()` method returns the delta along the Y axis between the point
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you call it on and the point you pass it
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- We shift half of the Y-delta
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The next point is very similar again, except that this time we're shifting to the right (0 degrees) for half of
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the X-delta between points `bottom` and `right`.
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The next point is very similar again, except that this time we're shifting to
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the right (0 degrees) for half of the X-delta between points `bottom` and
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`right`.
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<Tip>
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##### Further reading
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The `Point.shift()` and `Point.dy()` are just the tip of the iceberg.
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Points come with a bunch of these methods.
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You can find them all in [the Point API docs](/reference/api/point/).
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</Tip>
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The next line introduces you to something new: Paths:
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## Adding paths
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Adding points is typically merely a means to an end. And that end gets
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introduced on the next line: Paths.
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```js
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paths.quarterNeck = new Path()
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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```
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- We're adding a path named `quarterNeck` to `paths` which holds our part's paths
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- We're adding a path named `quarterNeck` to the `paths` object which holds our
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part's paths
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- We're using the Path constructor, which takes no arguments
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- We're following up with a `Path.move()` call that takes one Point as argument
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- Then, there's a `Path.curve()` call that takes 3 points as arguments
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If you've read through the high-level [Pattern guide](/guides/patterns/) you will have learned that paths
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always start with a `move()` operation. In this case, we moved to our `right` points.
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If you've read through the high-level [Pattern guide](/guides/patterns) you
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will have learned that paths always start with a `move()` operation. In this
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case, we moved to our `right` points.
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From there, we drew a Bezier curve to our `bottom` point by using `rightCp1` and `bottomCp2` as control points.
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When all is said and done, we now have a quarter of our neck opening:
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<Example pattern="tutorial" part="step2">You have drawn your first path</Example>
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From there, we drew a cubic Bezier curve to our `bottom` point by using
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`rightCp1` and `bottomCp2` as control points.
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When all is said and done, we now have a quarter of our neck opening.
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The only problem is, we have no guarantee whatsoever that this opening is the correct size.
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Rather than hope it is the correct size, you'll make sure it is next.
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Rather than hope it is the correct size, we'll make sure it is next.
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@ -28,6 +28,16 @@ need to draft your method. Destructuring is a way to *pull things out of the
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object into their own variable*. It saves us a bunch of typing as these two are
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equivalent:
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<Tabs tabs="Without destructuring, With destructuring">
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<Tab>
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```design/src/bib.mjs
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function draftBib({ part }) {
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return part
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}
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```
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</Tab>
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<Tab>
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```design/src/bib.mjs
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function draftBib(props) {
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@ -35,13 +45,8 @@ function draftBib(props) {
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}
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```
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```design/src/bib.mjs
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function draftBib({ part }) {
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return part
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}
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```
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</Tab>
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</Tabs>
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As we'll make our way through this tutorial, we'll need more and more stuff, so
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we'll be pulling it out of the object passed to the draft method via
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|
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@ -3,35 +3,92 @@ title: Drawing the bib outline
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order: 190
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---
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With our neck opening in place, let's draw the basic outline of our bib:
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With our neck opening in place, let us draw the basic outline of our bib.
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<Example tutorial caption="Note how the neck opening is the same distance from the left, right, and top edge">
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```js
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let width = measurements.head * options.widthRatio
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let length = measurements.head * options.lengthRatio
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function draftBib({
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Path,
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Point,
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paths,
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points,
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measurements,
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options,
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part,
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}) {
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points.topLeft = new Point(
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width / -2,
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points.top.y - (width / 2 - points.right.x)
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);
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points.topRight = points.topLeft.shift(0, width)
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points.bottomLeft = points.topLeft.shift(-90, length)
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points.bottomRight = points.topRight.shift(-90, length)
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// Construct the quarter neck opening
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.hide() // Add this line
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delta = paths.quarterNeck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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paths.rect = new Path()
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.move(points.topLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.topRight)
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.line(points.topLeft)
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.close()
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// Construct the complete neck opening
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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points.leftCp1 = points.rightCp2.flipX()
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points.leftCp2 = points.rightCp1.flipX()
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points.top = points.bottom.flipY()
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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paths.neck = new Path()
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.move(points.top)
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.curve(points.topCp2, points.leftCp1, points.left)
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||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
// Drawing the bib outline
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
paths.rect = new Path()
|
||||
.move(points.topLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.topRight)
|
||||
.line(points.topLeft)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
return part
|
||||
}
|
||||
```
|
||||
</Example>
|
||||
|
||||
First thing we did was create the `width` and `length` variables to
|
||||
save ourselves some typing:
|
||||
|
||||
```js
|
||||
let width = measurements.head * options.widthRatio
|
||||
let length = measurements.head * options.lengthRatio
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
```
|
||||
|
||||
Both the length and width of your bib are a factor of the head circumference.
