chore: Updated tutorial for v3
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@ -1,6 +1,6 @@
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---
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title: Adding measurements
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order: 130
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order: 30
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---
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FreeSewing is all about _made-to-measure_ sewing patterns -- or *parametric
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@ -18,19 +18,19 @@ So let's add it as a required measurement.
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## Adding required measurements
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In our `design/src/bib.mjs` file, we will add a `measurements` property to the `bib` object.
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In our `src/bib.mjs` file, we will add a `measurements` property to the `bib` object.
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This property will be an Array (a list) holding all required measurements for this part.
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I am usign [*the official name* of the measurement](/reference/measurements) here. For head
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circumference, that name is `head`.
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```design/src/bib.mjs
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```src/bib.mjs
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function draftBib({ part }) => {
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return part
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}
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export const bib = {
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name: 'tutorial.bib',
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name: 'fromscratch.bib',
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draft: draftBib,
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// highlight-start
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measurements: [ 'head' ],
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@ -1,6 +1,6 @@
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---
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title: Adding options
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order: 140
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order: 40
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---
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I have shown what our bib should look like, and added the _head_ measurement
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@ -23,13 +23,13 @@ and the head circumference. Let's call it `neckRatio`.
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For this, I will add the `options` property to our `bib` object:
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```design/src/bib.mjs
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```src/bib.mjs
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function draftBib({ part }) => {
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return part
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}
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export const bib = {
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name: 'tutorial.bib',
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name: 'fromscratch.bib',
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draft: draftBib,
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measurements: [ 'head' ],
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// highlight-start
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@ -68,13 +68,7 @@ Instead, this `menu` property is there for the benefit FreeSewing's development
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environment which will use this to build a menu structure for the various
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options.
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Each option type has a number of required properties. But in addition to that,
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you can add more to facilitate integrating with a front-end or other user
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interface.
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You will see that after adding this option, the development environment will
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have a `fit` section under **Design Options**. This `menu` property is where
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that is based on.
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This is covered in more detail in [Part 3](/tutorials/pattern-design/part3) of this tutorial.
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</Note>
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@ -82,13 +76,13 @@ that is based on.
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Let's do something similar for the width and length of our bib:
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```design/src/bib.mjs
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```src/bib.mjs
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function draftBib({ part }) => {
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return part
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}
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export const bib = {
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name: 'tutorial.bib',
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name: 'fromScratch.bib',
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draft: draftBib,
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measurements: [ 'head' ],
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options: {
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@ -1,6 +1,6 @@
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---
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title: Avoiding overlap
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order: 220
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order: 92
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---
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While we've only drawn the end of one strap, it's pretty obvious they overlap,
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@ -11,9 +11,48 @@ Specifically, we're going to rotate our strap out of the way until it no longer
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The rest of our bib should stay as it is, so let's start by making a list of points we need
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to rotate.
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Once we have our list of points to rotate, we can rotate them. How far? Until the strap no longer overlaps.
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However, there is a catch.
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<Example tutorial caption="It is looking pretty wonky now, but we'll deal with that next">
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## Macros and auto-gerenated IDs
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We have used the `round` macro to help us round the corners
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of our strap, and it added a bunch of auto-generated points to our pattern. We need to
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rotate these points too, but what are their names?
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A macro will return the names of the things it created. So far, we have not captured
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that return value, but if we did, it would look like this:
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```mjs
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{
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"tipRightTop": {
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"points": {
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"start": "__macro_@freesewing/plugin-round_tipRightTop_start",
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"cp1": "__macro_@freesewing/plugin-round_tipRightTop_cp1",
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"cp2": "__macro_@freesewing/plugin-round_tipRightTop_cp2",
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"end": "__macro_@freesewing/plugin-round_tipRightTop_end"
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},
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"paths": {
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"path": "__macro_@freesewing/plugin-round_tipRightTop_path"
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}
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},
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"tipRightBottom": {
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"points": {
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"start": "__macro_@freesewing/plugin-round_tipRightBottom_start",
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"cp1": "__macro_@freesewing/plugin-round_tipRightBottom_cp1",
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"cp2": "__macro_@freesewing/plugin-round_tipRightBottom_cp2",
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"end": "__macro_@freesewing/plugin-round_tipRightBottom_end"
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},
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"paths": {
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"path": "__macro_@freesewing/plugin-round_tipRightBottom_path"
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}
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}
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}
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```
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Those names aren't very handy to remember. So I will rewrite this code a bit to
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we'll capture these return values from the `round` macros and create
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easy-to-remember points from them:
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<Example tutorial caption="It looks the same as before, but not those macro points are accessible to us">
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```design/src/bib.mjs
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function draftBib({
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Path,
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@ -22,6 +61,9 @@ function draftBib({
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points,
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measurements,
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options,
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// highlight-start
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utils,
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// highlight-end
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macro,
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part,
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}) {
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@ -107,20 +149,176 @@ function draftBib({
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points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
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points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
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macro("round", {
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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prefix: "tipRightTop",
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hide: false
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})
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macro("round", {
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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prefix: "tipRightBottom",
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hide: false
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})
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// highlight-start
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/*
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* Macros will return the auto-generated IDs
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*/
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const ids1 = {
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tipRightTop: macro("round", {
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id: "tipRightTop",
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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hide: false
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}),
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tipRightBottom: macro("round", {
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id: "tipRightBottom",
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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hide: false
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})
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}
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/*
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* Create points from them with easy names
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*/
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for (const side in ids1) {
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for (const id of ['start', 'cp1', 'cp2', 'end']) {
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points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
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}
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}
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// highlight-end
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paths.rect = new Path()
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.move(points.edgeTop)
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.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.edgeRight)
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.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
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.close()
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return part
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}
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```
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</Example>
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Once we have our list of points to rotate, we can rotate them. How far? Until the strap no longer overlaps.
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<Example tutorial caption="It is looking pretty wonky now, but we'll deal with that next">
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```design/src/bib.mjs
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function draftBib({
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Path,
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Point,
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paths,
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points,
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measurements,
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options,
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utils,
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macro,
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part,
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}) {
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// Construct the quarter neck opening
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.hide() // Add this line
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delta = paths.quarterNeck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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// Construct the complete neck opening
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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points.leftCp1 = points.rightCp2.flipX()
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points.leftCp2 = points.rightCp1.flipX()
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points.top = points.bottom.flipY()
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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paths.neck = new Path()
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.move(points.top)
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.curve(points.topCp2, points.leftCp1, points.left)
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.curve(points.leftCp2, points.bottomCp1, points.bottom)
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.curve(points.bottomCp2, points.rightCp1, points.right)
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.curve(points.rightCp2, points.topCp1, points.top)
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.close()
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.addClass('fabric')
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// Drawing the bib outline
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const width = measurements.head * options.widthRatio
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const length = measurements.head * options.lengthRatio
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points.topLeft = new Point(
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width / -2,
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points.top.y - (width / 2 - points.right.x)
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)
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points.topRight = points.topLeft.shift(0, width)
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points.bottomLeft = points.topLeft.shift(-90, length)
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points.bottomRight = points.topRight.shift(-90, length)
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paths.rect = new Path()
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.move(points.topLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.topRight)
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.line(points.topLeft)
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.close()
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.addClass('fabric')
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// Shape the straps
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points.edgeLeft = new Point(points.topLeft.x, points.left.y)
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points.edgeRight = new Point(points.topRight.x, points.right.y)
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points.edgeTop = new Point(0, points.topLeft.y)
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeRightCp = points.edgeLeftCp.flipX()
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points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
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points.topLeft,
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0.5
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)
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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// Round the straps
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const strap = points.edgeTop.dy(points.top)
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points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
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points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
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points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
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/*
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* Macros will return the auto-generated IDs
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*/
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const ids1 = {
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tipRightTop: macro("round", {
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id: "tipRightTop",
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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hide: false
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}),
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tipRightBottom: macro("round", {
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id: "tipRightBottom",
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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hide: false
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})
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}
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/*
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* Create points from them with easy names
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*/
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for (const side in ids1) {
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for (const id of ['start', 'cp1', 'cp2', 'end']) {
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points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
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}
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}
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// highlight-start
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/*
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@ -165,20 +363,20 @@ function draftBib({
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* what the rotated path looks like
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*/
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macro("round", {
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id: "showRightTop",
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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prefix: "tipRightTop",
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hide: false,
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class: 'contrast dotted',
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classes: 'contrast dotted',
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})
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macro("round", {
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id: "showRightBottom",
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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prefix: "tipRightBottom",
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hide: false,
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class: 'contrast dotted',
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classes: 'contrast dotted',
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})
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// highlight-end
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---
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title: Completing the neck opening
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order: 180
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order: 80
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---
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We've constructed the perfectly sized quarter neck, and we're going to use this
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part,
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}) {
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// Construct the quarter neck opening
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/*
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* Construct the quarter neck opening
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*/
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const target = (measurements.head * options.neckRatio) /4
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.right = new Point(
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tweak * measurements.head / 10,
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0
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)
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points.bottom = new Point(
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0,
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tweak * measurements.head / 12
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)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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points.rightCp1 = points.right.shift(
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90,
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points.bottom.dy(points.right) / 2
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)
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points.bottomCp2 = points.bottom.shift(
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0,
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points.bottom.dx(points.right) / 2
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)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(points.rightCp1, points.bottomCp2, points.bottom)
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.curve(
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points.rightCp1,
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points.bottomCp2,
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points.bottom
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)
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// highlight-start
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.hide()
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// highlight-end
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|
@ -79,16 +97,17 @@ function draftBib({
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part,
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}) {
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// Construct the quarter neck opening
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/*
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* Construct the quarter neck opening
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*/
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const target = (measurements.head * options.neckRatio) /4
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let delta
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do {
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points.right = new Point(tweak * measurements.head / 10, 0)
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points.bottom = new Point(0, tweak * measurements.head / 12)
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points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
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points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
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points.rightCp1 = points.right.shift( 90, points.bottom.dy(points.right) / 2)
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points.bottomCp2 = points.bottom.shift( 0, points.bottom.dx(points.right) / 2)
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paths.quarterNeck = new Path()
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.move(points.right)
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@ -101,7 +120,9 @@ function draftBib({
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} while (Math.abs(delta) > 1)
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// highlight-start
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// Construct the complete neck opening
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/*
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* Construct the complete neck opening
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*/
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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|
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22
markdown/dev/tutorials/pattern-design/part2/conclusion/en.md
Normal file
22
markdown/dev/tutorials/pattern-design/part2/conclusion/en.md
Normal file
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---
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title: Conclusion (of part 2)
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order: 99
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---
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You made it to the end of part 2, in which we got to do some real parametric design.
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Wile our bib is a rather simple design, it did allow us to gain familiarity with FreeSewing's core API.
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You have learned how to create points. And seen various way to manipulate them,
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including some more advanced things like rotating a bunch of them out of the
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way.
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You've also learned how to draw paths, which are the lines and curves that make up our pattern.
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And we've used macros which can help us with repetetive tasks.
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What we've gotten so far is a perfectly suitable sewing pattern. You can print this,
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and make a nice bib out of it.
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But when we stick to these basics, FreeSewing doesn't really get a chance to shine.
|
||||
For that, I recommend [Part 3 of this tutorial](/tutorials/pattern-design/part3) where
|
||||
we'll go beyond the basics.
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Constructing the neck opening
|
||||
order: 160
|
||||
order: 60
|
||||
---
|
||||
|
||||
Our goal is to construct an oval neck opening that has a circumference
|
||||
|
@ -51,18 +51,34 @@ function draftBib({
|
|||
}) {
|
||||
|
||||
// highlight-start
|
||||
// Construct the quarter neck opening
|
||||
points.right = new Point(measurements.head / 10, 0)
|
||||
points.bottom = new Point(0, measurements.head / 12)
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
points.right = new Point(
|
||||
measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
measurements.head / 12
|
||||
)
|
||||
|
||||
points.rightCp1 = points.right
|
||||
.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.bottomCp2 = points.bottom
|
||||
.shift(0, points.bottom.dx(points.right)/2)
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
// highlight-end
|
||||
|
||||
return part
|
||||
|
@ -76,21 +92,26 @@ Let's look at each line in detail.
|
|||
## Adding points
|
||||
|
||||
```js
|
||||
points.right = new Point(measurements.head / 10, 0)
|
||||
points.right = new Point(
|
||||
measurements.head / 10,
|
||||
0
|
||||
)
|
||||
```
|
||||
|
||||
- We're adding a point named `right` to the `points` object which holds our
|
||||
part's points
|
||||
- We're using the Point constructor, which takes two arguments: The point's X
|
||||
and Y values
|
||||
and Y coordinates in the 2-dimensional space
|
||||
- The X value is `measurements.head / 10`
|
||||
- The Y value is `0`
|
||||
|
||||
The creation of `points.bottom` is very similar, so let's skip to the next line:
|
||||
|
||||
```js
|
||||
points.rightCp1 = points.right
|
||||
.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
```
|
||||
|
||||
- We're adding a point named `rightCp1`, which will become the _control point_
|
||||
|
@ -123,7 +144,11 @@ introduced on the next line: Paths.
|
|||
```js
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
```
|
||||
|
||||
- We're adding a path named `quarterNeck` to the `paths` object which holds our
|
||||
|
@ -139,6 +164,12 @@ case, we moved to our `right` points.
|
|||
From there, we drew a cubic Bézier curve to our `bottom` point by using
|
||||
`rightCp1` and `bottomCp2` as control points.
|
||||
|
||||
<Tip>
|
||||
|
||||
Many of the methods in the FreeSewing API are *chainable* allowing you
|
||||
to string them together like in this example.
|
||||
</Tip>
|
||||
|
||||
When all is said and done, we now have a quarter of our neck opening.
|
||||
The only problem is, we have no guarantee whatsoever that this opening is the correct size.
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Creating the closure
|
||||
order: 210
|
||||
order: 91
|
||||
---
|
||||
|
||||
Things are starting to look good, but we can't fit the bib over the baby's head like this.
|
||||
|
@ -41,28 +41,31 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
// Construct the quarter neck opening
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
const target = (measurements.head * options.neckRatio) /4
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
points.bottom = new Point(0, tweak * measurements.head / 12)
|
||||
|
||||
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
|
||||
points.rightCp1 = points.right.shift( 90, points.bottom.dy(points.right) / 2)
|
||||
points.bottomCp2 = points.bottom.shift( 0, points.bottom.dx(points.right) / 2)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.hide() // Add this line
|
||||
.hide()
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
// Construct the complete neck opening
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
|
@ -81,7 +84,9 @@ function draftBib({
|
|||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
// Drawing the bib outline
|
||||
/*
|
||||
* Drawing the bib outline
|
||||
*/
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
|
||||
|
@ -102,7 +107,9 @@ function draftBib({
|
|||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
// Shape the straps
|
||||
/*
|
||||
* Shape the straps
|
||||
*/
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
@ -115,7 +122,9 @@ function draftBib({
|
|||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
// Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
/*
|
||||
* Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
*/
|
||||
paths.rect = new Path()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
|
@ -134,17 +143,17 @@ function draftBib({
|
|||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
prefix: "tipRightTop",
|
||||
hide: false
|
||||
})
|
||||
macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
prefix: "tipRightBottom",
|
||||
hide: false
|
||||
})
|
||||
// highlight-end
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
---
|
||||
title: A part's draft method
|
||||
order: 150
|
||||
order: 50
|
||||
---
|
||||
|
||||
Time to turn our attention to the draft method of our part.
|
||||
Inside our `design/src/bib.mjs` file, this is what it currently looks like:
|
||||
Inside our `src/bib.mjs` file, this is what it currently looks like:
|
||||
|
||||
```design/src/bib.mjs
|
||||
```src/bib.mjs
|
||||
function draftBib({ part }) => {
|
||||
return part
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ equivalent:
|
|||
|
||||
<Tabs tabs="Without destructuring, With destructuring">
|
||||
<Tab>
|
||||
```design/src/bib.mjs
|
||||
```src/bib.mjs
|
||||
function draftBib(props) {
|
||||
|
||||
return props.part
|
||||
|
@ -38,7 +38,7 @@ function draftBib(props) {
|
|||
```
|
||||
</Tab>
|
||||
<Tab>
|
||||
```design/src/bib.mjs
|
||||
```src/bib.mjs
|
||||
function draftBib({ part }) {
|
||||
|
||||
return part
|
||||
|
@ -61,7 +61,7 @@ If you're new to JavaScript, and don't intuitively _get this_, stick with it. It
|
|||
|
||||
Change the function to look like this:
|
||||
|
||||
```design/src/bib.mjs
|
||||
```src/bib.mjs
|
||||
function draftBib({
|
||||
// highlight-start
|
||||
Path,
|
||||
|
@ -88,6 +88,8 @@ Here's a brief summary of the things we've added above:
|
|||
- `points`: A container object to hold the part's points
|
||||
- `paths`: A container object to hold the part's paths
|
||||
|
||||
<Tip compact>Remember: Constructures start with a **C**apital letter</Tip>
|
||||
|
||||
Long story short: These will make it possible for us to draw points and paths easily.
|
||||
|
||||
So let's go ahead and do that.
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
---
|
||||
title: Drawing the bib outline
|
||||
order: 190
|
||||
order: 88
|
||||
---
|
||||
|
||||
With our neck opening in place, let us draw the basic outline of our bib.
|
||||
|
||||
<Example tutorial caption="Note how the neck opening is the same distance from the left, right, and top edge">
|
||||
```design/src/bib.mjs
|
||||
```src/bib.mjs
|
||||
function draftBib({
|
||||
Path,
|
||||
Point,
|
||||
|
|
|
@ -23,13 +23,16 @@ function draftBib({
|
|||
points,
|
||||
measurements,
|
||||
options,
|
||||
utils,
|
||||
macro,
|
||||
part,
|
||||
}) {
|
||||
|
||||
// Construct the quarter neck opening
|
||||
/*
|
||||
* Construct the neck opening
|
||||
*/
|
||||
const target = (measurements.head * options.neckRatio) / 4
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
|
@ -116,32 +119,47 @@ function draftBib({
|
|||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
macro("round", {
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
prefix: "tipRightTop",
|
||||
// strikeout-start
|
||||
/* Remove this to have the macro
|
||||
* only create the points we need
|
||||
* and not draw a path
|
||||
hide: false
|
||||
*/
|
||||
// strikeout-end
|
||||
})
|
||||
macro("round", {
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
prefix: "tipRightBottom",
|
||||
// strikeout-start
|
||||
/* Remove this to have the macro
|
||||
* only create the points we need
|
||||
* and not draw a path
|
||||
hide: false
|
||||
*/
|
||||
// strikeout-end
|
||||
})
|
||||
/*
|
||||
* Macros will return the auto-generated IDs
|
||||
*/
|
||||
const ids1 = {
|
||||
tipRightTop: macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
// strikeout-start
|
||||
/* Remove this to have the macro
|
||||
* only create the points we need
|
||||
* and not draw a path
|
||||
hide: false
|
||||
*/
|
||||
// strikeout-end
|
||||
}),
|
||||
tipRightBottom: macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
// strikeout-start
|
||||
/* Remove this to have the macro
|
||||
* only create the points we need
|
||||
* and not draw a path
|
||||
hide: false
|
||||
*/
|
||||
// strikeout-end
|
||||
})
|
||||
}
|
||||
|
||||
/*
|
||||
* Create points from them with easy names
|
||||
*/
|
||||
for (const side in ids1) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
|
||||
}
|
||||
}
|
||||
|
||||
const rotateThese = [
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
|
|
|
@ -2,267 +2,44 @@
|
|||
title: "Part 2: Parametric design"
|
||||
---
|
||||
|
||||
Hello there, and welcome to this FreeSewing pattern design tutorial.
|
||||
My name is Joost, and in this tutorial I will show you
|
||||
how to design a made-to-measure sewing pattern, start to finish.
|
||||
Welcome to part 2 of this FreeSewing pattern design tutorial.
|
||||
In this part I will show you how to design a made-to-measure
|
||||
sewing pattern, start to finish.
|
||||
|
||||
<Tip>
|
||||
##### Before you start
|
||||
|
||||
If you haven't done so yet, read the [Before you start
|
||||
guide](/guides/prerequisites). It's very short, but covers some basic
|
||||
This tutorial assumes you are familiar with the following:
|
||||
|
||||
- Scalable Vector Graphics
|
||||
- The coordinate system
|
||||
- Units in FreeSewing
|
||||
- Cubic Bézier curves
|
||||
|
||||
Which is a lot to assume. So if you'd like you can take a quick detour
|
||||
via our [Before you start guide](/guides/prerequisites). \
|
||||
It's very short, but covers some basic
|
||||
terminology and concepts that we'll use throughout this guide.
|
||||
</Tip>
|
||||
|
||||
I will be designing a pattern for a baby bib. It's a very simple pattern, but
|
||||
that's ok. It is a tutorial after all. This will give us plenty to work with.
|
||||
## Pick a template
|
||||
|
||||
At the end of this tutorial, I will have created this pattern, and if you
|
||||
follow along, so will you:
|
||||
The FreeSewing development environment ships with several templates you
|
||||
can start from. I recommend you start **From scratch** as you'll learn the most
|
||||
that way. But you can also start from the **Tutorial** template in which case
|
||||
you will already have the end result we are aiming for today:
|
||||
|
||||
<div class="grid grid-cols-2 gap-2">
|
||||
|
||||
<Example tutorial="1" previewFirst="1" caption="Our end result">
|
||||
```design/src/bib.mjs
|
||||
function draftBib({
|
||||
Path,
|
||||
Point,
|
||||
paths,
|
||||
points,
|
||||
measurements,
|
||||
options,
|
||||
macro,
|
||||
store,
|
||||
complete,
|
||||
snippets,
|
||||
Snippet,
|
||||
part,
|
||||
}) {
|
||||

|
||||
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
points.bottom = new Point(0, tweak * measurements.head / 12)
|
||||

|
||||
|
||||
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
|
||||
</div>
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.hide() // Add this line
|
||||
Depending on the choice you made, you will need to edit files in a different folder.
