feat(core): Added support for stacks in layout
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7 changed files with 114 additions and 45 deletions
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@ -111,31 +111,15 @@ Part.prototype.boundary = function () {
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if (topLeft.y === Infinity) topLeft.y = 0
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if (bottomRight.x === -Infinity) bottomRight.x = 0
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if (bottomRight.y === -Infinity) bottomRight.y = 0
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// Add margin
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let margin = this.context.settings.margin
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if (this.context.settings.paperless && margin < 10) margin = 10
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this.topLeft = new Point(topLeft.x - margin, topLeft.y - margin)
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this.bottomRight = new Point(bottomRight.x + margin, bottomRight.y + margin)
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this.topLeft = topLeft
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this.bottomRight = bottomRight
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this.width = this.bottomRight.x - this.topLeft.x
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this.height = this.bottomRight.y - this.topLeft.y
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return this
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}
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/** Homes part so that its top left corner is in (0,0) */
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Part.prototype.home = function () {
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if (this.topLeft !== false) return this
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else this.boundary()
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if (this.topLeft.x == 0 && this.topLeft.y == 0) return this
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else {
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this.attr('transform', `translate(${this.topLeft.x * -1}, ${this.topLeft.y * -1})`)
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this.layout.move.x = this.topLeft.x * -1
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this.layout.move.y = this.topLeft.y * -1
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}
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return this
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}
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/** Adds an attribute. This is here to make this call chainable in assignment */
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Part.prototype.attr = function (name, value, overwrite = false) {
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if (overwrite) this.attributes.set(name, value)
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@ -104,6 +104,19 @@ Pattern.prototype.__createPartWithContext = function (name) {
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return part
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}
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Pattern.prototype.__createStackWithContext = function (name) {
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// Context object to add to Stack closure
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const stack = new Stack()
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stack.name = name
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stack.context = {
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config: this.config,
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settings: this.settings,
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store: this.store,
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}
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return stack
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}
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// Merges default for options with user-provided options
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Pattern.prototype.__loadOptionDefaults = function () {
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if (Object.keys(this.config.options).length < 1) return this
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@ -548,7 +561,8 @@ Pattern.prototype.pack = function () {
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// First, create all stacks
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this.stacks = {}
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for (const [name, part] of Object.entries(this.parts)) {
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if (typeof this.stacks[part.stack] === 'undefined') this.stacks[part.stack] = new Stack(part.stack)
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if (typeof this.stacks[part.stack] === 'undefined')
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this.stacks[part.stack] = this.__createStackWithContext(part.stack)
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this.stacks[part.stack].addPart(part)
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}
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@ -558,7 +572,8 @@ Pattern.prototype.pack = function () {
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stack.attributes.remove('transform')
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if (!this.isStackHidden(key)) {
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stack.home()
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if (this.settings.layout === true) bins.push({ id: key, width: stack.width, height: stack.height })
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if (this.settings.layout === true)
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bins.push({ id: key, width: stack.width, height: stack.height })
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else {
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if (this.width < stack.width) this.width = stack.width
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if (this.height < stack.height) this.height = stack.height
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@ -573,7 +588,6 @@ Pattern.prototype.pack = function () {
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if (bin.x !== 0 || bin.y !== 0) {
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stack.attr('transform', `translate(${bin.x}, ${bin.y})`)
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}
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this.autoLayout.stacks[bin.id].move = {
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x: bin.x + stack.layout.move.x,
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y: bin.y + stack.layout.move.y,
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@ -845,6 +859,12 @@ Pattern.prototype.getRenderProps = function () {
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}
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}
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}
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props.stacks = {}
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for (let s in this.stacks) {
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if (!this.isStackHidden(s)) {
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props.stacks[s] = this.stacks[s]
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}
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}
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return props
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}
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@ -2,7 +2,7 @@ import { Attributes } from './attributes.mjs'
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import { Point } from './point.mjs'
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import * as utils from './utils.mjs'
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export function Stack(name=null) {
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export function Stack(name = null) {
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// Non-enumerable properties
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utils.addNonEnumProp(this, 'freeId', 0)
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utils.addNonEnumProp(this, 'topLeft', false)
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@ -20,20 +20,20 @@ export function Stack(name=null) {
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}
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/* Adds a part to the stack */
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Stack.prototype.addPart = function(part) {
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Stack.prototype.addPart = function (part) {
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if (part) this.parts.add(part)
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return this
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}
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/* Returns a list of parts in this stack */
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Stack.prototype.getPartList = function(part) {
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Stack.prototype.getPartList = function (part) {
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return [...this.parts]
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}
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/* Returns a list of names of parts in this stack */
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Stack.prototype.getPartNames = function(part) {
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return [...this.parts].map(p => p.name)
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Stack.prototype.getPartNames = function (part) {
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return [...this.parts].map((p) => p.name)
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}
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/** Homes the stack so that its top left corner is in (0,0) */
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@ -58,9 +58,11 @@ Stack.prototype.home = function () {
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/** Calculates the stack's bounding box and sets it */
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Stack.prototype.home = function () {
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if (this.topLeft) return this // Cached
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this.topLeft = new Point(Infinity, Infinity)
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this.bottomRight = new Point(-Infinity, -Infinity)
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for (const part of this.getPartList()) {
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part.boundary()
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if (part.topLeft.x < this.topLeft.x) this.topLeft.x = part.topLeft.x
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if (part.topLeft.y < this.topLeft.y) this.topLeft.y = part.topLeft.y
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if (part.bottomRight.x > this.bottomRight.x) this.bottomRight.x = part.bottomRight.x
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@ -73,8 +75,53 @@ Stack.prototype.home = function () {
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if (this.bottomRight.x === -Infinity) this.bottomRight.x = 0
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if (this.bottomRight.y === -Infinity) this.bottomRight.y = 0
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// Add margin
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let margin = this.context.settings.margin
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if (this.context.settings.paperless && margin < 10) margin = 10
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this.topLeft.x -= margin
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this.topLeft.y -= margin
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this.bottomRight.x += margin
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this.bottomRight.y += margin
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// Set dimensions
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this.width = this.bottomRight.x - this.topLeft.x
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this.height = this.bottomRight.y - this.topLeft.y
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this.width = this.bottomRight.x - this.topLeft.x
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this.height = this.bottomRight.y - this.topLeft.y
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// Add transform
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this.anchor = this.getAnchor()
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if (this.topLeft.x === this.anchor.x && this.topLeft.y === this.anchor.y) return this
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else {
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this.attr('transform', `translate(${this.anchor.x - this.topLeft.x}, ${this.anchor.y - this.topLeft.y})`)
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this.layout.move.x = this.anchor.x - this.topLeft.x
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this.layout.move.y = this.anchor.y - this.topLeft.y
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}
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return this
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}
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/** Finds the anchor to aling parts in this stack */
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Stack.prototype.getAnchor = function() {
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let anchorPoint = true
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let gridAnchorPoint = true
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const parts = this.getPartList()
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for (const part of parts) {
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if (typeof part.points.anchor === 'undefined') anchorPoint = false
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if (typeof part.points.gridAnchor === 'undefined') gridAnchorPoint = false
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}
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if (anchorPoint) return parts[0].points.anchor
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if (gridAnchorPoint) return parts[0].points.gridAnchor
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return new Point(0,0)
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}
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/** Adds an attribute. This is here to make this call chainable in assignment */
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Stack.prototype.attr = function (name, value, overwrite = false) {
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if (overwrite) this.attributes.set(name, value)
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else this.attributes.add(name, value)
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return this
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}
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