sparkles: Added sleeve placket overlap
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parent
1bccf5c827
commit
3afdaf751d
7 changed files with 265 additions and 40 deletions
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@ -6,27 +6,52 @@ export default part => {
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// Populare store with data we need
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calculateReduction(part);
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store.set("backArmholeLength", new Path()
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store.set(
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"backArmholeLength",
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new Path()
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.move(points.armhole)
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.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
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.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
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.curve(
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points.armholeHollowCp2,
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points.armholePitchCp1,
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points.armholePitch
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)
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.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
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.length());
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.length()
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);
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// Waist shaping
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let reduce = store.get('waistReduction');
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if(reduce/4 > options.minimalDartShaping) {
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let reduce = store.get("waistReduction");
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if (reduce / 4 > options.minimalDartShaping) {
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// Add darts in the back
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points.waist = points.waist.shift(180, reduce/8);
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points.waist = points.waist.shift(180, reduce / 8);
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points.dartCenter = points.cbWaist.shiftFractionTowards(points.waist, 0.6);
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points.dartTop = points.dartCenter.shift(90, points.armhole.dy(points.waist) * 0.75);
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points.dartBottom = points.dartCenter.shift(-90, measurements.naturalWaistToHip * 0.75);
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points.dartCenterIn = points.dartCenter.shift(180, reduce/8);
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points.dartCenterOut = points.dartCenter.shift(0, reduce/8);
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points.dartCenterInCp1 = points.dartCenterIn.shift(90, points.dartTop.dy(points.dartCenter) * 0.2);
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points.dartCenterInCp2 = points.dartCenterIn.shift(90, points.dartBottom.dy(points.dartCenter) * 0.2);
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points.dartCenterOutCp1 = points.dartCenterOut.shift(90, points.dartBottom.dy(points.dartCenter) * 0.2);
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points.dartCenterOutCp2 = points.dartCenterOut.shift(90, points.dartTop.dy(points.dartCenter) * 0.2);
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points.dartTop = points.dartCenter.shift(
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90,
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points.armhole.dy(points.waist) * 0.75
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);
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points.dartBottom = points.dartCenter.shift(
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-90,
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measurements.naturalWaistToHip * 0.75
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);
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points.dartCenterIn = points.dartCenter.shift(180, reduce / 8);
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points.dartCenterOut = points.dartCenter.shift(0, reduce / 8);
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points.dartCenterInCp1 = points.dartCenterIn.shift(
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90,
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points.dartTop.dy(points.dartCenter) * 0.2
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);
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points.dartCenterInCp2 = points.dartCenterIn.shift(
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90,
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points.dartBottom.dy(points.dartCenter) * 0.2
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);
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points.dartCenterOutCp1 = points.dartCenterOut.shift(
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90,
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points.dartBottom.dy(points.dartCenter) * 0.2
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);
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points.dartCenterOutCp2 = points.dartCenterOut.shift(
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90,
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points.dartTop.dy(points.dartCenter) * 0.2
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);
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paths.dart = new Path()
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.move(points.dartTop)
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._curve(points.dartCenterInCp1, points.dartCenterIn)
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@ -34,25 +59,35 @@ export default part => {
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._curve(points.dartCenterOutCp1, points.dartCenterOut)
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.curve_(points.dartCenterOutCp2, points.dartTop)
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.close()
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.attr('class', 'fabric');
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.attr("class", "fabric");
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} else {
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// No darts in the back
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points.waist = points.waist.shift(180, reduce/4);
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points.waist = points.waist.shift(180, reduce / 4);
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}
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points.waistCp1 = points.waist.shift(-90, measurements.naturalWaistToHip * 0.5);
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points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist)/2);
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points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips)/4);
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points.waistCp1 = points.waist.shift(
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-90,
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measurements.naturalWaistToHip * 0.5
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);
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points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist) / 2);
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points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips) / 4);
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// Yoke dart
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paths.armhole = new Path()
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.move(points.armhole)
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.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
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.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch);
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.curve(
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points.armholeHollowCp2,
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points.armholePitchCp1,
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points.armholePitch
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);
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paths.armhole.render = false;
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if(options.yokeDart > 0) {
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points.tmp1 = points.armholePitch.shift(-90, points.armholePitch.dy(points.armhole) * options.yokeDart);
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points.tmp2 = points.tmp1.shift(180,50);
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points.tmp3 = points.tmp1.shift(0,50);
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if (options.yokeDart > 0) {
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points.tmp1 = points.armholePitch.shift(
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-90,
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points.armholePitch.dy(points.armhole) * options.yokeDart
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);
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points.tmp2 = points.tmp1.shift(180, 50);
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points.tmp3 = points.tmp1.shift(0, 50);
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points.yokeDartEdge = utils.lineIntersectsCurve(
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points.tmp2,
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points.tmp3,
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@ -61,14 +96,21 @@ export default part => {
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points.armholeHollowCp2,
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points.armholeHollow
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);
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points.yokeDartTip = points.armholePitch.shift(180, points.armholePitch.x * 0.4);
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points.yokeDartTipCp1 = points.armholePitch.shiftFractionTowards(points.yokeDartTip, 0.4);
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points.yokeDartTip = points.armholePitch.shift(
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180,
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points.armholePitch.x * 0.4
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);
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points.yokeDartTipCp1 = points.armholePitch.shiftFractionTowards(
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points.yokeDartTip,
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0.4
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);
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paths.armhole = paths.armhole.split(points.yokeDartEdge)[0];
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paths.armhole._curve(points.yokeDartTipCp1, points.yokeDartTip)
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paths.armhole._curve(points.yokeDartTipCp1, points.yokeDartTip);
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// Adapt armhole length to accomodate dart
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store.set(
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"backArmholeLength",
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store.get("backArmholeLength") - points.yokeDartEdge.dist(points.armholePitch)
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store.get("backArmholeLength") -
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points.yokeDartEdge.dist(points.armholePitch)
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);
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}
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@ -76,10 +118,13 @@ export default part => {
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points.cbYoke = new Point(0, points.armholePitch.y);
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// Draft hem
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switch(options.hemStyle) {
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switch (options.hemStyle) {
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case "baseball":
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points.bballStart = points.cbHem.shiftFractionTowards(points.hem, 0.5);
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points.bballEnd = points.hem.shiftFractionTowards(points.hips, options.hemCurve);
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points.bballEnd = points.hem.shiftFractionTowards(
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points.hips,
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options.hemCurve
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);
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points.bballCp1 = points.bballStart.shiftFractionTowards(points.hem, 0.5);
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points.bballCp2 = new Point(points.bballCp1.x, points.bballEnd.y);
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paths.saBase = new Path()
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@ -100,7 +145,7 @@ export default part => {
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to: points.cbHem,
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via: points.hem,
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radius: points.hips.dist(points.hem) * options.hemCurve,
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prefix: "slash",
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prefix: "slash"
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});
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paths.saBase = new Path()
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.move(points.hips)
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@ -127,7 +172,10 @@ export default part => {
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// Paths
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paths.saBase.render = false;
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paths.hemBase.render = false;
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paths.seam = paths.hemBase.join(paths.saBase).close().attr('class', 'fabric');
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paths.seam = paths.hemBase
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.join(paths.saBase)
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.close()
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.attr("class", "fabric");
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// Complete pattern?
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if (complete) {
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@ -137,14 +185,14 @@ export default part => {
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to: points.cbHem,
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grainline: true
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});
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points.title = new Point(points.armhole.x/4, points.armhole.y);
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points.title = new Point(points.armhole.x / 4, points.armhole.y);
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macro("title", { at: points.title, nr: 3, title: "back" });
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points.logo = points.title.shift(-90, 70);
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snippets.logo = new Snippet("logo", points.logo);
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if(sa) {
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paths.sa = paths.saBase.offset(sa).attr('class', 'fabric sa');
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paths.hemSa = paths.hemBase.offset(sa*3).attr('class', 'fabric sa');
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if (sa) {
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paths.sa = paths.saBase.offset(sa).attr("class", "fabric sa");
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paths.hemSa = paths.hemBase.offset(sa * 3).attr("class", "fabric sa");
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paths.saConnect = new Path()
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.move(points.cbHem)
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.line(paths.hemSa.start())
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@ -152,7 +200,7 @@ export default part => {
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.line(paths.sa.start())
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.move(paths.sa.end())
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.line(points.cbYoke)
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.attr('class', 'fabric sa');
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.attr("class", "fabric sa");
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}
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}
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