📦 Renamed freesewing pkg to @freesewing/core
This commit is contained in:
parent
d249b0f1ae
commit
476f4b8088
36 changed files with 31 additions and 32 deletions
799
packages/core/src/path.js
Normal file
799
packages/core/src/path.js
Normal file
|
@ -0,0 +1,799 @@
|
|||
import Attributes from "./attributes";
|
||||
import Point from "./point";
|
||||
import Bezier from "bezier-js";
|
||||
import {
|
||||
linesIntersect,
|
||||
lineIntersectsCurve,
|
||||
curvesIntersect,
|
||||
pointOnLine,
|
||||
pointOnCurve,
|
||||
curveEdge,
|
||||
round
|
||||
} from "./utils";
|
||||
|
||||
function Path() {
|
||||
this.render = true;
|
||||
this.topLeft = false;
|
||||
this.bottomRight = false;
|
||||
this.attributes = new Attributes();
|
||||
this.ops = [];
|
||||
}
|
||||
|
||||
/** Adds a move operation to Point to */
|
||||
Path.prototype.move = function(to) {
|
||||
this.ops.push({ type: "move", to });
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Adds a line operation to Point to */
|
||||
Path.prototype.line = function(to) {
|
||||
this.ops.push({ type: "line", to });
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Adds a curve operation via cp1 & cp2 to Point to */
|
||||
Path.prototype.curve = function(cp1, cp2, to) {
|
||||
this.ops.push({ type: "curve", cp1, cp2, to });
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Adds a curve operation without cp1 via cp2 to Point to */
|
||||
Path.prototype._curve = function(cp2, to) {
|
||||
let cp1 = this.ops.slice(-1).pop().to;
|
||||
this.ops.push({ type: "curve", cp1, cp2, to });
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Adds a curve operation via cp1 with no cp2 to Point to */
|
||||
Path.prototype.curve_ = function(cp1, to) {
|
||||
let cp2 = to.copy();
|
||||
this.ops.push({ type: "curve", cp1, cp2, to });
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Adds a close operation */
|
||||
Path.prototype.close = function() {
|
||||
this.ops.push({ type: "close" });
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Adds an attribute. This is here to make this call chainable in assignment */
|
||||
Path.prototype.attr = function(name, value, overwrite = false) {
|
||||
if (overwrite) this.attributes.set(name, value);
|
||||
else this.attributes.add(name, value);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Returns SVG pathstring for this path */
|
||||
Path.prototype.asPathstring = function() {
|
||||
let d = "";
|
||||
for (let op of this.ops) {
|
||||
switch (op.type) {
|
||||
case "move":
|
||||
d += `M ${op.to.x},${op.to.y}`;
|
||||
break;
|
||||
case "line":
|
||||
d += ` L ${op.to.x},${op.to.y}`;
|
||||
break;
|
||||
case "curve":
|
||||
d += ` C ${op.cp1.x},${op.cp1.y} ${op.cp2.x},${op.cp2.y} ${op.to.x},${
|
||||
op.to.y
|
||||
}`;
|
||||
break;
|
||||
case "close":
|
||||
d += " z";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return d;
|
||||
};
|
||||
|
||||
/** Returns offset of this path as a new path */
|
||||
Path.prototype.offset = function(distance) {
|
||||
return pathOffset(this, distance);
|
||||
};
|
||||
|
||||
/** Returns the length of this path */
|
||||
Path.prototype.length = function() {
|
||||
let current, start;
|
||||
let length = 0;
|
||||
for (let i in this.ops) {
|
||||
let op = this.ops[i];
|
||||
if (op.type === "move") {
|
||||
start = op.to;
|
||||
} else if (op.type === "line") {
|
||||
length += current.dist(op.to);
|
||||
} else if (op.type === "curve") {
|
||||
length += new Bezier(
|
||||
{ x: current.x, y: current.y },
|
||||
{ x: op.cp1.x, y: op.cp1.y },
|
||||
{ x: op.cp2.x, y: op.cp2.y },
|
||||
{ x: op.to.x, y: op.to.y }
|
||||
).length();
|
||||
} else if (op.type === "close") {
|
||||
length += current.dist(start);
|
||||
}
|
||||
if (op.to) current = op.to;
|
||||
}
|
||||
|
||||
return round(length);
|
||||
};
|
||||
|
||||
/** Returns the startpoint of the path */
|
||||
Path.prototype.start = function() {
|
||||
return this.ops[0].to;
|
||||
};
|
||||
|
||||
/** Returns the endpoint of the path */
|
||||
Path.prototype.end = function() {
|
||||
let op = this.ops[this.ops.length - 1];
|
||||
|
||||
if (op.type === "close") return this.start();
|
||||
else return op.to;
|
||||
};
|
||||
|
||||
/** Finds the bounding box of a path */
|
||||
Path.prototype.boundary = function() {
|
||||
if (this.topLeft) return this; // Cached
|
||||
|
||||
let current;
|
||||
let topLeft = new Point(Infinity, Infinity);
|
||||
let bottomRight = new Point(-Infinity, -Infinity);
|
||||
let edges = [];
|
||||
for (let i in this.ops) {
|
||||
let op = this.ops[i];
|
||||
if (op.type === "move" || op.type === "line") {
|
||||
if (op.to.x < topLeft.x) {
|
||||
topLeft.x = op.to.x;
|
||||
edges["leftOp"] = i;
|
||||
}
|
||||
if (op.to.y < topLeft.y) {
|
||||
topLeft.y = op.to.y;
|
||||
edges["topOp"] = i;
|
||||
}
|
||||
if (op.to.x > bottomRight.x) {
|
||||
bottomRight.x = op.to.x;
|
||||
edges["rightOp"] = i;
|
||||
}
|
||||
if (op.to.y > bottomRight.y) {
|
||||
bottomRight.y = op.to.y;
|
||||
edges["bottomOp"] = i;
|
||||
}
|
||||
} else if (op.type === "curve") {
|
||||
let bb = new Bezier(
|
||||
{ x: current.x, y: current.y },
|
||||
{ x: op.cp1.x, y: op.cp1.y },
|
||||
{ x: op.cp2.x, y: op.cp2.y },
|
||||
{ x: op.to.x, y: op.to.y }
|
||||
).bbox();
|
||||
if (bb.x.min < topLeft.x) {
|
||||
topLeft.x = bb.x.min;
|
||||
edges["leftOp"] = i;
|
||||
}
|
||||
if (bb.y.min < topLeft.y) {
|
||||
topLeft.y = bb.y.min;
|
||||
edges["topOp"] = i;
|
||||
}
|
||||
if (bb.x.max > bottomRight.x) {
|
||||
bottomRight.x = bb.x.max;
|
||||
edges["rightOp"] = i;
|
||||
}
|
||||
if (bb.y.max > bottomRight.y) {
|
||||
bottomRight.y = bb.y.max;
|
||||
edges["bottomOp"] = i;
|
||||
}
|
||||
}
|
||||
if (op.to) current = op.to;
|
||||
}
|
||||
|
||||
this.topLeft = topLeft;
|
||||
this.bottomRight = bottomRight;
|
||||
|
||||
for (let side of ["top", "left", "bottom", "right"]) {
|
||||
let s = side + "Op";
|
||||
this[s] = this.ops[edges[s]];
|
||||
this[s].from =
|
||||
this[s].type === "move" ? this[s].to : this.ops[edges[s] - 1].to;
|
||||
}
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Returns a deep copy of this */
|
||||
Path.prototype.clone = function() {
|
||||
let clone = new Path();
|
||||
clone.render = this.render;
|
||||
if (this.topLeft) clone.topLeft = this.topLeft.clone();
|
||||
else clone.topLeft = false;
|
||||
if (this.bottomRight) clone.bottomRight = this.bottomRight.clone();
|
||||
else clone.bottomRight = false;
|
||||
clone.attributes = this.attributes.clone();
|
||||
clone.ops = [];
|
||||
for (let i in this.ops) {
|
||||
let op = this.ops[i];
|
||||
clone.ops[i] = { type: op.type };
|
||||
if (op.type === "move" || op.type === "line") {
|
||||
clone.ops[i].to = op.to.clone();
|
||||
} else if (op.type === "curve") {
|
||||
clone.ops[i].to = op.to.clone();
|
||||
clone.ops[i].cp1 = op.cp1.clone();
|
||||
clone.ops[i].cp2 = op.cp2.clone();
|
||||
}
|
||||
}
|
||||
|
||||
return clone;
|
||||
};
|
||||
|
||||
/** Joins this with that path, closes them if wanted */
|
||||
Path.prototype.join = function(that, closed = false) {
|
||||
return joinPaths([this, that], closed);
|
||||
};
|
||||
|
||||
/** Offsets a path by distance */
|
||||
function pathOffset(path, distance) {
|
||||
let offset = [];
|
||||
let current;
|
||||
let start = false;
|
||||
let closed = false;
|
||||
for (let i in path.ops) {
|
||||
let op = path.ops[i];
|
||||
if (op.type === "line") {
|
||||
let segment = offsetLine(current, op.to, distance);
|
||||
if (segment) offset.push(segment);
|
||||
} else if (op.type === "curve") {
|
||||
// We need to avoid a control point sitting on top of start or end
|
||||
// because that will break the offset in bezier-js
|
||||
let cp1, cp2;
|
||||
if (current.sitsRoughlyOn(op.cp1)) {
|
||||
cp1 = new Path()
|
||||
.move(current)
|
||||
.curve(op.cp1, op.cp2, op.to)
|
||||
.shiftAlong(2);
|
||||
} else cp1 = op.cp1;
|
||||
if (op.cp2.sitsRoughlyOn(op.to)) {
|
||||
cp2 = new Path()
|
||||
.move(op.to)
|
||||
.curve(op.cp2, op.cp1, current)
|
||||
.shiftAlong(2);
|
||||
} else cp2 = op.cp2;
|
||||
let b = new Bezier(
|
||||
{ x: current.x, y: current.y },
|
||||
{ x: cp1.x, y: cp1.y },
|
||||
{ x: cp2.x, y: cp2.y },
|
||||
{ x: op.to.x, y: op.to.y }
|
||||
);
|
||||
for (let bezier of b.offset(distance)) offset.push(asPath(bezier));
|
||||
} else if (op.type === "close") closed = true;
|
||||
if (op.to) current = op.to;
|
||||
if (!start) start = current;
|
||||
}
|
||||
|
||||
return joinPaths(offset, closed);
|
||||
}
|
||||
|
||||
/** Offsets a line by distance */
|
||||
function offsetLine(from, to, distance) {
|
||||
if (from.x === to.x && from.y === to.y) return false;
|
||||
let angle = from.angle(to) - 90;
|
||||
|
||||
return new Path()
|
||||
.move(from.shift(angle, distance))
|
||||
.line(to.shift(angle, distance));
|
||||
}
|
||||
|
||||
/** Converts a bezier-js instance to a path */
|
||||
function asPath(bezier) {
|
||||
return new Path()
|
||||
.move(new Point(bezier.points[0].x, bezier.points[0].y))
|
||||
.curve(
|
||||
new Point(bezier.points[1].x, bezier.points[1].y),
|
||||
new Point(bezier.points[2].x, bezier.points[2].y),
|
||||
new Point(bezier.points[3].x, bezier.points[3].y)
|
||||
);
|
||||
}
|
||||
|
||||
/** Joins path segments together into one path */
|
||||
function joinPaths(paths, closed = false) {
|
||||
let joint = new Path().move(paths[0].ops[0].to);
|
||||
let current;
|
||||
for (let p of paths) {
|
||||
for (let op of p.ops) {
|
||||
if (op.type === "curve") {
|
||||
joint.curve(op.cp1, op.cp2, op.to);
|
||||
} else if (op.type !== "close") {
|
||||
// We're using sitsRoughlyOn here to avoid miniscule line segments
|
||||
if (current && !op.to.sitsRoughlyOn(current)) joint.line(op.to);
|
||||
} else {
|
||||
throw new Error("Cannot join a closed paths with another");
|
||||
}
|
||||
if (op.to) current = op.to;
|
||||
}
|
||||
}
|
||||
if (closed) joint.close();
|
||||
|
||||
return joint;
|
||||
}
|
||||
|
||||
/** Returns a point that lies at distance along this */
|
||||
Path.prototype.shiftAlong = function(distance) {
|
||||
let len = 0;
|
||||
let current;
|
||||
for (let i in this.ops) {
|
||||
let op = this.ops[i];
|
||||
if (op.type === "line") {
|
||||
let thisLen = op.to.dist(current);
|
||||
if (len + thisLen > distance)
|
||||
return current.shiftTowards(op.to, distance - len);
|
||||
else len += thisLen;
|
||||
} else if (op.type === "curve") {
|
||||
let bezier = new Bezier(
|
||||
{ x: current.x, y: current.y },
|
||||
{ x: op.cp1.x, y: op.cp1.y },
|
||||
{ x: op.cp2.x, y: op.cp2.y },
|
||||
{ x: op.to.x, y: op.to.y }
|
||||
);
|
||||
let thisLen = bezier.length();
|
||||
if (len + thisLen > distance)
|
||||
return shiftAlongBezier(distance - len, bezier);
|
||||
else len += thisLen;
|
||||
}
|
||||
current = op.to;
|
||||
}
|
||||
throw new Error("Ran out of path to shift along");
|
||||
};
|
||||
|
||||
/** Returns a point that lies at fraction along this */
|
||||
Path.prototype.shiftFractionAlong = function(fraction) {
|
||||
return this.shiftAlong(this.length() * fraction);
|
||||
};
|
||||
|
||||
/** Returns a point that lies at distance along bezier */
|
||||
function shiftAlongBezier(distance, bezier) {
|
||||
let steps = 100;
|
||||
let previous, next, t, thisLen;
|
||||
let len = 0;
|
||||
for (let i = 0; i <= steps; i++) {
|
||||
t = i / steps;
|
||||
next = bezier.get(t);
|
||||
next = new Point(next.x, next.y);
|
||||
if (i > 0) {
|
||||
thisLen = next.dist(previous);
|
||||
if (len + thisLen > distance) return next;
|
||||
else len += thisLen;
|
||||
}
|
||||
previous = next;
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns a point at the top edge of a bounding box of this */
|
||||
Path.prototype.bbox = function() {
|
||||
let bbs = [];
|
||||
let current;
|
||||
for (let i in this.ops) {
|
||||
let op = this.ops[i];
|
||||
if (op.type === "line") {
|
||||
bbs.push(lineBoundingBox({ from: current, to: op.to }));
|
||||
} else if (op.type === "curve") {
|
||||
bbs.push(
|
||||
curveBoundingBox(
|
||||
new Bezier(
|
||||
{ x: current.x, y: current.y },
|
||||
{ x: op.cp1.x, y: op.cp1.y },
|
||||
{ x: op.cp2.x, y: op.cp2.y },
|
||||
{ x: op.to.x, y: op.to.y }
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
if (op.to) current = op.to;
|
||||
}
|
||||
|
||||
return bbbbox(bbs);
|
||||
};
|
||||
|
||||
function lineBoundingBox(line) {
|
||||
let from = line.from;
|
||||
let to = line.to;
|
||||
if (from.x === to.x) {
|
||||
if (from.y < to.y) return { topLeft: from, bottomRight: to };
|
||||
else return { topLeft: to, bottomRight: from };
|
||||
} else if (from.y === to.y) {
|
||||
if (from.x < to.x) return { topLeft: from, bottomRight: to };
|
||||
else return { topLeft: to, bottomRight: from };
|
||||
} else if (from.x < to.x) {
|
||||
if (from.y < to.y) return { topLeft: from, bottomRight: to };
|
||||
else
|
||||
return {
|
||||
topLeft: new Point(from.x, to.y),
|
||||
bottomRight: new Point(to.x, from.y)
|
||||
};
|
||||
} else if (from.x > to.x) {
|
||||
if (from.y < to.y)
|
||||
return {
|
||||
topLeft: new Point(to.x, from.y),
|
||||
bottomRight: new Point(from.x, to.y)
|
||||
};
|
||||
else
|
||||
return {
|
||||
topLeft: new Point(to.x, to.y),
|
||||
bottomRight: new Point(from.x, from.y)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
function curveBoundingBox(curve) {
|
||||
let bb = curve.bbox();
|
||||
|
||||
return {
|
||||
topLeft: new Point(bb.x.min, bb.y.min),
|
||||
bottomRight: new Point(bb.x.max, bb.y.max)
|
||||
};
|
||||
}
|
||||
|
||||
function bbbbox(boxes) {
|
||||
let minX = Infinity;
|
||||
let maxX = -Infinity;
|
||||
let minY = Infinity;
|
||||
let maxY = -Infinity;
|
||||
for (let box of boxes) {
|
||||
if (box.topLeft.x < minX) minX = box.topLeft.x;
|
||||
if (box.topLeft.y < minY) minY = box.topLeft.y;
|
||||
if (box.bottomRight.x > maxX) maxX = box.bottomRight.x;
|
||||
if (box.bottomRight.y > maxY) maxY = box.bottomRight.y;
|
||||
}
|
||||
|
||||
return { topLeft: new Point(minX, minY), bottomRight: new Point(maxX, maxY) };
|
||||
}
|
||||
|
||||
/** Returns a reversed version of this */
|
||||
Path.prototype.reverse = function() {
|
||||
let sections = [];
|
||||
let current;
|
||||
let closed = false;
|
||||
for (let i in this.ops) {
|
||||
let op = this.ops[i];
|
||||
if (op.type === "line") {
|
||||
if (!op.to.sitsOn(current))
|
||||
sections.push(new Path().move(op.to).line(current));
|
||||
} else if (op.type === "curve") {
|
||||
sections.push(new Path().move(op.to).curve(op.cp2, op.cp1, current));
|
||||
} else if (op.type === "close") {
|
||||
closed = true;
|
||||
}
|
||||
if (op.to) current = op.to;
|
||||
}
|
||||
let rev = new Path().move(current);
|
||||
for (let section of sections.reverse()) rev.ops.push(section.ops[1]);
|
||||
if (closed) rev.close();
|
||||
|
||||
return rev;
|
||||
};
|
||||
|
||||
/** Returns the point at an edge of this path */
|
||||
Path.prototype.edge = function(side) {
|
||||
this.boundary();
|
||||
if (side === "topLeft") return this.topLeft;
|
||||
else if (side === "bottomRight") return this.bottomRight;
|
||||
else if (side === "topRight")
|
||||
return new Point(this.bottomRight.x, this.topLeft.y);
|
||||
else if (side === "bottomLeft")
|
||||
return new Point(this.topLeft.x, this.bottomRight.y);
|
||||
else {
|
||||
let s = side + "Op";
|
||||
if (this[s].type === "move") return this[s].to;
|
||||
else if (this[s].type === "line") {
|
||||
if (side === "top") {
|
||||
if (this.topOp.to.y < this.topOp.from.y) return this.topOp.to;
|
||||
else return this.topOp.from;
|
||||
} else if (side === "left") {
|
||||
if (this.leftOp.to.x < this.leftOp.from.x) return this.leftOp.to;
|
||||
else return this.leftOp.from;
|
||||
} else if (side === "bottom") {
|
||||
if (this.bottomOp.to.y > this.bottomOp.from.y) return this.bottomOp.to;
|
||||
else return this.bottomOp.from;
|
||||
} else if (side === "right") {
|
||||
if (this.rightOp.to.x > this.rightOp.from.x) return this.rightOp.to;
|
||||
else return this.rightOp.from;
|
||||
}
|
||||
} else if (this[s].type === "curve") {
|
||||
let curve = edgeCurveAsBezier(this[s]);
|
||||
return curveEdge(curve, side);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function edgeCurveAsBezier(op) {
|
||||
return new Bezier(
|
||||
{ x: op.from.x, y: op.from.y },
|
||||
{ x: op.cp1.x, y: op.cp1.y },
|
||||
{ x: op.cp2.x, y: op.cp2.y },
|
||||
{ x: op.to.x, y: op.to.y }
|
||||
);
|
||||
}
|
||||
|
||||
/** Divides a path into atomic paths */
|
||||
Path.prototype.divide = function() {
|
||||
let paths = [];
|
||||
let current, start;
|
||||
for (let i in this.ops) {
|
||||
let op = this.ops[i];
|
||||
if (op.type === "move") {
|
||||
start = op.to;
|
||||
} else if (op.type === "line") {
|
||||
if (!op.to.sitsRoughlyOn(current))
|
||||
paths.push(new Path().move(current).line(op.to));
|
||||
} else if (op.type === "curve") {
|
||||
paths.push(new Path().move(current).curve(op.cp1, op.cp2, op.to));
|
||||
} else if (op.type === "close") {
|
||||
paths.push(new Path().move(current).line(start));
|
||||
}
|
||||
if (op.to) current = op.to;
|
||||
}
|
||||
|
||||
return paths;
|
||||
};
|
||||
|
||||
/** Finds intersections between this path and an X value */
|
||||
Path.prototype.intersectsX = function(x) {
|
||||
return this.intersectsAxis(x, "x");
|
||||
};
|
||||
|
||||
/** Finds intersections between this path and an Y value */
|
||||
Path.prototype.intersectsY = function(y) {
|
||||
return this.intersectsAxis(y, "y");
|
||||
};
|
||||
|
||||
/** Finds intersections between this path and a X or Y value */
|
||||
Path.prototype.intersectsAxis = function(val = false, mode) {
|
||||
if (val === false)
|
||||
throw new Error("Path.intersects[X-Y] requires an value as parameter");
|
||||
let intersections = [];
|
||||
let lineStart =
|
||||
mode === "x" ? new Point(val, -100000) : new Point(-10000, val);
|
||||
let lineEnd = mode === "x" ? new Point(val, 100000) : new Point(100000, val);
|
||||
for (let path of this.divide()) {
|
||||
if (path.ops[1].type === "line") {
|
||||
addIntersectionsToArray(
|
||||
linesIntersect(path.ops[0].to, path.ops[1].to, lineStart, lineEnd),
|
||||
intersections
|
||||
);
|
||||
} else if (path.ops[1].type === "curve") {
|
||||
addIntersectionsToArray(
|
||||
lineIntersectsCurve(
|
||||
lineStart,
|
||||
lineEnd,
|
||||
path.ops[0].to,
|
||||
path.ops[1].cp1,
|
||||
path.ops[1].cp2,
|
||||
path.ops[1].to
|
||||
),
|
||||
intersections
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return intersections;
|
||||
};
|
||||
|
||||
/** Finds intersections between this path and another path */
|
||||
Path.prototype.intersects = function(path) {
|
||||
if (this === path)
|
||||
throw new Error(
|
||||
"Calculating intersections between two identical paths is bad idea"
|
||||
);
|
||||
let intersections = [];
|
||||
for (let pathA of this.divide()) {
|
||||
for (let pathB of path.divide()) {
|
||||
if (pathA.ops[1].type === "line") {
|
||||
if (pathB.ops[1].type === "line") {
|
||||
addIntersectionsToArray(
|
||||
linesIntersect(
|
||||
pathA.ops[0].to,
|
||||
pathA.ops[1].to,
|
||||
pathB.ops[0].to,
|
||||
pathB.ops[1].to
|
||||
),
|
||||
intersections
|
||||
);
|
||||
} else if (pathB.ops[1].type === "curve") {
|
||||
addIntersectionsToArray(
|
||||
lineIntersectsCurve(
|
||||
pathA.ops[0].to,
|
||||
pathA.ops[1].to,
|
||||
pathB.ops[0].to,
|
||||
pathB.ops[1].cp1,
|
||||
pathB.ops[1].cp2,
|
||||
pathB.ops[1].to
|
||||
),
|
||||
intersections
|
||||
);
|
||||
}
|
||||
} else if (pathA.ops[1].type === "curve") {
|
||||
if (pathB.ops[1].type === "line") {
|
||||
addIntersectionsToArray(
|
||||
lineIntersectsCurve(
|
||||
pathB.ops[0].to,
|
||||
pathB.ops[1].to,
|
||||
pathA.ops[0].to,
|
||||
pathA.ops[1].cp1,
|
||||
pathA.ops[1].cp2,
|
||||
pathA.ops[1].to
|
||||
),
|
||||
intersections
|
||||
);
|
||||
} else if (pathB.ops[1].type === "curve") {
|
||||
addIntersectionsToArray(
|
||||
curvesIntersect(
|
||||
pathA.ops[0].to,
|
||||
pathA.ops[1].cp1,
|
||||
pathA.ops[1].cp2,
|
||||
pathA.ops[1].to,
|
||||
pathB.ops[0].to,
|
||||
pathB.ops[1].cp1,
|
||||
pathB.ops[1].cp2,
|
||||
pathB.ops[1].to
|
||||
),
|
||||
intersections
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return intersections;
|
||||
};
|
||||
|
||||
function addIntersectionsToArray(candidates, intersections) {
|
||||
if (!candidates) return;
|
||||
if (typeof candidates === "object") {
|
||||
if (typeof candidates.x === "number") intersections.push(candidates);
|
||||
else {
|
||||
for (let candidate of candidates) intersections.push(candidate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Splits path on point, and retuns both halves */
|
||||
Path.prototype.split = function(point) {
|
||||
let divided = this.divide();
|
||||
let firstHalf = false;
|
||||
let secondHalf = false;
|
||||
for (let pi in divided) {
|
||||
let path = divided[pi];
|
||||
if (path.ops[1].type === "line") {
|
||||
if (pointOnLine(path.ops[0].to, path.ops[1].to, point)) {
|
||||
firstHalf = divided.slice(0, pi);
|
||||
firstHalf.push(new Path().move(path.ops[0].to).line(point));
|
||||
pi++;
|
||||
secondHalf = divided.slice(pi);
|
||||
secondHalf.unshift(new Path().move(point).line(path.ops[1].to));
|
||||
}
|
||||
} else if (path.ops[1].type === "curve") {
|
||||
let t = pointOnCurve(
|
||||
path.ops[0].to,
|
||||
path.ops[1].cp1,
|
||||
path.ops[1].cp2,
|
||||
path.ops[1].to,
|
||||
point
|
||||
);
|
||||
if (t !== false) {
|
||||
let curve = new Bezier(
|
||||
{ x: path.ops[0].to.x, y: path.ops[0].to.y },
|
||||
{ x: path.ops[1].cp1.x, y: path.ops[1].cp1.y },
|
||||
{ x: path.ops[1].cp2.x, y: path.ops[1].cp2.y },
|
||||
{ x: path.ops[1].to.x, y: path.ops[1].to.y }
|
||||
);
|
||||
let split = curve.split(t);
|
||||
firstHalf = divided.slice(0, pi);
|
||||
firstHalf.push(
|
||||
new Path()
|
||||
.move(new Point(split.left.points[0].x, split.left.points[0].y))
|
||||
.curve(
|
||||
new Point(split.left.points[1].x, split.left.points[1].y),
|
||||
new Point(split.left.points[2].x, split.left.points[2].y),
|
||||
new Point(split.left.points[3].x, split.left.points[3].y)
|
||||
)
|
||||
);
|
||||
pi++;
|
||||
secondHalf = divided.slice(pi);
|
||||
secondHalf.unshift(
|
||||
new Path()
|
||||
.move(new Point(split.right.points[0].x, split.right.points[0].y))
|
||||
.curve(
|
||||
new Point(split.right.points[1].x, split.right.points[1].y),
|
||||
new Point(split.right.points[2].x, split.right.points[2].y),
|
||||
new Point(split.right.points[3].x, split.right.points[3].y)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (firstHalf) firstHalf = joinPaths(firstHalf);
|
||||
if (secondHalf) secondHalf = joinPaths(secondHalf);
|
||||
|
||||
return [firstHalf, secondHalf];
|
||||
};
|
||||
|
||||
/** Removes self-intersections (overlap) from the path */
|
||||
Path.prototype.trim = function() {
|
||||
let chunks = this.divide();
|
||||
for (let i in chunks) {
|
||||
let firstCandidate = parseInt(i) + 2;
|
||||
let lastCandidate = parseInt(chunks.length) - 1;
|
||||
for (let j = firstCandidate; j < lastCandidate; j++) {
|
||||
let intersections = chunks[i].intersects(chunks[j]);
|
||||
if (intersections.length > 0) {
|
||||
let intersection = intersections.pop();
|
||||
let trimmedStart = chunks.slice(0, i);
|
||||
let trimmedEnd = chunks.slice(parseInt(j) + 1);
|
||||
let glue = new Path();
|
||||
let first = true;
|
||||
for (let k of [i, j]) {
|
||||
let ops = chunks[k].ops;
|
||||
if (ops[1].type === "line") {
|
||||
glue.line(intersection);
|
||||
} else if (ops[1].type === "curve") {
|
||||
// handle curve
|
||||
let curve = new Bezier(
|
||||
{ x: ops[0].to.x, y: ops[0].to.y },
|
||||
{ x: ops[1].cp1.x, y: ops[1].cp1.y },
|
||||
{ x: ops[1].cp2.x, y: ops[1].cp2.y },
|
||||
{ x: ops[1].to.x, y: ops[1].to.y }
|
||||
);
|
||||
let t = pointOnCurve(
|
||||
ops[0].to,
|
||||
ops[1].cp1,
|
||||
ops[1].cp2,
|
||||
ops[1].to,
|
||||
intersection
|
||||
);
|
||||
let split = curve.split(t);
|
||||
let side;
|
||||
if (first) side = split.left;
|
||||
else side = split.right;
|
||||
glue.curve(
|
||||
new Point(side.points[1].x, side.points[1].y),
|
||||
new Point(side.points[2].x, side.points[2].y),
|
||||
new Point(side.points[3].x, side.points[3].y)
|
||||
);
|
||||
}
|
||||
first = false;
|
||||
}
|
||||
let joint;
|
||||
if (trimmedStart.length > 0) joint = joinPaths(trimmedStart).join(glue);
|
||||
else joint = glue;
|
||||
if (trimmedEnd.length > 0) joint = joint.join(joinPaths(trimmedEnd));
|
||||
|
||||
return joint.trim();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
/** Applies a path translate transform */
|
||||
Path.prototype.translate = function(x, y) {
|
||||
let clone = this.clone();
|
||||
for (let op of clone.ops) {
|
||||
if (op.type !== "close") {
|
||||
op.to = op.to.translate(x, y);
|
||||
}
|
||||
if (op.type === "curve") {
|
||||
op.cp1 = op.cp1.translate(x, y);
|
||||
op.cp2 = op.cp2.translate(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
return clone;
|
||||
};
|
||||
|
||||
export default Path;
|
Loading…
Add table
Add a link
Reference in a new issue