|
||||
|
@ -56,13 +113,11 @@ paths.rect = new Path()
|
|||
.line(points.topRight)
|
||||
.line(points.topLeft)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
```
|
||||
|
||||
We're calculating the `topLeft` point so that the top edge of our bib
|
||||
and the sides are equidistant from the neck neck opening.
|
||||
|
||||
You didn't have to do that. But it looks nicely balanced this way:
|
||||
We didn't have to do that. But it looks nicely balanced this way.
|
||||
|
||||
<Example pattern="tutorial" part="step5">
|
||||
Note how the neck opening is the same distance from the left, right, and top edge
|
||||
</Example>
|
||||
|
|
|
@ -5,6 +5,14 @@ title: Pattern design tutorial
|
|||
Welcome to the FreeSewing pattern design tutorial, where you'll learn how to
|
||||
design a made-to-measure sewing pattern, start to finish.
|
||||
|
||||
<Tip>
|
||||
##### Before you start
|
||||
|
||||
If you haven't done so yet, read the [Before you start
|
||||
guide](/guides/prerequisites). It's very short, but covers some basic
|
||||
terminology and concepts that we'll use throughout this guide.
|
||||
</Tip>
|
||||
|
||||
You will be designing a pattern for a baby bib. It's a very simple pattern, but
|
||||
that's the point. Your focus today is on learning FreeSewing and how to
|
||||
translate your designs into code.
|
||||
|
|
|
@ -3,48 +3,68 @@ title: Fitting the neck opening
|
|||
order: 170
|
||||
---
|
||||
|
||||
Here's how we'll make sure the neck opening is _just right_:
|
||||
We are not going to create some opening that we _hope_ is the right size, we're
|
||||
going to make sure it is. Here's how we'll make sure the neck opening is _just
|
||||
right_:
|
||||
|
||||
<Example tutorial caption="It might look the same as before, but now it's just right">
|
||||
```js
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
points.bottom = new Point(0, tweak * measurements.head / 12)
|
||||
function draftBib({
|
||||
Path,
|
||||
Point,
|
||||
paths,
|
||||
points,
|
||||
measurements,
|
||||
options,
|
||||
part,
|
||||
}) {
|
||||
|
||||
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
|
||||
// Construct the quarter neck opening
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
points.bottom = new Point(0, tweak * measurements.head / 12)
|
||||
|
||||
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
return part
|
||||
}
|
||||
```
|
||||
</Example>
|
||||
|
||||
We've added a few new variables:
|
||||
|
||||
- `tweak`: A _tweak factor_ that we'll use to increase or decrease the neck opening by making it more or less than 1
|
||||
- `tweak`: A _tweak factor_ that we'll use to increase or decrease the neck
|
||||
opening by making it more or less than 1
|
||||
- `target`: How long our (quarter) neck opening should be
|
||||
- `delta`: How far we're off. Positive numbers mean it's too long, negative means too short
|
||||
- `delta`: How far we're off. Positive numbers mean it's too long, negative
|
||||
means too short
|
||||
|
||||
Now that we know what `target` is, we construct our path as we did before.
|
||||
But this time around, we multiply our point coordinates with our `tweak` variable (1 at the start).
|
||||
Now that we know what `target` is, we construct our path as we did before. But
|
||||
this time around, we multiply our point coordinates with our `tweak` variable
|
||||
(1 at the start).
|
||||
|
||||
Then, we compare our `target` to the result of `paths.neck.length()` which — you guessed it — returns the
|
||||
length of our neck path.
|
||||
Then, we compare our `target` to the result of `paths.neck.length()` which —
|
||||
you guessed it — returns the length of our neck path.
|
||||
|
||||
If the delta is positive, our path is too long and we reduce the tweak factor.
|
||||
If the delta is negative, our path is too short and we increase the tweak factor.
|
||||
If the delta is positive, our path is too long and we reduce the tweak factor.
|
||||
If the delta is negative, our path is too short and we increase the tweak
|
||||
factor.
|
||||
|
||||
We keep on doing this until `Math.abs(delta)` is less than 1. Meaning that we are within 1mm of our target value.
|
||||
We keep on doing this until `Math.abs(delta)` is less than 1. Meaning that we
|
||||
are within 1mm of our target value.
|
||||
|
||||
<Example pattern="tutorial" part="step2">
|
||||
It might look the same as before, but now it's just right
|
||||
</Example>
|
||||
|
||||
Now that we're happy with the length of our quarter neck opening, let's construct the entire neck opening.
|
||||
Now that we're happy with the length of our quarter neck opening, let's
|
||||
construct the entire neck opening.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue