sparkles: Added sleeve placket overlap
This commit is contained in:
parent
1bccf5c827
commit
3afdaf751d
7 changed files with 265 additions and 40 deletions
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@ -41,7 +41,12 @@ export default {
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yoke: "backBase",
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sleeve: "sleeveBase"
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},
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parts: ["collarStand", "collar"],
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parts: [
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"collarStand",
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"collar",
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"sleevePlacketUnderlap",
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"sleevePlacketOverlap"
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],
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hide: ["base", "frontBase", "front", "backBase", "sleeveBase"],
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options: {
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// Constants
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@ -113,7 +113,7 @@ let settings1 = { ...settings };
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pattern1.settings.options.buttonholePlacketType = "seperate";
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//pattern1.settings.options.splitYoke = "yes";
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pattern1.settings.sa = 10;
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pattern1.settings.only = "collar";
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pattern1.settings.only = "sleevePlacketOverlap";
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pattern1.draft();
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console.log(pattern1);
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document.getElementById("svg1").innerHTML = pattern1.render();
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@ -27,7 +27,7 @@
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"major": "npm version major -m ':bookmark: v%s' && npm run build",
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"test": "echo \"Error: no test specified\" && exit 1",
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"clean": "rimraf dist",
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"pretty": "npx prettier --write \"src/*.js\"",
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"pretty": "npx prettier --write \"src/*.js\" \"config/*.js\"",
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"lint": "eslint --fix \"src/*.js\"",
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"watch": "nodemon -w src --exec npm run browserbuild",
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"browserbuild": "rollup -c rollup.js -o dist/browser.js -f iife -m true -n freesewing_patterns_simon --footer 'freesewing.patterns.simon = freesewing_patterns_simon;'",
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@ -6,27 +6,52 @@ export default part => {
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// Populare store with data we need
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calculateReduction(part);
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store.set("backArmholeLength", new Path()
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store.set(
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"backArmholeLength",
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new Path()
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.move(points.armhole)
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.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
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.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
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.curve(
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points.armholeHollowCp2,
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points.armholePitchCp1,
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points.armholePitch
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)
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.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
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.length());
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.length()
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);
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// Waist shaping
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let reduce = store.get('waistReduction');
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if(reduce/4 > options.minimalDartShaping) {
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let reduce = store.get("waistReduction");
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if (reduce / 4 > options.minimalDartShaping) {
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// Add darts in the back
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points.waist = points.waist.shift(180, reduce/8);
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points.waist = points.waist.shift(180, reduce / 8);
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points.dartCenter = points.cbWaist.shiftFractionTowards(points.waist, 0.6);
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points.dartTop = points.dartCenter.shift(90, points.armhole.dy(points.waist) * 0.75);
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points.dartBottom = points.dartCenter.shift(-90, measurements.naturalWaistToHip * 0.75);
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points.dartCenterIn = points.dartCenter.shift(180, reduce/8);
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points.dartCenterOut = points.dartCenter.shift(0, reduce/8);
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points.dartCenterInCp1 = points.dartCenterIn.shift(90, points.dartTop.dy(points.dartCenter) * 0.2);
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points.dartCenterInCp2 = points.dartCenterIn.shift(90, points.dartBottom.dy(points.dartCenter) * 0.2);
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points.dartCenterOutCp1 = points.dartCenterOut.shift(90, points.dartBottom.dy(points.dartCenter) * 0.2);
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points.dartCenterOutCp2 = points.dartCenterOut.shift(90, points.dartTop.dy(points.dartCenter) * 0.2);
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points.dartTop = points.dartCenter.shift(
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90,
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points.armhole.dy(points.waist) * 0.75
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);
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points.dartBottom = points.dartCenter.shift(
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-90,
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measurements.naturalWaistToHip * 0.75
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);
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points.dartCenterIn = points.dartCenter.shift(180, reduce / 8);
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points.dartCenterOut = points.dartCenter.shift(0, reduce / 8);
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points.dartCenterInCp1 = points.dartCenterIn.shift(
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90,
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points.dartTop.dy(points.dartCenter) * 0.2
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);
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points.dartCenterInCp2 = points.dartCenterIn.shift(
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90,
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points.dartBottom.dy(points.dartCenter) * 0.2
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);
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points.dartCenterOutCp1 = points.dartCenterOut.shift(
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90,
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points.dartBottom.dy(points.dartCenter) * 0.2
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);
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points.dartCenterOutCp2 = points.dartCenterOut.shift(
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90,
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points.dartTop.dy(points.dartCenter) * 0.2
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);
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paths.dart = new Path()
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.move(points.dartTop)
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._curve(points.dartCenterInCp1, points.dartCenterIn)
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@ -34,25 +59,35 @@ export default part => {
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._curve(points.dartCenterOutCp1, points.dartCenterOut)
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.curve_(points.dartCenterOutCp2, points.dartTop)
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.close()
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.attr('class', 'fabric');
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.attr("class", "fabric");
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} else {
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// No darts in the back
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points.waist = points.waist.shift(180, reduce/4);
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points.waist = points.waist.shift(180, reduce / 4);
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}
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points.waistCp1 = points.waist.shift(-90, measurements.naturalWaistToHip * 0.5);
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points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist)/2);
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points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips)/4);
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points.waistCp1 = points.waist.shift(
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-90,
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measurements.naturalWaistToHip * 0.5
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);
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points.waistCp2 = points.waist.shift(90, points.armhole.dy(points.waist) / 2);
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points.hipsCp2 = points.hips.shift(90, points.waist.dy(points.hips) / 4);
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// Yoke dart
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paths.armhole = new Path()
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.move(points.armhole)
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.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
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.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch);
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.curve(
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points.armholeHollowCp2,
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points.armholePitchCp1,
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points.armholePitch
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);
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paths.armhole.render = false;
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if(options.yokeDart > 0) {
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points.tmp1 = points.armholePitch.shift(-90, points.armholePitch.dy(points.armhole) * options.yokeDart);
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points.tmp2 = points.tmp1.shift(180,50);
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points.tmp3 = points.tmp1.shift(0,50);
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if (options.yokeDart > 0) {
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points.tmp1 = points.armholePitch.shift(
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-90,
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points.armholePitch.dy(points.armhole) * options.yokeDart
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);
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points.tmp2 = points.tmp1.shift(180, 50);
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points.tmp3 = points.tmp1.shift(0, 50);
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points.yokeDartEdge = utils.lineIntersectsCurve(
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points.tmp2,
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points.tmp3,
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@ -61,14 +96,21 @@ export default part => {
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points.armholeHollowCp2,
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points.armholeHollow
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);
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points.yokeDartTip = points.armholePitch.shift(180, points.armholePitch.x * 0.4);
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points.yokeDartTipCp1 = points.armholePitch.shiftFractionTowards(points.yokeDartTip, 0.4);
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points.yokeDartTip = points.armholePitch.shift(
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180,
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points.armholePitch.x * 0.4
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);
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points.yokeDartTipCp1 = points.armholePitch.shiftFractionTowards(
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points.yokeDartTip,
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0.4
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);
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paths.armhole = paths.armhole.split(points.yokeDartEdge)[0];
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paths.armhole._curve(points.yokeDartTipCp1, points.yokeDartTip)
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paths.armhole._curve(points.yokeDartTipCp1, points.yokeDartTip);
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// Adapt armhole length to accomodate dart
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store.set(
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"backArmholeLength",
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store.get("backArmholeLength") - points.yokeDartEdge.dist(points.armholePitch)
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store.get("backArmholeLength") -
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points.yokeDartEdge.dist(points.armholePitch)
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);
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}
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@ -76,10 +118,13 @@ export default part => {
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points.cbYoke = new Point(0, points.armholePitch.y);
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// Draft hem
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switch(options.hemStyle) {
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switch (options.hemStyle) {
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case "baseball":
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points.bballStart = points.cbHem.shiftFractionTowards(points.hem, 0.5);
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points.bballEnd = points.hem.shiftFractionTowards(points.hips, options.hemCurve);
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points.bballEnd = points.hem.shiftFractionTowards(
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points.hips,
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options.hemCurve
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);
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points.bballCp1 = points.bballStart.shiftFractionTowards(points.hem, 0.5);
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points.bballCp2 = new Point(points.bballCp1.x, points.bballEnd.y);
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paths.saBase = new Path()
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@ -100,7 +145,7 @@ export default part => {
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to: points.cbHem,
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via: points.hem,
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radius: points.hips.dist(points.hem) * options.hemCurve,
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prefix: "slash",
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prefix: "slash"
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});
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paths.saBase = new Path()
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.move(points.hips)
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@ -127,7 +172,10 @@ export default part => {
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// Paths
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paths.saBase.render = false;
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paths.hemBase.render = false;
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paths.seam = paths.hemBase.join(paths.saBase).close().attr('class', 'fabric');
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paths.seam = paths.hemBase
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.join(paths.saBase)
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.close()
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.attr("class", "fabric");
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// Complete pattern?
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if (complete) {
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@ -137,14 +185,14 @@ export default part => {
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to: points.cbHem,
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grainline: true
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});
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points.title = new Point(points.armhole.x/4, points.armhole.y);
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points.title = new Point(points.armhole.x / 4, points.armhole.y);
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macro("title", { at: points.title, nr: 3, title: "back" });
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points.logo = points.title.shift(-90, 70);
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snippets.logo = new Snippet("logo", points.logo);
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if(sa) {
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paths.sa = paths.saBase.offset(sa).attr('class', 'fabric sa');
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paths.hemSa = paths.hemBase.offset(sa*3).attr('class', 'fabric sa');
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if (sa) {
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paths.sa = paths.saBase.offset(sa).attr("class", "fabric sa");
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paths.hemSa = paths.hemBase.offset(sa * 3).attr("class", "fabric sa");
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paths.saConnect = new Path()
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.move(points.cbHem)
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.line(paths.hemSa.start())
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@ -152,7 +200,7 @@ export default part => {
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.line(paths.sa.start())
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.move(paths.sa.end())
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.line(points.cbYoke)
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.attr('class', 'fabric sa');
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.attr("class", "fabric sa");
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}
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}
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@ -15,6 +15,8 @@ import draftYoke from "./yoke";
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import draftSleeve from "./sleeve";
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import draftCollarStand from "./collarstand";
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import draftCollar from "./collar";
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import draftSleevePlacketUnderlap from "./sleeveplacket-underlap";
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import draftSleevePlacketOverlap from "./sleeveplacket-overlap";
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// Constructor
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const Simon = function(settings) {
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@ -55,5 +57,7 @@ Simon.prototype.draftYoke = draftYoke;
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Simon.prototype.draftSleeve = draftSleeve;
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Simon.prototype.draftCollarStand = draftCollarStand;
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Simon.prototype.draftCollar = draftCollar;
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Simon.prototype.draftSleevePlacketUnderlap = draftSleevePlacketUnderlap;
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Simon.prototype.draftSleevePlacketOverlap = draftSleevePlacketOverlap;
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export default Simon;
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100
packages/simon/src/sleeveplacket-overlap.js
Normal file
100
packages/simon/src/sleeveplacket-overlap.js
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export default part => {
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// prettier-ignore
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let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
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let width = options.sleevePlacketWidth;
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let length = measurements.shoulderToWrist * options.sleevePlacketLength;
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points.midLeft = new Point(0, 0);
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points.midLen = points.midLeft.shift(0, length);
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points.midRight = points.midLeft.shift(0, length + width * 1.25);
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points.fold1Left = points.midLeft.shift(90, width / 2);
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points.fold2Left = points.midLeft.shift(-90, width / 2);
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points.boxTopRight = points.midRight.shift(90, width / 2);
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points.boxBottomRight = points.midRight.shift(-90, width / 2);
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points.boxTopLeft = points.midLen.shift(90, width / 2);
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points.boxBottomLeft = points.midLen.shift(-90, width / 2);
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points.boxTip = points.midLen.shift(0, width * 1.5);
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points.fold1Right = points.boxTopRight.shift(0, width * 0.5);
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points.fold2Right = points.boxBottomRight.shift(0, width * 0.5);
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points.topLeft = points.fold1Left.shift(90, width / 2 - 1.5);
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points.topRight = points.fold1Right.shift(90, width / 2 - 1.5);
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points.bottomRight = points.fold2Right.shift(-90, width * 1.5 - 1.5);
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points.bottomLeft = points.fold2Left.shift(-90, width * 1.5 - 1.5);
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points.cutRight = points.fold2Right.shift(-90, width / 2 - 1.5);
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points.zig = points.cutRight.shift(180, width * 0.6);
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points.zag = new Point(
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points.bottomRight.x - width,
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points.bottomRight.y - width * 0.6
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);
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points.cutLeft = points.zag.shift(180, width / 2);
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points.cutBottom = new Point(points.cutLeft.x, points.bottomLeft.y);
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points.fold3Left = new Point(0, width * 1.5);
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points.fold3Right = new Point(points.cutBottom.x, width * 1.5);
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paths.seam = new Path()
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.move(points.topLeft)
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.line(points.topRight)
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.line(points.cutRight)
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.line(points.zig)
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.line(points.zag)
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.line(points.cutLeft)
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.line(points.cutBottom)
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.line(points.bottomLeft)
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.close()
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.attr("class", "fabric");
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paths.outline = new Path()
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.move(points.fold1Left)
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.line(points.boxTopRight)
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.line(points.boxTip)
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.line(points.boxBottomRight)
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.line(points.fold2Left)
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.move(points.boxTopLeft)
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.line(points.boxBottomLeft)
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.attr("class", "dashed");
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paths.folds = new Path()
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.move(points.fold3Left)
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.line(points.fold3Right)
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.move(points.boxBottomRight)
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.line(points.fold2Right)
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.line(points.boxTip)
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.line(points.fold1Right)
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.line(points.boxTopRight)
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.attr("class", "dotted");
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// Complete pattern?