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
- Edit files in `design/from-scratch` if you are using the **From scratch** template
|
||||
- Edit files in `design/tutorial` if you are using the **Tutorial** template
|
||||
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
points.leftCp1 = points.rightCp2.flipX()
|
||||
points.leftCp2 = points.rightCp1.flipX()
|
||||
points.top = points.bottom.flipY()
|
||||
points.topCp1 = points.bottomCp2.flipY()
|
||||
points.topCp2 = points.bottomCp1.flipY()
|
||||
|
||||
/*
|
||||
* Drawing the bib outline
|
||||
*/
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
// Shape the straps
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
/*
|
||||
* Round the straps
|
||||
*/
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
macro("round", {
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
prefix: "tipRightTop",
|
||||
})
|
||||
macro("round", {
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
prefix: "tipRightBottom",
|
||||
})
|
||||
const rotateThese = [
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
"tipRight",
|
||||
"tipRightTop",
|
||||
"tipRightTopStart",
|
||||
"tipRightTopCp1",
|
||||
"tipRightTopCp2",
|
||||
"tipRightTopEnd",
|
||||
"tipRightBottomStart",
|
||||
"tipRightBottomCp1",
|
||||
"tipRightBottomCp2",
|
||||
"tipRightBottomEnd",
|
||||
"tipRightBottom",
|
||||
"top",
|
||||
"topCp2"
|
||||
]
|
||||
while (points.tipRightBottomStart.x > -1) {
|
||||
for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
|
||||
}
|
||||
|
||||
/*
|
||||
* Snap anchor
|
||||
*/
|
||||
points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
|
||||
|
||||
/*
|
||||
* Add points for second strap
|
||||
*/
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.topCp1 = points.topCp2.flipX()
|
||||
points.tipLeftTopStart = points.tipRightTopStart.flipX()
|
||||
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
|
||||
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
|
||||
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
|
||||
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
|
||||
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
|
||||
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
|
||||
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
|
||||
points.snapRight = points.snapLeft.flipX()
|
||||
|
||||
/*
|
||||
* Round the bottom corners
|
||||
*/
|
||||
macro("round", {
|
||||
from: points.topLeft,
|
||||
to: points.bottomRight,
|
||||
via: points.bottomLeft,
|
||||
radius: points.bottomRight.x / 4,
|
||||
prefix: "bottomLeft"
|
||||
})
|
||||
macro("round", {
|
||||
from: points.bottomLeft,
|
||||
to: points.topRight,
|
||||
via: points.bottomRight,
|
||||
radius: points.bottomRight.x / 4,
|
||||
prefix: "bottomRight"
|
||||
})
|
||||
|
||||
/*
|
||||
* Create one path for the bib outline
|
||||
*/
|
||||
paths.seam = new Path()
|
||||
.move(points.edgeLeft)
|
||||
.line(points.bottomLeftStart)
|
||||
.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
|
||||
.line(points.bottomRightStart)
|
||||
.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart)
|
||||
.curve(points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd)
|
||||
.curve(points.tipLeftBottomCp1, points.tipLeftBottomCp2, points.tipLeftBottomEnd)
|
||||
.curve(points.topCp1, points.rightCp2, points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.curve(points.bottomCp1, points.leftCp2, points.left)
|
||||
.curve(points.leftCp1, points.topCp2, points.tipRightBottomEnd)
|
||||
.curve(points.tipRightBottomCp2, points.tipRightBottomCp1, points.tipRightBottomStart)
|
||||
.curve(points.tipRightTopCp2, points.tipRightTopCp1, points.tipRightTopStart)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.close()
|
||||
.addClass("fabric")
|
||||
|
||||
/*
|
||||
* Mark the bias tape, but only if complete is set
|
||||
*/
|
||||
if (complete) paths.bias = paths.seam
|
||||
.offset(-5)
|
||||
.addClass("various dashed")
|
||||
.addText("finishWithBiasTape", "center fill-various")
|
||||
/*
|
||||
* Annotations
|
||||
*/
|
||||
|
||||
// Cutlist
|
||||
store.cutlist.setCut({ cut: 1, from: 'fabric' })
|
||||
|
||||
// Snaps
|
||||
points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
|
||||
points.snapRight = points.snapLeft.flipX()
|
||||
snippets.snapStud = new Snippet('snap-stud', points.snapLeft)
|
||||
snippets.snapSocket = new Snippet('snap-socket', points.snapRight).attr('opacity', 0.5)
|
||||
|
||||
// Logo
|
||||
points.logo = new Point(0, 0)
|
||||
snippets.logo = new Snippet("logo", points.logo)
|
||||
|
||||
// Title
|
||||
points.title = points.bottom.shift(-90, 45)
|
||||
macro("title", {
|
||||
at: points.title,
|
||||
nr: 1,
|
||||
title: "bib",
|
||||
scale: 0.7
|
||||
})
|
||||
|
||||
// Scalbox
|
||||
points.scalebox = points.title.shift(-90, 55)
|
||||
macro("scalebox", { at: points.scalebox })
|
||||
|
||||
return part
|
||||
}
|
||||
```
|
||||
</Example>
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Before I can get started, I want to make sure I have the required software
|
||||
installed on my computer.
|
||||
|
||||
FreeSewing is a JavaScript library that can run in the browser, on
|
||||
[Node.js](https://nodejs.org/), or a variety of other runtimes such as Bun,
|
||||
Deno, AWS Lambda, and so on.
|
||||
|
||||
For development, I will use Node.js. If you don't have Node.js on our system,
|
||||
follow the link above and install it.
|
||||
|
||||
<Tip compact>You need Node.js 18 (lts/hydrogen) or higher to use FreeSewing</Tip>
|
||||
|
||||
To test whether NodeJS is installed, and see it's version, you can run this command:
|
||||
|
||||
```sh
|
||||
node -v
|
||||
```
|
||||
|
||||
If you get the Node.js version number, that means NodeJs is installed. Yay!
|
||||
You can choose either, or even switch back and forth between both.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Fitting the neck opening
|
||||
order: 170
|
||||
order: 70
|
||||
---
|
||||
|
||||
We are not going to create some opening that we _hope_ is the right size, we're
|
||||
|
|
BIN
markdown/dev/tutorials/pattern-design/part2/fromscratch.png
Normal file
BIN
markdown/dev/tutorials/pattern-design/part2/fromscratch.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 219 KiB |
|
@ -0,0 +1,132 @@
|
|||
---
|
||||
title: Creating a new design
|
||||
order: 10
|
||||
---
|
||||
|
||||
The development environment has already setup various designs for us.
|
||||
Since I am using the **From scratch** template, the files I want to edit live
|
||||
in `design/from-scratch`.
|
||||
|
||||
The design's main file is `design/from-scratch/src/index.mjs`, and our bib part
|
||||
will live in `design/from-scratch/src/bib.mjs`.
|
||||
|
||||
This `bib.mjs` file is where will be doing most of the work here in part 2 of this
|
||||
tutorial. But let's start with the `index.mjs` file as an appetizer, because this
|
||||
is where a new FreeSewing design is brought to live. It looks like this:
|
||||
|
||||
```src/index.mjs
|
||||
import { Design } from '@freesewing/core'
|
||||
import { i18n } from '../i18n/index.mjs'
|
||||
import { bib } from './bib.mjs'
|
||||
|
||||
/*
|
||||
* Create the design
|
||||
*/
|
||||
const FromScratch = new Design({
|
||||
data: {
|
||||
name: 'fromScratch',
|
||||
version: '0.0.1',
|
||||
},
|
||||
parts: [ bib ],
|
||||
})
|
||||
|
||||
export { bib, FromScratch, i18n }
|
||||
```
|
||||
|
||||
Not too intimidating, is it?
|
||||
|
||||
## Imports
|
||||
|
||||
At the top of the file, we have a bunch of *imports*:
|
||||
|
||||
```src/index.mjs
|
||||
import { Design } from '@freesewing/core'
|
||||
import { i18n } from '../i18n/index.mjs'
|
||||
import { bib } from './bib.mjs'
|
||||
```
|
||||
|
||||
An `import` is how JavaScript loads code from a different file. \
|
||||
It essentially says: _import **something** from **somewhere**_:
|
||||
|
||||
| Something | Somewhere | Description |
|
||||
| ---------:|:--------- |:----------- |
|
||||
| `Design` | `@freesewing/core` | Loads the `Design` constructor from FreeSewing's core library |
|
||||
| `i18n` | `../i18n/index.mjs` | Loads `i18n` from the `index.mjs` file in the `i18n` one level higher (these are the translations) |
|
||||
| `bib` | `./bib.mjs` | Loads `bib` from the `bib.mjs` file in the same folder (this is our part) |
|
||||
|
||||
As you can see, the *somewhere* can be different things. A local file like in
|
||||
lines 2 and 3, or a package published on
|
||||
[NPM](https://www.npmjs.com/package/@freesewing/core), in line 1.
|
||||
|
||||
It's nothing for you to worry about too much at this point, but it does help us
|
||||
understand what's going on at the bottom of our file.
|
||||
|
||||
## Exports
|
||||
|
||||
The bottom holds a single `export` line:
|
||||
|
||||
```src/index.mjs
|
||||
export { bib, FromScratch, i18n }
|
||||
```
|
||||
|
||||
When we `export` things from our code, we allow others to `import` those things
|
||||
for re-use in their code. That's how it works.
|
||||
|
||||
These are named exports. We are exporting three things:
|
||||
|
||||
- `bib` is our part. We are exporting it so people can re-use just this part.
|
||||
- `FromScratch` is our complete design. Exporting it means people can use it.
|
||||
- `i18n` are the translations. We are exporting it so people can load them to use with their own translation solution.
|
||||
|
||||
If you are not familiar with this syntax, you'll get the hang of it soon enough.
|
||||
|
||||
## Design constructor
|
||||
|
||||
finally the most interesting part of this file is the middle part where we are
|
||||
creating a new design:
|
||||
|
||||
```src/index.mjs
|
||||
const FromScratch = new Design({
|
||||
data: {
|
||||
name: 'fromScratch',
|
||||
version: '0.0.1',
|
||||
},
|
||||
parts: [ bib ],
|
||||
})
|
||||
```
|
||||
|
||||
The `Design` that we imported on line 1 is a so-called **constructor**.
|
||||
A constructor is a function that can create things out of nothing. Or,
|
||||
to be more accurate, that you can use with the `new` keyword.
|
||||
|
||||
<Tip compact>
|
||||
|
||||
It's a convention that constructor names start with an **C**apital letter.
|
||||
</Tip>
|
||||
|
||||
We are passing some info to a this `Design` function, but the `data` we are
|
||||
passing is optional. If we strip that away for a moment, and don't bother
|
||||
assigning the result to a variable, we reveal the essence of what it takes to
|
||||
create a new FreeSewing design:
|
||||
|
||||
```src/index.mjs
|
||||
new Design({
|
||||
parts: [ bib ],
|
||||
})
|
||||
```
|
||||
|
||||
In several places in this documentation, I will mention that *a design is not
|
||||
much more than a thin wrapper around parts*. But I feel nothing drives
|
||||
that point home like seeing it in code like this.
|
||||
|
||||
To create a new design, we call the `Design` constructor and give it a list
|
||||
(an array) or parts.
|
||||
|
||||
<Related>
|
||||
|
||||
Refer to [the design reference documentation](/reference/api/design) for
|
||||
all details about what you can pass to the Design constructor.
|
||||
</Related>
|
||||
|
||||
That's it. So let's look at where the real action is next: Our first part.
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Creating a part
|
||||
order: 120
|
||||
order: 20
|
||||
---
|
||||
|
||||
Much like garments themselves, patterns are made up of _parts_.
|
||||
|
@ -16,34 +16,23 @@ this, but it's a good habit to get into.
|
|||
|
||||
## bib.mjs
|
||||
|
||||
Since I chose the `tutorial` preset, the development environment is preconfigured for this tutorial.
|
||||
I am going to use the **From scratch** template. So the files I want to edit live
|
||||
in `design/from-scratch`.
|
||||
|
||||
The design's main file lives in `design/src/index.mjs`, and the bib part lives in `design/src/bib.mjs`.
|
||||
Our part lives in `design/from-scratch/src/bib.mjs`, and it currently looks like this:
|
||||
|
||||
This `bib.mjs` is where I will be doing most of the work.
|
||||
The file that was created includes a lot of comments to provide guidance to those not using this tutorial.
|
||||
I have removed those comments from the inline examples in this tutorial for clarity in our example.
|
||||
|
||||
The `bib.mjs` file currently looks like this:
|
||||
|
||||
```design/src/bib.mjs
|
||||
/*
|
||||
* This function drafts the part
|
||||
*/
|
||||
function draftBib ({ part }) => {
|
||||
```src/bib.mjs
|
||||
function draftBib({ part }) {
|
||||
return part
|
||||
}
|
||||
|
||||
/*
|
||||
* This is the part object
|
||||
*/
|
||||
export const bib = {
|
||||
name: 'tutorial.bib',
|
||||
name: 'fromscratch.bib',
|
||||
draft: draftBib,
|
||||
}
|
||||
```
|
||||
|
||||
### The part object
|
||||
## The part object
|
||||
|
||||
Each part in FreeSewing is an object that describes the part, and has a `draft`
|
||||
method to do the actual work of drafting the part.
|
||||
|
@ -64,13 +53,13 @@ to create other designs.
|
|||
</Note>
|
||||
|
||||
|
||||
#### The part name
|
||||
### The part name
|
||||
|
||||
```design/src/bib.mjs
|
||||
name: 'tutorial.bib',
|
||||
```src/bib.mjs
|
||||
name: 'fromscratch.bib',
|
||||
```
|
||||
|
||||
A part's `name` should be unique in a design. I used `tutorial.bib` as the
|
||||
A part's `name` should be unique in a design. I used `fromscratch.bib` as the
|
||||
name, because that makes sense.
|
||||
|
||||
<Warning>
|
||||
|
@ -80,9 +69,9 @@ This avoids naming conflicts when mixing parts from various designs to create a
|
|||
|
||||
</Warning>
|
||||
|
||||
#### The part's draft method
|
||||
### The part's draft method
|
||||
|
||||
```design/src/bib.mjs
|
||||
```src/bib.mjs
|
||||
draft: draftBib,
|
||||
```
|
||||
|
||||
|
@ -97,86 +86,4 @@ This structure of putting the draft method at the top of the file and
|
|||
the part object at the bottom is a bit of a convention in FreeSewing.
|
||||
</Note>
|
||||
|
||||
## index.mjs
|
||||
|
||||
<Tip>
|
||||
Feel free to skip to [Adding
|
||||
measurements](/tutorials/pattern-design/adding-measurements) if you're itching
|
||||
to get started. Or, read on for an explanation of what's going on in the
|
||||
`index.mjs` file.
|
||||
</Tip>
|
||||
|
||||
The `index.mjs` file is already complete and we won't be making any changes to
|
||||
it. But if you are curious about what's going on inside `index.mjs`,
|
||||
this is all we need:
|
||||
|
||||
```design/src/index.mjs
|
||||
import { Design } from '@freesewing/core'
|
||||
import { bib } from './bib.mjs'
|
||||
import { i18n } from '../i18n/index.mjs'
|
||||
|
||||
const Tutorial = new Design({
|
||||
parts: [ bib ],
|
||||
})
|
||||
|
||||
export { bib, Tutorial, i18n }
|
||||
```
|
||||
|
||||
If you are familiar with Javascript, I hope you are happy to see that FreeSewing uses ESM modules, and named exports.
|
||||
|
||||
If you are not familiar with Javascript, these `import` statements are how we load code from other files.
|
||||
There's three of them:
|
||||
|
||||
```design/src/index.mjs
|
||||
import { Design } from '@freesewing/core'
|
||||
```
|
||||
|
||||
This loads the `Design` constructure from FreeSewing's core library.
|
||||
A constructor is a function that creates something. So the `Design` constructor creates a Design.
|
||||
|
||||
```design/src/index.mjs
|
||||
import { bib } from './bib.mjs'
|
||||
```
|
||||
|
||||
This loads the `bib` part from the `bib.mjs` file in the same folder.
|
||||
This is what we will be working on.
|
||||
|
||||
```design/src/index.mjs
|
||||
import { i18n } from '../i18n/index.mjs'
|
||||
```
|
||||
|
||||
And this loads something named `i18n` from the `index.mjs` file in the `i18n`
|
||||
folder that's one level higher. These are the translations.
|
||||
|
||||
I will show you how you can provide translations for your designs towards the
|
||||
end of this tutorial.
|
||||
|
||||
```design/src/index.mjs
|
||||
const Tutorial = new Design({
|
||||
parts: [ bib ],
|
||||
})
|
||||
```
|
||||
|
||||
This is where the magic happens. We create a new Design by passing the Design
|
||||
constructure a configuration object. All it holds is the `parts` key that is
|
||||
an array of our parts.
|
||||
|
||||
Which goes to show that a design isn't much more than a bunch of parts.
|
||||
|
||||
```design/src/index.mjs
|
||||
export { bib, Tutorial, i18n }
|
||||
```
|
||||
|
||||
And then all that's left to do is export things so that people can use them.
|
||||
These are named exports. We are exporting three things:
|
||||
|
||||
- `Tutorial` is our complete design. Exporting it means people can use it.
|
||||
- `bib` is our part. We are exporting it so people can re-use just this part.
|
||||
- `i18n` are the translations. We are exporting it so people can load them when using our Tutorial.
|
||||
|
||||
<Related>
|
||||
|
||||
Refer to [the design reference documentation](/reference/api/design) for
|
||||
all details about what you can pass to the Design constructor.
|
||||
</Related>
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Rounding the corners
|
||||
order: 240
|
||||
order: 94
|
||||
---
|
||||
|
||||
We already know how to round corners, we'll have the `round` macro take care of that for us.
|
||||
|
@ -17,13 +17,16 @@ function draftBib({
|
|||
points,
|
||||
measurements,
|
||||
options,
|
||||
utils,
|
||||
macro,
|
||||
part,
|
||||
}) {
|
||||
|
||||
// Construct the quarter neck opening
|
||||
/*
|
||||
* Construct the neck opening
|
||||
*/
|
||||
const target = (measurements.head * options.neckRatio) / 4
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
|
@ -84,18 +87,33 @@ function draftBib({
|
|||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
macro("round", {
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
prefix: "tipRightTop",
|
||||
})
|
||||
macro("round", {
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
prefix: "tipRightBottom",
|
||||
})
|
||||
/*
|
||||
* Macros will return the auto-generated IDs
|
||||
*/
|
||||
const ids1 = {
|
||||
tipRightTop: macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
}),
|
||||
tipRightBottom: macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
})
|
||||
}
|
||||
|
||||
/*
|
||||
* Create points from them with easy names
|
||||
*/
|
||||
for (const side in ids1) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
|
||||
}
|
||||
}
|
||||
|
||||
const rotateThese = [
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
|
@ -130,21 +148,35 @@ function draftBib({
|
|||
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
|
||||
|
||||
// highlight-start
|
||||
// Round the bottom corners
|
||||
macro("round", {
|
||||
from: points.topLeft,
|
||||
to: points.bottomRight,
|
||||
via: points.bottomLeft,
|
||||
radius: points.bottomRight.x / 4,
|
||||
prefix: "bottomLeft"
|
||||
})
|
||||
macro("round", {
|
||||
from: points.bottomLeft,
|
||||
to: points.topRight,
|
||||
via: points.bottomRight,
|
||||
radius: points.bottomRight.x / 4,
|
||||
prefix: "bottomRight"
|
||||
})
|
||||
/*
|
||||
* Round the bottom corners
|
||||
* Macros will return the auto-generated IDs
|
||||
*/
|
||||
const ids2 = {
|
||||
bottomLeft: macro("round", {
|
||||
id: "bottomLeft",
|
||||
from: points.topLeft,
|
||||
to: points.bottomRight,
|
||||
via: points.bottomLeft,
|
||||
radius: points.bottomRight.x / 4,
|
||||
}),
|
||||
bottomRight: macro("round", {
|
||||
id: "bottomRight",
|
||||
from: points.bottomLeft,
|
||||
to: points.topRight,
|
||||
via: points.bottomRight,
|
||||
radius: points.bottomRight.x / 4,
|
||||
})
|
||||
}
|
||||
|
||||
/*
|
||||
* Create points from them with easy names
|
||||
*/
|
||||
for (const side in ids2) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids2[side].points[id]].copy()
|
||||
}
|
||||
}
|
||||
// highlight-end
|
||||
|
||||
// Create one path for the bib outline
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Shaping the straps
|
||||
order: 200
|
||||
order: 90
|
||||
---
|
||||
|
||||
Our straps should follow the neck opening, which isn't that hard to do.
|
||||
|
@ -28,28 +28,31 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
// Construct the quarter neck opening
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
const target = (measurements.head * options.neckRatio) /4
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
points.bottom = new Point(0, tweak * measurements.head / 12)
|
||||
|
||||
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
|
||||
points.rightCp1 = points.right.shift( 90, points.bottom.dy(points.right) / 2)
|
||||
points.bottomCp2 = points.bottom.shift( 0, points.bottom.dx(points.right) / 2)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.hide() // Add this line
|
||||
.hide()
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
// Construct the complete neck opening
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
|
@ -68,7 +71,9 @@ function draftBib({
|
|||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
// Drawing the bib outline
|
||||
/*
|
||||
* Drawing the bib outline
|
||||
*/
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
|
||||
|
@ -90,7 +95,9 @@ function draftBib({
|
|||
.addClass('fabric')
|
||||
|
||||
// highlight-start
|
||||
// Shape the straps
|
||||
/*
|
||||
* Shape the straps
|
||||
*/
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
@ -103,7 +110,9 @@ function draftBib({
|
|||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
// Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
/*
|
||||
* Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
*/
|
||||
paths.rect = new Path()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
|
|
BIN
markdown/dev/tutorials/pattern-design/part2/tutorial.png
Normal file
BIN
markdown/dev/tutorials/pattern-design/part2/tutorial.png
Normal file
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Reference in a new issue