feat: Add various content types to docusaurus (#7231)
This brings blog posts, showcase posts, and newsletter editions into the Docusaurus site. It also adds support for using TailwindCSS inside a container. So this will probably end up being the new freesewing.org site in v4.
This commit is contained in:
parent
ef8f68bcaf
commit
469eb43c95
595 changed files with 20432 additions and 2469 deletions
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@ -1,10 +1,10 @@
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---
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title: Adding measurements
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order: 30
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sidebar_position: 30
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---
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FreeSewing is all about _bespoke_ sewing patterns -- or *parametric
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design* to use a more generic term.
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FreeSewing is all about _bespoke_ sewing patterns -- or _parametric
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design_ to use a more generic term.
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That means that when drafting our pattern, I will take the measurements provided
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by the user into account.
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@ -21,7 +21,7 @@ So let's add it as a required measurement.
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In our `src/bib.mjs` file, we will add a `measurements` property to the `bib` object.
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This property will be an Array (a list) holding all required measurements for this part.
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I am using [*the official name* of the measurement](/reference/measurements) here. For head
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I am using [_the official name_ of the measurement](/reference/measurements) here. For head
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circumference, that name is `head`.
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:::note [FIXME]
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@ -1,6 +1,6 @@
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---
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title: Adding options
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order: 40
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sidebar_position: 40
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---
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I have shown what our bib should look like, and added the _head_ measurement
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@ -12,7 +12,7 @@ to work with. But there's still a number of choices I have to make:
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I could make all of these choices for the user and set them in stone, so to speak.
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But since the pattern I am designing is code, it is trivial (and _IMHO_ very satisfying)
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But since the pattern I am designing is code, it is trivial (and _IMHO_ very satisfying)
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to make a pattern flexible and let the user choose.
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All I need to do to give control to the user is add _options_ to the part.
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@ -34,10 +34,10 @@ export const bib = {
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measurements: [ 'head' ],
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// highlight-start
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options: {
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neckRatio: {
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pct: 80,
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min: 70,
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max: 90,
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neckRatio: {
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pct: 80,
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min: 70,
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max: 90,
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menu: 'fit'
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},
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},
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@ -61,7 +61,7 @@ They are all documented [in the part reference docs](/reference/api/part/config/
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##### What is `menu` and why should you care?
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The `menu` property on our option is *extra*.
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The `menu` property on our option is _extra_.
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It will be ignored by FreeSewing's core library and if we leave it out, our design will produce the same result.
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Instead, this `menu` property is there for the benefit of FreeSewing's development environment which will use this to build a menu structure for the various
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@ -85,25 +85,25 @@ export const bib = {
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draft: draftBib,
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measurements: [ 'head' ],
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options: {
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neckRatio: {
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pct: 80,
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min: 70,
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max: 90,
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neckRatio: {
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pct: 80,
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min: 70,
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max: 90,
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menu: 'fit'
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},
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// highlight-start
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widthRatio: {
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pct: 45,
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min: 35,
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max: 55,
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menu: 'style'
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widthRatio: {
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pct: 45,
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min: 35,
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max: 55,
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menu: 'style'
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},
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lengthRatio: {
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pct: 75,
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min: 55,
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max: 85,
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menu: 'style'
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lengthRatio: {
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pct: 75,
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min: 55,
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max: 85,
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menu: 'style'
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},
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// highlight-end
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},
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@ -116,4 +116,3 @@ Later, I will test-drive our pattern to see how it behaves when we adapt the opt
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between their minimum and maximum values. At that time, I may need to tweak these values.
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With that out of the way, I will start drawing the bib.
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@ -1,6 +1,6 @@
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---
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title: Avoiding overlap
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order: 92
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sidebar_position: 92
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---
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While we've only drawn the end of one strap, it's pretty obvious they overlap,
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@ -11,9 +11,10 @@ Specifically, we're going to rotate our strap out of the way until it no longer
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The rest of our bib should stay as it is, so let's start by making a list of points we need
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to rotate.
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However, there is a catch.
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However, there is a catch.
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## Macros and auto-generated IDs
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We have used the `round` macro to help us round the corners
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of our strap, and it added a bunch of auto-generated points to our pattern. We need to
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rotate these points too, but what are their names?
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@ -49,7 +50,7 @@ that return value, but if we did, it would look like this:
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```
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Those names aren't very handy to remember. So I will rewrite this code a bit to
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we'll capture these return values from the `round` macros and create
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we'll capture these return values from the `round` macros and create
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easy-to-remember points from them:
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<Example tutorial caption="It looks the same as before, but now those macro points are accessible to us">
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@ -68,36 +69,38 @@ function draftBib({
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part,
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}) {
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/*
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* Construct the quarter neck opening
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*/
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/\*
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- Construct the quarter neck opening
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_/
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let target = (measurements.head _ options.neckRatio) /4
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let delta
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do {
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points.right = new Point(
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tweak * measurements.head / 10,
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0
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)
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points.bottom = new Point(
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0,
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tweak * measurements.head / 12
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)
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points.right = new Point(
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tweak _ measurements.head / 10,
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0
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)
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points.bottom = new Point(
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0,
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tweak _ measurements.head / 12
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)
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points.rightCp1 = points.right.shift(
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90,
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90,
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points.bottom.dy(points.right) / 2
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)
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points.bottomCp2 = points.bottom.shift(
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0,
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0,
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points.bottom.dx(points.right) / 2
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)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(
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points.rightCp1,
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points.bottomCp2,
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points.rightCp1,
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points.bottomCp2,
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points.bottom
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)
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.hide()
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delta = paths.quarterNeck.length() - target
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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/*
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* Construct the complete neck opening
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*/
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} while (Math.abs(delta) > 1)
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/\*
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- Construct the complete neck opening
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\*/
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points.rightCp2 = points.rightCp1.flipY()
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points.bottomCp1 = points.bottomCp2.flipX()
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points.left = points.right.flipX()
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@ -119,97 +124,103 @@ function draftBib({
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points.topCp1 = points.bottomCp2.flipY()
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points.topCp2 = points.bottomCp1.flipY()
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paths.neck = new Path()
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.move(points.top)
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.curve(points.topCp2, points.leftCp1, points.left)
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.curve(points.leftCp2, points.bottomCp1, points.bottom)
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.curve(points.bottomCp2, points.rightCp1, points.right)
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.curve(points.rightCp2, points.topCp1, points.top)
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.close()
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.addClass('fabric')
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paths.neck = new Path()
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.move(points.top)
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.curve(points.topCp2, points.leftCp1, points.left)
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.curve(points.leftCp2, points.bottomCp1, points.bottom)
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.curve(points.bottomCp2, points.rightCp1, points.right)
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.curve(points.rightCp2, points.topCp1, points.top)
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.close()
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.addClass('fabric')
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/*
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* Drawing the bib outline
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*/
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const width = measurements.head * options.widthRatio
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const length = measurements.head * options.lengthRatio
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/\*
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points.topLeft = new Point(
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width / -2,
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points.top.y - (width / 2 - points.right.x)
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)
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points.topRight = points.topLeft.shift(0, width)
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points.bottomLeft = points.topLeft.shift(-90, length)