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if (complete) {
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// Title
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points.title = new Point(length / 4, 0);
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macro("title", {
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at: points.title,
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nr: 10,
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title: "sleevePlacketOverlap",
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scale: 0.6
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});
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// Button
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points.buttonhole = new Point(length / 2, 0);
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snippets.buttonhole = new Snippet("buttonhole", points.buttonhole).attr(
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"data-rotate",
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90
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);
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if (sa) {
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paths.sa = new Path()
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.move(points.bottomLeft)
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.line(points.bottomLeft.shift(180, sa))
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.line(points.topLeft.shift(180, sa))
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.line(points.topLeft)
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.attr("class", "fabric sa");
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}
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}
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// Paperless?
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if (paperless) {
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}
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return part;
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};
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68
packages/simon/src/sleeveplacket-underlap.js
Normal file
68
packages/simon/src/sleeveplacket-underlap.js
Normal file
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export default part => {
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// prettier-ignore
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let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
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let width =
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options.sleevePlacketWidth > 20 ? 10 : options.sleevePlacketWidth / 4;
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let length = measurements.shoulderToWrist * options.sleevePlacketLength;
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points.midLeft = new Point(0, 0);
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points.midRight = points.midLeft.shift(0, length);
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points.fold1Left = points.midLeft.shift(90, width);
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points.fold2Left = points.midLeft.shift(-90, width);
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points.fold1Right = points.fold1Left.shift(0, length);
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points.fold2Right = points.fold2Left.shift(0, length);
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points.topLeft = points.midLeft.shift(90, width * 2 - 1.5);
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points.topRight = points.midRight.shift(90, width * 2 - 1.5);
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points.bottomLeft = points.midLeft.shift(-90, width * 2 - 1.5);
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points.bottomRight = points.midRight.shift(-90, width * 2 - 1.5);
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paths.seam = new Path()
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.move(points.topLeft)
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.line(points.topRight)
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.line(points.bottomRight)
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.line(points.bottomLeft)
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.close()
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.attr("class", "fabric");
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paths.folds = new Path()
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.move(points.fold1Left)
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.line(points.fold1Right)
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.move(points.fold2Left)
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.line(points.fold2Right)
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.move(points.midLeft)
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||||
.line(points.midRight)
|
||||
.attr("class", "help");
|
||||
|
||||
// Complete pattern?
|
||||
if (complete) {
|
||||
// Title
|
||||
points.title = new Point(length / 4, 0);
|
||||
macro("title", {
|
||||
at: points.title,
|
||||
nr: 9,
|
||||
title: "sleevePlacketUnderlap",
|
||||
scale: 0.6,
|
||||
append: true
|
||||
});
|
||||
|
||||
// Button
|
||||
points.button = new Point(length / 2, width / 2);
|
||||
snippets.button = new Snippet("button", points.button);
|
||||
|
||||
if (sa) {
|
||||
paths.sa = new Path()
|
||||
.move(points.bottomLeft)
|
||||
.line(points.bottomLeft.shift(180, sa))
|
||||
.line(points.topLeft.shift(180, sa))
|
||||
.line(points.topLeft)
|
||||
.attr("class", "fabric sa");
|
||||
}
|
||||
}
|
||||
|
||||
// Paperless?
|
||||
if (paperless) {
|
||||
}
|
||||
|
||||
return part;
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue