clean up and document
This commit is contained in:
parent
b2fcee3037
commit
404718c776
4 changed files with 68 additions and 151 deletions
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@ -350,6 +350,7 @@ Part.prototype.shorthand = function () {
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return shorthand
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return shorthand
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}
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}
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/** generate the transform attributes needed for the given part */
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export const generatePartTransform = (x, y, rotate, flipX, flipY, part) => {
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export const generatePartTransform = (x, y, rotate, flipX, flipY, part) => {
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const center = {
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const center = {
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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@ -531,39 +531,6 @@ Pattern.prototype.pack = function () {
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if (this.parts[partId]) {
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if (this.parts[partId]) {
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let transforms = this.settings.layout.parts[partId]
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let transforms = this.settings.layout.parts[partId]
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this.parts[partId].generateTransform(transforms);
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this.parts[partId].generateTransform(transforms);
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// // Moving
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// if (typeof transforms.move === 'object') {
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// this.parts[partId].attributes.set(
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// 'transform',
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// 'translate(' + transforms.move.x + ', ' + transforms.move.y + ')'
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// )
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// }
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// // Mirrorring
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// let center = this.parts[partId].topLeft.shiftFractionTowards(
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// this.parts[partId].bottomRight,
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// 0.5
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// )
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// let anchor = { x: 0, y: 0 }
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// if (transforms.flipX) {
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// let dx = anchor.x - center.x
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// let transform = `translate(${center.x * -1}, ${center.y * -1})`
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// transform += ' scale(-1, 1)'
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// transform += ` translate(${center.x * -1 + 2 * dx}, ${center.y})`
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// this.parts[partId].attributes.add('transform', transform)
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// }
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// if (transforms.flipY) {
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// let dy = anchor.y - center.y
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// let transform = `translate(${center.x * -1}, ${center.y * -1})`
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// transform += ' scale(1, -1)'
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// transform += ` translate(${center.x}, ${center.y * -1 + 2 * dy})`
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// this.parts[partId].attributes.add('transform', transform)
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// }
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// if (transforms.rotate) {
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// let transform = `rotate(${transforms.rotate}, ${center.x - anchor.x}, ${
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// center.y - anchor.y
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// })`
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// this.parts[partId].attributes.add('transform', transform)
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// }
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}
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}
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}
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}
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}
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}
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@ -1,77 +1,3 @@
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/*
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* This React component is a long way from perfect, but it's a start for
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* handling custom layouts.
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*
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* There are two reasons that (at least in my opinion) implementing this is non-trivial:
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*
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* 1) React re-render vs DOM updates
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*
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* For performance reasons, we can't re-render with React when the user drags a
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* pattern part (or rotates it). It would kill performance.
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* So, we don't re-render with React upon dragging/rotating, but instead manipulate
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* the DOM directly.
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*
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* So far so good, but of course we don't want a pattern that's only correctly laid
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* out in the DOM. We want to updat the pattern gist so that the new layout is stored.
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* For this, we re-render with React on the end of the drag (or rotate).
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*
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* Handling this balance between DOM updates and React re-renders is a first contributing
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* factor to why this component is non-trivial
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*
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* 2) SVG vs DOM coordinates
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*
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* When we drag or rotate with the mouse, all the events are giving us coordinates of
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* where the mouse is in the DOM.
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*
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* The layout uses coordinates from the embedded SVG which are completely different.
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* So we need to make this translation and that adds complexity.
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*
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* 3) Part-level transforms
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*
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* It's not just that the DOM coordinates and SVG coordinate system is different, each
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* part also has it's own transforms applied and because of this behaves as if they have
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* their own coordinate system.
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*
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* In other words, a point (0,0) in the part is not the top-left corner of the page.
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* In the best-case scenario, it's the top-left corner of the part. But even this is
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* often not the case as parts will have transforms applied to them.
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*
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* 4) Flip along X or Y axis
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*
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* Parts can be flipped along the X or Y axis to facilitate a custom layout.
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* This is handled in a transform, so the part's coordinate's don't actually change. They
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* are flipped late into the rendering process (by the browser displaying the SVG).
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*
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* Handling this adds yet more mental overhead
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*
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* 5) Bounding box
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*
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* While moving and rotating parts around is one thing. Recalculating the bounding box
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* (think auto-cropping the pattern) gets kinda complicated because of the reasons
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* outlined above.
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*
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* We are currently handling a lot in the frontend code. It might be more elegant to move
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* some of this to core. For example, core expects the custom layout to set the widht and height
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* rather than figuring it out on its own as it does for auto-generated layouts.
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*
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*
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*
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* Known issues
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*
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* - Rotating gets a little weird sometimes as the part rotates around it's center in the
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* SVG coordinate system, but the mouse uses it's own coordinates as the center point that's
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* used to calculate the angle of the rotation
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*
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* - Moving parts into the negative space (minus X or Y coordinated) does not extend the bounding box.
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*
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* - Rotation gets weird when a part is mirrored
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*
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* - The bounding box update when a part is rotated is not entirely accurate
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*
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*
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* I've sort of left it at this because I'm starting to wonder if we should perhaps re-think
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* how custom layouts are supported in the core. And I would like to discuss this with the core team.
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*/
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import { useEffect, useRef, useState } from 'react'
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import { useEffect, useRef, useState } from 'react'
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import Svg from '../../draft/svg'
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import Svg from '../../draft/svg'
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import Defs from '../../draft/defs'
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import Defs from '../../draft/defs'
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@ -89,7 +15,6 @@ const Draft = props => {
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if (!layout) {
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if (!layout) {
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// On the initial draft, core does the layout, so we set the layout to the auto-layout
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// On the initial draft, core does the layout, so we set the layout to the auto-layout
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// After this, core won't handle layout anymore. It's up to the user from this point onwards
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// After this, core won't handle layout anymore. It's up to the user from this point onwards
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// FIXME: Allow use the option to clear the layout again
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updateGist(['layout'], {
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updateGist(['layout'], {
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...patternProps.autoLayout,
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...patternProps.autoLayout,
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width: patternProps.width,
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width: patternProps.width,
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@ -104,13 +29,6 @@ const Draft = props => {
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const updateLayout = (name, config) => {
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const updateLayout = (name, config) => {
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// Start creating new layout
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// Start creating new layout
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const newLayout = {...layout}
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const newLayout = {...layout}
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const matrix = svgRef.current.getScreenCTM().inverse();
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// convert topLeft and bottom right from DOM coordinates to svg coordinates
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if (config.tl) {
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config.tl = DOMPointReadOnly.fromPoint(config.tl).matrixTransform(matrix)
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config.br = DOMPointReadOnly.fromPoint(config.br).matrixTransform(matrix);
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}
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newLayout.parts[name] = config
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newLayout.parts[name] = config
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// Pattern topLeft and bottomRight
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// Pattern topLeft and bottomRight
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@ -128,15 +46,10 @@ const Draft = props => {
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}
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}
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}
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}
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// move the pages to the top left corner of the viewBox
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// newLayout.parts.pages.move.x = Math.min(0, topLeft.x);
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// newLayout.parts.pages.move.y = Math.min(0, topLeft.y)
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newLayout.width = bottomRight.x - topLeft.x
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newLayout.width = bottomRight.x - topLeft.x
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newLayout.height = bottomRight.y - topLeft.y
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newLayout.height = bottomRight.y - topLeft.y
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newLayout.bottomRight = bottomRight
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newLayout.bottomRight = bottomRight
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newLayout.topLeft = topLeft
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newLayout.topLeft = topLeft
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console.log(newLayout.topLeft, newLayout.bottomRight);
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updateGist(['layout'], newLayout)
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updateGist(['layout'], newLayout)
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}
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}
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@ -1,3 +1,48 @@
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/*
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* This React component is a long way from perfect, but it's a start for
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* handling custom layouts.
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*
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* There are a few reasons that (at least in my opinion) implementing this is non-trivial:
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*
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* 1) React re-render vs DOM updates
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*
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* For performance reasons, we can't re-render with React when the user drags a
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* pattern part (or rotates it). It would kill performance.
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* So, we don't re-render with React upon dragging/rotating, but instead manipulate
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* the DOM directly.
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*
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* So far so good, but of course we don't want a pattern that's only correctly laid
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* out in the DOM. We want to update the pattern gist so that the new layout is stored.
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* For this, we re-render with React on the end of the drag (or rotate).
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*
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* Handling this balance between DOM updates and React re-renders is a first contributing
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* factor to why this component is non-trivial
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*
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* 2) SVG vs DOM coordinates
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*
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* When we drag or rotate with the mouse, all the events are giving us coordinates of
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* where the mouse is in the DOM.
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*
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* The layout uses coordinates from the embedded SVG which are completely different.
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*
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* We run `getScreenCTM().inverse()` on the svg element to pass to `matrixTransform` on a `DOMPointReadOnly` for dom to svg space conversions.
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*
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* 3) Part-level transforms
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*
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* All parts use their center as the transform-origin to simplify transforms, especially flipping and rotating.
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*
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* 4) Bounding box
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*
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* We use `getBoundingClientRect` rather than `getBBox` because it provides more data and factors in the transforms.
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* We then use our `domToSvg` function to move the points back into the SVG space.
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*
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*
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* Known issues
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* - currently none
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*
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* I've sort of left it at this because I'm starting to wonder if we should perhaps re-think
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* how custom layouts are supported in the core. And I would like to discuss this with the core team.
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*/
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import Path from '../../draft/path'
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import Path from '../../draft/path'
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import Point from '../../draft/point'
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import Point from '../../draft/point'
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import Snippet from '../../draft/snippet'
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import Snippet from '../../draft/snippet'
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@ -8,6 +53,7 @@ import { drag } from 'd3-drag'
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import { select } from 'd3-selection'
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import { select } from 'd3-selection'
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import { useRef, useState, useEffect} from 'react'
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import { useRef, useState, useEffect} from 'react'
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/** buttons for manipulating the part */
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const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
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const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
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const letter = 'F'
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const letter = 'F'
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const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
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const style = { style: {fill: 'white', fontSize: 18, fontWeight: 'bold', textAnchor: 'middle'} }
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@ -34,27 +80,6 @@ const Buttons = ({ transform, flip, rotate, setRotate, resetPart }) => {
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)
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)
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}
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}
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const generateTransform = (x, y, rot, flipX, flipY, part) => {
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// const center = {
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// x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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// y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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// }
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// const dx = part.topLeft.x - center.x
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// const dy = part.topLeft.y - center.y
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const transforms = [`translate(${x},${y})`]
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if (flipX) transforms.push(
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'scale(-1, 1)',
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)
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if (flipY) transforms.push(
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'scale(1, -1)',
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)
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if (rot) transforms.push(
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`rotate(${rot}, ${center.x}, ${center.y})`
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)
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return transforms.join(' ')
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}
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const Part = props => {
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const Part = props => {
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const { layout, gist, name, part} = props
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const { layout, gist, name, part} = props
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@ -87,29 +112,33 @@ const Part = props => {
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let translateY = partLayout.move.y
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let translateY = partLayout.move.y
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let partRotation = partLayout.rotate || 0;
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let partRotation = partLayout.rotate || 0;
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let rotation = partRotation;
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let rotation = partRotation;
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let flipX = partLayout.flipX ? true : false
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let flipX = !!partLayout.flipX
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let flipY = partLayout.flipY ? true : false
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let flipY = !!partLayout.flipY
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// let partRect
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const center = {
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const center = {
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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x: part.topLeft.x + (part.bottomRight.x - part.topLeft.x)/2,
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y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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y: part.topLeft.y + (part.bottomRight.y - part.topLeft.y)/2,
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}
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}
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/** get the delta rotation from the start of the drag event to now */
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const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
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const getRotation = (event) => angle(center, event.subject) - angle(center, { x:event.x, y: event.y });
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const handleDrag = drag()
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const handleDrag = drag()
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// subject allows us to save data from the start of the event to use throughout event handing
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.subject(function(event) {
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.subject(function(event) {
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return rotate ? { x: event.x, y: event.y } : {x: translateX, y: translateY}
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return rotate ?
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})
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// if we're rotating, the subject is the mouse position
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.on('start', function(event) {
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{ x: event.x, y: event.y } :
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// partRect = partRef.current.getBoundingClientRect()
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// if we're moving, the subject is the part's x,y coordinates
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{x: translateX, y: translateY}
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})
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})
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.on('drag', function(event) {
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.on('drag', function(event) {
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if (rotate) {
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if (rotate) {
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let newRotation = getRotation(event);
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let newRotation = getRotation(event);
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// reverse the rotation direction one time per flip. if we're flipped both directions, rotation will be positive again
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if (flipX) newRotation *= -1
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if (flipX) newRotation *= -1
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if (flipY) newRotation *= -1
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if (flipY) newRotation *= -1
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rotation = partRotation + newRotation
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rotation = partRotation + newRotation
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}
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}
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else {
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else {
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@ -117,14 +146,16 @@ const Part = props => {
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translateY = event.y
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translateY = event.y
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}
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}
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// get the transform attributes
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const transforms = generatePartTransform(translateX, translateY, rotation, flipX, flipY, part);
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const transforms = generatePartTransform(translateX, translateY, rotation, flipX, flipY, part);
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console.log(transforms)
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const me = select(this);
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const me = select(this);
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for (var t in transforms) {
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for (var t in transforms) {
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me.attr(t, transforms[t])
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me.attr(t, transforms[t])
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}
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}
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})
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})
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.on('end', function(event) {
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.on('end', function(event) {
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// save to gist
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updateLayout()
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updateLayout()
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})
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})
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@ -140,8 +171,13 @@ const Part = props => {
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}
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}
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const updateLayout = () => {
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const updateLayout = () => {
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const partRect = partRef.current.getBoundingClientRect();
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const partRect = partRef.current.getBoundingClientRect();
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const tl = {x: partRect.left, y: partRect.top};
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const matrix = partRef.current.ownerSVGElement.getScreenCTM().inverse();
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const br = {x: partRect.right, y: partRect.bottom};
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const domToSvg = (point) => DOMPointReadOnly.fromPoint(point).matrixTransform(matrix)
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// include the new top left and bottom right to ease calculating the pattern width and height
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const tl = domToSvg({x: partRect.left, y: partRect.top});
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const br = domToSvg({x: partRect.right, y: partRect.bottom});
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props.updateLayout(name, {
|
props.updateLayout(name, {
|
||||||
move: {
|
move: {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue