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print layout renders and remembers changes

This commit is contained in:
Enoch Riese 2022-10-28 15:03:04 -05:00
parent 8dfc54e141
commit 2e2cbf70d2
6 changed files with 445 additions and 402 deletions

View file

@ -43,25 +43,24 @@
* I've sort of left it at this because I'm starting to wonder if we should perhaps re-think
* how custom layouts are supported in the core. And I would like to discuss this with the core team.
*/
import {PartInner} from '../../draft/part'
import { generatePartTransform } from '@freesewing/core'
import Part from '../../draft/part'
import { generateStackTransform } from '@freesewing/core'
import { getProps, angle } from '../../draft/utils'
import { drag } from 'd3-drag'
import { select } from 'd3-selection'
import { useRef, useState, useEffect} from 'react'
import { useRef, useState, useEffect } from 'react'
import Buttons from './buttons'
const Stack = (props) => {
const { layout, stack, stackName, gist } = props
const Part = props => {
const { layout, part, partName} = props
const stackLayout = layout.stacks?.[stackName]
const partLayout = layout.parts?.[partName]
// Don't just assume this makes sense
if (typeof partLayout?.move?.x === 'undefined') return null
// // Don't just assume this makes sense
if (typeof stackLayout?.move?.x === 'undefined') return null
// Use a ref for direct DOM manipulation
const partRef = useRef(null)
const stackRef = useRef(null)
const centerRef = useRef(null)
const innerRef = useRef(null)
@ -71,81 +70,81 @@ const Part = props => {
// update the layout on mount
useEffect(() => {
// only update if there's a rendered part and it's not the pages or fabric part
if (partRef.current && !props.isLayoutPart) {
if (stackRef.current && !props.isLayoutPart) {
updateLayout(false)
}
}, [partRef, partLayout])
}, [stackRef, stackLayout])
// Initialize drag handler
useEffect(() => {
// don't drag the pages
if (props.isLayoutPart) return
handleDrag(select(partRef.current))
}, [rotate, partRef, partLayout])
handleDrag(select(stackRef.current))
}, [rotate, stackRef, stackLayout])
// These are kept as vars because re-rendering on drag would kill performance
// Managing the difference between re-render and direct DOM updates makes this
// whole thing a bit tricky to wrap your head around
let translateX = partLayout.move.x
let translateY = partLayout.move.y
let partRotation = partLayout.rotate || 0;
let rotation = partRotation;
let flipX = !!partLayout.flipX
let flipY = !!partLayout.flipY
let translateX = stackLayout.move.x
let translateY = stackLayout.move.y
let stackRotation = stackLayout.rotate || 0
let rotation = stackRotation
let flipX = !!stackLayout.flipX
let flipY = !!stackLayout.flipY
const center = {
x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
x: stack.topLeft.x + (stack.bottomRight.x - stack.topLeft.x) / 2,
y: stack.topLeft.y + (stack.bottomRight.y - stack.topLeft.y) / 2,
}
/** get the delta rotation from the start of the drag event to now */
const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
const getRotation = (event) =>
angle(center, event.subject) - angle(center, { x: event.x, y: event.y })
const setTransforms = () => {
// get the transform attributes
const transforms = generatePartTransform(translateX, translateY, rotation, flipX, flipY, part);
const transforms = generateStackTransform(translateX, translateY, rotation, flipX, flipY, stack)
const me = select(partRef.current);
const me = select(stackRef.current)
for (var t in transforms) {
me.attr(t, transforms[t])
}
}
let didDrag = false;
let didDrag = false
const handleDrag = drag()
// subject allows us to save data from the start of the event to use throughout event handing
.subject(function(event) {
return rotate ?
// if we're rotating, the subject is the mouse position
{ x: event.x, y: event.y } :
// if we're moving, the subject is the part's x,y coordinates
{x: translateX, y: translateY}
.subject(function (event) {
return rotate
? // if we're rotating, the subject is the mouse position
{ x: event.x, y: event.y }
: // if we're moving, the subject is the part's x,y coordinates
{ x: translateX, y: translateY }
})
.on('drag', function(event) {
.on('drag', function (event) {
if (!event.dx && !event.dy) return
if (rotate) {
let newRotation = getRotation(event);
let newRotation = getRotation(event)
// shift key to snap the rotation
if (event.sourceEvent.shiftKey) {
newRotation = Math.ceil(newRotation/15) * 15
newRotation = Math.ceil(newRotation / 15) * 15
}
// reverse the rotation direction one time per flip. if we're flipped both directions, rotation will be positive again
if (flipX) newRotation *= -1
if (flipY) newRotation *= -1
rotation = partRotation + newRotation
}
else {
rotation = stackRotation + newRotation
} else {
translateX = event.x
translateY = event.y
}
// a drag happened, so we should update the layout when we're done
didDrag = true;
didDrag = true
setTransforms()
})
.on('end', function(event) {
.on('end', function (event) {
// save to gist if anything actually changed
if (didDrag) updateLayout()
@ -163,49 +162,55 @@ const Part = props => {
/** toggle between dragging and rotating */
const toggleDragRotate = () => {
// only respond if the part should be able to drag/rotate
if (!partRef.current || props.isLayoutPart) {return}
if (!stackRef.current || props.isLayoutPart) {
return
}
setRotate(!rotate)
}
/** update the layout either locally or in the gist */
const updateLayout = (history=true) => {
const updateLayout = (history = true) => {
/** don't mess with what we don't lay out */
if (!partRef.current || props.isLayoutPart) return
if (!stackRef.current || props.isLayoutPart) return
// set the transforms on the part in order to calculate from the latest position
setTransforms()
// get the bounding box and the svg's current transform matrix
const partRect = innerRef.current.getBoundingClientRect();
const matrix = innerRef.current.ownerSVGElement.getScreenCTM().inverse();
const stackRect = innerRef.current.getBoundingClientRect()
const matrix = innerRef.current.ownerSVGElement.getScreenCTM().inverse()
// a function to convert dom space to svg space
const domToSvg = (point) => {
const {x, y} = DOMPointReadOnly.fromPoint(point).matrixTransform(matrix)
return {x, y}
const { x, y } = DOMPointReadOnly.fromPoint(point).matrixTransform(matrix)
return { x, y }
}
// include the new top left and bottom right to ease calculating the pattern width and height
const tl = domToSvg({x: partRect.left, y: partRect.top});
const br = domToSvg({x: partRect.right, y: props.isLayoutPart ? 0 : partRect.bottom});
const tl = domToSvg({ x: stackRect.left, y: stackRect.top })
const br = domToSvg({ x: stackRect.right, y: props.isLayoutPart ? 0 : stackRect.bottom })
// update it on the draft component
props.updateLayout(partName, {
move: {
x: translateX,
y: translateY,
props.updateLayout(
stackName,
{
move: {
x: translateX,
y: translateY,
},
rotate: rotation % 360,
flipX,
flipY,
tl,
br,
},
rotate: rotation % 360,
flipX,
flipY,
tl,
br
}, history)
history
)
}
/** Method to flip (mirror) the part along the X or Y axis */
const flip = axis => {
const flip = (axis) => {
if (axis === 'x') flipX = !flipX
else flipY = !flipY
updateLayout()
@ -222,39 +227,42 @@ const Part = props => {
}
// don't render if the part is empty
if (Object.keys(part.snippets).length === 0 && Object.keys(part.paths).length === 0) return null;
// if (Object.keys(part.snippets).length === 0 && Object.keys(part.paths).length === 0) return null;
return (
<g
id={`part-${partName}`}
ref={partRef}
{...getProps(part)}
>
<PartInner {...props} ref={innerRef}/>
{!props.isLayoutPart && <>
<text x={center.x} y={center.y} ref={centerRef} />
<rect
ref={partRef}
x={part.topLeft.x}
y={part.topLeft.y}
width={part.width}
height={part.height}
className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
id={`${partName}-layout-rect`}
onClick={toggleDragRotate}
/>
<Buttons
transform={`translate(${center.x}, ${center.y}) rotate(${-rotation}) scale(${flipX ? -1 : 1},${flipY ? -1 : 1})`}
flip={flip}
rotate={rotate}
setRotate={setRotate}
resetPart={resetPart}
rotate90={rotate90}
partName={partName}
/>
</>}
<g id={`stack-${stackName}`} {...getProps(stack)} ref={stackRef}>
<g id={`stack-inner-${stackName}`} ref={innerRef}>
{stack.parts.map((part) => (
<Part {...{ part, partName: part.name, gist }} key={part.name}></Part>
))}
</g>
{!props.isLayoutPart && (
<>
<text x={center.x} y={center.y} ref={centerRef} />
<rect
x={stack.topLeft.x}
y={stack.topLeft.y}
width={stack.width}
height={stack.height}
className={`layout-rect ${rotate ? 'rotate' : 'move'}`}
id={`${stackName}-layout-rect`}
onClick={toggleDragRotate}
/>
<Buttons
transform={`translate(${center.x}, ${center.y}) rotate(${-rotation}) scale(${
flipX ? -1 : 1
},${flipY ? -1 : 1})`}
flip={flip}
rotate={rotate}
setRotate={setRotate}
resetPart={resetPart}
rotate90={rotate90}
partName={stackName}
/>
</>
)}
</g>
)
}
export default Part
export default Stack