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Merge branch 'develop' of github.com:freesewing/freesewing into develop

This commit is contained in:
Joost De Cock 2022-06-21 19:24:26 +02:00
commit 5af0bedfec
108 changed files with 2533 additions and 59 deletions

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@ -148,6 +148,9 @@ mui-theme:
'@material-ui/core': *matui-core '@material-ui/core': *matui-core
'react': *react 'react': *react
'react-dom': '^17.0.2' 'react-dom': '^17.0.2'
noble:
peer:
'@freesewing/bella': *freesewing
legend: legend:
peer: peer:
'@freesewing/plugin-buttons': *freesewing '@freesewing/plugin-buttons': *freesewing

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@ -75,6 +75,8 @@ packageJson:
author: SeaZeeZee (https://github.com/SeaZeeZee) author: SeaZeeZee (https://github.com/SeaZeeZee)
lunetius: &starf lunetius: &starf
author: Starfetch (https://github.com/starfetch) author: Starfetch (https://github.com/starfetch)
noble:
author: woutervdub (https://github.com/woutervdub)
plugin-gore: plugin-gore:
author: AlfaLyr (https://github.com/alfalyr) author: AlfaLyr (https://github.com/alfalyr)
prettier-config: prettier-config:

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@ -13,6 +13,7 @@
"bent": "A FreeSewing pattern for a menswear body block with a two-part sleeve", "bent": "A FreeSewing pattern for a menswear body block with a two-part sleeve",
"breanna": "A FreeSewing pattern for a basic body block for womenswear", "breanna": "A FreeSewing pattern for a basic body block for womenswear",
"brian": "A FreeSewing pattern for a basic body block for menswear", "brian": "A FreeSewing pattern for a basic body block for menswear",
"noble": "A FreeSewing pattern princess seam bodice block",
"titan": "A FreeSewing pattern for a unisex trouser block" "titan": "A FreeSewing pattern for a unisex trouser block"
}, },
"garments": { "garments": {

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@ -101,19 +101,19 @@ export default function (part) {
.shiftAlong(store.get('aboveMouthFinLength')) .shiftAlong(store.get('aboveMouthFinLength'))
snippets.bottomFin = new Snippet('bnotch', points.bottomFinSnippet) snippets.bottomFin = new Snippet('bnotch', points.bottomFinSnippet)
points.titleAnchor = points.bottomFin02.shiftFractionTowards(points.bottomFin01, 0.4) points.titleAnchor = points.bottomFin02.shiftFractionTowards(points.bottomFin01, 0.4).shiftFractionTowards(points.bottomFin03, 0.1)
points.logoAnchor = points.titleAnchor.shiftFractionTowards(points.bottomFin03, 0.5) points.logoAnchor = points.titleAnchor.shiftFractionTowards(points.bottomFin03, 0.4)
snippets.logo = new Snippet('logo', points.logoAnchor).attr( snippets.logo = new Snippet('logo', points.logoAnchor).attr(
'data-scale', 'data-scale',
options.size > 1 ? 1 : (options.size /2) (options.size > 1 ? 1 : options.size) / 2
) )
macro('title', { macro('title', {
at: points.titleAnchor, at: points.titleAnchor,
nr: 6, nr: 6,
title: 'bottomFin', title: 'bottomFin',
scale: options.size, scale: (options.size > 1 ? 1 : options.size) / 2,
}) })
if (paperless) { if (paperless) {

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@ -53,7 +53,8 @@ export default function (part) {
points.lowerTeeth01, // end points.lowerTeeth01, // end
], ],
10, // number of teeth 10, // number of teeth
16, // size 8 * options.size, // starting size
16 * options.size, // ending size
part part
) )
@ -61,7 +62,7 @@ export default function (part) {
if (complete) { if (complete) {
snippets.lowerTeeth = new Snippet('bnotch', points.lowerTeeth01) snippets.lowerTeeth = new Snippet('bnotch', points.lowerTeeth01)
points.titleAnchor = points.lowerTeeth02.shiftFractionTowards(points.lowerTeeth03, 0.5).shiftFractionTowards(points.lowerTeeth01, 0.5) points.titleAnchor = points.lowerTeeth02.shiftFractionTowards(points.lowerTeeth03, 0.5) //.shiftFractionTowards(points.lowerTeeth01, 0.5)
macro('title', { macro('title', {
at: points.titleAnchor, at: points.titleAnchor,

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@ -92,7 +92,7 @@ export default function (part) {
snippets.mouthMidTop = new Snippet('bnotch', points.mouth01) snippets.mouthMidTop = new Snippet('bnotch', points.mouth01)
snippets.mouthMidBottom = new Snippet('bnotch', points.mouth03) snippets.mouthMidBottom = new Snippet('bnotch', points.mouth03)
points.titleAnchor = points.mouth01.shiftFractionTowards(points.mouth02, 0.23) points.titleAnchor = points.mouth01.shiftFractionTowards(points.mouth02, 0.33)
points.logoAnchor = points.mouth01.shiftFractionTowards(points.mouth04, 0.3) points.logoAnchor = points.mouth01.shiftFractionTowards(points.mouth04, 0.3)
snippets.logo = new Snippet('logo', points.logoAnchor).attr( snippets.logo = new Snippet('logo', points.logoAnchor).attr(
@ -104,7 +104,7 @@ export default function (part) {
at: points.titleAnchor, at: points.titleAnchor,
nr: 4, nr: 4,
title: 'mouth', title: 'mouth',
scale: options.size / 2, scale: (options.size > 1 ? 1 : options.size) / 2,
}) })
if (paperless) { if (paperless) {

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@ -94,14 +94,14 @@ export default function (part) {
snippets.logo = new Snippet('logo', points.logoAnchor).attr( snippets.logo = new Snippet('logo', points.logoAnchor).attr(
'data-scale', 'data-scale',
options.size > 1 ? 1 : options.size (options.size > 1 ? 1 : options.size) / 2
) )
macro('title', { macro('title', {
at: points.titleAnchor, at: points.titleAnchor,
nr: 3, nr: 3,
title: 'tail', title: 'tail',
scale: options.size, scale: (options.size > 1 ? 1 : options.size) / 2,
}) })
if (paperless) { if (paperless) {

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@ -7,7 +7,7 @@ const { Bezier } = utils
* So this method was optimized by @joostdeock to use the underlying * So this method was optimized by @joostdeock to use the underlying
* Bezier object * rather than the higher-level path object * Bezier object * rather than the higher-level path object
*/ */
export function createTeeth(pnts, toothCount, toothSize, part) { export function createTeeth(pnts, toothCount, toothStartSize, toothEndSize, part) {
// Deconstruct what we need from the part via shorthand() // Deconstruct what we need from the part via shorthand()
const { Path, points, Point, options } = part.shorthand() const { Path, points, Point, options } = part.shorthand()
@ -28,12 +28,15 @@ export function createTeeth(pnts, toothCount, toothSize, part) {
// Get a lookup table (LUT) of points along the Bezier // Get a lookup table (LUT) of points along the Bezier
const lut = halfMouth.getLUT(toothCount + 2) const lut = halfMouth.getLUT(toothCount + 2)
// Get size increase for each tooth
const sizeIncrease = (toothEndSize -toothStartSize) /toothCount
// Iterating over our LUT where p holds a number ID that we'll // Iterating over our LUT where p holds a number ID that we'll
// use to 'look back' to the other side of the tooth // use to 'look back' to the other side of the tooth
for (const p in lut) { for (const p in lut) {
// Tooth size varies across the curve // Tooth size varies across the curve
const size = (toothSize*options.size) + (toothSize*options.size) * p/15 const size = toothStartSize +(sizeIncrease *(p-1))
// Coordinates from the LUT // Coordinates from the LUT
const { x, y } = lut[p] const { x, y } = lut[p]

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@ -79,19 +79,19 @@ export default function (part) {
// Complete? // Complete?
if (complete) { if (complete) {
points.titleAnchor = points.topFin01.shiftFractionTowards(points.topFin02, 0.4) points.titleAnchor = points.topFin01.shiftFractionTowards(points.topFin02, 0.5).shiftFractionTowards(points.topFin03, 0.1)
points.logoAnchor = points.titleAnchor.shiftFractionTowards(points.topFin03, 0.5) points.logoAnchor = points.titleAnchor.shiftFractionTowards(points.topFin03, 0.4)
snippets.logo = new Snippet('logo', points.logoAnchor).attr( snippets.logo = new Snippet('logo', points.logoAnchor).attr(
'data-scale', 'data-scale',
options.size > 1 ? 1 : (options.size /2) (options.size > 1 ? 1 : options.size) / 2
) )
macro('title', { macro('title', {
at: points.titleAnchor, at: points.titleAnchor,
nr: 7, nr: 7,
title: 'topFin', title: 'topFin',
scale: options.size, scale: (options.size > 1 ? 1 : options.size) / 2,
}) })
if (paperless) { if (paperless) {

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@ -18,11 +18,11 @@ export default function (part) {
} = part.shorthand() } = part.shorthand()
let upperTeeth01_02d = 131.305041182736 * options.size let upperTeeth01_02d = 131.305041182736 * options.size
let upperTeeth01_02a = 34.147056946748805 + 180 let upperTeeth01_02a = 34.147056946748805
let upperTeeth02cp1d = 64.30113337316406 * options.size let upperTeeth02cp1d = 64.30113337316406 * options.size
let upperTeeth02cp1a = 55.1335930733262 let upperTeeth02cp1a = 55.1335930733262 +180
let upperTeeth01cp2d = 48.331000000000017 * options.size let upperTeeth01cp2d = 48.331000000000017 * options.size
let upperTeeth01cp2a = 180 let upperTeeth01cp2a = 0
points.upperTeeth01 = new Point(0, 0) points.upperTeeth01 = new Point(0, 0)
points.upperTeeth02 = points.upperTeeth01.shift(upperTeeth01_02a, upperTeeth01_02d) points.upperTeeth02 = points.upperTeeth01.shift(upperTeeth01_02a, upperTeeth01_02d)
@ -48,13 +48,14 @@ export default function (part) {
paths.teeth = createTeeth( paths.teeth = createTeeth(
[ // Array holding the points for half a mouth (bezier, not path) [ // Array holding the points for half a mouth (bezier, not path)
points.upperTeeth02, // start points.upperTeeth03, // end
points.upperTeeth02cp1, // cp1 points.upperTeeth03cp2, // cp2
points.upperTeeth01cp2, // cp2 points.upperTeeth01cp1, // cp1
points.upperTeeth01, // end points.upperTeeth01, // start
], ],
14, // number of teeth 14, // number of teeth
14, // size 9 * options.size, // start size
18 * options.size, // end size
part part
) )
//createTeeth(paths.seam, 18 * options.size, 9 * options.size, 15, options.aggressive, paths.teeth) //createTeeth(paths.seam, 18 * options.size, 9 * options.size, 15, options.aggressive, paths.teeth)
@ -104,12 +105,12 @@ export default function (part) {
} }
if (sa) { if (sa) {
let pSA = paths.seam.offset(sa) let pSA = paths.seam.reverse().offset(sa)
paths.sa = new Path() paths.sa = new Path()
.move(paths.seam.start()) .move(paths.seam.end())
.line(pSA.start()) .line(pSA.start())
.join(pSA) .join(pSA)
.line(paths.seam.end()) .line(paths.seam.start())
.attr('class', 'fabric sa') .attr('class', 'fabric sa')
} }
} }

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@ -0,0 +1,9 @@
# Change log for: @freesewing/noble
This is the **initial release**, and the start of this change log.
> Prior to version 2, FreeSewing was not a JavaScript project.
> As such, that history is out of scope for this change log.

260
designs/noble/README.md Normal file
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@ -0,0 +1,260 @@
![FreeSewing](https://static.freesewing.org/banner.png)
<p align='center'><a
href="https://www.npmjs.com/package/@freesewing/noble"
title="@freesewing/noble on NPM"
><img src="https://img.shields.io/npm/v/@freesewing/noble.svg"
alt="@freesewing/noble on NPM"/>
</a><a
href="https://opensource.org/licenses/MIT"
title="License: MIT"
><img src="https://img.shields.io/npm/l/@freesewing/noble.svg?label=License"
alt="License: MIT"/>
</a><a
href="https://deepscan.io/dashboard#view=project&tid=2114&pid=2993&bid=23256"
title="Code quality on DeepScan"
><img src="https://deepscan.io/api/teams/2114/projects/2993/branches/23256/badge/grade.svg"
alt="Code quality on DeepScan"/>
</a><a
href="https://github.com/freesewing/freesewing/issues?q=is%3Aissue+is%3Aopen+label%3Apkg%3Anoble"
title="Open issues tagged pkg:noble"
><img src="https://img.shields.io/github/issues/freesewing/freesewing/pkg:noble.svg?label=Issues"
alt="Open issues tagged pkg:noble"/>
</a><a
href="#contributors-"
title="All Contributors"
><img src="https://img.shields.io/badge/all_contributors-90-pink.svg"
alt="All Contributors"/>
</a></p><p align='center'><a
href="https://twitter.com/freesewing_org"
title="Follow @freesewing_org on Twitter"
><img src="https://img.shields.io/badge/%F3%A0%80%A0-Follow%20us-blue.svg?logo=twitter&logoColor=white&logoWidth=15"
alt="Follow @freesewing_org on Twitter"/>
</a><a
href="https://chat.freesewing.org"
title="Chat with us on Discord"
><img src="https://img.shields.io/discord/698854858052075530?label=Chat%20on%20Discord"
alt="Chat with us on Discord"/>
</a><a
href="https://freesewing.org/patrons/join"
title="Become a FreeSewing Patron"
><img src="https://img.shields.io/badge/%F3%A0%80%A0-Support%20us-blueviolet.svg?logo=cash-app&logoColor=white&logoWidth=15"
alt="Become a FreeSewing Patron"/>
</a><a
href="https://instagram.com/freesewing_org"
title="Follow @freesewing_org on Twitter"
><img src="https://img.shields.io/badge/%F3%A0%80%A0-Follow%20us-E4405F.svg?logo=instagram&logoColor=white&logoWidth=15"
alt="Follow @freesewing_org on Twitter"/>
</a></p>
# @freesewing/noble
FIXME: A FreeSewing pattern that needs a description
## What am I looking at? 🤔
This repository is our *monorepo*
holding [all our NPM packages](https://freesewing.dev/reference/packages/).
This folder holds: @freesewing/noble
If you're not entirely sure what to do or how to start, type this command:
```
npm run tips
```
## About FreeSewing 💀
Where the world of makers and developers collide, that's where you'll find FreeSewing.
If you're a maker, checkout [freesewing.org](https://freesewing.org/) where you can generate
our sewing patterns adapted to your measurements.
If you're a developer, our documentation is on [freesewing.dev](https://freesewing.dev/).
Our [core library](https://freesewing.dev/reference/api/) is a *batteries-included* toolbox
for parametric design of sewing patterns. But we also provide a range
of [plugins](https://freesewing.dev/reference/plugins/) that further extend the
functionality of the platform.
If you have NodeJS installed, you can try it right now by running:
```bash
npx create-freesewing-pattern
```
Or, consult our getting started guides
for [Linux](https://freesewing.dev/tutorials/getting-started-linux/),
[MacOS](https://freesewing.dev/tutorials/getting-started-mac/),
or [Windows](https://freesewing.dev/tutorials/getting-started-windows/).
We also have a [pattern design tutorial](https://freesewing.dev/tutorials/pattern-design/) that
walks you through your first parametric design,
and [a friendly community](https://freesewing.org/community/where/) with
people who can help you when you get stuck.
## Support FreeSewing: Become a patron 🥰
FreeSewing is an open source project run by a community,
and financially supported by our patrons.
If you feel what we do is worthwhile, and you can spend a few coind without
hardship, then you should [join us and become a patron](https://freesewing.org/community/join).
## Links 👩‍💻
- 💻 Makers website: [freesewing.org](https://freesewing.org)
- 💻 Developers website: [freesewing.dev](https://freesewing.dev)
- 💬 Chat: On Discord via [discord.freesewing.org](https://discord.freesewing.org/)
- ✅ Todo list/Kanban board: On Github via [todo.freesewing.org](https://todo.freesewing.org/)
- 🐦 Twitter: [@freesewing_org](https://twitter.com/freesewing_org)
- 📷 Instagram: [@freesewing_org](https://instagram.com/freesewing_org)
## License: MIT 🤓
© [Joost De Cock](https://github.com/joostdecock).
See [the license file](https://github.com/freesewing/freesewing/blob/develop/LICENSE) for details.
## Where to get help 🤯
Our [chatrooms on Discord](https://chat.freesewing.org/) are the best place to ask questions,
share your feedback, or just hang out.
If you want to report a problem, please [create an issue](https://github.com/freesewing/freesewing/issues/new).
## Contributors ✨
Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)):
<!-- ALL-CONTRIBUTORS-LIST:START - Do not remove or modify this section -->
<!-- prettier-ignore-start -->
<!-- markdownlint-disable -->
<table>
<tr>
<td align="center"><a href="http://adamrtomkins.github.io/"><img src="https://avatars.githubusercontent.com/u/5709603?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Adam Tomkins</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=AdamRTomkins" title="Documentation">📖</a></td>
<td align="center"><a href="http://polymerisation-des-concepts.fr/"><img src="https://avatars.githubusercontent.com/u/365999?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Alexandre Ignjatovic</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=bankair" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/AlfaLyr"><img src="https://avatars.githubusercontent.com/u/39273729?v=4?s=100" width="100px;" alt=""/><br /><sub><b>AlfaLyr</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=AlfaLyr" title="Code">💻</a> <a href="#plugin-AlfaLyr" title="Plugin/utility libraries">🔌</a> <a href="#design-AlfaLyr" title="Design">🎨</a></td>
<td align="center"><a href="http://thelettereph.com"><img src="https://avatars.githubusercontent.com/u/357684?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Andrew James</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=ephphatha" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/annekecaramin"><img src="https://avatars.githubusercontent.com/u/38046191?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Anneke</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=annekecaramin" title="Documentation">📖</a> <a href="#translation-annekecaramin" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/anniekao"><img src="https://avatars.githubusercontent.com/u/1550506?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Annie Kao</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=anniekao" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/Anternative"><img src="https://avatars.githubusercontent.com/u/81079850?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Anternative</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=Anternative" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/Quiltmaster"><img src="https://avatars.githubusercontent.com/u/71795777?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Anthony</b></sub></a><br /><a href="#question-Quiltmaster" title="Answering Questions">💬</a></td>
<td align="center"><a href="https://github.com/camerondubas"><img src="https://avatars.githubusercontent.com/u/6216460?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Cameron Dubas</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=camerondubas" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/cabi"><img src="https://avatars.githubusercontent.com/u/2596253?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Carsten Biebricher</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=cabi" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/cathyzoller"><img src="https://avatars.githubusercontent.com/u/2120275?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Cathy Zoller</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=cathyzoller" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/Chantalbijoux"><img src="https://avatars.githubusercontent.com/u/39673694?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Chantal Lapointe</b></sub></a><br /><a href="#translation-Chantalbijoux" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/dpiquet"><img src="https://avatars.githubusercontent.com/u/4688628?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Damien PIQUET</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=dpiquet" title="Code">💻</a></td>
<td align="center"><a href="https://www.darigovresearch.com/"><img src="https://avatars.githubusercontent.com/u/30328618?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Darigov Research</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=darigovresearch" title="Documentation">📖</a> <a href="#ideas-darigovresearch" title="Ideas, Planning, & Feedback">🤔</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/ElenaFdR"><img src="https://avatars.githubusercontent.com/u/5113815?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Elena FdR</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=ElenaFdR" title="Documentation">📖</a> <a href="#blog-ElenaFdR" title="Blogposts">📝</a></td>
<td align="center"><a href="https://emmanuelnyachoke.com/"><img src="https://avatars.githubusercontent.com/u/1908926?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Emmanuel Nyachoke</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=enyachoke" title="Code">💻</a> <a href="https://github.com/freesewing/freesewing/commits?author=enyachoke" title="Documentation">📖</a></td>
<td align="center"><a href="http://enochriese.com"><img src="https://avatars.githubusercontent.com/u/5298929?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Enoch Riese</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=eriese" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/EvEkSwed"><img src="https://avatars.githubusercontent.com/u/39723451?v=4?s=100" width="100px;" alt=""/><br /><sub><b>EvEkSwed</b></sub></a><br /><a href="#translation-EvEkSwed" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/Fantastik-Maman"><img src="https://avatars.githubusercontent.com/u/39785382?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Fantastik-Maman</b></sub></a><br /><a href="#translation-Fantastik-Maman" title="Translation">🌍</a></td>
<td align="center"><a href="https://www.forresto.com/"><img src="https://avatars.githubusercontent.com/u/395307?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Forrest O.</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=forresto" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/fmatray"><img src="https://avatars.githubusercontent.com/u/8267716?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Frédéric</b></sub></a><br /><a href="#translation-fmatray" title="Translation">🌍</a></td>
</tr>
<tr>
<td align="center"><a href="https://www.linkedin.com/in/glennfmatthews/"><img src="https://avatars.githubusercontent.com/u/5603551?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Glenn Matthews</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=glennmatthews" title="Documentation">📖</a></td>
<td align="center"><a href="https://kirby.zone"><img src="https://avatars.githubusercontent.com/u/75245963?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Igor Couto</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/issues?q=author%3Aiocouto" title="Bug reports">🐛</a></td>
<td align="center"><a href="https://bandism.net/"><img src="https://avatars.githubusercontent.com/u/22633385?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Ikko Ashimine</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=eltociear" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/Irapeke"><img src="https://avatars.githubusercontent.com/u/39604334?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Irapeke</b></sub></a><br /><a href="#translation-Irapeke" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/jsawo"><img src="https://avatars.githubusercontent.com/u/1294706?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Jacek Sawoszczuk</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=jsawo" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/jgfichte"><img src="https://avatars.githubusercontent.com/u/1787162?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Jason Williams</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=jgfichte" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/jejacks0n"><img src="https://avatars.githubusercontent.com/u/13765?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Jeremy Jackson</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=jejacks0n" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/Joebidido"><img src="https://avatars.githubusercontent.com/u/39796210?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Joebidido</b></sub></a><br /><a href="#translation-Joebidido" title="Translation">🌍</a></td>
<td align="center"><a href="https://joost.at/"><img src="https://avatars.githubusercontent.com/u/1708494?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Joost De Cock</b></sub></a><br /><a href="#maintenance-joostdecock" title="Maintenance">🚧</a></td>
<td align="center"><a href="https://github.com/joshessman"><img src="https://avatars.githubusercontent.com/u/9941074?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Josh Essman</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=joshessman" title="Documentation">📖</a></td>
<td align="center"><a href="http://www.earth.li/~kake/"><img src="https://avatars.githubusercontent.com/u/1956810?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Kake</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=KakeLP" title="Documentation">📖</a></td>
<td align="center"><a href="https://twitter.com/kapunahele"><img src="https://avatars.githubusercontent.com/u/4116963?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Kapunahele Wong</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=kapunahelewong" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/tangerineshark"><img src="https://avatars.githubusercontent.com/u/70777269?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Karen</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=tangerineshark" title="Documentation">📖</a> <a href="#eventOrganizing-tangerineshark" title="Event Organizing">📋</a></td>
<td align="center"><a href="https://github.com/mcgnly"><img src="https://avatars.githubusercontent.com/u/5653631?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Katie McGinley</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=mcgnly" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="http://www.kieranklaassen.com/"><img src="https://avatars.githubusercontent.com/u/209089?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Kieran Klaassen</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=kieranklaassen" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Kittycatou"><img src="https://avatars.githubusercontent.com/u/48165583?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Kittycatou</b></sub></a><br /><a href="#translation-Kittycatou" title="Translation">🌍</a></td>
<td align="center"><a href="https://www.krishoward.org/"><img src="https://avatars.githubusercontent.com/u/5946286?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Kris</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=web-goddess" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/kristinruben"><img src="https://avatars.githubusercontent.com/u/17237479?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Kristin Ruben</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=kristinruben" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Loudepeuter"><img src="https://avatars.githubusercontent.com/u/38081954?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Loudepeuter</b></sub></a><br /><a href="#translation-Loudepeuter" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/lucibytes"><img src="https://avatars.githubusercontent.com/u/77203781?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Lucian</b></sub></a><br /><a href="#eventOrganizing-lucibytes" title="Event Organizing">📋</a></td>
<td align="center"><a href="https://github.com/manufakturedelweiss"><img src="https://avatars.githubusercontent.com/u/38063391?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Marcus</b></sub></a><br /><a href="#translation-manufakturedelweiss" title="Translation">🌍</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/martintribo"><img src="https://avatars.githubusercontent.com/u/1613442?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Martin Tribo</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=martintribo" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/nadege"><img src="https://avatars.githubusercontent.com/u/3792171?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Nadege Michel</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=nadege" title="Tests">⚠️</a> <a href="https://github.com/freesewing/freesewing/commits?author=nadege" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/nataliasayang"><img src="https://avatars.githubusercontent.com/u/48160791?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Natalia</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=nataliasayang" title="Code">💻</a> <a href="#design-nataliasayang" title="Design">🎨</a> <a href="#blog-nataliasayang" title="Blogposts">📝</a></td>
<td align="center"><a href="http://yergler.net/"><img src="https://avatars.githubusercontent.com/u/510875?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Nathan Yergler</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=nyergler" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/nicholasdower"><img src="https://avatars.githubusercontent.com/u/9117775?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Nick Dower</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=nicholasdower" title="Documentation">📖</a> <a href="https://github.com/freesewing/freesewing/commits?author=nicholasdower" title="Code">💻</a> <a href="https://github.com/freesewing/freesewing/issues?q=author%3Anicholasdower" title="Bug reports">🐛</a></td>
<td align="center"><a href="https://pat.forringer.com/"><img src="https://avatars.githubusercontent.com/u/136456?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Patrick Forringer</b></sub></a><br /><a href="#plugin-destos" title="Plugin/utility libraries">🔌</a></td>
<td align="center"><a href="http://pd75.github.io/"><img src="https://avatars.githubusercontent.com/u/10294795?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Paul</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=PD75" title="Documentation">📖</a> <a href="#blog-PD75" title="Blogposts">📝</a> <a href="#translation-PD75" title="Translation">🌍</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/phillipthelen"><img src="https://avatars.githubusercontent.com/u/298062?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Phillip Thelen</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=phillipthelen" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/Pixieish"><img src="https://avatars.githubusercontent.com/u/32991415?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Pixieish</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=Pixieish" title="Documentation">📖</a></td>
<td align="center"><a href="https://www.uza.be/persoon/prof-dr-sorcha-ni-dhubhghaill"><img src="https://avatars.githubusercontent.com/u/30624634?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Prof. dr. Sorcha Ní Dhubhghaill</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=sorchanidhubhghaill" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/QuentinFelix"><img src="https://avatars.githubusercontent.com/u/5288091?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Quentin FELIX</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=QuentinFelix" title="Code">💻</a> <a href="#design-QuentinFelix" title="Design">🎨</a></td>
<td align="center"><a href="https://github.com/RikHekker"><img src="https://avatars.githubusercontent.com/u/31843274?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Rik Hekker</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/issues?q=author%3ARikHekker" title="Bug reports">🐛</a></td>
<td align="center"><a href="http://resume.livingston-gray.com/faq.html"><img src="https://avatars.githubusercontent.com/u/6462?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Sam Livingston-Gray</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=geeksam" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/sannek"><img src="https://avatars.githubusercontent.com/u/17491062?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Sanne</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=sannek" title="Code">💻</a> <a href="https://github.com/freesewing/freesewing/commits?author=sannek" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/Tyrannogina"><img src="https://avatars.githubusercontent.com/u/19556565?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Sara Latorre</b></sub></a><br /><a href="#translation-Tyrannogina" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/SeaZeeZee"><img src="https://avatars.githubusercontent.com/u/86711383?v=4?s=100" width="100px;" alt=""/><br /><sub><b>SeaZeeZee</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=SeaZeeZee" title="Documentation">📖</a> <a href="https://github.com/freesewing/freesewing/commits?author=SeaZeeZee" title="Code">💻</a></td>
<td align="center"><a href="https://www.instagram.com/celine_mge/"><img src="https://avatars.githubusercontent.com/u/57619777?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Slylele</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=Slylele" title="Documentation">📖</a> <a href="#translation-Slylele" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/Soazillon"><img src="https://avatars.githubusercontent.com/u/40845940?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Soazillon</b></sub></a><br /><a href="#translation-Soazillon" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/SoneaTheBest"><img src="https://avatars.githubusercontent.com/u/64635425?v=4?s=100" width="100px;" alt=""/><br /><sub><b>SoneaTheBest</b></sub></a><br /><a href="#translation-SoneaTheBest" title="Translation">🌍</a></td>
<td align="center"><a href="http://metafly.info/"><img src="https://avatars.githubusercontent.com/u/961256?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Stefan Sydow</b></sub></a><br /><a href="#translation-stsydow" title="Translation">🌍</a> <a href="https://github.com/freesewing/freesewing/commits?author=stsydow" title="Documentation">📖</a> <a href="https://github.com/freesewing/freesewing/commits?author=stsydow" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/TriploidTree"><img src="https://avatars.githubusercontent.com/u/4170521?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Tríona</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=TriploidTree" title="Documentation">📖</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/theUnmutual"><img src="https://avatars.githubusercontent.com/u/22374635?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Unmutual</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=theUnmutual" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/woutervdub"><img src="https://avatars.githubusercontent.com/u/24414629?v=4?s=100" width="100px;" alt=""/><br /><sub><b>Wouter van Wageningen</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=woutervdub" title="Code">💻</a> <a href="#design-woutervdub" title="Design">🎨</a> <a href="#tool-woutervdub" title="Tools">🔧</a></td>
<td align="center"><a href="https://github.com/amysews"><img src="https://avatars.githubusercontent.com/u/25280778?v=4?s=100" width="100px;" alt=""/><br /><sub><b>amysews</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=amysews" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/beautifulsummermoon"><img src="https://avatars.githubusercontent.com/u/40396388?v=4?s=100" width="100px;" alt=""/><br /><sub><b>beautifulsummermoon</b></sub></a><br /><a href="#translation-beautifulsummermoon" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/berce"><img src="https://avatars.githubusercontent.com/u/10439709?v=4?s=100" width="100px;" alt=""/><br /><sub><b>berce</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=berce" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/biou"><img src="https://avatars.githubusercontent.com/u/1340376?v=4?s=100" width="100px;" alt=""/><br /><sub><b>biou</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=biou" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/bobgeorgethe3rd"><img src="https://avatars.githubusercontent.com/u/16866285?v=4?s=100" width="100px;" alt=""/><br /><sub><b>bobgeorgethe3rd</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=bobgeorgethe3rd" title="Code">💻</a> <a href="https://github.com/freesewing/freesewing/commits?author=bobgeorgethe3rd" title="Documentation">📖</a> <a href="#design-bobgeorgethe3rd" title="Design">🎨</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/brmlyklr"><img src="https://avatars.githubusercontent.com/u/22308713?v=4?s=100" width="100px;" alt=""/><br /><sub><b>brmlyklr</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=brmlyklr" title="Documentation">📖</a></td>
<td align="center"><a href="http://www.chrisbarrett.fr"><img src="https://avatars.githubusercontent.com/u/2373249?v=4?s=100" width="100px;" alt=""/><br /><sub><b>chri5b</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=chri5b" title="Code">💻</a> <a href="https://github.com/freesewing/freesewing/commits?author=chri5b" title="Tests">⚠️</a></td>
<td align="center"><a href="https://github.com/dingcycle"><img src="https://avatars.githubusercontent.com/u/1681985?v=4?s=100" width="100px;" alt=""/><br /><sub><b>dingcycle</b></sub></a><br /><a href="#translation-dingcycle" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/drowned-in-books"><img src="https://avatars.githubusercontent.com/u/100040772?v=4?s=100" width="100px;" alt=""/><br /><sub><b>drowned-in-books</b></sub></a><br /><a href="#question-drowned-in-books" title="Answering Questions">💬</a></td>
<td align="center"><a href="https://github.com/econo202"><img src="https://avatars.githubusercontent.com/u/34138153?v=4?s=100" width="100px;" alt=""/><br /><sub><b>econo202</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=econo202" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/ericamattos"><img src="https://avatars.githubusercontent.com/u/4341417?v=4?s=100" width="100px;" alt=""/><br /><sub><b>ericamattos</b></sub></a><br /><a href="#translation-ericamattos" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/fightingrabbit"><img src="https://avatars.githubusercontent.com/u/25751445?v=4?s=100" width="100px;" alt=""/><br /><sub><b>fightingrabbit</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=fightingrabbit" title="Code">💻</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/DocSpencer77"><img src="https://avatars.githubusercontent.com/u/43393580?v=4?s=100" width="100px;" alt=""/><br /><sub><b>gaylyndie</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=DocSpencer77" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/grimlokason"><img src="https://avatars.githubusercontent.com/u/5112238?v=4?s=100" width="100px;" alt=""/><br /><sub><b>grimlokason</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=grimlokason" title="Code">💻</a></td>
<td align="center"><a href="https://weblog.redisdead.net"><img src="https://avatars.githubusercontent.com/u/6494414?v=4?s=100" width="100px;" alt=""/><br /><sub><b>hellgy</b></sub></a><br /><a href="#design-hellgy" title="Design">🎨</a></td>
<td align="center"><a href="https://github.com/jackseye"><img src="https://avatars.githubusercontent.com/u/27834526?v=4?s=100" width="100px;" alt=""/><br /><sub><b>jackseye</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=jackseye" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/marckiesel"><img src="https://avatars.githubusercontent.com/u/39653780?v=4?s=100" width="100px;" alt=""/><br /><sub><b>marckiesel</b></sub></a><br /><a href="#translation-marckiesel" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/Mesil"><img src="https://avatars.githubusercontent.com/u/14284175?v=4?s=100" width="100px;" alt=""/><br /><sub><b>mesil</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/issues?q=author%3Amesil" title="Bug reports">🐛</a></td>
<td align="center"><a href="https://github.com/starfetch"><img src="https://avatars.githubusercontent.com/u/80041179?v=4?s=100" width="100px;" alt=""/><br /><sub><b>starfetch</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=starfetch" title="Code">💻</a> <a href="https://github.com/freesewing/freesewing/commits?author=starfetch" title="Documentation">📖</a> <a href="#translation-starfetch" title="Translation">🌍</a> <a href="#design-starfetch" title="Design">🎨</a></td>
</tr>
<tr>
<td align="center"><a href="https://github.com/ttimearl"><img src="https://avatars.githubusercontent.com/u/77916590?v=4?s=100" width="100px;" alt=""/><br /><sub><b>ttimearl</b></sub></a><br /><a href="#content-ttimearl" title="Content">🖋</a></td>
<td align="center"><a href="https://github.com/chrisgloom"><img src="https://avatars.githubusercontent.com/u/15905991?v=4?s=100" width="100px;" alt=""/><br /><sub><b>tuesgloomsday</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=chrisgloom" title="Documentation">📖</a></td>
<td align="center"><a href="https://github.com/valadaptive"><img src="https://avatars.githubusercontent.com/u/79560998?v=4?s=100" width="100px;" alt=""/><br /><sub><b>valadaptive</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=valadaptive" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/viocky"><img src="https://avatars.githubusercontent.com/u/39279173?v=4?s=100" width="100px;" alt=""/><br /><sub><b>viocky</b></sub></a><br /><a href="#translation-viocky" title="Translation">🌍</a></td>
<td align="center"><a href="https://github.com/woolishboy"><img src="https://avatars.githubusercontent.com/u/57816321?v=4?s=100" width="100px;" alt=""/><br /><sub><b>woolishboy</b></sub></a><br /><a href="https://github.com/freesewing/freesewing/commits?author=woolishboy" title="Code">💻</a></td>
<td align="center"><a href="https://github.com/cloutiy"><img src="https://avatars.githubusercontent.com/u/8433147?v=4?s=100" width="100px;" alt=""/><br /><sub><b>yc</b></sub></a><br /><a href="#translation-cloutiy" title="Translation">🌍</a></td>
</tr>
</table>
<!-- markdownlint-restore -->
<!-- prettier-ignore-end -->
<!-- ALL-CONTRIBUTORS-LIST:END -->
This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!

55
designs/noble/build.js Normal file
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/* This script will build the package with esbuild */
const esbuild = require('esbuild')
const pkg = require('./package.json')
// Create banner based on package info
const banner = `/**
* ${pkg.name} | v${pkg.version}
* ${pkg.description}
* (c) ${new Date().getFullYear()} ${pkg.author}
* @license ${pkg.license}
*/`
// Shared esbuild options
const options = {
banner: { js: banner },
bundle: true,
entryPoints: ['src/index.js'],
external: ["@freesewing"],
metafile: process.env.VERBOSE ? true : false,
minify: process.env.NO_MINIFY ? false : true,
sourcemap: true,
}
// Different formats
const formats = {
cjs: "dist/index.js",
esm: "dist/index.mjs",
}
// Let esbuild generate different formats
let result
(async () => {
for (const [format, outfile] of Object.entries(formats)) {
result = await esbuild
.build({ ...options, outfile, format })
.catch(() => process.exit(1))
}
if (process.env.VERBOSE) {
const info = await esbuild.analyzeMetafile(result.metafile)
console.log(info)
}
// Also build a version that has all dependencies bundled
// This makes it easy to run tests
await esbuild
.build({
...options,
outfile: 'tests/dist/index.mjs',
format: 'esm',
external: [],
})
.catch(() => process.exit(1))
})()

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// import { version } from '../package.json'
import Bella from '@freesewing/bella'
import { version } from '../package.json'
import configHelpers from '@freesewing/config-helpers'
const { pctBasedOn } = configHelpers
export default {
...Bella.config,
name: 'noble',
version,
design: 'Noble Incognito',
code: 'Wouter van Wageningen',
department: 'tops',
type: 'block',
difficulty: 3,
optionGroups: {
type: ['dartPosition'],
fit: ['chestEase', 'waistEase', 'bustSpanEase'],
darts: ['backDartHeight', 'waistDartLength', 'shoulderDartPosition','upperDartLength','dartOutsideCP','armholeDartPosition'],
armhole: [
'armholeDepth',
'backArmholeSlant',
'backArmholeCurvature',
'frontArmholePitchDepth',
'backArmholePitchDepth',
],
advanced: ['backNeckCutout', 'backHemSlope', 'frontShoulderWidth', 'highBustWidth', 'shoulderToShoulderEase'],
},
measurements: [
'chest',
'waist',
'waistBack',
'neck',
'hpsToWaistFront',
'hpsToWaistBack',
'shoulderToShoulder',
'shoulderSlope',
// ],
// optionalMeasurements: [
'highBust',
'underbust',
'bustSpan',
'hpsToBust',
],
hide: ['bellaFrontSideDart', 'bellaBack', 'backPoints', 'frontPoints',],
inject: {
...Bella.config.inject,
backPoints: 'bellaBack',
backInside: 'backPoints',
backOutside: 'backPoints',
frontPoints: 'bellaFrontSideDart',
frontInside: 'frontPoints',
frontOutside: 'frontPoints',
},
dependencies: {
// The inheritance makes this a bit messy
bellaFrontSideDart: 'bellaBack',
backPoints: 'bellaBack',
backInside: 'backPoints',
backOutside: 'backPoints',
frontPoints: 'bellaBack',
frontInside: 'frontPoints',
frontOutside: ['frontPoints','frontInside'],
},
parts: [
'backPoints',
'backInside',
'backOutside',
'frontPoints',
'frontInside',
'frontOutside',
],
options: {
// Constants
acrossBackFactor: 0.925,
shoulderSlopeBack: 1.23,
neckWidthBack: 0.197,
neckWidthFront: 0.17,
shoulderToShoulderCorrection: 0.995,
backDartLocation: 0.145,
backCenterWaistReduction: 0.35,
collarFactor: 0.19,
// Percentages
backNeckCutout: { pct: 6, min: 3, max: 9 },
waistEase: { pct: 5, min: 1, max: 20 },
chestEase: { pct: 11, min: 5, max: 20 },
bustSpanEase: { pct: 0, min: -5, max: 20 },
shoulderToShoulderEase: { pct: -0.5, min: -1, max: 5 },
backDartHeight: { pct: 46, min: 38, max: 54 },
armholeDepth: { pct: 44, min: 38, max: 46 },
backHemSlope: { deg: 2.5, min: 0, max: 5 },
backArmholeSlant: { deg: 5, min: 1, max: 9 },
backArmholeCurvature: { pct: 63, min: 50, max: 85 },
frontArmholeCurvature: { pct: 63, min: 50, max: 85 },
fullChestEaseReduction: { pct: 4, min: 0, max: 8 },
frontShoulderWidth: { pct: 95, max: 98, min: 92 },
frontArmholePitchDepth: { pct: 29, max: 31, min: 27 },
backArmholePitchDepth: { pct: 35, max: 40, min: 30 },
highBustWidth: { pct: 86, max: 92, min: 80 },
bustDartLength: { pct: 90, min: 75, max: 100 },
waistDartLength: { pct: 90, min: 75, max: 95 },
bustDartCurve: { pct: 100, min: 0, max: 100 },
shoulderDartPosition: { pct: 50, min: 10, max: 90, hide: function(settings) {(settings.options.dartPosition != 'shoulder')} },
upperDartLength: { pct: 90, min: 80, max: 95 },
armholeDartPosition: { pct: 50, min: 10, max: 90, hide: function(settings) {(settings.options.dartPosition != 'shoulder')} },
dartPosition: { dflt: 'shoulder', list: ['shoulder','armhole'] },
}
}

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{
"name": "@freesewing/noble",
"version": "2.21.0-rc.0",
"description": "FIXME: A FreeSewing pattern that needs a description",
"author": "Joost De Cock <joost@joost.at> (https://github.com/joostdecock)",
"homepage": "https://freesewing.org/",
"repository": "github:freesewing/freesewing",
"license": "MIT",
"bugs": {
"url": "https://github.com/freesewing/freesewing/issues"
},
"funding": {
"type": "individual",
"url": "https://freesewing.org/patrons/join"
},
"keywords": [
"freesewing",
"design",
"diy",
"fashion",
"made to measure",
"parametric design",
"pattern",
"sewing",
"sewing pattern"
],
"main": "dist/index.js",
"module": "dist/index.mjs",
"scripts": {
"build": "node build.js",
"clean": "rimraf dist",
"mbuild": "NO_MINIFY=1 node build.js",
"symlink": "mkdir -p ./node_modules/@freesewing && cd ./node_modules/@freesewing && ln -s -f ../../../* . && cd -",
"test": "BABEL_ENV=production npx mocha tests/*.test.mjs --require @babel/register",
"vbuild": "VERBOSE=1 node build.js",
"lab": "cd ../../sites/lab && yarn start",
"tips": "node ../../scripts/help.mjs",
"prettier": "npx prettier --write 'src/*.js' 'config/*.js'",
"testci": "BABEL_ENV=production npx mocha tests/*.test.mjs --require @babel/register --reporter ../../tests/reporters/terse.js",
"cibuild_step5": "node build.js"
},
"peerDependencies": {
"@freesewing/core": "^2.21.0-rc.0",
"@freesewing/plugin-bundle": "^2.21.0-rc.0",
"@freesewing/config-helpers": "^2.21.0-rc.0"
},
"dependencies": {},
"devDependencies": {
"mocha": "^9.1.1",
"chai": "^4.2.0"
},
"files": [
"dist/*",
"README.md",
"package.json"
],
"publishConfig": {
"access": "public",
"tag": "next"
},
"engines": {
"node": ">=14.0.0",
"npm": ">=6"
}
}

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export default function (part) {
let {
utils,
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
measurements,
complete,
paperless,
macro,
} = part.shorthand()
if( options.dartPosition != 'shoulder' ) {
paths.insideSeam = paths.seam.clone().setRender(true)
} else {
// Hide Bella paths
for (let key of Object.keys(paths)) paths[key].render = false
for (let i in snippets) delete snippets[i]
paths.insideSeam = new Path()
.move(points.cbNeck)
.curve_(points.cbNeckCp2, points.waistCenter)
.line(points.dartBottomLeft)
.curve(points.dartLeftCp, points.shoulderDartCpDown, points.dartTip)
.curve(points.shoulderDartCpUp, points.shoulderDart, points.shoulderDart)
.line(points.hps)
._curve(points.cbNeckCp1, points.cbNeck)
.close()
.attr('class', 'fabric')
}
if (complete) {
snippets.dartTip = new Snippet('notch', points.dartTip)
macro('title', {
at: points.titleAnchor,
nr: 3,
title: ( options.dartPosition != 'shoulder' ? 'Back' : 'Inside Back' )
})
macro("grainline", {
from: points.grainlineFrom,
to: points.grainlineTo,
})
if (sa) paths.sa = paths.insideSeam.offset(sa).attr('class', 'fabric sa')
if( paperless ) {
if( options.dartPosition == 'shoulder' ) {
points.shoulderPoint = points.shoulderDart.clone()
} else {
points.shoulderPoint = points.shoulder.clone()
}
macro('hd', {
from: points.waistCenter,
to: points.shoulderPoint,
y: points.waistCenter.y +sa + 15,
})
macro('hd', {
from: points.waistCenter,
to: points.dartTip,
y: points.waistCenter.y +sa + 25,
})
macro('hd', {
from: points.waistCenter,
to: points.dartBottomLeft,
y: points.waistCenter.y +sa + 35,
})
macro('hd', {
from: points.cbNeck,
to: points.dartBottomLeft,
y: points.waistCenter.y +sa + 45,
})
macro('hd', {
from: points.cbNeck,
to: points.hps,
y: points.hps.y -sa - 15,
})
macro('hd', {
from: points.hps,
to: points.shoulderPoint,
y: points.hps.y -sa - 15,
})
if( options.dartPosition != 'shoulder' ) {
macro('hd', {
from: points.dartTip,
to: points.waistSide,
y: points.waistCenter.y +sa + 25,
})
macro('hd', {
from: points.dartBottomRight,
to: points.waistSide,
y: points.waistCenter.y +sa + 35,
})
macro('hd', {
from: points.dartBottomRight,
to: points.armhole,
y: points.waistCenter.y +sa + 45,
})
}
let extraOffset = 0
if( options.dartPosition != 'shoulder' ) {
macro('vd', {
from: points.shoulderPoint,
to: points.waistSide,
x: points.shoulderPoint.x +sa + 25,
})
macro('vd', {
from: points.armhole,
to: points.waistSide,
x: points.shoulderPoint.x +sa + 15,
})
extraOffset = 10
}
macro('vd', {
from: points.shoulderPoint,
to: points.dartTip,
x: points.shoulderPoint.x +sa + 15,
})
macro('vd', {
from: points.shoulderPoint,
to: points.dartBottomLeft,
x: points.shoulderPoint.x +sa + 25 +extraOffset,
})
macro('vd', {
from: points.shoulderPoint,
to: points.waistCenter,
x: points.shoulderPoint.x +sa + 35 +extraOffset,
})
macro('vd', {
from: points.hps,
to: points.waistCenter,
x: points.shoulderPoint.x +sa + 45 +extraOffset,
})
macro('vd', {
from: points.waistCenter,
to: points.cbNeck,
x: points.cbNeck.x -sa - 15,
})
macro('vd', {
from: points.waistCenter,
to: points.hps,
x: points.cbNeck.x -sa - 25,
})
}
}
return part
}

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export default function (part) {
let {
utils,
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
measurements,
complete,
paperless,
macro,
} = part.shorthand()
if( options.dartPosition != 'shoulder' ) {
return part
}
paths.dart = new Path()
.move(points.shoulderDart)
.curve(points.shoulderDart, points.shoulderDartCpUp, points.dartTip)
.curve(points.shoulderDartCpDown, points.dartRightCp, points.dartBottomRight)
.setRender(false)
paths.outsideSeam = new Path()
.move(points.dartBottomRight)
.line(points.waistSide)
.curve_(points.waistSideCp2, points.armhole)
.curve(points.armholeCp2, points.armholePitchCp1, points.armholePitch)
.curve_(points.armholePitchCp2, points.shoulder)
.line(points.shoulderDart)
.join(paths.dart)
.close()
.attr('class', 'fabric')
if (complete) {
snippets.dartTip = new Snippet('notch', points.dartTip)
points.titleAnchor = points.dartBottomRight.shiftFractionTowards( points.waistSide, .1 ).shiftFractionTowards( points.shoulder, .3 )
macro('title', {
at: points.titleAnchor,
nr: 4,
title: 'Outside Back',
})
points.grainlineFrom.x = points.shoulderDart.x
points.grainlineTo.x = points.shoulderDart.x
macro("grainline", {
from: points.grainlineFrom,
to: points.grainlineTo,
})
if (sa) paths.sa = paths.outsideSeam.offset(sa).attr('class', 'fabric sa')
if( paperless ) {
let pLeft = paths.dart.edge('left')
macro('hd', {
from: pLeft,
to: points.waistSide,
y: points.waistCenter.y +sa + 15,
})
macro('hd', {
from: points.dartBottomRight,
to: points.armhole,
y: points.waistCenter.y +sa + 25,
})
macro('hd', {
from: points.dartTip,
to: points.waistSide,
y: points.waistCenter.y +sa + 35,
})
macro('hd', {
from: points.dartBottomRight,
to: points.waistSide,
y: points.waistCenter.y +sa + 45,
})
macro('hd', {
from: pLeft,
to: points.shoulder,
y: points.shoulderDart.y -sa - 15,
})
macro('hd', {
from: points.shoulderDart,
to: points.shoulder,
y: points.shoulderDart.y -sa - 25,
})
macro('hd', {
from: points.shoulderDart,
to: points.armhole,
y: points.shoulderDart.y -sa - 35,
})
macro('vd', {
from: points.shoulder,
to: points.dartTip,
x: points.armhole.x +sa + 15,
})
macro('vd', {
from: points.armhole,
to: points.waistSide,
x: points.armhole.x +sa + 15,
})
macro('vd', {
from: points.shoulder,
to: points.waistSide,
x: points.armhole.x +sa + 25,
})
macro('vd', {
from: points.shoulder,
to: points.dartBottomRight,
x: points.armhole.x +sa + 35,
})
macro('vd', {
from: points.shoulderDart,
to: points.dartBottomRight,
x: points.armhole.x +sa + 45,
})
}
}
return part
}

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export default function (part) {
let {
points,
Path,
paths,
options,
snippets,
} = part.shorthand()
// Hide Bella paths
for (let key of Object.keys(paths)) paths[key].render = false
for (let i in snippets) delete snippets[i]
delete points.__titleNr
delete points.__titleName
delete points.__titlePattern
delete points.scaleboxAnchor
delete points.__scaleboxImperialBottomLeft
delete points.__scaleboxMetricBottomLeft
delete points.__scaleboxImperialTopLeft
delete points.__scaleboxMetricTopLeft
delete points.__scaleboxImperialTopRight
delete points.__scaleboxMetricTopRight
delete points.__scaleboxImperialBottomRight
delete points.__scaleboxMetricBottomRight
delete points.__scaleboxLead
delete points.__scaleboxTitle
delete points.__scaleboxText
delete points.__scaleboxLink
delete points.__scaleboxImperial
delete points.__scaleboxMetric
delete points.bustDartLeft
delete points.bustDartLeftCp
points.shoulderDart = points.hps.shiftFractionTowards( points.shoulder, options.shoulderDartPosition )
let aUp = points.dartTip.angle( points.shoulderDart )
let aDown = points.dartBottomRight.angle( points.dartTip )
let aDiff = Math.abs( aUp - aDown )
// let dartCpAdjustment = Math.abs( options.shoulderDartPosition -.5) +.05
let dartCpAdjustment = aDiff /50
points.shoulderDartCpUp = points.shoulderDart.shiftFractionTowards( points.dartTip, 1 - dartCpAdjustment)
points.shoulderDartCpDown = points.shoulderDart.shiftFractionTowards( points.dartTip, 1 +dartCpAdjustment )
let iLength = (new Path()
.move(points.dartBottomLeft)
.curve(points.dartLeftCp, points.shoulderDartCpDown, points.dartTip)
.curve(points.shoulderDartCpUp, points.shoulderDart, points.shoulderDart)).length();
let iteration = 0
let diff = 0
let angle = 0
do {
angle = diff*( oLength > iLength ? -.1 : .1 )
points.dartBottomRight = points.dartBottomRight.rotate( angle, points.waistSide )
let oLength = (new Path()
.move(points.shoulderDart)
.curve(points.shoulderDart, points.shoulderDartCpUp, points.dartTip)
.curve(points.shoulderDartCpDown, points.dartRightCp, points.dartBottomRight)).length();
diff = oLength -iLength
iteration ++
} while( diff < -.5 || diff > .5 && iteration < 100 )
if( iteration >= 100 ) {
raise.error('Something is not quite right here!')
}
return part
}

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export default function (part) {
let {
utils,
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
measurements,
complete,
paperless,
macro,
} = part.shorthand()
delete points.waistDartHem
delete points.waistDartRight
delete points.waistDartRightCp
delete points.waistDartCpBottom
delete points.bustDartBottom
delete points.bustDartCpBottom
delete points.bustDartTip
delete points.bustDartTop
delete points.shoulderDartTipCpDownOutside
delete points.ex
delete points.bustB
delete points.shoulder
delete points.shoulderDartShoulder
delete points.shoulderDartOutside
delete points.pitchMax
delete points.armholeCpTarget
delete points.armholePitch
delete points.armholePitchCp1
delete points.armholePitchCp2
delete points.armhole
delete points.armholeCp2
delete points.bustDartCpTop
delete points.bustSide
delete points.bustDartMiddle
delete points.bustDartEdge
if( options.dartPosition == 'shoulder' ) {
paths.insideSeam = new Path()
.move(points.cfHem)
.line(points.waistDartLeft)
.curve(points.waistDartLeftCp, points.shoulderDartTipCpDownInside, points.shoulderDartTip)
.line(points.shoulderDartInside)
.line(points.hps)
.curve(points.hpsCp2, points.cfNeckCp1, points.cfNeck)
paths.seam = paths.insideSeam.join( new Path().move(points.cfNeck).line(points.cfHem))
.close()
.attr('class', 'fabric')
store.set( 'shoulderDartTipNotch', (new Path()
.move(points.waistDartLeft)
.curve(points.waistDartLeftCp, points.shoulderDartTipCpDownInside, points.shoulderDartTip)).length())
} else {
paths.insideSeam = new Path()
.move(points.cfHem)
.line(points.waistDartLeft)
.curve(points.waistDartLeftCp, points.armholeDartTipCpDownInside, points.armholeDartTipInside)
.curve(points.waistCircleInsideCp1, points.armholeCircleInsideCp1, points.armholeDartInside)
.join(paths.armholeInside)
.line(points.hps)
.curve(points.hpsCp2, points.cfNeckCp1, points.cfNeck)
paths.seam = paths.insideSeam.join( new Path().move(points.cfNeck).line(points.cfHem))
.close()
.attr('class', 'fabric')
store.set( 'shoulderDartTipNotch', (new Path()
.move(points.waistDartLeft)
.curve(points.waistDartLeftCp, points.armholeDartTipCpDownInside, points.armholeDartTipInside)).length())
}
if (complete) {
if( options.dartPosition == 'shoulder' ) {
snippets.shoulderDartTip = new Snippet('notch', points.shoulderDartTip)
} else {
snippets.shoulderDartTip = new Snippet('notch', points.armholeDartTipInside)
}
points.titleAnchor = new Point(points.hpsCp2.x *.75, points.cfNeckCp1.y *1.5)
macro('title', {
at: points.titleAnchor,
nr: 1,
title: 'Inside Front',
})
points.scaleboxAnchor = points.titleAnchor.shift(-90, 90).shift(0,10)
macro('scalebox', { at: points.scaleboxAnchor, rotate: 270 })
macro('cutonfold', {
from: points.cfNeck,
to: points.cfHem,
grainline: true,
})
if (sa) {
paths.sa = paths.insideSeam.offset(sa).line(points.cfNeck).attr('class', 'fabric sa')
paths.sa = paths.sa.move(points.cfHem).line(paths.sa.start())
}
if (paperless) {
let extraOffset = 0
if( options.dartPosition == 'shoulder' ) {
macro('hd', {
from: points.cfNeck,
to: points.shoulderDartInside,
y: points.hps.y - 25,
})
macro('vd', {
from: points.cfHem,
to: points.shoulderDartInside,
x: 0 -30,
})
} else {
extraOffset = 10
macro('hd', {
from: points.cfNeck,
to: points.shoulderCp1,
y: points.hps.y - 35,
})
macro('hd', {
from: points.cfNeck,
to: points.armholeDartInsideCp2,
y: points.hps.y - 25,
})
macro('vd', {
from: points.cfHem,
to: points.armholeDartInsideCp2,
x: 0 -20,
})
macro('vd', {
from: points.cfHem,
to: points.shoulderCp1,
x: 0 -40,
})
}
macro('vd', {
from: points.cfHem,
to: points.armholeDartTipInside,
x: 0 - 10,
})
macro('vd', {
from: points.cfHem,
to: points.cfNeck,
x: 0 - 20 -extraOffset,
})
macro('vd', {
from: points.cfHem,
to: points.hps,
x: 0 - 40 -extraOffset,
})
macro('hd', {
from: points.cfBust,
to: points.armholeDartTipInside,
y: points.cfHem.y + sa + 25,
})
macro('hd', {
from: points.cfHem,
to: points.waistDartLeft,
y: points.cfHem.y + sa + 15,
})
macro('hd', {
from: points.cfNeck,
to: points.hps,
y: points.hps.y - sa - 15,
})
}
}
return part
}

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export default function (part) {
let {
utils,
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
measurements,
complete,
paperless,
macro,
} = part.shorthand()
delete points.bustDartTop
delete points.bustSide
delete points.bustDartMiddle
delete points.bustDartBottom
delete points.bustDartCpBottom
delete points.bustB
delete points.bustDartEdge
if( options.dartPosition == 'shoulder' ) {
paths.princessSeam = new Path()
.move(points.shoulderDartOutside)
.curve(points.shoulderDartTipCpDownOutside, points.waistUpDartRightCpUp, points.waistUpDartRight)
.curve(points.waistUpDartRightCpDown, points.waistCpUp, points.waistDartRight)
.setRender(false)
paths.armhole = new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.armholePitchCp1, points.armholePitch)
.curve_(points.armholePitchCp2, points.shoulder)
.setRender(false)
paths.seam = new Path()
.move(points.waistDartRight)
.line(points.sideHem)
.line(points.armhole)
.join(paths.armhole)
.line(points.shoulderDartOutside)
.join(paths.princessSeam)
.close()
.attr('class', 'fabric')
} else {
paths.princessSeam = new Path()
.move(points.armholeDartOutside)
.curve(points.armholeCircleOutsideCp1, points.waistCircleOutsideCp1, points.waistUpDartRight)
.curve(points.waistUpDartRightCpDown, points.waistCpUp, points.waistDartRight)
.setRender(false)
paths.seam = new Path()
.move(points.waistDartRight)
.line(points.sideHem)
.line(points.armhole)
.join(paths.armholeOutside.reverse())
.join(paths.princessSeam)
.close()
.attr('class', 'fabric')
}
if (complete) {
points.snippet = paths.princessSeam.shiftAlong(paths.princessSeam.length() -store.get('shoulderDartTipNotch'))
snippets.shoulderDartTip = new Snippet('notch', points.snippet)
points.titleAnchor = points.waistDartRight
.shiftFractionTowards(points.armhole, 0.3)
.shiftFractionTowards(points.shoulderDartOutside, 0.2)
macro('title', {
at: points.titleAnchor,
nr: 2,
title: 'Outside Front',
})
points.grainTop = points.armhole.shift(225, 20)
points.grainBottom = points.sideHemInitial.shift(135, 20)
macro('grainline', {
from: points.grainBottom,
to: points.grainTop,
})
if (sa) paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa')
if(paperless) {
let pLeft = paths.princessSeam.edge('left')
macro('hd', {
from: points.waistDartRight,
to: points.armholeOutsidePitchCp1,
y: points.sideHemInitial.y +sa + 35,
})
macro('hd', {
from: points.waistDartRight,
to: points.sideHemInitial,
y: points.sideHemInitial.y +sa + 25,
})
macro('hd', {
from: pLeft,
to: points.sideHemInitial,
y: points.sideHemInitial.y +sa + 15,
})
macro('vd', {
from: points.armholeOutsidePitchCp1,
to: points.sideHemInitial,
x: points.sideHemInitial.x +sa + 15,
})
macro('vd', {
from: points.waistDartRight,
to: pLeft,
x: pLeft.x -sa - 15,
})
if( options.dartPosition == 'shoulder' ) {
macro('hd', {
from: points.shoulderDartOutside,
to: points.shoulder,
y: points.shoulderDartOutside.y -sa - 15,
})
macro('hd', {
from: points.snippet,
to: points.shoulder,
y: points.shoulderDartOutside.y -sa - 25,
})
macro('hd', {
from: pLeft,
to: points.shoulder,
y: points.shoulderDartOutside.y -sa - 35,
})
macro('hd', {
from: points.waistDartRight,
to: points.shoulder,
y: points.sideHemInitial.y +sa + 45,
})
macro('vd', {
from: points.shoulder,
to: points.sideHemInitial,
x: points.shoulder.x //+sa + 15,
})
macro('vd', {
from: points.shoulderDartOutside,
to: points.sideHemInitial,
x: points.shoulder.x +sa + 15,
})
macro('vd', {
from: points.waistDartRight,
to: points.shoulderDartOutside,
x: pLeft.x -sa - 25,
})
macro('vd', {
from: points.snippet,
to: points.shoulderDartOutside,
x: pLeft.x -sa - 15,
})
let pArmholeLeft = paths.armhole.edge('left')
macro('hd', {
from: points.waistDartRight,
to: pArmholeLeft,
y: points.sideHemInitial.y +sa +5,
})
macro('vd', {
from: pArmholeLeft,
to: points.sideHemInitial,
x: points.sideHemInitial.x +sa + 25,
})
} else {
let pTop = paths.princessSeam.edge('top')
macro('hd', {
from: pLeft,
to: points.armholeOutsidePitchCp1,
y: pTop.y -sa - 35,
})
macro('hd', {
from: pLeft,
to: points.armholeDartOutside,
y: pTop.y -sa - 25,
})
macro('hd', {
from: pLeft,
to: pTop,
y: pTop.y -sa - 15,
})
macro('vd', {
from: points.waistDartRight,
to: pTop,
x: pLeft.x -sa - 25,
})
macro('vd', {
from: points.snippet,
to: pTop,
x: pLeft.x -sa - 15,
})
macro('vd', {
from: points.armholeDartOutside,
to: points.sideHemInitial,
x: points.sideHemInitial.x +sa + 25,
})
macro('vd', {
from: pTop,
to: points.sideHemInitial,
x: points.sideHemInitial.x +sa + 35,
})
}
}
}
return part
}

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export default function (part) {
let {
utils,
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
measurements,
complete,
paperless,
macro,
} = part.shorthand()
const bCircle = 0.552284749831
// Hide Bella paths
for (let key of Object.keys(paths)) paths[key].render = false
for (let i in snippets) delete snippets[i]
//removing macros not required from Bella
delete points.titleAnchor
delete points.__titleNr
delete points.__titleName
delete points.__titlePattern
delete points.scaleboxAnchor
delete points.__scaleboxImperialBottomLeft
delete points.__scaleboxMetricBottomLeft
delete points.__scaleboxImperialTopLeft
delete points.__scaleboxMetricTopLeft
delete points.__scaleboxImperialTopRight
delete points.__scaleboxMetricTopRight
delete points.__scaleboxImperialBottomRight
delete points.__scaleboxMetricBottomRight
delete points.__scaleboxLead
delete points.__scaleboxTitle
delete points.__scaleboxText
delete points.__scaleboxLink
delete points.__scaleboxImperial
delete points.__scaleboxMetric
points.shoulderDartInside = points.hps.shiftFractionTowards(
points.shoulder,
(options.dartPosition == 'shoulder' ? options.shoulderDartPosition : .5)
)
points.orgShoulder = points.shoulder.clone()
points.orgArmhole = points.armhole.clone()
points.orgArmholeCp2 = points.armholeCp2.clone()
points.orgArmholePitch = points.armholePitch.clone()
points.orgArmholePitchCp1 = points.armholePitchCp1.clone()
points.orgArmholePitchCp2 = points.armholePitchCp2.clone()
let armholePath = new Path()
.move(points.shoulder)
._curve(points.armholePitchCp2, points.armholePitch)
.curve(points.armholePitchCp1, points.armholeCp2, points.armhole)
points.armholeDartInside = armholePath.shiftFractionAlong(options.armholeDartPosition)
points.armholeDartOutside = points.armholeDartInside.clone()
// paths.armholeTemp = armholePath.clone().setRender(true).attr('class', 'lining')
let armholePaths = armholePath.split(points.armholeDartInside)
let armholePathInside = armholePaths[0].clone().setRender(false)
let armholePathOutside = armholePaths[1].clone().setRender(false)
let armholeDartAngle =
armholePathInside.reverse().shiftAlong(1).angle(armholePathOutside.shiftAlong(1)) - 90
points.armholeDartArmhole = points.armholeDartInside.shiftFractionTowards(
points.armholeDartOutside,
0.5
)
points.armholeDartTip = points.armholeDartArmhole.shiftFractionTowards(
points.bust,
options.upperDartLength
)
points.armholeCircleInsideCp1 = points.armholeDartInside.shift(
armholeDartAngle,
bCircle * points.armholeDartInside.dist(points.armholeDartTip)
)
points.armholeCircleOutsideCp1 = points.armholeCircleInsideCp1.clone()
points.shoulderCp1 = armholePathInside.ops[1].cp1.clone()
points.armholeInsidePitch = armholePathInside.ops[1].to.clone()
points.armholeInsidePitchCp2 = armholePathInside.ops[1].cp2.clone()
if (armholePathInside.ops.length == 2) {
points.armholeInsidePitchCp1 = points.armholeDartInside.clone()
points.armholeDartInsideCp2 = points.armholeDartInside.clone()
} else {
points.armholeInsidePitchCp1 = armholePathInside.ops[2].cp1.clone()
points.armholeDartInsideCp2 = armholePathInside.ops[2].cp2.clone()
}
points.armholeDartOutsideCp1 = armholePathOutside.ops[1].cp1.clone()
points.armholeOutsidePitch = armholePathOutside.ops[1].to.clone()
points.armholeOutsidePitchCp2 = armholePathOutside.ops[1].cp2.clone()
if (armholePathOutside.ops.length == 2) {
points.armholeOutsidePitchCp1 = points.armhole.clone()
points.armholeCp2 = points.armhole.clone()
} else {
points.armholeOutsidePitchCp1 = armholePathOutside.ops[2].cp1.clone()
points.armholeCp2 = armholePathOutside.ops[2].cp2.clone()
}
if( points.armholeDartInside.sitsRoughlyOn( points.armholeInsidePitch ) ) {
paths.armholeInside = new Path()
.move(points.armholeDartInside)
.curve(points.armholeInsidePitchCp2, points.shoulderCp1, points.shoulder)
.setRender(false)
} else {
paths.armholeInside = new Path()
.move(points.armholeDartInside)
.curve(points.armholeDartInsideCp2, points.armholeInsidePitchCp1, points.armholeInsidePitch)
.curve(points.armholeInsidePitchCp2, points.shoulderCp1, points.shoulder)
.setRender(false)
}
let rotateAngle =
points.shoulderDartInside.angle(points.bustA) - points.bustDartTop.angle(points.bustA)
if (rotateAngle < 0) {
rotateAngle += 360
}
if (rotateAngle > 360) {
rotateAngle -= 360
}
points.shoulderDartCpTop = points.bustDartCpTop.rotate(rotateAngle, points.bustA)
points.shoulderDartCpBottom = points.bustDartCpBottom.rotate(rotateAngle, points.bustA)
rotateAngle =
points.armholeDartInside.angle(points.bustA) - points.bustDartTop.angle(points.bustA)
if (rotateAngle < 0) {
rotateAngle += 360
}
if (rotateAngle > 360) {
rotateAngle -= 360
}
points.armholeDartCpTop = points.bustDartCpTop.rotate(rotateAngle, points.bustA)
points.armholeDartCpBottom = points.bustDartCpBottom.rotate(rotateAngle, points.bustA)
let spreadAngle =
/*360 -*/ points.bustA.angle(points.bustDartBottom) - points.bustA.angle(points.bustDartTop)
points.shoulderDartOutside = points.shoulderDartInside.rotate(spreadAngle, points.bustA)
points.shoulderDartShoulder = points.shoulderDartInside.shiftFractionTowards(
points.shoulderDartOutside,
0.5
)
points.shoulderDartTip = points.shoulderDartShoulder.shiftFractionTowards(
points.bust,
options.upperDartLength
)
let dartRatio =
new Path().move(points.waistDartHem).line(points.waistDartTip).length() /
new Path().move(points.shoulderDartShoulder).line(points.shoulderDartTip).length()
points.shoulder = points.shoulder.rotate(spreadAngle, points.bustA)
points.armhole = points.armhole.rotate(spreadAngle, points.bustA)
points.armholeCp2 = points.armholeCp2.rotate(spreadAngle, points.bustA)
points.armholePitch = points.armholePitch.rotate(spreadAngle, points.bustA)
points.armholePitchCp1 = points.armholePitchCp1.rotate(spreadAngle, points.bustA)
points.armholePitchCp2 = points.armholePitchCp2.rotate(spreadAngle, points.bustA)
points.armholeCircleOutsideCp1 = points.armholeCircleOutsideCp1.rotate(spreadAngle, points.bustA)
points.armholeDartOutside = points.armholeDartOutside.rotate(spreadAngle, points.bustA)
points.armholeDartOutsideCp1 = points.armholeDartOutsideCp1.rotate(spreadAngle, points.bustA)
points.armholeOutsidePitchCp2 = points.armholeOutsidePitchCp2.rotate(spreadAngle, points.bustA)
points.armholeOutsidePitch = points.armholeOutsidePitch.rotate(spreadAngle, points.bustA)
points.armholeOutsidePitchCp1 = points.armholeOutsidePitchCp1.rotate(spreadAngle, points.bustA)
if( points.armhole.sitsRoughlyOn( points.armholeOutsidePitch ) ) {
paths.armholeOutside = new Path()
.move(points.armholeDartOutside)
.curve(points.armholeDartOutsideCp1, points.armholeOutsidePitchCp2, points.armhole)
.setRender(false)
} else {
paths.armholeOutside = new Path()
.move(points.armholeDartOutside)
.curve(points.armholeDartOutsideCp1, points.armholeOutsidePitchCp2, points.armholeOutsidePitch)
.curve(points.armholeOutsidePitchCp1, points.armholeCp2, points.armhole)
.setRender(false)
}
paths.armholeTempDart = new Path()
.move(points.armholeDartOutside)
._curve(points.armholeDartCpBottom, points.armholeDartTip)
.curve_(points.armholeDartCpTop, points.armholeDartInside)
.setRender(false)
points.shoulderDartTipCpDownOutside = points.shoulderDartOutside.shiftFractionTowards(
points.bust,
1 + (1 - options.upperDartLength) + (1 - options.waistDartLength) * dartRatio
)
// points.shoulderDartTipCpDownOutside = points.shoulderDartTipCpDownOutside.rotate( options.dartOutsideCP *10, points.shoulderDartOutside )
points.shoulderDartTipCpDownInside = points.shoulderDartInside.shiftFractionTowards(
points.shoulderDartTip,
1 + (1 - options.upperDartLength) + (1 - options.waistDartLength) * dartRatio
)
points.armholeDartTipCpDownInside = points.armholeDartTip.shiftFractionTowards(
// points.waistDartHem,
points.waistDartLeft,
1 - options.upperDartLength + (1 - options.waistDartLength) * dartRatio
)
points.bustAcp = points.waistDartRight.shiftOutwards(points.bustA, 10)
paths.shoulderInsideSeam = new Path()
.move(points.waistDartLeft)
.curve(points.waistDartLeftCp, points.shoulderDartTipCpDownInside, points.shoulderDartTip)
.line(points.shoulderDartInside)
.setRender(false)
paths.armholeInsideSeam = new Path()
.move(points.waistDartLeft)
.curve(points.waistDartLeftCp, points.armholeDartTipCpDownInside, points.armholeDartTip)
.setRender(false)
paths.sOutsideSeam = new Path()
.move(points.waistDartRight)
.curve(points.bustAcp, points.shoulderDartTipCpDownOutside, points.shoulderDartOutside)
.setRender(false)
points.waistDartRightCp = points.bustAcp.clone()
let shoulderInsideSeam = new Path()
.move(points.waistDartLeft)
.curve(points.waistDartLeftCp, points.shoulderDartTipCpDownInside, points.shoulderDartTip)
.line(points.shoulderDartInside)
.setRender(false)
points.waistUpDartLeft = paths.armholeInsideSeam.shiftAlong(
points.waistDartLeft.dist(points.armholeDartTip) * 0.5
)
points.waistCircleInsideCp1 = points.waistUpDartLeft.shiftTowards(
points.waistDartLeft,
-0.5 * bCircle * points.armholeDartOutside.dist(points.armholeDartTip)
)
points.shoulderDartTipCpDownOutside = points.shoulderDartTipCpDownOutside
.rotate(-2.5, points.shoulderDartOutside)
.shiftFractionTowards(points.shoulderDartOutside, 0.2)
let lInside = shoulderInsideSeam.length()
let iteration = 1
let diff = 0
do {
points.waistDartRight = points.waistDartRight.rotate(diff * 0.1, points.sideHemInitial)
let outsideSeam = new Path()
.move(points.waistDartRight)
.curve(points.bustAcp, points.shoulderDartTipCpDownOutside, points.shoulderDartOutside)
points.waistUpDartRight = outsideSeam.shiftAlong(
points.waistDartRight.dist(points.waistDartRightCp) * 0.5
)
points.waistUpDartRightCpDown = points.waistUpDartRight.shiftFractionTowards(
points.waistDartRight,
0.25
)
// points.waistUpDartRightCpUp = points.waistUpDartRight.shiftFractionTowards( points.waistDartRight, -.25 )
points.waistUpDartRightCpUp = points.waistUpDartRight.shiftFractionTowards(
points.waistDartRight,
-0.6
)
points.waistCpUp = points.waistDartRight
.shiftTowards(
points.sideHemInitial,
points.waistDartRight.dist(points.waistUpDartRight) * 0.25
)
.rotate(90, points.waistDartRight)
points.waistCircleInsideCp1 = points.armholeDartTip.shiftTowards(
points.armholeDartTipCpDownInside,
-0.5 * bCircle * points.armholeDartInside.dist(points.armholeDartTip)
)
outsideSeam = new Path()
.move(points.waistDartRight)
.curve(points.waistCpUp, points.waistUpDartRightCpDown, points.waistUpDartRight)
.curve(
points.waistUpDartRightCpUp,
points.shoulderDartTipCpDownOutside,
points.shoulderDartOutside
)
diff = shoulderInsideSeam.length() - outsideSeam.length()
iteration++
} while ((diff > 1 || diff < -1) && iteration < 200)
if (iteration >= 200) {
raise.error('Something is not quite right here!')
}
points.waistDartRightCp = points.bustAcp.clone()
points.armholeDartTipInside = points.armholeDartTip.clone()
points.waistCircleOutsideCp1 = points.waistUpDartRight.shiftTowards(
points.waistDartRight,
-1 * bCircle * points.armholeDartOutside.dist(points.armholeDartTip)
)
diff = 0
iteration = 0
do {
let dist = points.armholeDartTipInside.dist(points.armholeDartTipCpDownInside)
if( points.armholeDartTipInside.x > points.waistCircleOutsideCp1 ) {
points.armholeDartTipInside.x = points.armholeDartTipInside.x -.5
points.armholeDartTipInside.y = points.armholeDartTipInside.y +.5
} else {
points.waistCircleOutsideCp1 = points.waistCircleOutsideCp1.shiftTowards( points.waistUpDartRight, diff > 0 ? 1 :-1 )
}
points.armholeDartTipCpDownInside = points.waistCircleInsideCp1.shiftOutwards(points.armholeDartTipInside, dist)
paths.armholeTempCircleOutside = new Path()
.move(points.armholeDartOutside)
.curve(points.armholeCircleOutsideCp1, points.waistCircleOutsideCp1, points.waistUpDartRight)
.curve(points.waistUpDartRightCpDown, points.waistCpUp, points.waistDartRight)
.setRender(false)
.attr('class', 'lining')
paths.armholeTempCircleInside = new Path()
.move(points.armholeDartInside)
.curve(points.armholeCircleInsideCp1, points.waistCircleInsideCp1, points.armholeDartTipInside)
.curve(points.armholeDartTipCpDownInside, points.waistDartLeftCp, points.waistDartLeft)
.setRender(false)
.attr('class', 'lining')
diff = paths.armholeTempCircleOutside.length() - paths.armholeTempCircleInside.length()
iteration ++
} while( (diff < -1 || diff > 1) && iteration < 200 )
if (iteration >= 200) {
raise.error('Something is not quite right here!')
}
return part
}

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import freesewing from '@freesewing/core'
import Bella from '@freesewing/bella'
import bundle from '@freesewing/plugin-bundle'
import config from '../config'
// Parts
import draftBackPoints from './backPoints'
import draftBackInside from './backInside'
import draftBackOutside from './backOutside'
import draftFrontPoints from './frontPoints'
import draftFrontInside from './frontInside'
import draftFrontOutside from './frontOutside'
// Create design
const Noble = new freesewing.Design(config, bundle)
// Attach draft methods to prototype
Noble.prototype.draftBellaBack = function (part) {
return new Bella(this.settings).draftBack(part)
}
Noble.prototype.draftBellaFrontSideDart = function (part) {
return new Bella(this.settings).draftFrontSideDart(part)
}
Noble.prototype.draftBackPoints = draftBackPoints
Noble.prototype.draftBackInside = draftBackInside
Noble.prototype.draftBackOutside = draftBackOutside
Noble.prototype.draftFrontPoints = draftFrontPoints
Noble.prototype.draftFrontInside = draftFrontInside
Noble.prototype.draftFrontOutside = draftFrontOutside
export { config, Noble }
export default Noble

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---
title: "Hi shark plush toy: Cutting Instructions"
---
- **Main fabric**
- Cut **2 Body (color 1)**
- Cut **1 Belly (color 2)**
- Cut **2 Tail (color 1)**
- Cut **1 Mouth (color 3)**
- Cut **2 Above Mouth (color 2)**
- Cut **2 Top Fin (color 1)**
- Cut **2 Bottom Fin (color 1)**
- Cut **1 Upper Teeth (fabric 2)**
- Cut **1 Lower Teeth (fabric 2)**

View file

@ -0,0 +1,14 @@
---
title: "Hi shark plush toy: Cutting Instructions"
---
- **Main fabric**
- Cut **2 Body (color 1)**
- Cut **1 Belly (color 2)**
- Cut **2 Tail (color 1)**
- Cut **1 Mouth (color 3)**
- Cut **2 Above Mouth (color 2)**
- Cut **2 Top Fin (color 1)**
- Cut **2 Bottom Fin (color 1)**
- Cut **1 Upper Teeth (fabric 2)**
- Cut **1 Lower Teeth (fabric 2)**

View file

@ -0,0 +1,14 @@
---
title: "Hi shark plush toy: Cutting Instructions"
---
- **Main fabric**
- Cut **2 Body (color 1)**
- Cut **1 Belly (color 2)**
- Cut **2 Tail (color 1)**
- Cut **1 Mouth (color 3)**
- Cut **2 Above Mouth (color 2)**
- Cut **2 Top Fin (color 1)**
- Cut **2 Bottom Fin (color 1)**
- Cut **1 Upper Teeth (fabric 2)**
- Cut **1 Lower Teeth (fabric 2)**

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@ -0,0 +1,14 @@
---
title: "Hi shark plush toy: Cutting Instructions"
---
- **Main fabric**
- Cut **2 Body (color 1)**
- Cut **1 Belly (color 2)**
- Cut **2 Tail (color 1)**
- Cut **1 Mouth (color 3)**
- Cut **2 Above Mouth (color 2)**
- Cut **2 Top Fin (color 1)**
- Cut **2 Bottom Fin (color 1)**
- Cut **1 Upper Teeth (fabric 2)**
- Cut **1 Lower Teeth (fabric 2)**

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy"
---
<PatternDocs pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy"
---
<PatternDocs pattern='hi' />

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@ -0,0 +1,15 @@
---
title: "Hi shark plush toy: Fabric Options"
---
This plush toy is intended to have two different coloured fabrics, one for the upper body, and one for the belly. The mouth should probably have its own colour fabric. Most plush toys have some sort of a faux fur fabric.
Fabrics with a two-way stretch work better than wovens. The stretch should be perpendicular to the grainline.
## Teeth
The teeth have untreated ends, so should be made from a fabric that does not unravel.
## Stuffing
Since this is a pluch toy, it wil need to be stuffed with material.

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@ -0,0 +1,15 @@
---
title: "Hi shark plush toy: Fabric Options"
---
This plush toy is intended to have two different coloured fabrics, one for the upper body, and one for the belly. The mouth should probably have its own colour fabric. Most plush toys have some sort of a faux fur fabric.
Fabrics with a two-way stretch work better than wovens. The stretch should be perpendicular to the grainline.
## Teeth
The teeth have untreated ends, so should be made from a fabric that does not unravel.
## Stuffing
Since this is a pluch toy, it wil need to be stuffed with material.

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@ -0,0 +1,15 @@
---
title: "Hi shark plush toy: Fabric Options"
---
This plush toy is intended to have two different coloured fabrics, one for the upper body, and one for the belly. The mouth should probably have its own colour fabric. Most plush toys have some sort of a faux fur fabric.
Fabrics with a two-way stretch work better than wovens. The stretch should be perpendicular to the grainline.
## Teeth
The teeth have untreated ends, so should be made from a fabric that does not unravel.
## Stuffing
Since this is a pluch toy, it wil need to be stuffed with material.

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@ -0,0 +1,15 @@
---
title: "Hi shark plush toy: Fabric Options"
---
This plush toy is intended to have two different coloured fabrics, one for the upper body, and one for the belly. The mouth should probably have its own colour fabric. Most plush toys have some sort of a faux fur fabric.
Fabrics with a two-way stretch work better than wovens. The stretch should be perpendicular to the grainline.
## Teeth
The teeth have untreated ends, so should be made from a fabric that does not unravel.
## Stuffing
Since this is a pluch toy, it wil need to be stuffed with material.

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---
title: "Hi shark plush toy"
---
<PatternDocs pattern='hi' />

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---
title: "Hi shark plush toy: Sewing Instructions"
---
## Notes and tips
When you're using fabric with some stretch in it, it is a good idea to stabilize the seams that go along the whole body, and between the body and the belly, with some stabilizing ribbon.
### Body
Sew the darts on the front of the body closed. Trim away any excess fabric. Sew the tail pieces to the body, matching the notches. Sew the topFin pieces to the body. Sew both parts together, leaving an area below the tail open for stuffing the shark later.
### Belly
Sew the two aboveMouth pieces together along the larger straight side. Sew the teeth to the mouth, matching notches. Sew the darts on the belly, trim away any excess fabric. Sew the aboveMouth pieces to the mouth, matching notches. Sew all of this to the belly piece, matching notches. Sew the bottomFin pieces to the belly, matching notches.
### Completing
Sew the belly to the body, matching the front, back, and fins.
### Filling
Fill the plush toy with stuffing through the opening you left in the tail. Make sure to fill the tail and fins well before adding too much stuffing in the body itself.
Close the toy by hand stitching.

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@ -0,0 +1,28 @@
---
title: "Hi shark plush toy: Sewing Instructions"
---
## Notes and tips
When you're using fabric with some stretch in it, it is a good idea to stabilize the seams that go along the whole body, and between the body and the belly, with some stabilizing ribbon.
### Body
Sew the darts on the front of the body closed. Trim away any excess fabric. Sew the tail pieces to the body, matching the notches. Sew the topFin pieces to the body. Sew both parts together, leaving an area below the tail open for stuffing the shark later.
### Belly
Sew the two aboveMouth pieces together along the larger straight side. Sew the teeth to the mouth, matching notches. Sew the darts on the belly, trim away any excess fabric. Sew the aboveMouth pieces to the mouth, matching notches. Sew all of this to the belly piece, matching notches. Sew the bottomFin pieces to the belly, matching notches.
### Completing
Sew the belly to the body, matching the front, back, and fins.
### Filling
Fill the plush toy with stuffing through the opening you left in the tail. Make sure to fill the tail and fins well before adding too much stuffing in the body itself.
Close the toy by hand stitching.

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@ -0,0 +1,28 @@
---
title: "Hi shark plush toy: Sewing Instructions"
---
## Notes and tips
When you're using fabric with some stretch in it, it is a good idea to stabilize the seams that go along the whole body, and between the body and the belly, with some stabilizing ribbon.
### Body
Sew the darts on the front of the body closed. Trim away any excess fabric. Sew the tail pieces to the body, matching the notches. Sew the topFin pieces to the body. Sew both parts together, leaving an area below the tail open for stuffing the shark later.
### Belly
Sew the two aboveMouth pieces together along the larger straight side. Sew the teeth to the mouth, matching notches. Sew the darts on the belly, trim away any excess fabric. Sew the aboveMouth pieces to the mouth, matching notches. Sew all of this to the belly piece, matching notches. Sew the bottomFin pieces to the belly, matching notches.
### Completing
Sew the belly to the body, matching the front, back, and fins.
### Filling
Fill the plush toy with stuffing through the opening you left in the tail. Make sure to fill the tail and fins well before adding too much stuffing in the body itself.
Close the toy by hand stitching.

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@ -0,0 +1,28 @@
---
title: "Hi shark plush toy: Sewing Instructions"
---
## Notes and tips
When you're using fabric with some stretch in it, it is a good idea to stabilize the seams that go along the whole body, and between the body and the belly, with some stabilizing ribbon.
### Body
Sew the darts on the front of the body closed. Trim away any excess fabric. Sew the tail pieces to the body, matching the notches. Sew the topFin pieces to the body. Sew both parts together, leaving an area below the tail open for stuffing the shark later.
### Belly
Sew the two aboveMouth pieces together along the larger straight side. Sew the teeth to the mouth, matching notches. Sew the darts on the belly, trim away any excess fabric. Sew the aboveMouth pieces to the mouth, matching notches. Sew all of this to the belly piece, matching notches. Sew the bottomFin pieces to the belly, matching notches.
### Completing
Sew the belly to the body, matching the front, back, and fins.
### Filling
Fill the plush toy with stuffing through the opening you left in the tail. Make sure to fill the tail and fins well before adding too much stuffing in the body itself.
Close the toy by hand stitching.

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---
title: "Hi shark plush toy: Required Measurements"
---
<PatternMeasurements pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy: Required Measurements"
---
<PatternMeasurements pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy: Required Measurements"
---
<PatternMeasurements pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy: Required Measurements"
---
<PatternMeasurements pattern='hi' />

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---
title: "Hi shark plush toy: What You Need"
---
To make Hi, you will need the following:
- Basic sewing supplies
- About 1 meters of a suitable fabric in color 1 (body)
- About 0.5 meters of a suitable fabric in color 2 (belly)
- Small piece for the mouth
- Suitable, unraveling, fabric for the teeth
- Stuffing

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@ -0,0 +1,12 @@
---
title: "Hi shark plush toy: What You Need"
---
To make Hi, you will need the following:
- Basic sewing supplies
- About 1 meters of a suitable fabric in color 1 (body)
- About 0.5 meters of a suitable fabric in color 2 (belly)
- Small piece for the mouth
- Suitable, unraveling, fabric for the teeth
- Stuffing

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@ -0,0 +1,12 @@
---
title: "Hi shark plush toy: What You Need"
---
To make Hi, you will need the following:
- Basic sewing supplies
- About 1 meters of a suitable fabric in color 1 (body)
- About 0.5 meters of a suitable fabric in color 2 (belly)
- Small piece for the mouth
- Suitable, unraveling, fabric for the teeth
- Stuffing

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@ -0,0 +1,12 @@
---
title: "Hi shark plush toy: What You Need"
---
To make Hi, you will need the following:
- Basic sewing supplies
- About 1 meters of a suitable fabric in color 1 (body)
- About 0.5 meters of a suitable fabric in color 2 (belly)
- Small piece for the mouth
- Suitable, unraveling, fabric for the teeth
- Stuffing

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy"
---
<PatternDocs pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Aggressive"
---
Your Hi can come in the default sweet form, or in a more aggressive version with more authentic teeth, and a mean look.

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@ -0,0 +1,5 @@
---
title: "Aggressive"
---
Your Hi can come in the default sweet form, or in a more aggressive version with more authentic teeth, and a mean look.

View file

@ -0,0 +1,5 @@
---
title: "Aggressive"
---
Your Hi can come in the default sweet form, or in a more aggressive version with more authentic teeth, and a mean look.

View file

@ -0,0 +1,5 @@
---
title: "Aggressive"
---
Your Hi can come in the default sweet form, or in a more aggressive version with more authentic teeth, and a mean look.

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy: Design Options"
---
<PatternOptions pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy: Design Options"
---
<PatternOptions pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy: Design Options"
---
<PatternOptions pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Hungry"
---
This setting determins how long it has been since your Hi has had something to eat. More hungry results in a leaner shark.

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@ -0,0 +1,5 @@
---
title: "Hungry"
---
This setting determins how long it has been since your Hi has had something to eat. More hungry results in a leaner shark.

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@ -0,0 +1,5 @@
---
title: "Hungry"
---
This setting determins how long it has been since your Hi has had something to eat. More hungry results in a leaner shark.

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@ -0,0 +1,5 @@
---
title: "Hungry"
---
This setting determins how long it has been since your Hi has had something to eat. More hungry results in a leaner shark.

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@ -0,0 +1,5 @@
---
title: "Hi shark plush toy: Design Options"
---
<PatternOptions pattern='hi' />

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@ -0,0 +1,5 @@
---
title: "Pointiness of the nose"
---
The shark can be made with a more blunt, or sharper nose, depending on your preference.

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@ -0,0 +1,5 @@
---
title: "Pointiness of the nose"
---
The shark can be made with a more blunt, or sharper nose, depending on your preference.

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@ -0,0 +1,5 @@
---
title: "Pointiness of the nose"
---
The shark can be made with a more blunt, or sharper nose, depending on your preference.

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@ -0,0 +1,5 @@
---
title: "Pointiness of the nose"
---
The shark can be made with a more blunt, or sharper nose, depending on your preference.

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@ -0,0 +1,5 @@
---
title: "Size"
---
Hi can be made in different sizes. The default is about a meter in length. This is a percentage of this default length.

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@ -0,0 +1,5 @@
---
title: "Size"
---
Hi can be made in different sizes. The default is about a meter in length. This is a percentage of this default length.

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@ -0,0 +1,5 @@
---
title: "Size"
---
Hi can be made in different sizes. The default is about a meter in length. This is a percentage of this default length.

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@ -0,0 +1,5 @@
---
title: "Size"
---
Hi can be made in different sizes. The default is about a meter in length. This is a percentage of this default length.

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@ -0,0 +1,36 @@
---
title: "Noble body block: Cutting Instructions"
---
**Main fabric**
- Cut **1 Front Inside** part on the fold.
- Cut **2 Front Outside** part.
### Shoulder dart
- Cut **2 Back Inside** part.
- Cut **2 Back Outside** part.
### Armhole dart
- Cut **2 Back** part.
These cutting instructions are just for the default Noble block. Adjust your cutting accordingly if you have/are making changes to the block.
<Tip>
If you do not have someone to help pin you into Noble then you may find it easier to Cut 2 Front Inside parts with seam allowance and sew the backs up when constructing so you can pin in the front.
</Tip>
<Note>
###### Noble is a block, not a pattern
A block is a basic shape on which other patterns are based.
They are sometimes also called slopers, although purists will argue that a block and a sloper are different things.
Blocks are typically not made as-is but rather serve as a basis for other patterns.
</Note>

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@ -0,0 +1,5 @@
---
title: "Noble body block"
---
<PatternDocs pattern='noble' />

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@ -0,0 +1,18 @@
---
title: "Noble body block: Fabric Options"
---
If you are making a default Noble to see how it fits we recommend a fabric such as **Calico (Muslin)** or a cheaper fabric that matches the drape and stretch of the fabric you intend to make a finalised version of Noble with.
You can use scraps of fabrics from your stash so don't worry about buying fabric specifically for Noble.
<Note>
###### Noble is a block, not a pattern
A block is a basic shape on which other patterns are based.
They are sometimes also called slopers, although purists will argue that a block and a sloper are different things.
Blocks are typically not made as-is but rather serve as a basis for other patterns.
</Note>

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@ -0,0 +1,80 @@
---
title: "Noble body block: Sewing Instructions"
---
<Note>
###### Noble is a block, not a pattern
A block is a basic shape on which other patterns are based.
They are sometimes also called slopers, although purists will argue that a block and a sloper are different things.
Blocks are typically not made as-is but rather serve as a basis for other patterns so the instructions below will not go in depth about closures or finishes and are for the default Noble block.
Noble is based on the Bella body block
</Note>
### Step 1: Mock-up Construction
- Sew the front inside to the front outside, good sides together.
### Shoulder seam
- Sew the back inside to the back outside, good sides together.
### Armhole seam
- Close the back darts.
### Both
- Sew the front to the backs at the shoulders, good sides together.
- Sew the front to the backs at the side seams, good sides together.
<Tip>
If you are making adjustments you may wish to sew the seams wrong sides together to make them easier to adjust.
</Tip>
### Step 2: Try it on
- Try it on and check the fit by pinning the back closed whilst wearing it.
- Make any alterations and try it on again.
- Repeat until you are happy.
<Tip>
If you do not have someone to help with pinning, you may find it easier to cut the front part in two with seam allowance rather than on a fold and sew the back seam up so that you can pin in the front when trying on.
Keep an eye out for anything you keep doing whilst wearing the mock-up, are you pulling it down? Constantly adjusting the shoulder? etc. Things like these are signs of where the pattern may need adjusting.
Sometimes you may need to wear the mock-up for an extended amount of time to get a better sense of the fit so don't be afraid to walk around in it for a couple of hours.
</Tip>
<Note>
Remember to treat Noble as a basis rather than a final product, so adjust what you need to get the desired look.
For instance:
- Change the neck line
- Add/change the closure allowances
- Alter the dart placements
- Add a collar
It is all up to you! Experiment and go forth!
</Note>
### Step 3: Make a paper pattern
- Once happy with all your changes unpick your mockup and make a paper pattern based off of it.
- Now you have a pattern you can use to produce a garment.
<Note>
It is best practice to make a paper pattern from the mock-up if you have made any alterations, as this will allow you to clean up any lines but also means you have a pattern that you can keep producing garments from.
</Note>

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@ -0,0 +1,5 @@
---
title: "Noble body block: Required Measurements"
---
<PatternMeasurements pattern='noble' />

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@ -0,0 +1,21 @@
---
title: "Noble body block: What You Need"
---
To make Noble, you will need the following:
- Basic sewing supplies
- About 0.5 metres (0.6 yards) of a suitable fabric ([see Noble Fabric options](/docs/patterns/noble/fabric/))
This list is for a default Noble Block. If you have/are making changes to the block you may need to get additional items such as closures, binding etc.
<Note>
###### Noble is a block, not a pattern
A block is a basic shape on which other patterns are based.
They are sometimes also called slopers, although purists will argue that a block and a sloper are different things.
Blocks are typically not made as-is but rather serve as a basis for other patterns.
</Note>

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@ -0,0 +1,9 @@
---
title: "Armhole Dart Position"
---
---
The **Armhole Dart Position** option allows you to move the position of the dart/princess seam.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Armhole depth"
---
---
The **armhole depth** option controls the depth of the armhole.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Back armhole curvature"
---
---
The **back armhole curvature** option controls how much the armhole is scooped at out the bottom in the back.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Back armhole pitch depth"
---
---
The **back armhole pitch depth** option controls the vertical position of the armhole pitch point at the back.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Back armhole slant"
---
---
The **back armhole slant** slightly rotates the armhole around the back pitch point.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Back dart height"
---
---
The **back dart height** option controls the height (length if you will) of the back dart.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Back hem slope"
---
---
The **back hem slope** option controls the slope of the hem at the back.
## Effect of this option on the pattern

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@ -0,0 +1,10 @@
---
title: "Back neck cutout"
---
---
The **back neck cutout** option controls how far the neck opening is scooped out at the back.
## Effect of this option on the pattern

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@ -0,0 +1,10 @@
---
title: "Bust dart curve"
---
---
The **bust dart curve** option controls the curvature of the bust dart.
From straight to slightly curved.
## Effect of this option on the pattern

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@ -0,0 +1,10 @@
---
title: "Bust dart length"
---
---
The **bust dart length** option controls the length of the bust dart.
The maximum length brings the dart all the way to the bust apex.
## Effect of this option on the pattern

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@ -0,0 +1,11 @@
---
title: "Bust span ease"
---
---
The **bust span ease** option controls how much ease is applied to the bust span.
<Note>This will not add ease to the garment, but merely influence the bust point</Note>
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Chest ease"
---
---
The **chest ease** option controls the amount of ease at the fullest part of your chest.
## Effect of this option on the pattern

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@ -0,0 +1,5 @@
---
title: "Bella body block: Design Options"
---
<PatternOptions pattern='bella' />

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@ -0,0 +1,9 @@
---
title: "Front armhole curvature"
---
---
Controls how deep the armhole is scooped out at the front bottom
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Front armhole pitch depth"
---
---
The **front armhole pitch depth** option controls the vertical position of the armhole pitch point at the front.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Front shoulder width"
---
---
The **front shoulder width** option controls the width of the shoulders at the front, relative to the back.
## Effect of this option on the pattern

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@ -0,0 +1,10 @@
---
title: "Full chest ease reduction"
---
---
Allows you to independently reduce the ease around the chest to make it fit tight(er) in that area
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "High bust width"
---
---
The **high bust width** option allows you to tweak the high bust width at the front.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Shoulder Dart Position"
---
---
The **Shoulder Dart Position** option allows you to move the position of the dart/princess seam.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Shoulder to Shoulder Ease"
---
---
The **Shoulder to Shoulder Ease** option allows you to add ease between the shoulders.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Upper Dart Length"
---
---
The **Upper Dart Length** controls the length of the upper dart, 100% is all teh way to the bust point.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Waist dart length"
---
---
The **waist dart length** option controls the length of the waist dart towards the bust.
## Effect of this option on the pattern

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@ -0,0 +1,9 @@
---
title: "Waist ease"
---
---
The **waist ease** option controls the amount of ease at your waist.
## Effect of this option on the pattern

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@ -10,3 +10,5 @@ requiredMeasurements: Required measurements
showcase: Showcase showcase: Showcase
sloganCome: Komm für die Schnittmuster sloganCome: Komm für die Schnittmuster
sloganStay: Bleib für die Community sloganStay: Bleib für die Community
support: Support

View file

@ -1,3 +1,6 @@
--- ---
becomeAPatron: Become a patron becomeAPatron: Become a patron
supportFreesewing: Support FreeSewing supportFreesewing: Support FreeSewing
patronLead: FreeSewing is fuelled by a voluntary subscription model
patronPitch: If you think what we do is worthwhile, and if you can spare a few coins each month without hardship, please support our work

View file

@ -10,3 +10,5 @@ requiredMeasurements: Required measurements
showcase: Showcase showcase: Showcase
sloganCome: Come for the sewing patterns sloganCome: Come for the sewing patterns
sloganStay: Stay for the community sloganStay: Stay for the community
support: Support

View file

@ -1,3 +1,6 @@
--- ---
becomeAPatron: Become a patron becomeAPatron: Become a patron
supportFreesewing: Support FreeSewing supportFreesewing: Support FreeSewing
patronLead: FreeSewing is fuelled by a voluntary subscription model
patronPitch: If you think what we do is worthwhile, and if you can spare a few coins each month without hardship, please support our work

View file

@ -10,3 +10,5 @@ requiredMeasurements: Required measurements
showcase: Showcase showcase: Showcase
sloganCome: Come for the sewing patterns sloganCome: Come for the sewing patterns
sloganStay: Stay for the community sloganStay: Stay for the community
support: Support

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