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wip(core/brian/aaron): Support for 2022 style part inheritance

This is very rough around the edges, but it's kinda working, so
I'm committing this now.

What this enabled is the ability to extend a part by importing
only that part and then just saying you want a part `from` the
imported one.

The imported part comes with all options, it does not currently
come with all measurements.

This also *follows* dependencies. For example in Brian, we never
explicitly add the base and sleevecap parts, they are simply
added automatically because other parts are buily *from* them.

Best to look at the source code of designs/brian and designs/aaron
to understand what's going on and how it is different.
This commit is contained in:
joostdecock 2022-08-09 20:17:35 +02:00
parent ac9b616b99
commit 70bd946bdc
18 changed files with 1306 additions and 1109 deletions

View file

@ -23,17 +23,22 @@ const options = {
// Different formats
const formats = {
cjs: "dist/index.js",
esm: "dist/index.mjs",
cjs: "js",
esm: "mjs",
}
// Let esbuild generate different formats
let result
(async () => {
for (const [format, outfile] of Object.entries(formats)) {
for (const [format, ext] of Object.entries(formats)) {
// Regular build
result = await esbuild
.build({ ...options, outfile, format })
.catch(() => process.exit(1))
.build({ ...options, format, outfile: `dist/index.${ext}` })
.catch(() => process.exit(1))
// Config build
await esbuild
.build({ ...options, format, outfile: `dist/config.${ext}`, entryPoints: ['config/index.js'] })
.catch(() => process.exit(1))
}
if (process.env.VERBOSE) {
@ -41,11 +46,13 @@ let result
console.log(info)
}
// Also build a version that has all dependencies bundled
// This makes it easy to run tests
await esbuild
.build({
...options,
entryPoints: ['src/index.js'],
minify: false,
sourcemap: false,
outfile: 'tests/dist/index.mjs',

View file

@ -1,8 +1,6 @@
import { version } from '../package.json'
import configHelpers from '@freesewing/config-helpers'
const { pctBasedOn } = configHelpers
export default {
export const info = {
version,
name: 'aaron',
design: 'Joost De Cock',
@ -22,7 +20,9 @@ export default {
'lengthBonus',
],
},
measurements: [
}
export const measurements = [
'biceps',
'chest',
'hpsToWaistBack',
@ -31,43 +31,7 @@ export default {
'shoulderSlope',
'shoulderToShoulder',
'hips',
],
optionalMeasurements: ['highBust'],
dependencies: {
front: 'base',
back: 'front',
},
inject: {
front: 'base',
back: 'front',
},
hide: ['base'],
options: {
// Constants
brianFitCollar: false,
collarFactor: 4.8,
acrossBackFactor: 0.97,
backNeckCutout: 0.05,
bicepsEase: 0.05,
shoulderEase: 0,
collarEase: 0,
frontArmholeDeeper: 0,
armholeDepthFactor: 0.6,
shoulderSlopeReduction: 0,
]
// Percentages
armholeDrop: { pct: 10, min: 0, max: 75 },
backlineBend: { pct: 50, min: 25, max: 100 },
chestEase: { pct: 8, min: 0, max: 20, ...pctBasedOn('chest') },
hipsEase: { pct: 8, min: 0, max: 20 },
lengthBonus: { pct: 10, min: -20, max: 60 },
necklineBend: { pct: 100, min: 40, max: 100 },
necklineDrop: { pct: 20, min: 10, max: 35 },
stretchFactor: { pct: 5, min: 0, max: 15 },
shoulderStrapWidth: { pct: 15, min: 10, max: 40 },
shoulderStrapPlacement: { pct: 40, min: 20, max: 80 },
export const optionalMeasurements = ['highBust']
// draft for high bust
draftForHighBust: { bool: false },
},
}

View file

@ -0,0 +1,28 @@
import configHelpers from '@freesewing/config-helpers'
const { pctBasedOn } = configHelpers
export const brianFitCollar = false
export const brianFitSleeve = false
export const acrossBackFactor = 0.97
export const backNeckCutout = 0.05
export const bicepsEase = 0.05
export const shoulderEase = 0
export const collarEase = 0
export const frontArmholeDeeper = 0
export const armholeDepthFactor = 0.6
export const shoulderSlopeReduction = 0
// Percentages
export const armholeDrop = { pct: 10, min: 0, max: 75 }
export const backlineBend = { pct: 50, min: 25, max: 100 }
export const chestEase = { pct: 8, min: 0, max: 20, ...pctBasedOn('chest') }
export const hipsEase = { pct: 8, min: 0, max: 20 }
export const lengthBonus = { pct: 10, min: -20, max: 60 }
export const necklineBend = { pct: 100, min: 40, max: 100 }
export const necklineDrop = { pct: 20, min: 10, max: 35 }
export const stretchFactor = { pct: 5, min: 0, max: 15 }
export const shoulderStrapWidth = { pct: 15, min: 10, max: 40 }
export const shoulderStrapPlacement = { pct: 40, min: 20, max: 80 }
// draft for high bust
export const draftForHighBust = { bool: false }

View file

@ -1,103 +1,108 @@
import { dimensions } from './shared'
import front from "./front.js"
export default function (part) {
let {
store,
sa,
Point,
points,
Path,
paths,
options,
complete,
paperless,
macro,
utils,
units,
measurements,
} = part.shorthand()
export default {
from: front,
name: 'back',
draft: function (part) {
const {
store,
sa,
Point,
points,
Path,
paths,
options,
complete,
paperless,
macro,
utils,
units,
measurements,
} = part.shorthand()
// Lower back neck a bit
points.cbNeck.y = measurements.neck / 10
// Lower back neck a bit
points.cbNeck.y = measurements.neck / 10
points.strapLeftCp2 = utils.beamsIntersect(
points.strapLeft,
points.strapCenter.rotate(90, points.strapLeft),
points.cbNeck,
points.cbNeck.shift(0, 10)
)
points.strapLeftCp2 = utils.beamsIntersect(
points.strapLeft,
points.strapCenter.rotate(90, points.strapLeft),
points.cbNeck,
points.cbNeck.shift(0, 10)
)
points.armholeCp2 = points.armhole.shiftFractionTowards(
points.armholeCorner,
options.backlineBend
)
points.strapRightCp1 = points.strapRight.shiftFractionTowards(
points.armholeCorner,
options.backlineBend
)
points.armholeCp2 = points.armhole.shiftFractionTowards(
points.armholeCorner,
options.backlineBend
)
points.strapRightCp1 = points.strapRight.shiftFractionTowards(
points.armholeCorner,
options.backlineBend
)
points.anchor = points.cbNeck.clone()
points.anchor = points.cbNeck.clone()
// Seamline
paths.seam = new Path()
.move(points.cbNeck)
.line(points.cbHem)
.line(points.hem)
.curve_(points.hipsCp2, points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.line(points.strapLeft)
.line(points.strapLeft)
.curve(points.strapLeftCp2, points.cbNeck, points.cbNeck)
.close()
.attr('class', 'fabric')
// Seamline
paths.seam = new Path()
.move(points.cbNeck)
.line(points.cbHem)
.line(points.hem)
.curve_(points.hipsCp2, points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.line(points.strapLeft)
.line(points.strapLeft)
.curve(points.strapLeftCp2, points.cbNeck, points.cbNeck)
.close()
.attr('class', 'fabric')
// Complete pattern?
if (complete) {
let neckOpeningLength =
new Path()
.move(points.strapLeft)
.curve(points.strapLeftCp2, points.cbNeck, points.cbNeck)
.length() + store.get('frontNeckOpeningLength')
let armholeLength =
new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.length() + store.get('frontArmholeLength')
points.bindingAnchor = new Point(points.armhole.x / 4, points.armhole.y)
.attr('data-text', 'cutTwoStripsToFinishTheArmholes')
.attr('data-text', ':\n')
.attr('data-text', `2x: ${units(sa * 6 || 60)} x ${units(armholeLength * 0.95 + 2 * sa)}`)
.attr('data-text', '\n \n')
.attr('data-text', 'cutOneStripToFinishTheNeckOpening')
.attr('data-text', ':\n')
.attr('data-text', 'width')
.attr('data-text', ':')
.attr(
'data-text',
`${units((sa || 10) * 6)} x ${units(neckOpeningLength * 2 * 0.95 + 2 * sa)}`
)
//.attr('data-text-class', 'text-sm')
// Complete pattern?
if (complete) {
let neckOpeningLength =
new Path()
.move(points.strapLeft)
.curve(points.strapLeftCp2, points.cbNeck, points.cbNeck)
.length() + store.get('frontNeckOpeningLength')
let armholeLength =
new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.length() + store.get('frontArmholeLength')
points.bindingAnchor = new Point(points.armhole.x / 4, points.armhole.y)
.attr('data-text', 'cutTwoStripsToFinishTheArmholes')
.attr('data-text', ':\n')
.attr('data-text', `2x: ${units(sa * 6 || 60)} x ${units(armholeLength * 0.95 + 2 * sa)}`)
.attr('data-text', '\n \n')
.attr('data-text', 'cutOneStripToFinishTheNeckOpening')
.attr('data-text', ':\n')
.attr('data-text', 'width')
.attr('data-text', ':')
.attr(
'data-text',
`${units((sa || 10) * 6)} x ${units(neckOpeningLength * 2 * 0.95 + 2 * sa)}`
)
//.attr('data-text-class', 'text-sm')
macro('cutonfold', {
from: points.cfNeck,
to: points.cfHem,
grainline: true,
})
macro('cutonfold', {
from: points.cfNeck,
to: points.cfHem,
grainline: true,
})
macro('title', { at: points.title, nr: 2, title: 'back' })
points.scaleboxAnchor = points.scalebox = points.title.shift(90, 100)
macro('scalebox', { at: points.scalebox })
macro('title', { at: points.title, nr: 2, title: 'back' })
points.scaleboxAnchor = points.scalebox = points.title.shift(90, 100)
macro('scalebox', { at: points.scalebox })
}
// Paperless?
if (paperless) {
dimensions(macro, points, sa)
macro('vd', {
from: points.cbHem,
to: points.cbNeck,
x: points.cbHem.x - sa - 15,
})
}
return part
}
// Paperless?
if (paperless) {
dimensions(macro, points, sa)
macro('vd', {
from: points.cbHem,
to: points.cbNeck,
x: points.cbHem.x - sa - 15,
})
}
return part
}

View file

@ -1,169 +1,174 @@
import { dimensions } from './shared'
import { base } from '@freesewing/brian'
export default function (part) {
let {
utils,
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
measurements,
complete,
paperless,
macro,
} = part.shorthand()
export default {
from: base,
name: 'front',
draft: function (part) {
const {
utils,
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
measurements,
complete,
paperless,
macro,
} = part.shorthand()
// Hide Brian paths
for (let key of Object.keys(paths)) paths[key].render = false
// Hide Brian paths
for (let key of Object.keys(paths)) paths[key].render = false
// Handle stretch
for (let i in points) points[i].x = points[i].x * (1 - options.stretchFactor)
// Handle stretch
for (let i in points) points[i].x = points[i].x * (1 - options.stretchFactor)
// Clone cb (center back) into cf (center front)
for (let key of ['Neck', 'Shoulder', 'Armhole', 'Hips', 'Hem']) {
points[`cf${key}`] = points[`cb${key}`].clone()
}
// Neckline
points.cfNeck = points.cfNeck.shift(-90, options.necklineDrop * measurements.hpsToWaistBack)
// Strap
points.strapCenter = points.neck.shiftFractionTowards(
points.shoulder,
options.shoulderStrapPlacement
)
points.strapLeft = points.strapCenter.shiftTowards(
points.neck,
points.neck.dist(points.shoulder) * options.shoulderStrapWidth
)
points.strapRight = points.strapLeft.rotate(180, points.strapCenter)
points.necklineCorner = utils.beamsIntersect(
points.strapLeft,
points.strapRight.rotate(-90, points.strapLeft),
points.cfNeck.shift(0, points.armholePitch.x / 4),
points.cfNeck
)
points.strapLeftCp2 = points.strapLeft.shiftFractionTowards(
points.necklineCorner,
options.necklineBend
)
points.cfNeckCp1 = points.cfNeck.shiftFractionTowards(points.necklineCorner, options.necklineBend)
// This will come in handy
store.set('armholeY', points.armhole.y * (1 + options.armholeDrop))
// Hips
points.hips.x =
((measurements.hips + options.hipsEase * measurements.hips) / 4) * (1 - options.stretchFactor)
points.waist.x = points.hips.x // Because stretch
points.hipsCp2 = new Point(
points.hips.x,
store.get('armholeY') + (points.hips.y - store.get('armholeY')) / 2
)
// Hem
points.hem.x = points.hips.x
// Armhole
points.armhole = utils.beamIntersectsY(
points.armhole,
points.hips,
points.armhole.y * (1 + options.armholeDrop)
)
points.armholeCorner = utils.beamsIntersect(
points.armhole,
points.armhole.shift(180, 10),
points.strapRight,
points.strapLeft.rotate(90, points.strapRight)
)
points.armholeCp2 = points.armhole.shiftFractionTowards(points.armholeCorner, 0.5)
points.strapRightCp1 = points.strapRight.shiftFractionTowards(points.armholeCorner, 0.5)
points.anchor = points.cfNeck.clone()
// Seamline
paths.seam = new Path()
.move(points.cfNeck)
.line(points.cfHem)
.line(points.hem)
.curve_(points.hipsCp2, points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.line(points.strapLeft)
.curve(points.strapLeftCp2, points.cfNeckCp1, points.cfNeck)
.close()
.attr('class', 'fabric')
// Store length of armhole and neck opening
store.set(
'frontArmholeLength',
new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.length()
)
store.set(
'frontNeckOpeningLength',
new Path()
.move(points.strapLeft)
.curve(points.cfNeckCp1, points.cfNeckCp1, points.cfNeck)
.length()
)
// Complete pattern?
if (complete) {
macro('cutonfold', {
from: points.cfNeck,
to: points.cfHem,
grainline: true,
})
points.title = new Point(points.waist.x / 2, points.waist.y)
macro('title', { at: points.title, nr: 1, title: 'front' })
points.logo = points.title.shift(-90, 75)
snippets.logo = new Snippet('logo', points.logo)
if (sa) {
let saShoulder = new Path().move(points.strapRight).line(points.strapLeft).offset(sa)
paths.saShoulder = new Path()
.move(points.strapRight)
.line(saShoulder.start())
.join(saShoulder)
.line(points.strapLeft)
.attr('class', 'fabric sa')
paths.sa = new Path()
.move(points.cfHem)
.line(points.cfHem)
.join(
new Path()
.move(points.cfHem)
.line(points.hem)
.offset(sa * 2.5)
)
.join(
new Path()
.move(points.hem)
.curve_(points.waist, points.armhole)
.offset(sa)
.line(points.armhole)
)
.attr('class', 'fabric sa')
// Clone cb (center back) into cf (center front)
for (let key of ['Neck', 'Shoulder', 'Armhole', 'Hips', 'Hem']) {
points[`cf${key}`] = points[`cb${key}`].clone()
}
}
// Paperless?
if (paperless) {
dimensions(macro, points, sa)
macro('vd', {
from: points.cfHem,
to: points.cfNeck,
x: points.cfHem.x - sa - 15,
})
}
// Neckline
points.cfNeck = points.cfNeck.shift(-90, options.necklineDrop * measurements.hpsToWaistBack)
return part
// Strap
points.strapCenter = points.neck.shiftFractionTowards(
points.shoulder,
options.shoulderStrapPlacement
)
points.strapLeft = points.strapCenter.shiftTowards(
points.neck,
points.neck.dist(points.shoulder) * options.shoulderStrapWidth
)
points.strapRight = points.strapLeft.rotate(180, points.strapCenter)
points.necklineCorner = utils.beamsIntersect(
points.strapLeft,
points.strapRight.rotate(-90, points.strapLeft),
points.cfNeck.shift(0, points.armholePitch.x / 4),
points.cfNeck
)
points.strapLeftCp2 = points.strapLeft.shiftFractionTowards(
points.necklineCorner,
options.necklineBend
)
points.cfNeckCp1 = points.cfNeck.shiftFractionTowards(points.necklineCorner, options.necklineBend)
// This will come in handy
store.set('armholeY', points.armhole.y * (1 + options.armholeDrop))
// Hips
points.hips.x =
((measurements.hips + options.hipsEase * measurements.hips) / 4) * (1 - options.stretchFactor)
points.waist.x = points.hips.x // Because stretch
points.hipsCp2 = new Point(
points.hips.x,
store.get('armholeY') + (points.hips.y - store.get('armholeY')) / 2
)
// Hem
points.hem.x = points.hips.x
// Armhole
points.armhole = utils.beamIntersectsY(
points.armhole,
points.hips,
points.armhole.y * (1 + options.armholeDrop)
)
points.armholeCorner = utils.beamsIntersect(
points.armhole,
points.armhole.shift(180, 10),
points.strapRight,
points.strapLeft.rotate(90, points.strapRight)
)
points.armholeCp2 = points.armhole.shiftFractionTowards(points.armholeCorner, 0.5)
points.strapRightCp1 = points.strapRight.shiftFractionTowards(points.armholeCorner, 0.5)
points.anchor = points.cfNeck.clone()
// Seamline
paths.seam = new Path()
.move(points.cfNeck)
.line(points.cfHem)
.line(points.hem)
.curve_(points.hipsCp2, points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.line(points.strapLeft)
.curve(points.strapLeftCp2, points.cfNeckCp1, points.cfNeck)
.close()
.attr('class', 'fabric')
// Store length of armhole and neck opening
store.set(
'frontArmholeLength',
new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.length()
)
store.set(
'frontNeckOpeningLength',
new Path()
.move(points.strapLeft)
.curve(points.cfNeckCp1, points.cfNeckCp1, points.cfNeck)
.length()
)
// Complete pattern?
if (complete) {
macro('cutonfold', {
from: points.cfNeck,
to: points.cfHem,
grainline: true,
})
points.title = new Point(points.waist.x / 2, points.waist.y)
macro('title', { at: points.title, nr: 1, title: 'front' })
points.logo = points.title.shift(-90, 75)
snippets.logo = new Snippet('logo', points.logo)
if (sa) {
let saShoulder = new Path().move(points.strapRight).line(points.strapLeft).offset(sa)
paths.saShoulder = new Path()
.move(points.strapRight)
.line(saShoulder.start())
.join(saShoulder)
.line(points.strapLeft)
.attr('class', 'fabric sa')
paths.sa = new Path()
.move(points.cfHem)
.line(points.cfHem)
.join(
new Path()
.move(points.cfHem)
.line(points.hem)
.offset(sa * 2.5)
)
.join(
new Path()
.move(points.hem)
.curve_(points.waist, points.armhole)
.offset(sa)
.line(points.armhole)
)
.attr('class', 'fabric sa')
}
}
// Paperless?
if (paperless) {
dimensions(macro, points, sa)
macro('vd', {
from: points.cfHem,
to: points.cfNeck,
x: points.cfHem.x - sa - 15,
})
}
return part
}
}

View file

@ -1,38 +1,33 @@
// FreeSewing core library
import freesewing from '@freesewing/core'
import Brian from '@freesewing/brian'
import plugins from '@freesewing/plugin-bundle'
import plugin from '@freesewing/plugin-bust' // Note: conditional plugin
import config from '../config'
// FreeSewing Plugins
import pluginBundle from '@freesewing/plugin-bundle'
import bustPlugin from '@freesewing/plugin-bust' // Note: conditional plugin
// Design config & options
import { info, measurements, optionalMeasurements } from '../config/index'
import * as options from '../config/options'
// Design parts
import back from './back'
import front from './front'
// Parts
import draftBack from './back'
import draftFront from './front'
/* Check to see whether we should load the bust plugin
* Only of the `draftForHighBust` options is set
* AND the highBust measurement is available
*/
const condition = (settings = false) =>
settings &&
settings.options &&
settings.options.draftForHighBust &&
settings.measurements.highBust
? true
: false
// Create design
const Aaron = new freesewing.Design(config, plugins, { plugin, condition })
// Attach draft methods to prototype
Aaron.prototype.draftBase = function (part) {
// Getting the base part from Brian
return new Brian(this.settings).draftBase(part)
}
Aaron.prototype.draftFront = (part) => draftFront(part)
Aaron.prototype.draftBack = (part) => draftBack(part)
// Setup design
const Aaron = new freesewing.Design({
...info,
measurements,
optionalMeasurements,
options: { ...options },
parts: { back, front },
plugins: pluginBundle,
conditionalPlugins: {
plugin: bustPlugin,
condition: (settings=false) =>
settings?.options?.draftForHighBust &&
settings?.measurements?.highBust
? true : false
}
})
// Named exports
export { config, Aaron }
export { front, back, Aaron }
// Default export
export default Aaron

View file

@ -23,17 +23,22 @@ const options = {
// Different formats
const formats = {
cjs: "dist/index.js",
esm: "dist/index.mjs",
cjs: "js",
esm: "mjs",
}
// Let esbuild generate different formats
let result
(async () => {
for (const [format, outfile] of Object.entries(formats)) {
for (const [format, ext] of Object.entries(formats)) {
// Regular build
result = await esbuild
.build({ ...options, outfile, format })
.catch(() => process.exit(1))
.build({ ...options, format, outfile: `dist/index.${ext}` })
.catch(() => process.exit(1))
// Config build
await esbuild
.build({ ...options, format, outfile: `dist/config.${ext}`, entryPoints: ['config/index.js'] })
.catch(() => process.exit(1))
}
if (process.env.VERBOSE) {
@ -41,11 +46,13 @@ let result
console.log(info)
}
// Also build a version that has all dependencies bundled
// This makes it easy to run tests
await esbuild
.build({
...options,
entryPoints: ['src/index.js'],
minify: false,
sourcemap: false,
outfile: 'tests/dist/index.mjs',

View file

@ -1,6 +1,6 @@
import { version } from '../package.json'
export default {
export const info = {
version,
name: 'brian',
design: 'Joost De Cock',
@ -52,74 +52,19 @@ export default {
},
],
},
measurements: [
'biceps',
'chest',
'hpsToWaistBack',
'waistToHips',
'neck',
'shoulderSlope',
'shoulderToShoulder',
'shoulderToWrist',
'wrist',
],
optionalMeasurements: ['highBust'],
dependencies: {
back: 'base',
front: 'back',
sleevecap: 'front',
sleeve: 'sleevecap',
},
inject: {
back: 'base',
front: 'back',
sleeve: 'sleevecap',
},
hide: ['base', 'sleevecap'],
options: {
// Constants
brianFitSleeve: true,
brianFitCollar: true,
collarFactor: 4.8,
// Percentages
acrossBackFactor: { pct: 98, min: 93, max: 100 },
armholeDepthFactor: { pct: 55, min: 50, max: 70 },
backNeckCutout: { pct: 5, min: 2, max: 8 },
bicepsEase: { pct: 15, min: 0, max: 50 },
chestEase: { pct: 15, min: -4, max: 35 },
collarEase: { pct: 5, min: 0, max: 10 },
cuffEase: { pct: 20, min: 0, max: 200 },
frontArmholeDeeper: { pct: 0.2, min: 0, max: 0.5 },
lengthBonus: { pct: 0, min: -4, max: 60 },
shoulderEase: { pct: 0, min: -2, max: 6 },
shoulderSlopeReduction: { pct: 0, min: 0, max: 80 },
// s3 is short for Shoulder Seam Shift
s3Collar: { pct: 0, min: -100, max: 100 },
s3Armhole: { pct: 0, min: -100, max: 100 },
sleevecapEase: { pct: 0, min: 0, max: 10 },
sleevecapTopFactorX: { pct: 50, min: 25, max: 75 },
sleevecapTopFactorY: { pct: 45, min: 35, max: 125 },
sleevecapBackFactorX: { pct: 60, min: 35, max: 65 },
sleevecapBackFactorY: { pct: 33, min: 30, max: 65 },
sleevecapFrontFactorX: { pct: 55, min: 35, max: 65 },
sleevecapFrontFactorY: { pct: 33, min: 30, max: 65 },
sleevecapQ1Offset: { pct: 1.7, min: 0, max: 7 },
sleevecapQ2Offset: { pct: 3.5, min: 0, max: 7 },
sleevecapQ3Offset: { pct: 2.5, min: 0, max: 7 },
sleevecapQ4Offset: { pct: 1, min: 0, max: 7 },
sleevecapQ1Spread1: { pct: 10, min: 4, max: 20 },
sleevecapQ1Spread2: { pct: 15, min: 4, max: 20 },
sleevecapQ2Spread1: { pct: 15, min: 4, max: 20 },
sleevecapQ2Spread2: { pct: 10, min: 4, max: 20 },
sleevecapQ3Spread1: { pct: 10, min: 4, max: 20 },
sleevecapQ3Spread2: { pct: 8, min: 4, max: 20 },
sleevecapQ4Spread1: { pct: 7, min: 4, max: 20 },
sleevecapQ4Spread2: { pct: 6.3, min: 4, max: 20 },
sleeveWidthGuarantee: { pct: 90, min: 25, max: 100 },
sleeveLengthBonus: { pct: 0, min: -40, max: 10 },
// draft for high bust
draftForHighBust: { bool: false },
},
}
export const measurements = [
'biceps',
'chest',
'hpsToWaistBack',
'waistToHips',
'neck',
'shoulderSlope',
'shoulderToShoulder',
'shoulderToWrist',
'wrist',
]
export const optionalMeasurements = ['highBust']

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// Constants
export const brianFitSleeve = true
export const brianFitCollar = true
export const collarFactor = 4.8
// Percentages
export const acrossBackFactor = { pct: 98, min: 93, max: 100 }
export const armholeDepthFactor = { pct: 55, min: 50, max: 70 }
export const backNeckCutout = { pct: 5, min: 2, max: 8 }
export const bicepsEase = { pct: 15, min: 0, max: 50 }
export const chestEase = { pct: 15, min: -4, max: 35 }
export const collarEase = { pct: 5, min: 0, max: 10 }
export const cuffEase = { pct: 20, min: 0, max: 200 }
export const frontArmholeDeeper = { pct: 0.2, min: 0, max: 0.5 }
export const lengthBonus = { pct: 0, min: -4, max: 60 }
export const shoulderEase = { pct: 0, min: -2, max: 6 }
export const shoulderSlopeReduction = { pct: 0, min: 0, max: 80 }
// s3 is short for Shoulder Seam Shift
export const s3Collar = { pct: 0, min: -100, max: 100 }
export const s3Armhole = { pct: 0, min: -100, max: 100 }
// Sleevecap
export const sleevecapEase = { pct: 0, min: 0, max: 10 }
export const sleevecapTopFactorX = { pct: 50, min: 25, max: 75 }
export const sleevecapTopFactorY = { pct: 45, min: 35, max: 125 }
export const sleevecapBackFactorX = { pct: 60, min: 35, max: 65 }
export const sleevecapBackFactorY = { pct: 33, min: 30, max: 65 }
export const sleevecapFrontFactorX = { pct: 55, min: 35, max: 65 }
export const sleevecapFrontFactorY = { pct: 33, min: 30, max: 65 }
export const sleevecapQ1Offset = { pct: 1.7, min: 0, max: 7 }
export const sleevecapQ2Offset = { pct: 3.5, min: 0, max: 7 }
export const sleevecapQ3Offset = { pct: 2.5, min: 0, max: 7 }
export const sleevecapQ4Offset = { pct: 1, min: 0, max: 7 }
export const sleevecapQ1Spread1 = { pct: 10, min: 4, max: 20 }
export const sleevecapQ1Spread2 = { pct: 15, min: 4, max: 20 }
export const sleevecapQ2Spread1 = { pct: 15, min: 4, max: 20 }
export const sleevecapQ2Spread2 = { pct: 10, min: 4, max: 20 }
export const sleevecapQ3Spread1 = { pct: 10, min: 4, max: 20 }
export const sleevecapQ3Spread2 = { pct: 8, min: 4, max: 20 }
export const sleevecapQ4Spread1 = { pct: 7, min: 4, max: 20 }
export const sleevecapQ4Spread2 = { pct: 6.3, min: 4, max: 20 }
// Sleeve
export const sleeveWidthGuarantee = { pct: 90, min: 25, max: 100 }
export const sleeveLengthBonus = { pct: 0, min: -40, max: 10 }
// Draft for high bust
export const draftForHighBust = { bool: false }
// Helper objects for per-part options
export const _base = {
brianFitSleeve,
brianFitCollar,
collarFactor,
acrossBackFactor,
armholeDepthFactor,
backNeckCutout,
bicepsEase,
chestEase,
collarEase,
cuffEase,
frontArmholeDeeper,
lengthBonus,
shoulderEase,
shoulderSlopeReduction,
s3Collar,
s3Armhole,
draftForHighBust,
}
export const _sleevecap = {
sleevecapEase,
sleevecapTopFactorX,
sleevecapTopFactorY,
sleevecapBackFactorX,
sleevecapBackFactorY,
sleevecapFrontFactorX,
sleevecapFrontFactorY,
sleevecapQ1Offset,
sleevecapQ2Offset,
sleevecapQ3Offset,
sleevecapQ4Offset,
sleevecapQ1Spread1,
sleevecapQ1Spread2,
sleevecapQ2Spread1,
sleevecapQ2Spread2,
sleevecapQ3Spread1,
sleevecapQ3Spread2,
sleevecapQ4Spread1,
sleevecapQ4Spread2,
sleeveWidthGuarantee,
}
export const _sleeve = { sleeveLengthBonus }

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import * as shared from './shared'
import base from './base'
export default (part) => {
let {
store,
sa,
points,
Path,
paths,
Snippet,
snippets,
complete,
paperless,
macro,
options,
utils,
} = part.shorthand()
export default {
from: base,
name: 'back',
draft: (part) => {
const {
store,
sa,
points,
Path,
paths,
Snippet,
snippets,
complete,
paperless,
macro,
options,
utils,
} = part.shorthand()
points.anchor = points.hps.clone()
points.anchor = points.hps.clone()
// Adapt the shoulder seam according to the relevant options
// Note: s3 stands for Shoulder Seam Shift
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Collar < 0.1 && options.s3Collar > -0.1) {
points.s3CollarSplit = points.hps
paths.backCollar = new Path()
.move(points.hps)
.curve_(points.neckCp2, points.cbNeck)
.setRender(false)
} else if (options.s3Collar > 0) {
// Shift shoulder seam forward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.mirroredNeckCp2Front,
points.mirroredCfNeckCp1,
points.mirroredCfNeck,
store.get('s3CollarMaxFront') * -1 * options.s3Collar
)
paths.backCollar = new Path()
.move(points.hps)
._curve(points.mirroredNeckCp2Front, points.mirroredCfNeckCp1, points.mirroredCfNeck)
.split(points.s3CollarSplit)[0]
.reverse()
.join(new Path().move(points.hps).curve_(points.neckCp2, points.cbNeck))
.setRender(false)
} else if (options.s3Collar < 0) {
// Shift shoulder seam backward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.neckCp2,
points.cbNeck,
points.cbNeck,
store.get('s3CollarMaxBack') * -1 * options.s3Collar
)
paths.backCollar = new Path()
.move(points.cbNeck)
._curve(points.neckCp2, points.neck)
.split(points.s3CollarSplit)[0]
.reverse()
.setRender(false)
}
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Armhole < 0.1 && options.s3Armhole > -0.1) {
points.s3ArmholeSplit = points.shoulder
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.setRender(false)
} else if (options.s3Armhole > 0) {
// Shift shoulder seam forward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch,
store.get('s3ArmholeMax') * -1 * options.s3Armhole + points.shoulder.y
)
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.join(
new Path()
.move(points.shoulder)
.curve(
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch
)
.split(points.s3ArmholeSplit)[0]
// Adapt the shoulder seam according to the relevant options
// Note: s3 stands for Shoulder Seam Shift
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Collar < 0.1 && options.s3Collar > -0.1) {
points.s3CollarSplit = points.hps
paths.backCollar = new Path()
.move(points.hps)
.curve_(points.neckCp2, points.cbNeck)
.setRender(false)
} else if (options.s3Collar > 0) {
// Shift shoulder seam forward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.mirroredNeckCp2Front,
points.mirroredCfNeckCp1,
points.mirroredCfNeck,
store.get('s3CollarMaxFront') * -1 * options.s3Collar
)
.setRender(false)
} else if (options.s3Armhole < 0) {
// Shift shoulder seam backward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.shoulderCp1,
points.armholePitchCp2,
points.armholePitch,
store.get('s3ArmholeMax') * -1 * options.s3Armhole + points.shoulder.y
)
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.split(points.s3ArmholeSplit)[0]
.setRender(false)
}
// Seamline
paths.saBase = new Path()
.move(points.cbHem)
.line(points.hem)
.line(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.join(paths.backArmhole)
.line(points.s3CollarSplit)
.join(paths.backCollar)
.setRender(false)
paths.seam = new Path()
.move(points.cbNeck)
.line(points.cbHips)
.join(paths.saBase)
.attr('class', 'fabric')
// Store lengths to fit sleeve
store.set('backArmholeLength', shared.armholeLength(points, Path))
store.set('backArmholeToArmholePitch', shared.armholeToArmholePitch(points, Path))
// Complete pattern?
if (complete) {
macro('cutonfold', {
from: points.cbNeck,
to: points.cbHips,
grainline: true,
})
macro('title', { at: points.title, nr: 2, title: 'back' })
snippets.armholePitchNotch = new Snippet('bnotch', points.armholePitch)
paths.waist = new Path().move(points.cbWaist).line(points.waist).attr('class', 'help')
if (sa) {
paths.sa = paths.saBase
.offset(sa)
.attr('class', 'fabric sa')
.line(points.cbNeck)
.move(points.cbHips)
paths.sa.line(paths.sa.start())
paths.backCollar = new Path()
.move(points.hps)
._curve(points.mirroredNeckCp2Front, points.mirroredCfNeckCp1, points.mirroredCfNeck)
.split(points.s3CollarSplit)[0]
.reverse()
.join(new Path().move(points.hps).curve_(points.neckCp2, points.cbNeck))
.setRender(false)
} else if (options.s3Collar < 0) {
// Shift shoulder seam backward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.neckCp2,
points.cbNeck,
points.cbNeck,
store.get('s3CollarMaxBack') * -1 * options.s3Collar
)
paths.backCollar = new Path()
.move(points.cbNeck)
._curve(points.neckCp2, points.neck)
.split(points.s3CollarSplit)[0]
.reverse()
.setRender(false)
}
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Armhole < 0.1 && options.s3Armhole > -0.1) {
points.s3ArmholeSplit = points.shoulder
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.setRender(false)
} else if (options.s3Armhole > 0) {
// Shift shoulder seam forward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch,
store.get('s3ArmholeMax') * -1 * options.s3Armhole + points.shoulder.y
)
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.join(
new Path()
.move(points.shoulder)
.curve(
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch
)
.split(points.s3ArmholeSplit)[0]
)
.setRender(false)
} else if (options.s3Armhole < 0) {
// Shift shoulder seam backward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.shoulderCp1,
points.armholePitchCp2,
points.armholePitch,
store.get('s3ArmholeMax') * -1 * options.s3Armhole + points.shoulder.y
)
paths.backArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.split(points.s3ArmholeSplit)[0]
.setRender(false)
}
// Add notches if the shoulder seam is shifted
shared.s3Notches(part, 'bnotch')
}
// Seamline
paths.saBase = new Path()
.move(points.cbHem)
.line(points.hem)
.line(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.join(paths.backArmhole)
.line(points.s3CollarSplit)
.join(paths.backCollar)
.setRender(false)
paths.seam = new Path()
.move(points.cbNeck)
.line(points.cbHips)
.join(paths.saBase)
.attr('class', 'fabric')
// Paperless?
if (paperless) {
shared.dimensions(part, 'back')
macro('hd', {
from: points.cbHips,
to: points.hips,
y: points.hem.y + sa + 15,
})
macro('vd', {
from: points.cbHem,
to: points.cbWaist,
x: points.cbHips.x - sa - 15,
})
macro('vd', {
from: points.cbHem,
to: points.cbNeck,
x: points.cbHips.x - sa - 30,
})
macro('hd', {
from: points.cbNeck,
to: points.s3CollarSplit,
y: points.s3CollarSplit.y - sa - 15,
})
macro('hd', {
from: points.cbNeck,
to: points.s3ArmholeSplit,
y: points.s3CollarSplit.y - sa - 30,
})
}
// Store lengths to fit sleeve
store.set('backArmholeLength', shared.armholeLength(points, Path))
store.set('backArmholeToArmholePitch', shared.armholeToArmholePitch(points, Path))
return part
// Complete pattern?
if (complete) {
macro('cutonfold', {
from: points.cbNeck,
to: points.cbHips,
grainline: true,
})
macro('title', { at: points.title, nr: 2, title: 'back' })
snippets.armholePitchNotch = new Snippet('bnotch', points.armholePitch)
paths.waist = new Path().move(points.cbWaist).line(points.waist).attr('class', 'help')
if (sa) {
paths.sa = paths.saBase
.offset(sa)
.attr('class', 'fabric sa')
.line(points.cbNeck)
.move(points.cbHips)
paths.sa.line(paths.sa.start())
}
// Add notches if the shoulder seam is shifted
shared.s3Notches(part, 'bnotch')
}
// Paperless?
if (paperless) {
shared.dimensions(part, 'back')
macro('hd', {
from: points.cbHips,
to: points.hips,
y: points.hem.y + sa + 15,
})
macro('vd', {
from: points.cbHem,
to: points.cbWaist,
x: points.cbHips.x - sa - 15,
})
macro('vd', {
from: points.cbHem,
to: points.cbNeck,
x: points.cbHips.x - sa - 30,
})
macro('hd', {
from: points.cbNeck,
to: points.s3CollarSplit,
y: points.s3CollarSplit.y - sa - 15,
})
macro('hd', {
from: points.cbNeck,
to: points.s3ArmholeSplit,
y: points.s3CollarSplit.y - sa - 30,
})
}
return part
}
}

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@ -1,173 +1,181 @@
export default (part) => {
let {
measurements,
options,
store,
points,
snippets,
Point,
Snippet,
Path,
paths,
utils,
complete,
macro,
} = part.shorthand()
import { _base as options } from '../config/options.js'
store.set('shoulderEase', (measurements.shoulderToShoulder * options.shoulderEase) / 2)
// Center back (cb) vertical axis
points.cbHps = new Point(0, 0)
points.cbNeck = new Point(0, options.backNeckCutout * measurements.neck)
points.cbWaist = new Point(0, measurements.hpsToWaistBack)
points.cbHips = new Point(0, points.cbWaist.y + measurements.waistToHips)
export default {
name: 'base',
hide: true,
options,
draft: (part) => {
const {
measurements,
options,
store,
points,
snippets,
Point,
Snippet,
Path,
paths,
utils,
complete,
macro,
} = part.shorthand()
// Shoulder line
points.neck = new Point((measurements.neck * (1 + options.collarEase)) / options.collarFactor, 0)
points.hps = points.neck.clone() // We started using HPS in many measurements
// Shoulder point using shoulderSlope degree measurement
points.shoulder = utils.beamsIntersect(
points.hps,
points.hps.shift(measurements.shoulderSlope * -1, 100),
new Point(measurements.shoulderToShoulder / 2 + store.get('shoulderEase'), -100),
new Point(measurements.shoulderToShoulder / 2 + store.get('shoulderEase'), 100)
)
// Determine armhole depth and cbShoulder independent of shoulder slope reduction
points.cbShoulder = new Point(0, points.shoulder.y)
points.cbArmhole = new Point(
0,
points.shoulder.y + measurements.biceps * (1 + options.bicepsEase) * options.armholeDepthFactor
)
store.set('shoulderEase', (measurements.shoulderToShoulder * options.shoulderEase) / 2)
// Now take shoulder slope reduction into account
points.shoulder.y -= (points.shoulder.y - points.cbHps.y) * options.shoulderSlopeReduction
// Shoulder should never be higher than HPS
if (points.shoulder.y < points.cbHps.y) points.shoulder = new Point(points.shoulder.x, 0)
// Center back (cb) vertical axis
points.cbHps = new Point(0, 0)
points.cbNeck = new Point(0, options.backNeckCutout * measurements.neck)
points.cbWaist = new Point(0, measurements.hpsToWaistBack)
points.cbHips = new Point(0, points.cbWaist.y + measurements.waistToHips)
points.cbHem = new Point(0, points.cbHips.y * (1 + options.lengthBonus))
// Side back (cb) vertical axis
points.armhole = new Point((measurements.chest * (1 + options.chestEase)) / 4, points.cbArmhole.y)
points.waist = new Point(points.armhole.x, points.cbWaist.y)
points.hips = new Point(points.armhole.x, points.cbHips.y)
points.hem = new Point(points.armhole.x, points.cbHem.y)
// Armhhole
points.armholePitch = new Point(
(measurements.shoulderToShoulder * options.acrossBackFactor) / 2 +
store.get('shoulderEase') / 2,
points.shoulder.y + points.shoulder.dy(points.armhole) / 2
)
// Set both an front and back armhole pitch point
// but keep 'armholePitch' for backwards compatibility
points.backArmholePitch = points.armholePitch.clone()
points.frontArmholePitch = points.armholePitch.clone() // will be overwritten below
// Armhole hollow
points._tmp1 = new Point(points.armholePitch.x, points.armhole.y)
points._tmp2 = points._tmp1.shift(45, 10)
points._tmp3 = utils.beamsIntersect(
points._tmp1,
points._tmp2,
points.armhole,
points.armholePitch
)
points.armholeHollow = points._tmp1.shiftFractionTowards(points._tmp3, 0.5)
points.armholeCp2 = points.armhole.shift(180, points._tmp1.dx(points.armhole) / 4)
points.armholeHollowCp1 = points.armholeHollow.shift(
-45,
points.armholeHollow.dy(points.armhole) / 2
)
points.armholeHollowCp2 = points.armholeHollow.shift(
135,
points.armholePitch.dx(points.armholeHollow)
)
points.armholePitchCp1 = points.armholePitch.shift(
-90,
points.armholePitch.dy(points.armholeHollow) / 2
)
points.backArmholePitchCp1 = points.armholePitchCp1.clone()
points.frontArmholePitchCp1 = points.armholePitchCp1.clone() // will be overwritten below
points.armholePitchCp2 = points.armholePitch.shift(
90,
points.shoulder.dy(points.armholePitch) / 2
)
points.backArmholePitchCp2 = points.armholePitchCp2.clone()
points.frontArmholePitchCp2 = points.armholePitchCp2.clone() // will be overwritten below
points.shoulderCp1 = points.shoulder
.shiftTowards(points.neck, points.shoulder.dy(points.armholePitch) / 5)
.rotate(90, points.shoulder)
// Neck opening (back)
points._tmp4 = points.neck.shiftTowards(points.shoulder, 10).rotate(-90, points.neck)
points.neckCp2 = utils.beamIntersectsY(points.neck, points._tmp4, points.cbNeck.y)
// Fit collar
points.cfNeck = points.neck.rotate(-90, new Point(0, 0))
let target = measurements.neck * (1 + options.collarEase)
let delta = 0
let run = 0
do {
run++
points.cfNeck = points.cfNeck.shift(90, delta / 3)
points.frontNeckCpEdge = utils.beamsIntersect(
points.neck,
points.neckCp2,
points.cfNeck,
new Point(20, points.cfNeck.y)
// Shoulder line
points.neck = new Point((measurements.neck * (1 + options.collarEase)) / options.collarFactor, 0)
points.hps = points.neck.clone() // We started using HPS in many measurements
// Shoulder point using shoulderSlope degree measurement
points.shoulder = utils.beamsIntersect(
points.hps,
points.hps.shift(measurements.shoulderSlope * -1, 100),
new Point(measurements.shoulderToShoulder / 2 + store.get('shoulderEase'), -100),
new Point(measurements.shoulderToShoulder / 2 + store.get('shoulderEase'), 100)
)
// Determine armhole depth and cbShoulder independent of shoulder slope reduction
points.cbShoulder = new Point(0, points.shoulder.y)
points.cbArmhole = new Point(
0,
points.shoulder.y + measurements.biceps * (1 + options.bicepsEase) * options.armholeDepthFactor
)
points.cfNeckCp1 = points.cfNeck.shiftFractionTowards(points.frontNeckCpEdge, 0.55)
points.neckCp2Front = points.neck.shiftFractionTowards(points.frontNeckCpEdge, 0.65)
paths.neckOpening = new Path()
.move(points.cfNeck)
.curve(points.cfNeckCp1, points.neckCp2Front, points.neck)
.curve(points.neckCp2, points.cbNeck, points.cbNeck)
.attr('class', 'dashed stroke-xl various')
delta = paths.neckOpening.length() * 2 - target
} while (Math.abs(delta) > 1 && options.brianFitCollar && run < 10)
delete paths.neckOpening
// Anchor point for sampling
points.gridAnchor = points.cbHem
// Now take shoulder slope reduction into account
points.shoulder.y -= (points.shoulder.y - points.cbHps.y) * options.shoulderSlopeReduction
// Shoulder should never be higher than HPS
if (points.shoulder.y < points.cbHps.y) points.shoulder = new Point(points.shoulder.x, 0)
/*
* People would like to have the option to shift the shoulder seam
* See https://github.com/freesewing/freesewing/issues/642
* So let's make the people happy
*/
// Front armhole is a bit deeper, add those points
let deeper = measurements.chest * options.frontArmholeDeeper
for (const p of ['', 'Cp1', 'Cp2']) {
points[`frontArmholePitch${p}`] = points[`armholePitch${p}`].shift(180, deeper)
points.cbHem = new Point(0, points.cbHips.y * (1 + options.lengthBonus))
// Side back (cb) vertical axis
points.armhole = new Point((measurements.chest * (1 + options.chestEase)) / 4, points.cbArmhole.y)
points.waist = new Point(points.armhole.x, points.cbWaist.y)
points.hips = new Point(points.armhole.x, points.cbHips.y)
points.hem = new Point(points.armhole.x, points.cbHem.y)
// Armhhole
points.armholePitch = new Point(
(measurements.shoulderToShoulder * options.acrossBackFactor) / 2 +
store.get('shoulderEase') / 2,
points.shoulder.y + points.shoulder.dy(points.armhole) / 2
)
// Set both an front and back armhole pitch point
// but keep 'armholePitch' for backwards compatibility
points.backArmholePitch = points.armholePitch.clone()
points.frontArmholePitch = points.armholePitch.clone() // will be overwritten below
// Armhole hollow
points._tmp1 = new Point(points.armholePitch.x, points.armhole.y)
points._tmp2 = points._tmp1.shift(45, 10)
points._tmp3 = utils.beamsIntersect(
points._tmp1,
points._tmp2,
points.armhole,
points.armholePitch
)
points.armholeHollow = points._tmp1.shiftFractionTowards(points._tmp3, 0.5)
points.armholeCp2 = points.armhole.shift(180, points._tmp1.dx(points.armhole) / 4)
points.armholeHollowCp1 = points.armholeHollow.shift(
-45,
points.armholeHollow.dy(points.armhole) / 2
)
points.armholeHollowCp2 = points.armholeHollow.shift(
135,
points.armholePitch.dx(points.armholeHollow)
)
points.armholePitchCp1 = points.armholePitch.shift(
-90,
points.armholePitch.dy(points.armholeHollow) / 2
)
points.backArmholePitchCp1 = points.armholePitchCp1.clone()
points.frontArmholePitchCp1 = points.armholePitchCp1.clone() // will be overwritten below
points.armholePitchCp2 = points.armholePitch.shift(
90,
points.shoulder.dy(points.armholePitch) / 2
)
points.backArmholePitchCp2 = points.armholePitchCp2.clone()
points.frontArmholePitchCp2 = points.armholePitchCp2.clone() // will be overwritten below
points.shoulderCp1 = points.shoulder
.shiftTowards(points.neck, points.shoulder.dy(points.armholePitch) / 5)
.rotate(90, points.shoulder)
// Neck opening (back)
points._tmp4 = points.neck.shiftTowards(points.shoulder, 10).rotate(-90, points.neck)
points.neckCp2 = utils.beamIntersectsY(points.neck, points._tmp4, points.cbNeck.y)
// Fit collar
points.cfNeck = points.neck.rotate(-90, new Point(0, 0))
let target = measurements.neck * (1 + options.collarEase)
let delta = 0
let run = 0
do {
run++
points.cfNeck = points.cfNeck.shift(90, delta / 3)
points.frontNeckCpEdge = utils.beamsIntersect(
points.neck,
points.neckCp2,
points.cfNeck,
new Point(20, points.cfNeck.y)
)
points.cfNeckCp1 = points.cfNeck.shiftFractionTowards(points.frontNeckCpEdge, 0.55)
points.neckCp2Front = points.neck.shiftFractionTowards(points.frontNeckCpEdge, 0.65)
paths.neckOpening = new Path()
.move(points.cfNeck)
.curve(points.cfNeckCp1, points.neckCp2Front, points.neck)
.curve(points.neckCp2, points.cbNeck, points.cbNeck)
.attr('class', 'dashed stroke-xl various')
delta = paths.neckOpening.length() * 2 - target
} while (Math.abs(delta) > 1 && options.brianFitCollar && run < 10)
delete paths.neckOpening
// Anchor point for sampling
points.gridAnchor = points.cbHem
/*
* People would like to have the option to shift the shoulder seam
* See https://github.com/freesewing/freesewing/issues/642
* So let's make the people happy
*/
// Front armhole is a bit deeper, add those points
let deeper = measurements.chest * options.frontArmholeDeeper
for (const p of ['', 'Cp1', 'Cp2']) {
points[`frontArmholePitch${p}`] = points[`armholePitch${p}`].shift(180, deeper)
}
// Add points needed for the mirrored front&back neck/armhole path
macro('mirror', {
mirror: [points.hps, points.shoulder],
points: [
points.neckCp2Front,
points.cfNeckCp1,
points.cfNeck,
points.cbNeck,
points.neckCp2,
points.frontArmholePitch,
points.frontArmholePitchCp2,
points.shoulderCp1,
],
clone: true,
})
// How much space do we have to work with here?
// s3 = ShoulderSeamShift
store.set('s3CollarMaxFront', points.hps.dy(points.cfNeck) / 2)
store.set('s3CollarMaxBack', points.hps.dy(points.cbNeck) / 2)
store.set('s3ArmholeMax', points.shoulder.dy(points.frontArmholePitch) / 4)
// Let's leave the actual splitting the curves for the front/back parts
// Complete pattern?
if (complete) {
points.title = new Point(points.armholePitch.x / 2, points.armholePitch.y)
points.logo = points.title.shift(-90, 100)
snippets.logo = new Snippet('logo', points.logo)
}
return part
}
// Add points needed for the mirrored front&back neck/armhole path
macro('mirror', {
mirror: [points.hps, points.shoulder],
points: [
points.neckCp2Front,
points.cfNeckCp1,
points.cfNeck,
points.cbNeck,
points.neckCp2,
points.frontArmholePitch,
points.frontArmholePitchCp2,
points.shoulderCp1,
],
clone: true,
})
// How much space do we have to work with here?
// s3 = ShoulderSeamShift
store.set('s3CollarMaxFront', points.hps.dy(points.cfNeck) / 2)
store.set('s3CollarMaxBack', points.hps.dy(points.cbNeck) / 2)
store.set('s3ArmholeMax', points.shoulder.dy(points.frontArmholePitch) / 4)
// Let's leave the actual splitting the curves for the front/back parts
// Complete pattern?
if (complete) {
points.title = new Point(points.armholePitch.x / 2, points.armholePitch.y)
points.logo = points.title.shift(-90, 100)
snippets.logo = new Snippet('logo', points.logo)
}
return part
}

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@ -1,193 +1,198 @@
import * as shared from './shared'
import back from './back'
export default (part) => {
let {
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
complete,
paperless,
macro,
utils,
} = part.shorthand()
export default {
from: back,
name: 'front',
draft: (part) => {
const {
store,
sa,
Point,
points,
Path,
paths,
Snippet,
snippets,
options,
complete,
paperless,
macro,
utils,
} = part.shorthand()
// Re-use points for deeper armhole at the front
points.armholePitchCp1 = points.frontArmholePitchCp1
points.armholePitch = points.frontArmholePitch
points.armholePitchCp2 = points.frontArmholePitchCp2
// Re-use points for deeper armhole at the front
points.armholePitchCp1 = points.frontArmholePitchCp1
points.armholePitch = points.frontArmholePitch
points.armholePitchCp2 = points.frontArmholePitchCp2
// Adapt the shoulder line according to the relevant options
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Collar < 0.1 && options.s3Collar > -0.1) {
points.s3CollarSplit = points.hps
paths.frontCollar = new Path()
.move(points.hps)
.curve(points.neckCp2Front, points.cfNeckCp1, points.cfNeck)
.setRender(false)
} else if (options.s3Collar > 0) {
// Shift shoulder seam forward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.neckCp2Front,
points.cfNeckCp1,
points.cfNeck,
store.get('s3CollarMaxFront') * options.s3Collar
)
paths.frontCollar = new Path()
.move(points.hps)
.curve(points.neckCp2Front, points.cfNeckCp1, points.cfNeck)
.split(points.s3CollarSplit)[1]
.setRender(false)
} else if (options.s3Collar < 0) {
// Shift shoulder seam backward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.mirroredCbNeck,
points.mirroredCbNeck,
points.mirroredNeckCp2,
points.hps,
store.get('s3CollarMaxBack') * options.s3Collar
)
paths.frontCollar = new Path()
.move(points.hps)
.curve_(points.mirroredNeckCp2, points.mirroredCbNeck)
.split(points.s3CollarSplit)[0]
.reverse()
.join(new Path().move(points.hps).curve(points.neckCp2Front, points.cfNeckCp1, points.cfNeck))
.setRender(false)
}
if (options.s3Armhole < 0.1 && options.s3Armhole > -0.1) {
points.s3ArmholeSplit = points.shoulder
paths.frontArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.setRender(false)
} else if (options.s3Armhole > 0) {
// Shift shoulder seam forward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.shoulderCp1,
points.armholePitchCp2,
points.armholePitch,
store.get('s3ArmholeMax') * options.s3Armhole + points.shoulder.y
)
paths.frontArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.split(points.s3ArmholeSplit)[0]
.setRender(false)
} else if (options.s3Armhole < 0) {
// Shift shoulder seam forward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch,
store.get('s3ArmholeMax') * options.s3Armhole + points.shoulder.y
)
paths.frontArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.join(
new Path()
.move(points.shoulder)
.curve(
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch
)
.split(points.s3ArmholeSplit)[0]
// Adapt the shoulder line according to the relevant options
// Don't bother with less than 10% as that's just asking for trouble
if (options.s3Collar < 0.1 && options.s3Collar > -0.1) {
points.s3CollarSplit = points.hps
paths.frontCollar = new Path()
.move(points.hps)
.curve(points.neckCp2Front, points.cfNeckCp1, points.cfNeck)
.setRender(false)
} else if (options.s3Collar > 0) {
// Shift shoulder seam forward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.hps,
points.neckCp2Front,
points.cfNeckCp1,
points.cfNeck,
store.get('s3CollarMaxFront') * options.s3Collar
)
.setRender(false)
}
// Rename cb (center back) to cf (center front)
for (let key of ['Shoulder', 'Armhole', 'Waist', 'Hips', 'Hem']) {
points[`cf${key}`] = new Point(points[`cb${key}`].x, points[`cb${key}`].y)
delete points[`cb${key}`]
}
// Front neckline points
points.neckCp2 = new Point(points.neckCp2Front.x, points.neckCp2Front.y)
// Seamline
paths.saBase = new Path()
.move(points.cfHem)
.line(points.hem)
.line(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.join(paths.frontArmhole)
.line(points.s3CollarSplit)
.join(paths.frontCollar)
paths.saBase.render = false
paths.seam = new Path()
.move(points.cfNeck)
.line(points.cfHem)
.join(paths.saBase)
.attr('class', 'fabric')
// Store lengths to fit sleeve
store.set('frontArmholeLength', shared.armholeLength(points, Path))
store.set('frontArmholeToArmholePitch', shared.armholeToArmholePitch(points, Path))
// Complete pattern?
if (complete) {
macro('cutonfold', {
from: points.cfNeck,
to: points.cfHips,
grainline: true,
})
macro('title', { at: points.title, nr: 1, title: 'front' })
snippets.armholePitchNotch = new Snippet('notch', points.armholePitch)
paths.waist = new Path().move(points.cfWaist).line(points.waist).attr('class', 'help')
if (sa) {
paths.sa = paths.saBase
.offset(sa)
.attr('class', 'fabric sa')
.line(points.cfNeck)
.move(points.cfHips)
paths.sa.line(paths.sa.start())
paths.frontCollar = new Path()
.move(points.hps)
.curve(points.neckCp2Front, points.cfNeckCp1, points.cfNeck)
.split(points.s3CollarSplit)[1]
.setRender(false)
} else if (options.s3Collar < 0) {
// Shift shoulder seam backward on the collar side
points.s3CollarSplit = utils.curveIntersectsY(
points.mirroredCbNeck,
points.mirroredCbNeck,
points.mirroredNeckCp2,
points.hps,
store.get('s3CollarMaxBack') * options.s3Collar
)
paths.frontCollar = new Path()
.move(points.hps)
.curve_(points.mirroredNeckCp2, points.mirroredCbNeck)
.split(points.s3CollarSplit)[0]
.reverse()
.join(new Path().move(points.hps).curve(points.neckCp2Front, points.cfNeckCp1, points.cfNeck))
.setRender(false)
}
if (options.s3Armhole < 0.1 && options.s3Armhole > -0.1) {
points.s3ArmholeSplit = points.shoulder
paths.frontArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.setRender(false)
} else if (options.s3Armhole > 0) {
// Shift shoulder seam forward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.shoulderCp1,
points.armholePitchCp2,
points.armholePitch,
store.get('s3ArmholeMax') * options.s3Armhole + points.shoulder.y
)
paths.frontArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.split(points.s3ArmholeSplit)[0]
.setRender(false)
} else if (options.s3Armhole < 0) {
// Shift shoulder seam forward on the armhole side
points.s3ArmholeSplit = utils.curveIntersectsY(
points.shoulder,
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch,
store.get('s3ArmholeMax') * options.s3Armhole + points.shoulder.y
)
paths.frontArmhole = new Path()
.move(points.armholePitch)
.curve(points.armholePitchCp2, points.shoulderCp1, points.shoulder)
.join(
new Path()
.move(points.shoulder)
.curve(
points.mirroredShoulderCp1,
points.mirroredFrontArmholePitchCp2,
points.mirroredFrontArmholePitch
)
.split(points.s3ArmholeSplit)[0]
)
.setRender(false)
}
// Add notches if the shoulder seam is shifted
shared.s3Notches(part, 'notch')
}
// Rename cb (center back) to cf (center front)
for (let key of ['Shoulder', 'Armhole', 'Waist', 'Hips', 'Hem']) {
points[`cf${key}`] = new Point(points[`cb${key}`].x, points[`cb${key}`].y)
delete points[`cb${key}`]
}
// Front neckline points
points.neckCp2 = new Point(points.neckCp2Front.x, points.neckCp2Front.y)
// Paperless?
if (paperless) {
shared.dimensions(part, 'front')
macro('hd', {
from: points.cfHips,
to: points.hips,
y: points.hem.y + sa + 15,
})
macro('vd', {
from: points.cfHem,
to: points.cfWaist,
x: points.cfHips.x - sa - 15,
})
macro('vd', {
from: points.cfHem,
to: points.cfNeck,
x: points.cfHips.x - sa - 30,
})
macro('hd', {
from: points.cfNeck,
to: points.s3CollarSplit,
y: points.s3CollarSplit.y - sa - 15,
})
macro('hd', {
from: points.cfNeck,
to: points.s3ArmholeSplit,
y: points.s3CollarSplit.y - sa - 30,
})
}
// Seamline
paths.saBase = new Path()
.move(points.cfHem)
.line(points.hem)
.line(points.armhole)
.curve(points.armholeCp2, points.armholeHollowCp1, points.armholeHollow)
.curve(points.armholeHollowCp2, points.armholePitchCp1, points.armholePitch)
.join(paths.frontArmhole)
.line(points.s3CollarSplit)
.join(paths.frontCollar)
return part
paths.saBase.render = false
paths.seam = new Path()
.move(points.cfNeck)
.line(points.cfHem)
.join(paths.saBase)
.attr('class', 'fabric')
// Store lengths to fit sleeve
store.set('frontArmholeLength', shared.armholeLength(points, Path))
store.set('frontArmholeToArmholePitch', shared.armholeToArmholePitch(points, Path))
// Complete pattern?
if (complete) {
macro('cutonfold', {
from: points.cfNeck,
to: points.cfHips,
grainline: true,
})
macro('title', { at: points.title, nr: 1, title: 'front' })
snippets.armholePitchNotch = new Snippet('notch', points.armholePitch)
paths.waist = new Path().move(points.cfWaist).line(points.waist).attr('class', 'help')
if (sa) {
paths.sa = paths.saBase
.offset(sa)
.attr('class', 'fabric sa')
.line(points.cfNeck)
.move(points.cfHips)
paths.sa.line(paths.sa.start())
}
// Add notches if the shoulder seam is shifted
shared.s3Notches(part, 'notch')
}
// Paperless?
if (paperless) {
shared.dimensions(part, 'front')
macro('hd', {
from: points.cfHips,
to: points.hips,
y: points.hem.y + sa + 15,
})
macro('vd', {
from: points.cfHem,
to: points.cfWaist,
x: points.cfHips.x - sa - 15,
})
macro('vd', {
from: points.cfHem,
to: points.cfNeck,
x: points.cfHips.x - sa - 30,
})
macro('hd', {
from: points.cfNeck,
to: points.s3CollarSplit,
y: points.s3CollarSplit.y - sa - 15,
})
macro('hd', {
from: points.cfNeck,
to: points.s3ArmholeSplit,
y: points.s3CollarSplit.y - sa - 30,
})
}
return part
}
}

View file

@ -1,38 +1,38 @@
// FreeSewing core library
import freesewing from '@freesewing/core'
import plugins from '@freesewing/plugin-bundle'
import plugin from '@freesewing/plugin-bust' // Note: conditional plugin
import config from '../config'
// Parts
import draftBase from './base'
import draftBack from './back'
import draftFront from './front'
import draftSleevecap from './sleevecap'
import draftSleeve from './sleeve'
// FreeSewing Plugins
import pluginBundle from '@freesewing/plugin-bundle'
import bustPlugin from '@freesewing/plugin-bust' // Note: conditional plugin
// Design config & options
import { info, measurements, optionalMeasurements } from '../config/index'
//import * as options from '../config/options'
// Design parts
import back from './back'
import front from './front'
import sleeve from './sleeve'
// These are only here to be exported
import base from './base'
import sleevecap from './sleevecap'
/* Check to see whether we should load the bust plugin
* Only of the `draftForHighBust` options is set
* AND the highBust measurement is available
*/
const condition = (settings = false) =>
settings &&
settings.options &&
settings.options.draftForHighBust &&
settings.measurements.highBust
? true
: false
// Create design
const Brian = new freesewing.Design(config, plugins, { plugin, condition })
// Attach draft methods to prototype
Brian.prototype.draftBase = draftBase
Brian.prototype.draftBack = draftBack
Brian.prototype.draftFront = draftFront
Brian.prototype.draftSleevecap = draftSleevecap
Brian.prototype.draftSleeve = draftSleeve
// Setup design
const Brian = new freesewing.Design({
...info,
measurements,
optionalMeasurements,
// options: { ...options },
parts: { back, front, sleeve },
plugins: pluginBundle,
conditionalPlugins: {
plugin: bustPlugin,
condition: (settings=false) =>
settings?.options?.draftForHighBust &&
settings?.measurements?.highBust
? true : false
}
})
// Named exports
export { config, Brian }
export { back, front, sleeve, base, sleevecap }
// Default export
export default Brian

View file

@ -1,89 +1,103 @@
export default (part) => {
const {
store,
sa,
measurements,
options,
Point,
points,
Path,
paths,
Snippet,
snippets,
complete,
paperless,
macro,
} = part.shorthand()
import sleevecap from './sleevecap'
import { _sleeve as options } from '../config/options.js'
// Determine the sleeve length
store.set('sleeveLength', measurements.shoulderToWrist * (1 + options.sleeveLengthBonus))
points.sleeveTip = paths.sleevecap.edge('top')
points.sleeveTop = new Point(0, points.sleeveTip.y) // Always in center
export default {
from: sleevecap,
name: 'sleeve',
options,
draft: (part) => {
const {
store,
sa,
measurements,
options,
Point,
points,
Path,
paths,
Snippet,
snippets,
complete,
paperless,
macro,
} = part.shorthand()
// Wrist
points.centerWrist = points.sleeveTop.shift(-90, store.get('sleeveLength'))
points.wristRight = points.centerWrist.shift(0, (measurements.wrist * (1 + options.cuffEase)) / 2)
points.wristLeft = points.wristRight.rotate(180, points.centerWrist)
// Remove things inherited
macro('cutonfold', false)
macro('rmad')
delete paths.waist
for (const key in snippets) delete snippets[key]
// Paths
paths.sleevecap.render = false
paths.seam = new Path()
.move(points.bicepsLeft)
.move(points.wristLeft)
.move(points.wristRight)
.line(points.bicepsRight)
.join(paths.sleevecap)
.close()
.attr('class', 'fabric')
// Determine the sleeve length
store.set('sleeveLength', measurements.shoulderToWrist * (1 + options.sleeveLengthBonus))
points.sleeveTip = paths.sleevecap.edge('top')
points.sleeveTop = new Point(0, points.sleeveTip.y) // Always in center
// Anchor point for sampling
points.gridAnchor = new Point(0, 0)
// Wrist
points.centerWrist = points.sleeveTop.shift(-90, store.get('sleeveLength'))
points.wristRight = points.centerWrist.shift(0, (measurements.wrist * (1 + options.cuffEase)) / 2)
points.wristLeft = points.wristRight.rotate(180, points.centerWrist)
// Complete pattern?
if (complete) {
points.logo = points.centerBiceps.shiftFractionTowards(points.centerWrist, 0.3)
snippets.logo = new Snippet('logo', points.logo)
macro('title', { at: points.centerBiceps, nr: 3, title: 'sleeve' })
macro('grainline', { from: points.centerWrist, to: points.centerBiceps })
points.scaleboxAnchor = points.scalebox = points.centerBiceps.shiftFractionTowards(
points.centerWrist,
0.5
)
macro('scalebox', { at: points.scalebox })
// Paths
paths.sleevecap.render = false
paths.seam = new Path()
.move(points.bicepsLeft)
.move(points.wristLeft)
.move(points.wristRight)
.line(points.bicepsRight)
.join(paths.sleevecap)
.close()
.attr('class', 'fabric')
points.frontNotch = paths.sleevecap.shiftAlong(store.get('frontArmholeToArmholePitch'))
points.backNotch = paths.sleevecap.reverse().shiftAlong(store.get('backArmholeToArmholePitch'))
snippets.frontNotch = new Snippet('notch', points.frontNotch)
snippets.backNotch = new Snippet('bnotch', points.backNotch)
if (sa) paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa')
// Anchor point for sampling
points.gridAnchor = new Point(0, 0)
// Complete pattern?
if (complete) {
points.logo = points.centerBiceps.shiftFractionTowards(points.centerWrist, 0.3)
snippets.logo = new Snippet('logo', points.logo)
macro('title', { at: points.centerBiceps, nr: 3, title: 'sleeve' })
macro('grainline', { from: points.centerWrist, to: points.centerBiceps })
points.scaleboxAnchor = points.scalebox = points.centerBiceps.shiftFractionTowards(
points.centerWrist,
0.5
)
macro('scalebox', { at: points.scalebox })
points.frontNotch = paths.sleevecap.shiftAlong(store.get('frontArmholeToArmholePitch'))
points.backNotch = paths.sleevecap.reverse().shiftAlong(store.get('backArmholeToArmholePitch'))
snippets.frontNotch = new Snippet('notch', points.frontNotch)
snippets.backNotch = new Snippet('bnotch', points.backNotch)
if (sa) paths.sa = paths.seam.offset(sa).attr('class', 'fabric sa')
}
// Paperless?
if (paperless) {
macro('vd', {
from: points.wristLeft,
to: points.bicepsLeft,
x: points.bicepsLeft.x - sa - 15,
})
macro('vd', {
from: points.wristLeft,
to: points.sleeveTip,
x: points.bicepsLeft.x - sa - 30,
})
macro('hd', {
from: points.bicepsLeft,
to: points.bicepsRight,
y: points.sleeveTip.y - sa - 30,
})
macro('hd', {
from: points.wristLeft,
to: points.wristRight,
y: points.wristLeft.y + sa + 30,
})
macro('pd', {
path: paths.sleevecap.reverse(),
d: -1 * sa - 15,
})
}
return part
}
// Paperless?
if (paperless) {
macro('vd', {
from: points.wristLeft,
to: points.bicepsLeft,
x: points.bicepsLeft.x - sa - 15,
})
macro('vd', {
from: points.wristLeft,
to: points.sleeveTip,
x: points.bicepsLeft.x - sa - 30,
})
macro('hd', {
from: points.bicepsLeft,
to: points.bicepsRight,
y: points.sleeveTip.y - sa - 30,
})
macro('hd', {
from: points.wristLeft,
to: points.wristRight,
y: points.wristLeft.y + sa + 30,
})
macro('pd', {
path: paths.sleevecap.reverse(),
d: -1 * sa - 15,
})
}
return part
}

View file

@ -1,3 +1,6 @@
import front from './front'
import { _sleevecap as options } from '../config/options.js'
/** Calculates the differece between actual and optimal sleevecap length
* Positive values mean sleevecap is longer than armhole
*/
@ -136,25 +139,31 @@ function draftSleevecap(part, run) {
}
}
export default (part) => {
let { store, units, options, Point, points, paths, raise } = part.shorthand()
export default {
from: front,
name: 'sleevecap',
hide: true,
options,
draft: (part) => {
const { store, units, options, Point, points, paths, raise } = part.shorthand()
store.set('sleeveFactor', 1)
let run = 0
let delta = 0
do {
draftSleevecap(part, run)
delta = sleevecapDelta(store)
sleevecapAdjust(store)
run++
raise.debug(`Fitting Brian sleevecap. Run ${run}: delta is ${units(delta)}`)
} while (options.brianFitSleeve === true && run < 50 && Math.abs(sleevecapDelta(store)) > 2)
store.set('sleeveFactor', 1)
let run = 0
let delta = 0
do {
draftSleevecap(part, run)
delta = sleevecapDelta(store)
sleevecapAdjust(store)
run++
raise.debug(`Fitting Brian sleevecap. Run ${run}: delta is ${units(delta)}`)
} while (options.brianFitSleeve === true && run < 50 && Math.abs(sleevecapDelta(store)) > 2)
// Paths
paths.sleevecap.attr('class', 'fabric')
// Paths
paths.sleevecap.attr('class', 'fabric')
// Anchor point for sampling
points.gridAnchor = new Point(0, 0)
// Anchor point for sampling
points.gridAnchor = new Point(0, 0)
return part
return part
}
}

View file

@ -5,7 +5,17 @@ import Pattern from './pattern'
* So it's sort of a super-constructor
*/
export default function Design(config, plugins = false, conditionalPlugins = false) {
// Add part options to config
if (!config.options) config.options = {}
if (config.parts) {
for (const partName in config.parts) {
if (config.parts[partName].options) {
for (const optionName in config.parts[partName].options) {
config.options[optionName] = config.parts[partName].options[optionName]
}
}
}
}
// Ensure all options have a hide() method
config.options = optionsWithHide(config.options)

View file

@ -1,4 +1,4 @@
import { macroName, sampleStyle, capitalize } from './utils'
import { macroName, sampleStyle, capitalize, decoratePartDependency } from './utils'
import Part from './part'
import Point from './point'
import Path from './path'
@ -77,26 +77,12 @@ export default function Pattern(config = { options: {} }) {
if (typeof this.config.dependencies === 'undefined') this.config.dependencies = {}
if (typeof this.config.inject === 'undefined') this.config.inject = {}
if (typeof this.config.hide === 'undefined') this.config.hide = []
this.config.resolvedDependencies = this.resolveDependencies(this.config.dependencies)
this.config.draftOrder = this.draftOrder(this.config.resolvedDependencies)
// Convert options
for (let i in config.options) {
let option = config.options[i]
if (typeof option === 'object') {
if (typeof option.pct !== 'undefined') this.settings.options[i] = option.pct / 100
else if (typeof option.mm !== 'undefined') this.settings.options[i] = option.mm
else if (typeof option.deg !== 'undefined') this.settings.options[i] = option.deg
else if (typeof option.count !== 'undefined') this.settings.options[i] = option.count
else if (typeof option.bool !== 'undefined') this.settings.options[i] = option.bool
else if (typeof option.dflt !== 'undefined') this.settings.options[i] = option.dflt
else {
let err = 'Unknown option type: ' + JSON.stringify(option)
this.raise.error(err)
throw new Error(err)
}
} else {
this.settings.options[i] = option
this.addOptions(this.config.options)
if (this.config.parts) {
for (const partName in this.config.parts) {
if (this.config.parts[partName].options) this.addOptions(this.config.parts[partName].options)
}
}
@ -127,6 +113,59 @@ export default function Pattern(config = { options: {} }) {
}
}
// Converts/adds options
Pattern.prototype.addOptions = function(options={}) {
for (let i in options) {
const option = options[i]
if (typeof option === 'object') {
if (typeof option.pct !== 'undefined') this.settings.options[i] = option.pct / 100
else if (typeof option.mm !== 'undefined') this.settings.options[i] = option.mm
else if (typeof option.deg !== 'undefined') this.settings.options[i] = option.deg
else if (typeof option.count !== 'undefined') this.settings.options[i] = option.count
else if (typeof option.bool !== 'undefined') this.settings.options[i] = option.bool
else if (typeof option.dflt !== 'undefined') this.settings.options[i] = option.dflt
else {
let err = 'Unknown option type: ' + JSON.stringify(option)
this.raise.error(err)
throw new Error(err)
}
} else {
this.settings.options[i] = option
}
}
// Make it chainable
return this
}
/*
* Defer some things that used to happen in the constructor to
* facilitate late-stage adding of parts
*/
Pattern.prototype.init = function () {
// Resolve all dependencies
this.dependencies = this.config.dependencies
this.inject = this.config.inject
this.hide = this.config.hide
if (Array.isArray(this.config.parts)) {
this.resolvedDependencies = this.resolveDependencies(this.dependencies)
}
else if (typeof this.config.parts === 'object') {
this.__parts = this.config.parts
this.preresolveDependencies()
this.resolvedDependencies = this.resolveDependencies(this.dependencies)
}
this.config.draftOrder = this.draftOrder(this.resolvedDependencies)
// Make all parts uniform
for (const [key, value] of Object.entries(this.__parts)) {
this.__parts[key] = decoratePartDependency(value)
}
return this
}
function snappedOption(option, pattern) {
const conf = pattern.config.options[option]
const abs = conf.toAbs(pattern.settings.options[option], pattern.settings)
@ -191,10 +230,26 @@ Pattern.prototype.runHooks = function (hookName, data = false) {
}
}
/*
* Allows adding a part at run-time
*/
Pattern.prototype.addPart = function (part, name=false, key) {
if (!part.draft) part = decoratePartDependency(part, givenName)
if (typeof part?.draft === 'function') {
this.__parts[part.name] = part
}
else this.raise.warning(`Cannot attach part ${name} because it is not a part`)
return this
}
/**
* The default draft method with pre- and postDraft hooks
*/
Pattern.prototype.draft = function () {
// Late-stage initialization
this.init()
if (this.is !== 'sample') {
this.is = 'draft'
this.cutList = {}
@ -212,33 +267,49 @@ Pattern.prototype.draft = function () {
}
this.runHooks('preDraft')
for (let partName of this.config.draftOrder) {
for (const partName of this.config.draftOrder) {
// Create parts
this.raise.debug(`Creating part \`${partName}\``)
this.parts[partName] = new this.Part(partName)
if (typeof this.config.inject[partName] === 'string') {
// Handle inject/inheritance
if (typeof this.inject[partName] === 'string') {
this.raise.debug(
`Injecting part \`${this.config.inject[partName]}\` into part \`${partName}\``
`Injecting part \`${this.inject[partName]}\` into part \`${partName}\``
)
try {
this.parts[partName].inject(this.parts[this.config.inject[partName]])
this.parts[partName].inject(this.parts[this.inject[partName]])
} catch (err) {
this.raise.error([
`Could not inject part \`${this.config.inject[partName]}\` into part \`${partName}\``,
`Could not inject part \`${this.inject[partName]}\` into part \`${partName}\``,
err,
])
}
}
if (this.needs(partName)) {
let method = 'draft' + capitalize(partName)
if (typeof this[method] !== 'function') {
this.raise.error(`Method \`pattern.${method}\` is callable`)
throw new Error('Method "' + method + '" on pattern object is not callable')
// Draft part
const method = 'draft' + capitalize(partName)
if (typeof this.__parts?.[partName]?.draft === 'function') {
// 2022 way - Part is contained in config
try {
this.parts[partName] = this.__parts[partName].draft(this.parts[partName])
if (this.parts[partName].render) this.cutList[partName] = this.parts[partName].cut
} catch (err) {
this.raise.error([`Unable to draft part \`${partName}\``, err])
}
}
try {
this.parts[partName] = this[method](this.parts[partName])
if (this.parts[partName].render ) this.cutList[partName] = this.parts[partName].cut
} catch (err) {
this.raise.error([`Unable to draft part \`${partName}\``, err])
else if (typeof this[method] === 'function') {
// Legacy way - Part is attached to the prototype
this.raise.warning(`Adding parts to the prototype is deprecated and will be removed in FreeSewing v4 (part: \`${partName}\`)`)
try {
this.parts[partName] = this[method](this.parts[partName])
if (this.parts[partName].render ) this.cutList[partName] = this.parts[partName].cut
} catch (err) {
this.raise.error([`Unable to draft part \`${partName}\``, err])
}
}
else {
this.raise.error(`Unable to draft pattern. Part is not available in iether legacy or 2022`)
throw new Error('Method "' + method + '" on pattern object is not callable')
}
if (typeof this.parts[partName] === 'undefined') {
this.raise.error(
@ -570,7 +641,7 @@ Pattern.prototype.draftOrder = function (graph = this.resolveDependencies()) {
Pattern.prototype.resolveDependency = function (
seen,
part,
graph = this.config.dependencies,
graph = this.dependencies,
deps = []
) {
if (typeof seen[part] === 'undefined') seen[part] = true
@ -586,33 +657,52 @@ Pattern.prototype.resolveDependency = function (
return deps
}
/** Pre-Resolves part dependencies that are passed in 2022 style */
Pattern.prototype.preresolveDependencies = function (count=0) {
const len = Object.keys(this.__parts).length
if (!this.__parts) return
for (const [name, part] of Object.entries(this.__parts)) {
if (part.from) {
this.inject[name] = part.from.name
if (typeof this.__parts[part.from.name] === 'undefined') {
this.__parts[part.from.name] = decoratePartDependency(part.from)
}
}
}
const newlen = Object.keys(this.__parts).length
return (Object.keys(this.__parts).length > len)
? this.preresolveDependencies()
: this
}
/** Resolves part dependencies into a flat array */
Pattern.prototype.resolveDependencies = function (graph = this.config.dependencies) {
for (let i in this.config.inject) {
let dependency = this.config.inject[i]
if (typeof this.config.dependencies[i] === 'undefined') this.config.dependencies[i] = dependency
else if (this.config.dependencies[i] !== dependency) {
if (typeof this.config.dependencies[i] === 'string') {
this.config.dependencies[i] = [this.config.dependencies[i], dependency]
} else if (Array.isArray(this.config.dependencies[i])) {
if (this.config.dependencies[i].indexOf(dependency) === -1)
this.config.dependencies[i].push(dependency)
Pattern.prototype.resolveDependencies = function (graph = this.dependencies) {
for (let i in this.inject) {
let dependency = this.inject[i]
if (typeof this.dependencies[i] === 'undefined') this.dependencies[i] = dependency
else if (this.dependencies[i] !== dependency) {
if (typeof this.dependencies[i] === 'string') {
this.dependencies[i] = [this.dependencies[i], dependency]
} else if (Array.isArray(this.dependencies[i])) {
if (this.dependencies[i].indexOf(dependency) === -1)
this.dependencies[i].push(dependency)
} else {
this.raise.error('Part dependencies should be a string or an array of strings')
throw new Error('Part dependencies should be a string or an array of strings')
}
}
// Parts both in the parts and dependencies array trip up the dependency resolver
if (Array.isArray(this.config.parts)) {
let pos = this.config.parts.indexOf(this.config.inject[i])
if (pos !== -1) this.config.parts.splice(pos, 1)
if (Array.isArray(this.__parts)) {
let pos = this.__parts.indexOf(this.inject[i])
if (pos !== -1) this.__parts.splice(pos, 1)
}
}
// Include parts outside the dependency graph
if (Array.isArray(this.config.parts)) {
for (let part of this.config.parts) {
if (typeof this.config.dependencies[part] === 'undefined') this.config.dependencies[part] = []
if (typeof this.dependencies[part] === 'undefined') this.dependencies[part] = []
}
}
@ -632,15 +722,15 @@ Pattern.prototype.needs = function (partName) {
if (typeof this.settings.only === 'undefined' || this.settings.only === false) return true
else if (typeof this.settings.only === 'string') {
if (this.settings.only === partName) return true
if (Array.isArray(this.config.resolvedDependencies[this.settings.only])) {
for (let dependency of this.config.resolvedDependencies[this.settings.only]) {
if (Array.isArray(this.resolvedDependencies[this.settings.only])) {
for (let dependency of this.resolvedDependencies[this.settings.only]) {
if (dependency === partName) return true
}
}
} else if (Array.isArray(this.settings.only)) {
for (let part of this.settings.only) {
if (part === partName) return true
for (let dependency of this.config.resolvedDependencies[part]) {
for (let dependency of this.resolvedDependencies[part]) {
if (dependency === partName) return true
}
}
@ -651,9 +741,11 @@ Pattern.prototype.needs = function (partName) {
/* Checks whether a part is hidden in the config */
Pattern.prototype.isHidden = function (partName) {
if (Array.isArray(this.config.hide)) {
if (this.config.hide.indexOf(partName) !== -1) return true
if (Array.isArray(this.hide)) {
if (this.hide.indexOf(partName) !== -1) return true
}
// 2022 style
if (this.__parts?.[partName]?.hide) return true
return false
}

View file

@ -384,3 +384,7 @@ export const generatePartTransform = (x, y, rotate, flipX, flipY, part) => {
}
}
/*
* Makes sure an object passed to be attached as a part it not merely a method
*/
export const decoratePartDependency = (obj, name) => (typeof obj === 'function') ? { draft: obj, name } : obj