🎨 Updated prettier config
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401 changed files with 13193 additions and 15620 deletions
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@ -1,53 +1,45 @@
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export default part => {
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let {
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Point,
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points,
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Path,
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paths,
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Snippet,
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snippets,
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utils
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} = part.shorthand();
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let { Point, points, Path, paths, Snippet, snippets, utils } = part.shorthand()
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points.from1 = new Point(10, 10);
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points.to1 = new Point(90, 60);
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points.from2 = new Point(10, 30);
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points.to2 = new Point(90, 80);
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points.b1 = new Point(170, 110);
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points.b2 = new Point(170, 130);
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points.from1 = new Point(10, 10)
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points.to1 = new Point(90, 60)
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points.from2 = new Point(10, 30)
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points.to2 = new Point(90, 80)
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points.b1 = new Point(170, 110)
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points.b2 = new Point(170, 130)
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let scatter = [];
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let scatter = []
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for (let i = 1; i < 36; i++) {
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for (let j = 1; j < 27; j++) {
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scatter.push(new Point(i * 10, j * 10));
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scatter.push(new Point(i * 10, j * 10))
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}
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}
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let snippet;
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let snippet
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for (let point of scatter) {
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if (utils.pointOnLine(points.from1, points.to1, point)) snippet = "notch";
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else snippet = "bnotch";
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snippets[part.getId()] = new Snippet(snippet, point);
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if (utils.pointOnLine(points.from1, points.to1, point)) snippet = 'notch'
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else snippet = 'bnotch'
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snippets[part.getId()] = new Snippet(snippet, point)
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if (utils.pointOnLine(points.from2, points.to2, point, 0.01)) {
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snippet = "notch";
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} else snippet = "bnotch";
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snippets[part.getId()] = new Snippet(snippet, point);
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snippet = 'notch'
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} else snippet = 'bnotch'
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snippets[part.getId()] = new Snippet(snippet, point)
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}
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paths.line1 = new Path()
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.move(points.from1)
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.line(points.to1)
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.attr("class", "fabric stroke-lg");
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.attr('class', 'fabric stroke-lg')
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paths.lne1 = new Path()
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.move(points.to1)
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.line(points.b1)
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.attr("class", "fabric dashed");
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.attr('class', 'fabric dashed')
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paths.line2 = new Path()
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.move(points.from2)
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.line(points.to2)
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.attr("class", "fabric stroke-lg");
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.attr('class', 'fabric stroke-lg')
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paths.lne2 = new Path()
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.move(points.to2)
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.line(points.b2)
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.attr("class", "fabric dashed");
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.attr('class', 'fabric dashed')
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return part;
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};
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return part
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}
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