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points.bottomRight = points.topRight.shift(-90, length)
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- Drawing the bib outline
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_/
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const width = measurements.head _ options.widthRatio
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const length = measurements.head \* options.lengthRatio
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/*
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* Shape the straps
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*/
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points.topLeft = new Point(
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width / -2,
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points.top.y - (width / 2 - points.right.x)
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)
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points.topRight = points.topLeft.shift(0, width)
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points.bottomLeft = points.topLeft.shift(-90, length)
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points.bottomRight = points.topRight.shift(-90, length)
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/\*
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- Shape the straps
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\*/
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points.edgeLeft = new Point(points.topLeft.x, points.left.y)
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points.edgeRight = new Point(points.topRight.x, points.right.y)
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points.edgeTop = new Point(0, points.topLeft.y)
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeRightCp = points.edgeLeftCp.flipX()
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points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
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points.topLeft,
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0.5
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)
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
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points.edgeRightCp = points.edgeLeftCp.flipX()
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points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
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points.topLeft,
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0.5
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)
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points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
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// Round the straps
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const strap = points.edgeTop.dy(points.top)
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// Round the straps
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const strap = points.edgeTop.dy(points.top)
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points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
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points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
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points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
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points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
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points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
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points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
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// highlight-start
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/*
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* Macros will return the auto-generated IDs
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*/
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// highlight-start
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/\*
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- Macros will return the auto-generated IDs
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\*/
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const ids1 = {
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tipRightTop: macro("round", {
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id: "tipRightTop",
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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hide: false
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}),
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tipRightBottom: macro("round", {
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id: "tipRightBottom",
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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hide: false
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})
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tipRightTop: macro("round", {
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id: "tipRightTop",
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from: points.edgeTop,
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to: points.tipRight,
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via: points.tipRightTop,
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hide: false
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}),
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tipRightBottom: macro("round", {
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id: "tipRightBottom",
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from: points.tipRight,
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to: points.top,
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via: points.tipRightBottom,
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hide: false
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})
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}
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/*
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* Create points from them with easy names
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*/
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/\*
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- Create points from them with easy names
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\*/
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for (const side in ids1) {
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for (const id of ['start', 'cp1', 'cp2', 'end']) {
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points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
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}
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for (const id of ['start', 'cp1', 'cp2', 'end']) {
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points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
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}
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}
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// highlight-end
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/*
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* Now, adapt our `rect` path so it's no longer a rectangle:
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*/
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paths.rect = new Path()
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.move(points.edgeTop)
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.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.edgeRight)
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.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
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.close()
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return part
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/\*
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- Now, adapt our `rect` path so it's no longer a rectangle:
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\*/
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paths.rect = new Path()
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.move(points.edgeTop)
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.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
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.line(points.bottomLeft)
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.line(points.bottomRight)
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.line(points.edgeRight)
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.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
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.close()
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return part
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}
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```
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````
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</Example>
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Once we have our list of points to rotate, we can rotate them. How far? Until the strap no longer overlaps.
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@ -236,28 +247,28 @@ function draftBib({
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let delta
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do {
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points.right = new Point(
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tweak * measurements.head / 10,
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tweak * measurements.head / 10,
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0
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)
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points.bottom = new Point(
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0,
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0,
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tweak * measurements.head / 12
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)
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points.rightCp1 = points.right.shift(
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90,
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90,
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points.bottom.dy(points.right) / 2
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)
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points.bottomCp2 = points.bottom.shift(
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0,
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0,
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points.bottom.dx(points.right) / 2
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)
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paths.quarterNeck = new Path()
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.move(points.right)
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.curve(
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points.rightCp1,
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points.bottomCp2,
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points.rightCp1,
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points.bottomCp2,
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points.bottom
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)
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.hide()
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|
@ -266,7 +277,7 @@ function draftBib({
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if (delta > 0) tweak = tweak * 0.99
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else tweak = tweak * 1.02
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} while (Math.abs(delta) > 1)
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|
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/*
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* Construct the complete neck opening
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*/
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|
@ -422,5 +433,6 @@ function draftBib({
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|
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return part
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}
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```
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````
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</Example>
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|
|
|
@ -1,6 +1,6 @@
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---
|
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title: Completing the neck opening
|
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order: 80
|
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sidebar_position: 80
|
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---
|
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|
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We've constructed the perfectly sized quarter neck, and we're going to use this
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|
@ -25,36 +25,38 @@ function draftBib({
|
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part,
|
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}) {
|
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|
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/*
|
||||
* Construct the quarter neck opening
|
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*/
|
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/\*
|
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|
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- Construct the quarter neck opening
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_/
|
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let tweak = 1
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let target = (measurements.head * options.neckRatio) /4
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let target = (measurements.head _ options.neckRatio) /4
|
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let delta
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do {
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points.right = new Point(
|
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tweak * measurements.head / 10,
|
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0
|
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)
|
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points.bottom = new Point(
|
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0,
|
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tweak * measurements.head / 12
|
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)
|
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points.right = new Point(
|
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tweak _ measurements.head / 10,
|
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0
|
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)
|
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points.bottom = new Point(
|
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0,
|
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tweak _ measurements.head / 12
|
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)
|
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|
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|
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points.rightCp1 = points.right.shift(
|
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90,
|
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90,
|
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points.bottom.dy(points.right) / 2
|
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)
|
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points.bottomCp2 = points.bottom.shift(
|
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0,
|
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0,
|
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points.bottom.dx(points.right) / 2
|
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)
|
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|
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paths.quarterNeck = new Path()
|
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.move(points.right)
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.curve(
|
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points.rightCp1,
|
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points.bottomCp2,
|
||||
points.rightCp1,
|
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points.bottomCp2,
|
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points.bottom
|
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)
|
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// highlight-start
|
||||
|
@ -64,11 +66,13 @@ function draftBib({
|
|||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
return part
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
return part
|
||||
}
|
||||
```
|
||||
|
||||
````
|
||||
</Example>
|
||||
|
||||
We're saying: _hide this path_. In other words, don't show it.
|
||||
|
@ -105,28 +109,28 @@ function draftBib({
|
|||
let delta
|
||||
do {
|
||||
points.right = new Point(
|
||||
tweak * measurements.head / 10,
|
||||
tweak * measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
0,
|
||||
tweak * measurements.head / 12
|
||||
)
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
@ -160,11 +164,12 @@ function draftBib({
|
|||
// highlight-end
|
||||
return part
|
||||
}
|
||||
```
|
||||
````
|
||||
|
||||
</Example>
|
||||
|
||||
To add the points, we're using the `Point.flipX()` and `Point.flipY()` methods
|
||||
here. There's a few new Path methods too, like `close()` and `addClass()`.
|
||||
here. There's a few new Path methods too, like `close()` and `addClass()`.
|
||||
|
||||
Perhaps you can figure out what they do? If not, both [the Point
|
||||
documentation](/reference/api/point/) and [the Path
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Conclusion (of part 2)
|
||||
order: 99
|
||||
sidebar_position: 99
|
||||
---
|
||||
|
||||
You made it to the end of part 2, in which we got to do some real parametric design.
|
||||
|
@ -14,7 +14,7 @@ way.
|
|||
You've also learned how to draw paths, which are the lines and curves that make up our pattern.
|
||||
And we've used macros which can help us with repetitive tasks.
|
||||
|
||||
What we've gotten so far is a perfectly suitable sewing pattern. You can print this,
|
||||
What we've gotten so far is a perfectly suitable sewing pattern. You can print this,
|
||||
and make a nice bib out of it.
|
||||
|
||||
But when we stick to these basics, FreeSewing doesn't really get a chance to shine.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Constructing the neck opening
|
||||
order: 60
|
||||
sidebar_position: 60
|
||||
---
|
||||
|
||||
Our goal is to construct an oval neck opening that has a circumference
|
||||
|
@ -51,39 +51,41 @@ function draftBib({
|
|||
}) {
|
||||
|
||||
// highlight-start
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Construct the quarter neck opening
|
||||
\*/
|
||||
points.right = new Point(
|
||||
measurements.head / 10,
|
||||
0
|
||||
measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
measurements.head / 12
|
||||
0,
|
||||
measurements.head / 12
|
||||
)
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
// highlight-end
|
||||
|
||||
return part
|
||||
return part
|
||||
}
|
||||
```
|
||||
|
||||
````
|
||||
</Example>
|
||||
|
||||
We've added some points to our part, and drawn our first path.
|
||||
|
@ -93,10 +95,10 @@ Let's look at each line in detail.
|
|||
|
||||
```js
|
||||
points.right = new Point(
|
||||
measurements.head / 10,
|
||||
measurements.head / 10,
|
||||
0
|
||||
)
|
||||
```
|
||||
````
|
||||
|
||||
- We're adding a point named `right` to the `points` object which holds our
|
||||
part's points
|
||||
|
@ -108,10 +110,7 @@ points.right = new Point(
|
|||
The creation of `points.bottom` is very similar, so let's skip to the next line:
|
||||
|
||||
```js
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right) / 2)
|
||||
```
|
||||
|
||||
- We're adding a point named `rightCp1`, which will become the _control point_
|
||||
|
@ -130,7 +129,9 @@ the right (0 degrees) for half of the X-delta between points `bottom` and
|
|||
`right`.
|
||||
|
||||
:::tip
|
||||
|
||||
##### Further reading
|
||||
|
||||
The `Point.shift()` and `Point.dy()` are just the tip of the iceberg.
|
||||
Points come with a bunch of these methods.
|
||||
You can find them all in [the Point API docs](/reference/api/point/).
|
||||
|
@ -144,11 +145,7 @@ introduced on the next line: Paths.
|
|||
```js
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
```
|
||||
|
||||
- We're adding a path named `quarterNeck` to the `paths` object which holds our
|
||||
|
@ -166,7 +163,7 @@ From there, we drew a cubic Bézier curve to our `bottom` point by using
|
|||
|
||||
:::tip
|
||||
|
||||
Many of the methods in the FreeSewing API are *chainable* allowing you
|
||||
Many of the methods in the FreeSewing API are _chainable_ allowing you
|
||||
to string them together like in this example.
|
||||
:::
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Creating the closure
|
||||
order: 91
|
||||
sidebar_position: 91
|
||||
---
|
||||
|
||||
Things are starting to look good, but we can't fit the bib over the baby's head like this.
|
||||
|
@ -60,28 +60,27 @@ function draftBib({
|
|||
tweak _ measurements.head / 12
|
||||
)
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak _ 0.99
|
||||
else tweak = tweak _ 1.02
|
||||
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: A part's draft method
|
||||
order: 50
|
||||
sidebar_position: 50
|
||||
---
|
||||
|
||||
Time to turn our attention to the draft method of our part.
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Drawing the bib outline
|
||||
order: 88
|
||||
sidebar_position: 88
|
||||
---
|
||||
|
||||
With our neck opening in place, let us draw the basic outline of our bib.
|
||||
|
@ -17,46 +17,47 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
// Construct the quarter neck opening
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(
|
||||
tweak * measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak * measurements.head / 12
|
||||
)
|
||||
|
||||
// Construct the quarter neck opening
|
||||
let tweak = 1
|
||||
let target = (measurements.head _ options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(
|
||||
tweak _ measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak \* measurements.head / 12
|
||||
)
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak _ 0.99
|
||||
else tweak = tweak _ 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Construct the complete neck opening
|
||||
\*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
|
@ -66,43 +67,45 @@ function draftBib({
|
|||
points.topCp1 = points.bottomCp2.flipY()
|
||||
points.topCp2 = points.bottomCp1.flipY()
|
||||
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
// highlight-start
|
||||
/*
|
||||
* Drawing the bib outline
|
||||
*/
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
/\*
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
- Drawing the bib outline
|
||||
_/
|
||||
const width = measurements.head _ options.widthRatio
|
||||
const length = measurements.head \* options.lengthRatio
|
||||
|
||||
paths.rect = new Path()
|
||||
.move(points.topLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.topRight)
|
||||
.line(points.topLeft)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
paths.rect = new Path()
|
||||
.move(points.topLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.topRight)
|
||||
.line(points.topLeft)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
// highlight-end
|
||||
|
||||
return part
|
||||
return part
|
||||
}
|
||||
```
|
||||
|
||||
````
|
||||
</Example>
|
||||
|
||||
First thing we did was create the `width` and `length` variables to
|
||||
|
@ -111,7 +114,7 @@ save ourselves some typing:
|
|||
```js
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
```
|
||||
````
|
||||
|
||||
Both the length and width of our bib are a factor of the head circumference.
|
||||
This way, our bib size will adapt to the size of the baby, and the user can tweak
|
||||
|
@ -120,10 +123,7 @@ the length and width by playing with the options we added to the pattern.
|
|||
Once we have our variables, we're adding some new points, and a second path called `rect`.
|
||||
|
||||
```js
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topLeft = new Point(width / -2, points.top.y - (width / 2 - points.right.x))
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
@ -142,4 +142,3 @@ We're calculating the `topLeft` point so that the top edge of our bib
|
|||
and the sides are equidistant from the neck opening.
|
||||
|
||||
We didn't have to do that. But it looks nicely balanced this way.
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Drawing the straps
|
||||
order: 93
|
||||
sidebar_position: 93
|
||||
---
|
||||
|
||||
All we have to do now is flip a bunch of points on the other side,
|
||||
|
@ -28,36 +28,38 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
/*
|
||||
* Construct the neck opening
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Construct the neck opening
|
||||
_/
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let target = (measurements.head _ options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(
|
||||
tweak * measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak * measurements.head / 12
|
||||
)
|
||||
|
||||
points.right = new Point(
|
||||
tweak _ measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak _ measurements.head / 12
|
||||
)
|
||||
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
@ -65,11 +67,13 @@ function draftBib({
|
|||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/\*
|
||||
|
||||
- Construct the complete neck opening
|
||||
\*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
|
@ -79,233 +83,239 @@ function draftBib({
|
|||
points.topCp1 = points.bottomCp2.flipY()
|
||||
points.topCp2 = points.bottomCp1.flipY()
|
||||
|
||||
// strikeout-start
|
||||
/* Remove this path
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
*/
|
||||
// strikeout-end
|
||||
// strikeout-start
|
||||
/_ Remove this path
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
_/
|
||||
// strikeout-end
|
||||
|
||||
// Drawing the bib outline
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
// Drawing the bib outline
|
||||
const width = measurements.head _ options.widthRatio
|
||||
const length = measurements.head _ options.lengthRatio
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
/*
|
||||
* Shape the straps
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Shape the straps
|
||||
\*/
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
// Round the straps
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
// Round the straps
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
/*
|
||||
* Macros will return the auto-generated IDs
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Macros will return the auto-generated IDs
|
||||
_/
|
||||
const ids1 = {
|
||||
tipRightTop: macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
// strikeout-start
|
||||
/* Remove this to have the macro
|
||||
* only create the points we need
|
||||
* and not draw a path
|
||||
hide: false
|
||||
*/
|
||||
// strikeout-end
|
||||
}),
|
||||
tipRightBottom: macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
// strikeout-start
|
||||
/* Remove this to have the macro
|
||||
* only create the points we need
|
||||
* and not draw a path
|
||||
hide: false
|
||||
*/
|
||||
// strikeout-end
|
||||
})
|
||||
}
|
||||
|
||||
/*
|
||||
* Create points from them with easy names
|
||||
*/
|
||||
for (const side in ids1) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* This is the list of points we need to rotate
|
||||
* to move our strap out of the way
|
||||
*/
|
||||
|
||||
const rotateThese = [
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
"tipRight",
|
||||
"tipRightTop",
|
||||
"tipRightTopStart",
|
||||
"tipRightTopCp1",
|
||||
"tipRightTopCp2",
|
||||
"tipRightTopEnd",
|
||||
"tipRightBottomStart",
|
||||
"tipRightBottomCp1",
|
||||
"tipRightBottomCp2",
|
||||
"tipRightBottomEnd",
|
||||
"tipRightBottom",
|
||||
"top",
|
||||
"topCp2"
|
||||
]
|
||||
/*
|
||||
* We're rotating all the points in
|
||||
* the `rotateThese` array around
|
||||
* the `edgeLeft` point.
|
||||
*
|
||||
* We're using increments of 1 degree
|
||||
* until the `tipRightBottomStart` point
|
||||
* is 1 mm beyond the center of our bib.
|
||||
*/
|
||||
while (points.tipRightBottomStart.x > -1) {
|
||||
for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
|
||||
}
|
||||
|
||||
tipRightTop: macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
// strikeout-start
|
||||
/* Remove this repetition
|
||||
macro("round", {
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
prefix: "tipRightTop",
|
||||
hide: false,
|
||||
class: 'contrast dotted',
|
||||
})
|
||||
macro("round", {
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
prefix: "tipRightBottom",
|
||||
hide: false,
|
||||
class: 'contrast dotted',
|
||||
})
|
||||
|
||||
paths.rect = new Path()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
|
||||
.close()
|
||||
*/
|
||||
/_ Remove this to have the macro
|
||||
_ only create the points we need
|
||||
_ and not draw a path
|
||||
hide: false
|
||||
_/
|
||||
// strikeout-end
|
||||
}),
|
||||
tipRightBottom: macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
// strikeout-start
|
||||
/_ Remove this to have the macro
|
||||
_ only create the points we need
|
||||
_ and not draw a path
|
||||
hide: false
|
||||
\*/
|
||||
// strikeout-end
|
||||
})
|
||||
}
|
||||
|
||||
// highlight-start
|
||||
// Add points for second strap
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.topCp1 = points.topCp2.flipX()
|
||||
points.tipLeftTopStart = points.tipRightTopStart.flipX()
|
||||
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
|
||||
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
|
||||
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
|
||||
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
|
||||
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
|
||||
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
|
||||
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
|
||||
/\*
|
||||
|
||||
// Create one path for the bib outline
|
||||
paths.seam = new Path()
|
||||
.move(points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(
|
||||
points.edgeRightCp,
|
||||
points.edgeTopRightCp,
|
||||
points.tipLeftTopStart
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftTopCp1,
|
||||
points.tipLeftTopCp2,
|
||||
points.tipLeftTopEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftBottomCp1,
|
||||
points.tipLeftBottomCp2,
|
||||
points.tipLeftBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.topCp1,
|
||||
points.rightCp2,
|
||||
points.right
|
||||
)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.curve(
|
||||
points.bottomCp1,
|
||||
points.leftCp2,
|
||||
points.left
|
||||
)
|
||||
.curve(
|
||||
points.leftCp1,
|
||||
points.topCp2,
|
||||
points.tipRightBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipRightBottomCp2,
|
||||
points.tipRightBottomCp1,
|
||||
points.tipRightBottomStart
|
||||
)
|
||||
.curve(
|
||||
points.tipRightTopCp2,
|
||||
points.tipRightTopCp1,
|
||||
points.tipRightTopStart
|
||||
)
|
||||
.curve(
|
||||
points.edgeTopLeftCp,
|
||||
points.edgeLeftCp,
|
||||
points.edgeLeft
|
||||
)
|
||||
.close()
|
||||
.addClass("fabric")
|
||||
// highlight-end
|
||||
- Create points from them with easy names
|
||||
\*/
|
||||
for (const side in ids1) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
|
||||
}
|
||||
}
|
||||
|
||||
return part
|
||||
/\*
|
||||
|
||||
- This is the list of points we need to rotate
|
||||
- to move our strap out of the way
|
||||
\*/
|
||||
|
||||
const rotateThese = [
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
"tipRight",
|
||||
"tipRightTop",
|
||||
"tipRightTopStart",
|
||||
"tipRightTopCp1",
|
||||
"tipRightTopCp2",
|
||||
"tipRightTopEnd",
|
||||
"tipRightBottomStart",
|
||||
"tipRightBottomCp1",
|
||||
"tipRightBottomCp2",
|
||||
"tipRightBottomEnd",
|
||||
"tipRightBottom",
|
||||
"top",
|
||||
"topCp2"
|
||||
]
|
||||
/\*
|
||||
_ We're rotating all the points in
|
||||
_ the `rotateThese` array around
|
||||
_ the `edgeLeft` point.
|
||||
_
|
||||
_ We're using increments of 1 degree
|
||||
_ until the `tipRightBottomStart` point
|
||||
_ is 1 mm beyond the center of our bib.
|
||||
_/
|
||||
while (points.tipRightBottomStart.x > -1) {
|
||||
for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
|
||||
}
|
||||
|
||||
// strikeout-start
|
||||
/\* Remove this repetition
|
||||
macro("round", {
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
prefix: "tipRightTop",
|
||||
hide: false,
|
||||
class: 'contrast dotted',
|
||||
})
|
||||
macro("round", {
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
prefix: "tipRightBottom",
|
||||
hide: false,
|
||||
class: 'contrast dotted',
|
||||
})
|
||||
|
||||
paths.rect = new Path()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
|
||||
.close()
|
||||
\*/
|
||||
// strikeout-end
|
||||
|
||||
// highlight-start
|
||||
// Add points for second strap
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.topCp1 = points.topCp2.flipX()
|
||||
points.tipLeftTopStart = points.tipRightTopStart.flipX()
|
||||
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
|
||||
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
|
||||
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
|
||||
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
|
||||
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
|
||||
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
|
||||
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
|
||||
|
||||
// Create one path for the bib outline
|
||||
paths.seam = new Path()
|
||||
.move(points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(
|
||||
points.edgeRightCp,
|
||||
points.edgeTopRightCp,
|
||||
points.tipLeftTopStart
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftTopCp1,
|
||||
points.tipLeftTopCp2,
|
||||
points.tipLeftTopEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftBottomCp1,
|
||||
points.tipLeftBottomCp2,
|
||||
points.tipLeftBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.topCp1,
|
||||
points.rightCp2,
|
||||
points.right
|
||||
)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.curve(
|
||||
points.bottomCp1,
|
||||
points.leftCp2,
|
||||
points.left
|
||||
)
|
||||
.curve(
|
||||
points.leftCp1,
|
||||
points.topCp2,
|
||||
points.tipRightBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipRightBottomCp2,
|
||||
points.tipRightBottomCp1,
|
||||
points.tipRightBottomStart
|
||||
)
|
||||
.curve(
|
||||
points.tipRightTopCp2,
|
||||
points.tipRightTopCp1,
|
||||
points.tipRightTopStart
|
||||
)
|
||||
.curve(
|
||||
points.edgeTopLeftCp,
|
||||
points.edgeLeftCp,
|
||||
points.edgeLeft
|
||||
)
|
||||
.close()
|
||||
.addClass("fabric")
|
||||
// highlight-end
|
||||
|
||||
return part
|
||||
}
|
||||
|
||||
```
|
||||
</Example>
|
||||
```
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
---
|
||||
title: Fitting the neck opening
|
||||
order: 70
|
||||
sidebar_position: 70
|
||||
---
|
||||
|
||||
We are not going to create some opening that we _hope_ is the right size, we're
|
||||
going to make sure it is. Here's how we'll make sure the neck opening is _just
|
||||
going to make sure it is. Here's how we'll make sure the neck opening is _just
|
||||
right_:
|
||||
|
||||
<Example tutorial caption="It might look the same as before, but now it's just right">
|
||||
|
@ -19,54 +19,56 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
// highlight-start
|
||||
/\*
|
||||
|
||||
- Construct the quarter neck opening
|
||||
_/
|
||||
// highlight-start
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let target = (measurements.head _ options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
// highlight-end
|
||||
points.right = new Point(
|
||||
// highlight-start
|
||||
tweak * measurements.head / 10,
|
||||
// highlight-end
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
// highlight-start
|
||||
tweak * measurements.head / 12
|
||||
// highlight-end
|
||||
)
|
||||
// highlight-end
|
||||
points.right = new Point(
|
||||
// highlight-start
|
||||
tweak _ measurements.head / 10,
|
||||
// highlight-end
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
// highlight-start
|
||||
tweak _ measurements.head / 12
|
||||
// highlight-end
|
||||
)
|
||||
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
|
||||
|
||||
// highlight-start
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak _ 0.99
|
||||
else tweak = tweak _ 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
// highlight-end
|
||||
return part
|
||||
return part
|
||||
}
|
||||
|
||||
```
|
||||
</Example>
|
||||
|
||||
|
@ -94,3 +96,4 @@ are within 1 mm of our target value.
|
|||
|
||||
Now that we're happy with the length of our quarter neck opening, let's
|
||||
complete the entire neck opening.
|
||||
```
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
---
|
||||
title: Creating a new design
|
||||
order: 10
|
||||
sidebar_position: 10
|
||||
---
|
||||
|
||||
The development environment has already setup various designs for us.
|
||||
Since I am using the **From scratch** template, the files I want to edit live
|
||||
Since I am using the **From scratch** template, the files I want to edit live
|
||||
in `design/from-scratch`.
|
||||
|
||||
The design's main file is `design/from-scratch/src/index.mjs`, and our bib part
|
||||
will live in `design/from-scratch/src/bib.mjs`.
|
||||
will live in `design/from-scratch/src/bib.mjs`.
|
||||
|
||||
This `bib.mjs` file is where will be doing most of the work here in part 2 of this
|
||||
tutorial. But let's start with the `index.mjs` file as an appetizer, because this
|
||||
|
@ -37,7 +37,7 @@ Not too intimidating, is it?
|
|||
|
||||
## Imports
|
||||
|
||||
At the top of the file, we have a bunch of *imports*:
|
||||
At the top of the file, we have a bunch of _imports_:
|
||||
|
||||
```src/index.mjs
|
||||
import { Design } from '@freesewing/core'
|
||||
|
@ -48,13 +48,13 @@ import { bib } from './bib.mjs'
|
|||
An `import` is how JavaScript loads code from a different file. \
|
||||
It essentially says: _import **something** from **somewhere**_:
|
||||
|
||||
| Something | Somewhere | Description |
|
||||
| ---------:|:--------- |:----------- |
|
||||
| `Design` | `@freesewing/core` | Loads the `Design` constructor from FreeSewing's core library |
|
||||
| `i18n` | `../i18n/index.mjs` | Loads `i18n` from the `index.mjs` file in the `i18n` one level higher (these are the translations) |
|
||||
| `bib` | `./bib.mjs` | Loads `bib` from the `bib.mjs` file in the same folder (this is our part) |
|
||||
| Something | Somewhere | Description |
|
||||
| --------: | :------------------ | :------------------------------------------------------------------------------------------------- |
|
||||
| `Design` | `@freesewing/core` | Loads the `Design` constructor from FreeSewing's core library |
|
||||
| `i18n` | `../i18n/index.mjs` | Loads `i18n` from the `index.mjs` file in the `i18n` one level higher (these are the translations) |
|
||||
| `bib` | `./bib.mjs` | Loads `bib` from the `bib.mjs` file in the same folder (this is our part) |
|
||||
|
||||
As you can see, the *somewhere* can be different things. A local file like in
|
||||
As you can see, the _somewhere_ can be different things. A local file like in
|
||||
lines 2 and 3, or a package published on
|
||||
[NPM](https://www.npmjs.com/package/@freesewing/core), in line 1.
|
||||
|
||||
|
@ -82,7 +82,7 @@ If you are not familiar with this syntax, you'll get the hang of it soon enough.
|
|||
|
||||
## Design constructor
|
||||
|
||||
Finally, the most interesting part of this file is the middle part where we are
|
||||
Finally, the most interesting part of this file is the middle part where we are
|
||||
creating a new design:
|
||||
|
||||
```src/index.mjs
|
||||
|
@ -95,7 +95,7 @@ const FromScratch = new Design({
|
|||
})
|
||||
```
|
||||
|
||||
The `Design` that we imported on line 1 is a so-called **constructor**.
|
||||
The `Design` that we imported on line 1 is a so-called **constructor**.
|
||||
A constructor is a function that can create things out of nothing. Or,
|
||||
to be more accurate, that you can use with the `new` keyword.
|
||||
|
||||
|
@ -105,8 +105,8 @@ It's a convention that constructor names start with an **C**apital letter.
|
|||
:::
|
||||
|
||||
We are passing some info to this `Design` function, but the `data` we are
|
||||
passing is optional. If we strip that away for a moment, and don't bother
|
||||
assigning the result to a variable, we reveal the essence of what it takes to
|
||||
passing is optional. If we strip that away for a moment, and don't bother
|
||||
assigning the result to a variable, we reveal the essence of what it takes to
|
||||
create a new FreeSewing design:
|
||||
|
||||
```src/index.mjs
|
||||
|
@ -115,8 +115,8 @@ new Design({
|
|||
})
|
||||
```
|
||||
|
||||
In several places in this documentation, I will mention that *a design is not
|
||||
much more than a thin wrapper around parts*. But I feel nothing drives
|
||||
In several places in this documentation, I will mention that _a design is not
|
||||
much more than a thin wrapper around parts_. But I feel nothing drives
|
||||
that point home like seeing it in code like this.
|
||||
|
||||
To create a new design, we call the `Design` constructor and give it a list
|
||||
|
@ -124,9 +124,8 @@ To create a new design, we call the `Design` constructor and give it a list
|
|||
|
||||
:::note RELATED
|
||||
|
||||
Refer to [the design reference documentation](/reference/api/design) for
|
||||
Refer to [the design reference documentation](/reference/api/design) for
|
||||
all details about what you can pass to the Design constructor.
|
||||
:::
|
||||
|
||||
That's it. So let's look at where the real action is next: Our first part.
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Creating a part
|
||||
order: 20
|
||||
sidebar_position: 20
|
||||
---
|
||||
|
||||
Much like garments themselves, patterns are made up of _parts_.
|
||||
|
@ -9,14 +9,14 @@ so on. The pattern you create today is very simple, and only has one part: the b
|
|||
|
||||
:::tip
|
||||
|
||||
It's a good idea to keep each part in its own file. You don't *have to* do
|
||||
this, but it's a good habit to get into.
|
||||
It's a good idea to keep each part in its own file. You don't _have to_ do
|
||||
this, but it's a good habit to get into.
|
||||
|
||||
:::
|
||||
|
||||
## bib.mjs
|
||||
|
||||
I am going to use the **From scratch** template. So the files I want to edit live
|
||||
I am going to use the **From scratch** template. So the files I want to edit live
|
||||
in `design/from-scratch`.
|
||||
|
||||
Our part lives in `design/from-scratch/src/bib.mjs`, and it currently looks like this:
|
||||
|
@ -41,8 +41,8 @@ The only mandatory keys on a part object are `name` and `draft`.
|
|||
|
||||
:::note RELATED
|
||||
|
||||
Refer to [the part reference documentation](/reference/api/part) for
|
||||
all details about configuring the part object
|
||||
Refer to [the part reference documentation](/reference/api/part) for
|
||||
all details about configuring the part object
|
||||
:::
|
||||
|
||||
:::note
|
||||
|
@ -52,7 +52,6 @@ Each parts stands on its own, and parts from various designs can be combined
|
|||
to create other designs.
