sparkles: Refactored code after changes in freesewing
This commit is contained in:
parent
e2c7d98169
commit
694a5742ee
9 changed files with 553 additions and 586 deletions
|
@ -1,101 +1,97 @@
|
|||
import freesewing from "freesewing";
|
||||
|
||||
var sleeve = {
|
||||
draft: function(part) {
|
||||
// prettier-ignore
|
||||
let {debug, store, units, sa, measurements, options, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro} = part.shorthand();
|
||||
export default part => {
|
||||
// prettier-ignore
|
||||
let {debug, store, units, sa, measurements, options, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro} = part.shorthand();
|
||||
|
||||
// Wrist
|
||||
let top = paths.sleevecap.bbox().topLeft.y;
|
||||
debug({ style: "info", label: "🗸 Sleevecap height" }, units(Math.abs(top)));
|
||||
debug(
|
||||
{ style: "info", label: "🗸 Sleevecap width" },
|
||||
units(points.bicepsRight.x * 2)
|
||||
// Wrist
|
||||
let top = paths.sleevecap.bbox().topLeft.y;
|
||||
debug({ style: "info", label: "🗸 Sleevecap height" }, units(Math.abs(top)));
|
||||
debug(
|
||||
{ style: "info", label: "🗸 Sleevecap width" },
|
||||
units(points.bicepsRight.x * 2)
|
||||
);
|
||||
points.centerWrist = new Point(
|
||||
0,
|
||||
top + measurements.shoulderToWrist * (1 + options.sleeveLengthBonus)
|
||||
);
|
||||
points.wristRight = points.centerWrist.shift(
|
||||
0,
|
||||
(measurements.wristCircumference * (1 + options.cuffEase)) / 2
|
||||
);
|
||||
points.wristLeft = points.wristRight.rotate(180, points.centerWrist);
|
||||
points.sleeveTip = paths.sleevecap.shiftFractionAlong(0.5);
|
||||
|
||||
// Paths
|
||||
paths.sleevecap.render = false;
|
||||
paths.seam = new Path()
|
||||
.move(points.bicepsLeft)
|
||||
.move(points.wristLeft)
|
||||
.move(points.wristRight)
|
||||
.line(points.bicepsRight)
|
||||
.join(paths.sleevecap)
|
||||
.close()
|
||||
.attr("class", "fabric");
|
||||
|
||||
// Anchor point for sampling
|
||||
points.gridAnchor = new Point(0, 0);
|
||||
|
||||
// Complete pattern?
|
||||
if (complete) {
|
||||
points.logo = points.centerBiceps.shiftFractionTowards(
|
||||
points.centerWrist,
|
||||
0.3
|
||||
);
|
||||
points.centerWrist = new Point(
|
||||
0,
|
||||
top + measurements.shoulderToWrist * (1 + options.sleeveLengthBonus)
|
||||
snippets.logo = new Snippet("logo", points.logo);
|
||||
macro("title", { at: points.centerBiceps, nr: 3, title: "sleeve" });
|
||||
macro("grainline", { from: points.centerWrist, to: points.centerBiceps });
|
||||
points.scaleboxAnchor = points.scalebox = points.centerBiceps.shiftFractionTowards(
|
||||
points.centerWrist,
|
||||
0.5
|
||||
);
|
||||
points.wristRight = points.centerWrist.shift(
|
||||
0,
|
||||
(measurements.wristCircumference * (1 + options.cuffEase)) / 2
|
||||
macro("scalebox", { at: points.scalebox });
|
||||
|
||||
points.frontNotch = paths.sleevecap.shiftAlong(
|
||||
paths.sleevecap.length() / 2 -
|
||||
store.get("frontShoulderToArmholePitch") -
|
||||
store.get("sleevecapEase") / 2
|
||||
);
|
||||
points.wristLeft = points.wristRight.rotate(180, points.centerWrist);
|
||||
points.sleeveTip = paths.sleevecap.shiftFractionAlong(0.5);
|
||||
|
||||
// Paths
|
||||
paths.sleevecap.render = false;
|
||||
paths.seam = new Path()
|
||||
.move(points.bicepsLeft)
|
||||
.move(points.wristLeft)
|
||||
.move(points.wristRight)
|
||||
.line(points.bicepsRight)
|
||||
.join(paths.sleevecap)
|
||||
.close()
|
||||
.attr("class", "fabric");
|
||||
|
||||
// Anchor point for sampling
|
||||
points.gridAnchor = new Point(0, 0);
|
||||
|
||||
// Complete pattern?
|
||||
if (complete) {
|
||||
points.logo = points.centerBiceps.shiftFractionTowards(
|
||||
points.centerWrist,
|
||||
0.3
|
||||
);
|
||||
snippets.logo = new Snippet("logo", points.logo);
|
||||
macro("title", { at: points.centerBiceps, nr: 3, title: "sleeve" });
|
||||
macro("grainline", { from: points.centerWrist, to: points.centerBiceps });
|
||||
points.scaleboxAnchor = points.scalebox = points.centerBiceps.shiftFractionTowards(
|
||||
points.centerWrist,
|
||||
0.5
|
||||
);
|
||||
macro("scalebox", { at: points.scalebox });
|
||||
|
||||
points.frontNotch = paths.sleevecap.shiftAlong(
|
||||
paths.sleevecap.length() / 2 -
|
||||
store.get("frontShoulderToArmholePitch") -
|
||||
store.get("sleevecapEase") / 2
|
||||
);
|
||||
points.backNotch = paths.sleevecap.shiftAlong(
|
||||
paths.sleevecap.length() / 2 +
|
||||
store.get("backShoulderToArmholePitch") +
|
||||
store.get("sleevecapEase") / 2
|
||||
);
|
||||
snippets.frontNotch = new Snippet("notch", points.frontNotch);
|
||||
snippets.backNotch = new Snippet("bnotch", points.backNotch);
|
||||
if (sa) paths.sa = paths.seam.offset(sa).attr("class", "fabric sa");
|
||||
}
|
||||
|
||||
// Paperless?
|
||||
if (paperless) {
|
||||
macro("vd", {
|
||||
from: points.wristLeft,
|
||||
to: points.bicepsLeft,
|
||||
x: points.bicepsLeft.x - sa - 15
|
||||
});
|
||||
macro("vd", {
|
||||
from: points.wristLeft,
|
||||
to: points.sleeveTip,
|
||||
x: points.bicepsLeft.x - sa - 30
|
||||
});
|
||||
macro("hd", {
|
||||
from: points.bicepsLeft,
|
||||
to: points.bicepsRight,
|
||||
y: points.sleeveTip.y - sa - 30
|
||||
});
|
||||
macro("hd", {
|
||||
from: points.wristLeft,
|
||||
to: points.wristRight,
|
||||
y: points.wristLeft.y + sa + 30
|
||||
});
|
||||
macro("pd", {
|
||||
path: paths.sleevecap.reverse(),
|
||||
d: -1 * sa - 15
|
||||
});
|
||||
}
|
||||
return part;
|
||||
points.backNotch = paths.sleevecap.shiftAlong(
|
||||
paths.sleevecap.length() / 2 +
|
||||
store.get("backShoulderToArmholePitch") +
|
||||
store.get("sleevecapEase") / 2
|
||||
);
|
||||
snippets.frontNotch = new Snippet("notch", points.frontNotch);
|
||||
snippets.backNotch = new Snippet("bnotch", points.backNotch);
|
||||
if (sa) paths.sa = paths.seam.offset(sa).attr("class", "fabric sa");
|
||||
}
|
||||
};
|
||||
|
||||
export default sleeve;
|
||||
// Paperless?
|
||||
if (paperless) {
|
||||
macro("vd", {
|
||||
from: points.wristLeft,
|
||||
to: points.bicepsLeft,
|
||||
x: points.bicepsLeft.x - sa - 15
|
||||
});
|
||||
macro("vd", {
|
||||
from: points.wristLeft,
|
||||
to: points.sleeveTip,
|
||||
x: points.bicepsLeft.x - sa - 30
|
||||
});
|
||||
macro("hd", {
|
||||
from: points.bicepsLeft,
|
||||
to: points.bicepsRight,
|
||||
y: points.sleeveTip.y - sa - 30
|
||||
});
|
||||
macro("hd", {
|
||||
from: points.wristLeft,
|
||||
to: points.wristRight,
|
||||
y: points.wristLeft.y + sa + 30
|
||||
});
|
||||
macro("pd", {
|
||||
path: paths.sleevecap.reverse(),
|
||||
d: -1 * sa - 15
|
||||
});
|
||||
}
|
||||
return part;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue