sparkles: Paperless sleeve
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4 changed files with 168 additions and 14 deletions
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@ -130,8 +130,8 @@ export default {
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collarEase: { pct: 3.5, min: 0, max: 10 },
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collarGap: { pct: 3, min: 0, max: 6 },
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collarRoll: { pct: 3, min: 0, max: 6 },
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cuffDrape: { pct: 10, min: 0, max: 20 },
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cuffEase: { pct: 20, min: 0, max: 200 },
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cuffDrape: { pct: 5, min: 0, max: 10 },
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cuffEase: { pct: 20, min: 0, max: 30 },
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cuffLength: { pct: 10, min: 3, max: 15 },
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frontArmholeDeeper: { pct: 0.5, min: 0, max: 1.5 },
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hemCurve: { pct: 75, min: 25, max: 100 },
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@ -114,7 +114,7 @@ let settings1 = { ...settings };
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pattern1.settings.options.cuffStyle = "straightBarrelCuff";
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pattern1.settings.options.splitYoke = "yes";
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pattern1.settings.sa = 10;
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pattern1.settings.only = "yoke";
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pattern1.settings.only = ["sleeve", "cuff"];
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pattern1.draft();
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console.log(pattern1);
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document.getElementById("svg1").innerHTML = pattern1.render();
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@ -45,7 +45,7 @@ export const draftBarrelCuff = part => {
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let height = measurements.shoulderToWrist * options.cuffLength;
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let width =
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measurements.wristCircumference *
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(1 + options.cuffEase + options.cuffOverlap + options.cuffDrape);
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(1 + options.cuffEase + options.cuffOverlap);
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store.set("cuffHeight", height);
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points.topLeft = new Point(0, 0);
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points.topRight = new Point(width, 0);
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@ -1,6 +1,7 @@
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import { calculateReduction } from "./shared";
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export default part => {
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part.paths = {}; // This removed paperless dimensions from brian block
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let {
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store,
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measurements,
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@ -18,12 +19,10 @@ export default part => {
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options
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} = part.shorthand();
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// TODO: Sleeve pleats
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// Sleeve width depends on cuff style
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let width =
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measurements.wristCircumference *
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(1 + options.cuffEase + options.cuffOverlap + options.cuffDrape);
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(1 + options.cuffEase + options.cuffOverlap);
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if (
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options.cuffStyle === "straightFrenchcuff" ||
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options.cuffStyle === "roundedFrenchcuff" ||
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@ -54,6 +53,52 @@ export default part => {
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points.cuffRightCuspCp1 = points.cuffRightCusp.shift(180, width / 10);
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points.cuffRightCuspCp2 = points.cuffRightCusp.shift(0, width / 10);
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// Cuff pleats
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let drape = options.cuffDrape * measurements.shoulderToWrist;
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let pleats = 0;
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let pleatLength = measurements.shoulderToWrist * 0.15;
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if (drape > 0) {
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pl;
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let shiftRight = [
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"cuffRightCuspCp1",
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"cuffRightCusp",
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"cuffRightCuspCp2",
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"wristRight",
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"cuffRightMid"
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];
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let shiftLeft = [
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"cuffLeftCuspCp1",
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"cuffLeftCusp",
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"cuffLeftCuspCp2",
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"wristLeft"
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];
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if (drape > 20) pleats = 2;
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else pleats = 1;
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for (let id of shiftRight)
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points[id] = points[id].shift(0, drape / (2 * pleats));
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for (let id of shiftLeft)
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points[id] = points[id].shift(180, drape / (2 * pleats));
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points.cuffPleat1Fold = points.cuffMid.shift(0, drape / (2 * pleats));
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points.cuffPleat1Edge = points.cuffMid.shift(0, drape / pleats);
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points.cuffMidTop = points.cuffMid.shift(90, pleatLength);
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points.cuffPleat1FoldTop = points.cuffPleat1Fold.shift(90, pleatLength);
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points.cuffPleat1EdgeTop = points.cuffPleat1Edge.shift(90, pleatLength);
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if (pleats === 2) {
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let moreRight = ["cuffRightCuspCp2", "wristRight"];
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let shift = shiftRight.concat(shiftLeft);
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for (let id of shift) {
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if (moreRight.indexOf(id) === -1)
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points[id] = points[id].shift(180, drape / 4);
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else points[id] = points[id].shift(0, drape / 4);
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}
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points.cuffPleat2Fold = points.cuffRightCusp.shift(0, drape / 4);
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points.cuffPleat2Edge = points.cuffRightCusp.shift(0, drape / 2);
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points.cuffPleat2FoldTop = points.cuffPleat2Fold.shift(90, pleatLength);
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points.cuffPleat2EdgeTop = points.cuffPleat2Edge.shift(90, pleatLength);
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points.cuffPleat2Top = points.cuffRightCusp.shift(90, pleatLength);
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}
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}
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paths.frenchBase = new Path()
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.move(points.wristRight)
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.line(points.bicepsRight)
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@ -69,13 +114,15 @@ export default part => {
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paths.cuffBase = new Path()
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.move(points.wristLeft)
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._curve(points.cuffLeftCuspCp1, points.cuffLeftCusp)
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.curve(
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points.cuffLeftCuspCp2,
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points.cuffRightCuspCp1,
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points.cuffRightCusp
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)
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.curve_(points.cuffRightCuspCp2, points.wristRight);
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._curve(points.cuffLeftCuspCp1, points.cuffLeftCusp);
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if (pleats > 0) {
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paths.cuffBase
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.curve_(points.cuffLeftCuspCp2, points.cuffMid)
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.line(points.cuffPleat1Edge);
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}
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paths.cuffBase._curve(points.cuffRightCuspCp1, points.cuffRightCusp);
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if (pleats === 2) paths.cuffBase.line(points.cuffPleat2Edge);
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paths.cuffBase.curve_(points.cuffRightCuspCp2, points.wristRight);
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paths.cuffBase.render = false;
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paths.seam = paths.frenchBase
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@ -86,6 +133,33 @@ export default part => {
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// Complete pattern?
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if (complete) {
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points.placketEnd = points.cuffLeftCusp.shift(
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90,
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options.sleevePlacketLength * measurements.shoulderToWrist
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);
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paths.placketCut = new Path()
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.move(points.cuffLeftCusp)
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.line(points.placketEnd)
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.attr("class", "fabric");
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if (pleats > 0) {
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paths.pleats = new Path()
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.move(points.cuffMid)
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.line(points.cuffMidTop)
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.move(points.cuffPleat1Fold)
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.line(points.cuffPleat1FoldTop)
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.move(points.cuffPleat1Edge)
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.line(points.cuffPleat1EdgeTop);
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if (pleats === 2) {
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paths.pleats
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.move(points.cuffRightCusp)
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.line(points.cuffPleat2Top)
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.move(points.cuffPleat2Fold)
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.line(points.cuffPleat2FoldTop)
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.move(points.cuffPleat2Edge)
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.line(points.cuffPleat2EdgeTop);
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}
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paths.pleats.attr("class", "dotted");
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}
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macro("title", { at: points.centerBiceps, nr: 5, title: "sleeve" });
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macro("grainline", { from: points.cuffMid, to: points.sleeveTip });
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@ -101,6 +175,86 @@ export default part => {
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// Paperless?
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if (paperless) {
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macro("hd", {
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from: points.backNotch,
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to: points.sleeveTip,
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y: points.sleeveTip.y - 15 - sa * 2
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});
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macro("hd", {
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from: points.sleeveTip,
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to: points.frontNotch,
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y: points.sleeveTip.y - 15 - sa * 2
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});
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macro("hd", {
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from: points.bicepsLeft,
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to: points.sleeveTip,
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y: points.sleeveTip.y - 30 - sa * 2
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});
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macro("hd", {
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from: points.sleeveTip,
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to: points.bicepsRight,
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y: points.sleeveTip.y - 30 - sa * 2
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});
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macro("hd", {
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from: points.bicepsLeft,
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to: points.bicepsRight,
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y: points.sleeveTip.y - 45 - sa * 2
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});
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macro("pd", {
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path: new Path()
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.move(points.bicepsRight)
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._curve(points.capQ1Cp1, points.capQ1)
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.curve(points.capQ1Cp2, points.capQ2Cp1, points.capQ2)
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.curve(points.capQ2Cp2, points.capQ3Cp1, points.capQ3)
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.curve(points.capQ3Cp2, points.capQ4Cp1, points.capQ4)
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.curve_(points.capQ4Cp2, points.bicepsLeft)
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.reverse(),
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d: 15
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});
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macro("vd", {
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from: points.wristRight,
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to: points.bicepsRight,
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x: points.bicepsRight.x + 15 + sa * 2
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});
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macro("vd", {
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from: points.bicepsRight,
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to: points.frontNotch,
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x: points.bicepsRight.x + 15 + sa * 2
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});
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macro("vd", {
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from: points.bicepsRight,
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to: points.sleeveTip,
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x: points.bicepsRight.x + 30 + sa * 2
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});
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macro("vd", {
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from: points.bicepsLeft,
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to: points.backNotch,
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x: points.bicepsLeft.x - 15 - sa
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});
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macro("vd", {
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from: points.cuffLeftCusp,
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to: points.placketEnd,
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x: points.placketEnd.x - 15
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});
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macro("hd", {
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from: points.wristLeft,
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to: points.wristRight,
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y: points.wristLeft.y + 15 + sa
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});
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if (pleats > 0) {
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macro("hd", {
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from: points.cuffMidTop,
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to: points.cuffPleat1EdgeTop,
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y: points.cuffMidTop.y - 15
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});
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if (pleats === 2) {
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macro("hd", {
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from: points.cuffPleat2Top,
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to: points.cuffPleat2EdgeTop,
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y: points.cuffPleat2Top.y - 15
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});
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}
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}
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}
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return part;
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