|
||||
:::
|
||||
|
||||
|
||||
### The part name
|
||||
|
||||
```src/bib.mjs
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Rounding the corners
|
||||
order: 94
|
||||
sidebar_position: 94
|
||||
---
|
||||
|
||||
We already know how to round corners, we'll have the `round` macro take care of that for us.
|
||||
|
@ -22,36 +22,38 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Construct the quarter neck opening
|
||||
_/
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let target = (measurements.head _ options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(
|
||||
tweak * measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak * measurements.head / 12
|
||||
)
|
||||
|
||||
points.right = new Point(
|
||||
tweak _ measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak _ measurements.head / 12
|
||||
)
|
||||
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
@ -59,11 +61,13 @@ function draftBib({
|
|||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/\*
|
||||
|
||||
- Construct the complete neck opening
|
||||
\*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
|
@ -73,216 +77,225 @@ function draftBib({
|
|||
points.topCp1 = points.bottomCp2.flipY()
|
||||
points.topCp2 = points.bottomCp1.flipY()
|
||||
|
||||
// Drawing the bib outline
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
// Drawing the bib outline
|
||||
const width = measurements.head _ options.widthRatio
|
||||
const length = measurements.head _ options.lengthRatio
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
/*
|
||||
* Shape the straps
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Shape the straps
|
||||
\*/
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
// Round the straps
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
// Round the straps
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
/*
|
||||
* Macros will return the auto-generated IDs
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Macros will return the auto-generated IDs
|
||||
\*/
|
||||
const ids1 = {
|
||||
tipRightTop: macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
}),
|
||||
tipRightBottom: macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
})
|
||||
tipRightTop: macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
}),
|
||||
tipRightBottom: macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
})
|
||||
}
|
||||
|
||||
/*
|
||||
* Create points from them with easy names
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Create points from them with easy names
|
||||
\*/
|
||||
for (const side in ids1) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
|
||||
}
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids1[side].points[id]].copy()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* This is the list of points we need to rotate
|
||||
* to move our strap out of the way
|
||||
*/
|
||||
|
||||
- This is the list of points we need to rotate
|
||||
- to move our strap out of the way
|
||||
_/
|
||||
const rotateThese = [
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
"tipRight",
|
||||
"tipRightTop",
|
||||
"tipRightTopStart",
|
||||
"tipRightTopCp1",
|
||||
"tipRightTopCp2",
|
||||
"tipRightTopEnd",
|
||||
"tipRightBottomStart",
|
||||
"tipRightBottomCp1",
|
||||
"tipRightBottomCp2",
|
||||
"tipRightBottomEnd",
|
||||
"tipRightBottom",
|
||||
"top",
|
||||
"topCp2"
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
"tipRight",
|
||||
"tipRightTop",
|
||||
"tipRightTopStart",
|
||||
"tipRightTopCp1",
|
||||
"tipRightTopCp2",
|
||||
"tipRightTopEnd",
|
||||
"tipRightBottomStart",
|
||||
"tipRightBottomCp1",
|
||||
"tipRightBottomCp2",
|
||||
"tipRightBottomEnd",
|
||||
"tipRightBottom",
|
||||
"top",
|
||||
"topCp2"
|
||||
]
|
||||
/*
|
||||
* We're rotating all the points in
|
||||
* the `rotateThese` array around
|
||||
* the `edgeLeft` point.
|
||||
*
|
||||
* We're using increments of 1 degree
|
||||
* until the `tipRightBottomStart` point
|
||||
* is 1 mm beyond the center of our bib.
|
||||
*/
|
||||
while (points.tipRightBottomStart.x > -1) {
|
||||
/_
|
||||
- We're rotating all the points in
|
||||
- the `rotateThese` array around
|
||||
- the `edgeLeft` point.
|
||||
-
|
||||
- We're using increments of 1 degree
|
||||
- until the `tipRightBottomStart` point
|
||||
- is 1 mm beyond the center of our bib.
|
||||
\*/
|
||||
while (points.tipRightBottomStart.x > -1) {
|
||||
for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
|
||||
}
|
||||
|
||||
// Add points for second strap
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.topCp1 = points.topCp2.flipX()
|
||||
points.tipLeftTopStart = points.tipRightTopStart.flipX()
|
||||
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
|
||||
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
|
||||
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
|
||||
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
|
||||
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
|
||||
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
|
||||
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
|
||||
|
||||
// highlight-start
|
||||
/*
|
||||
* Round the bottom corners
|
||||
* Macros will return the auto-generated IDs
|
||||
*/
|
||||
const ids2 = {
|
||||
bottomLeft: macro("round", {
|
||||
id: "bottomLeft",
|
||||
from: points.topLeft,
|
||||
to: points.bottomRight,
|
||||
via: points.bottomLeft,
|
||||
radius: points.bottomRight.x / 4,
|
||||
}),
|
||||
bottomRight: macro("round", {
|
||||
id: "bottomRight",
|
||||
from: points.bottomLeft,
|
||||
to: points.topRight,
|
||||
via: points.bottomRight,
|
||||
radius: points.bottomRight.x / 4,
|
||||
})
|
||||
}
|
||||
|
||||
/*
|
||||
* Create points from them with easy names
|
||||
*/
|
||||
for (const side in ids2) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids2[side].points[id]].copy()
|
||||
}
|
||||
|
||||
// Add points for second strap
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.topCp1 = points.topCp2.flipX()
|
||||
points.tipLeftTopStart = points.tipRightTopStart.flipX()
|
||||
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
|
||||
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
|
||||
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
|
||||
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
|
||||
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
|
||||
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
|
||||
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
|
||||
|
||||
// highlight-start
|
||||
/\*
|
||||
|
||||
- Round the bottom corners
|
||||
- Macros will return the auto-generated IDs
|
||||
\*/
|
||||
const ids2 = {
|
||||
bottomLeft: macro("round", {
|
||||
id: "bottomLeft",
|
||||
from: points.topLeft,
|
||||
to: points.bottomRight,
|
||||
via: points.bottomLeft,
|
||||
radius: points.bottomRight.x / 4,
|
||||
}),
|
||||
bottomRight: macro("round", {
|
||||
id: "bottomRight",
|
||||
from: points.bottomLeft,
|
||||
to: points.topRight,
|
||||
via: points.bottomRight,
|
||||
radius: points.bottomRight.x / 4,
|
||||
})
|
||||
}
|
||||
|
||||
/\*
|
||||
|
||||
- Create points from them with easy names
|
||||
\*/
|
||||
for (const side in ids2) {
|
||||
for (const id of ['start', 'cp1', 'cp2', 'end']) {
|
||||
points[`${side}${utils.capitalize(id)}`] = points[ids2[side].points[id]].copy()
|
||||
}
|
||||
}
|
||||
// highlight-end
|
||||
|
||||
// Create one path for the bib outline
|
||||
paths.seam = new Path()
|
||||
.move(points.edgeLeft)
|
||||
// strikeout-start
|
||||
/* We only need to replace the start
|
||||
* with the new lines below
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
*/
|
||||
// strikeout-end
|
||||
// highlight-start
|
||||
.line(points.bottomLeftStart)
|
||||
.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
|
||||
.line(points.bottomRightStart)
|
||||
.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
|
||||
// highlight-end
|
||||
.line(points.edgeRight)
|
||||
.curve(
|
||||
points.edgeRightCp,
|
||||
points.edgeTopRightCp,
|
||||
points.tipLeftTopStart
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftTopCp1,
|
||||
points.tipLeftTopCp2,
|
||||
points.tipLeftTopEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftBottomCp1,
|
||||
points.tipLeftBottomCp2,
|
||||
points.tipLeftBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.topCp1,
|
||||
points.rightCp2,
|
||||
points.right
|
||||
)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.curve(
|
||||
points.bottomCp1,
|
||||
points.leftCp2,
|
||||
points.left
|
||||
)
|
||||
.curve(
|
||||
points.leftCp1,
|
||||
points.topCp2,
|
||||
points.tipRightBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipRightBottomCp2,
|
||||
points.tipRightBottomCp1,
|
||||
points.tipRightBottomStart
|
||||
)
|
||||
.curve(
|
||||
points.tipRightTopCp2,
|
||||
points.tipRightTopCp1,
|
||||
points.tipRightTopStart
|
||||
)
|
||||
.curve(
|
||||
points.edgeTopLeftCp,
|
||||
points.edgeLeftCp,
|
||||
points.edgeLeft
|
||||
)
|
||||
.close()
|
||||
.addClass("fabric")
|
||||
// Create one path for the bib outline
|
||||
paths.seam = new Path()
|
||||
.move(points.edgeLeft)
|
||||
// strikeout-start
|
||||
/_ We only need to replace the start
|
||||
_ with the new lines below
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
\*/
|
||||
// strikeout-end
|
||||
// highlight-start
|
||||
.line(points.bottomLeftStart)
|
||||
.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
|
||||
.line(points.bottomRightStart)
|
||||
.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
|
||||
// highlight-end
|
||||
.line(points.edgeRight)
|
||||
.curve(
|
||||
points.edgeRightCp,
|
||||
points.edgeTopRightCp,
|
||||
points.tipLeftTopStart
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftTopCp1,
|
||||
points.tipLeftTopCp2,
|
||||
points.tipLeftTopEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipLeftBottomCp1,
|
||||
points.tipLeftBottomCp2,
|
||||
points.tipLeftBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.topCp1,
|
||||
points.rightCp2,
|
||||
points.right
|
||||
)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.curve(
|
||||
points.bottomCp1,
|
||||
points.leftCp2,
|
||||
points.left
|
||||
)
|
||||
.curve(
|
||||
points.leftCp1,
|
||||
points.topCp2,
|
||||
points.tipRightBottomEnd
|
||||
)
|
||||
.curve(
|
||||
points.tipRightBottomCp2,
|
||||
points.tipRightBottomCp1,
|
||||
points.tipRightBottomStart
|
||||
)
|
||||
.curve(
|
||||
points.tipRightTopCp2,
|
||||
points.tipRightTopCp1,
|
||||
points.tipRightTopStart
|
||||
)
|
||||
.curve(
|
||||
points.edgeTopLeftCp,
|
||||
points.edgeLeftCp,
|
||||
points.edgeLeft
|
||||
)
|
||||
.close()
|
||||
.addClass("fabric")
|
||||
|
||||
return part
|
||||
return part
|
||||
}
|
||||
|
||||
```
|
||||
</Example>
|
||||
```
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
---
|
||||
title: Shaping the straps
|
||||
order: 90
|
||||
sidebar_position: 90
|
||||
---
|
||||
|
||||
Our straps should follow the neck opening, which isn't that hard to do.
|
||||
|
@ -15,7 +15,6 @@ As always, [the API docs](/reference/api/point/) have all the details.
|
|||
|
||||
:::
|
||||
|
||||
|
||||
<Example tutorial caption="All of a sudden, things are starting to look like a bib">
|
||||
```design/src/bib.mjs
|
||||
function draftBib({
|
||||
|
@ -28,36 +27,38 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Construct the quarter neck opening
|
||||
_/
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let target = (measurements.head _ options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(
|
||||
tweak * measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak * measurements.head / 12
|
||||
)
|
||||
|
||||
points.right = new Point(
|
||||
tweak _ measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak _ measurements.head / 12
|
||||
)
|
||||
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
@ -65,11 +66,13 @@ function draftBib({
|
|||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/\*
|
||||
|
||||
- Construct the complete neck opening
|
||||
\*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
|
@ -79,75 +82,81 @@ function draftBib({
|
|||
points.topCp1 = points.bottomCp2.flipY()
|
||||
points.topCp2 = points.bottomCp1.flipY()
|
||||
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
/*
|
||||
* Drawing the bib outline
|
||||
*/
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
/\*
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
- Drawing the bib outline
|
||||
_/
|
||||
const width = measurements.head _ options.widthRatio
|
||||
const length = measurements.head \* options.lengthRatio
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
// strikeout-start
|
||||
/*
|
||||
* Remove this path
|
||||
/\*
|
||||
|
||||
- Remove this path
|
||||
|
||||
paths.rect = new Path()
|
||||
.move(points.topLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.topRight)
|
||||
.line(points.topLeft)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
*/
|
||||
// strikeout-end
|
||||
.move(points.topLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.topRight)
|
||||
.line(points.topLeft)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
\*/
|
||||
// strikeout-end
|
||||
|
||||
// highlight-start
|
||||
/*
|
||||
* Shape the straps
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Shape the straps
|
||||
\*/
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
/*
|
||||
* Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
\*/
|
||||
paths.rect = new Path()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
|
||||
.close()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
|
||||
.close()
|
||||
|
||||
// highlight-end
|
||||
|
||||
return part
|
||||
return part
|
||||
}
|
||||
|
||||
```
|
||||
</Example>
|
||||
```
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue