💥 Switched to Capitals for constructors
Also moved round method to avoid circular dependency
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parent
718c9acda5
commit
6167db92ac
13 changed files with 250 additions and 249 deletions
56
src/point.js
56
src/point.js
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@ -1,24 +1,24 @@
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import attributes from "./attributes";
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import { round } from "./utils";
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import Attributes from "./attributes";
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import { round } from "./round";
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function point(x, y) {
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function Point(x, y) {
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this.x = round(x);
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this.y = round(y);
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this.attributes = new attributes();
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this.attributes = new Attributes();
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}
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/** Radians to degrees */
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point.prototype.rad2deg = function(radians) {
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Point.prototype.rad2deg = function(radians) {
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return radians * 57.29577951308232;
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};
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/** Degrees to radians */
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point.prototype.deg2rad = function(degrees) {
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Point.prototype.deg2rad = function(degrees) {
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return degrees / 57.29577951308232;
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};
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/** Adds an attribute. This is here to make this call chainable in assignment */
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point.prototype.attr = function(name, value, overwrite = false) {
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Point.prototype.attr = function(name, value, overwrite = false) {
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if (overwrite) this.attributes.set(name, value);
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else this.attributes.add(name, value);
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@ -26,7 +26,7 @@ point.prototype.attr = function(name, value, overwrite = false) {
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};
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/** Returns the distance between this point and that point */
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point.prototype.dist = function(that) {
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Point.prototype.dist = function(that) {
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let dx = this.x - that.x;
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let dy = this.y - that.y;
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@ -34,22 +34,22 @@ point.prototype.dist = function(that) {
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};
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/** Returns slope of a line made by this point and that point */
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point.prototype.slope = function(that) {
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Point.prototype.slope = function(that) {
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return (that.y - this.y) / (that.x - this.x);
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};
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/** Returns the x-delta between this point and that point */
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point.prototype.dx = function(that) {
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Point.prototype.dx = function(that) {
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return that.x - this.x;
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};
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/** Returns the y-delta between this point and that point */
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point.prototype.dy = function(that) {
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Point.prototype.dy = function(that) {
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return that.y - this.y;
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};
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/** Returns the angle between this point and that point */
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point.prototype.angle = function(that) {
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Point.prototype.angle = function(that) {
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let rad = Math.atan2(-1 * this.dy(that), this.dx(that));
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while (rad < 0) rad += 2 * Math.PI;
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@ -57,37 +57,37 @@ point.prototype.angle = function(that) {
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};
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/** Rotate this point deg around that point */
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point.prototype.rotate = function(deg, that) {
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Point.prototype.rotate = function(deg, that) {
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let radius = this.dist(that);
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let angle = this.angle(that);
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let x = that.x + radius * Math.cos(this.deg2rad(angle + deg)) * -1;
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let y = that.y + radius * Math.sin(this.deg2rad(angle + deg));
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return new point(x, y);
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return new Point(x, y);
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};
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/** returns an identical copy of this point */
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point.prototype.copy = function() {
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return new point(this.x, this.y);
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Point.prototype.copy = function() {
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return new Point(this.x, this.y);
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};
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/** checks whether this point is equal to that point */
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point.prototype.equals = function(that) {
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Point.prototype.equals = function(that) {
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return this.x === that.x && this.y === that.y ? true : false;
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};
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/** Mirrors this point around X value of that point */
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point.prototype.flipX = function(that) {
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return new point(that.x + this.dx(that), that.y);
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Point.prototype.flipX = function(that) {
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return new Point(that.x + this.dx(that), that.y);
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};
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/** Mirrors this point around Y value of that point */
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point.prototype.flipY = function(that) {
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return new point(that.x, that.y + this.dy(that));
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Point.prototype.flipY = function(that) {
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return new Point(that.x, that.y + this.dy(that));
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};
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/** Shifts this point distance in the deg direction */
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point.prototype.shift = function(deg, distance) {
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Point.prototype.shift = function(deg, distance) {
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let p = this.copy();
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p.x += distance;
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@ -95,26 +95,26 @@ point.prototype.shift = function(deg, distance) {
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};
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/** Shifts this point distance in the direction of that point */
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point.prototype.shiftTowards = function(that, distance) {
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Point.prototype.shiftTowards = function(that, distance) {
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return this.shift(this.angle(that), distance);
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};
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/** Shifts this point fraction of the distance towards that point */
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point.prototype.shiftFractionTowards = function(that, fraction) {
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Point.prototype.shiftFractionTowards = function(that, fraction) {
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return this.shiftTowards(that, this.dist(that) * fraction);
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};
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/** Shifts this point distance beyond that point */
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point.prototype.shiftOutwards = function(that, distance) {
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Point.prototype.shiftOutwards = function(that, distance) {
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return this.shiftTowards(that, this.dist(that) + distance);
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};
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/** Returns a deep copy of this */
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point.prototype.clone = function() {
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let clone = new point(this.x, this.y);
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Point.prototype.clone = function() {
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let clone = new Point(this.x, this.y);
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clone.attributes = this.attributes.clone();
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return clone;
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};
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export default point;
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export default Point;
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