feat(markdown): Handle final tutorial view with inline Example
This commit is contained in:
parent
8993b158f8
commit
82abdf2901
2 changed files with 214 additions and 7 deletions
|
@ -19,7 +19,209 @@ translate your designs into code.
|
|||
|
||||
At the end of this tutorial, you will have created this pattern:
|
||||
|
||||
<Examples part="tutorial.step11" caption="Your end result" />
|
||||
|
||||
<Example tutorial="1" previewFirst="1" caption="Our end result">
|
||||
```js
|
||||
function draftBib({
|
||||
Path,
|
||||
Point,
|
||||
paths,
|
||||
points,
|
||||
measurements,
|
||||
options,
|
||||
macro,
|
||||
complete,
|
||||
snippets,
|
||||
Snippet,
|
||||
part,
|
||||
}) {
|
||||
|
||||
// Construct the quarter neck opening
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(tweak * measurements.head / 10, 0)
|
||||
points.bottom = new Point(0, tweak * measurements.head / 12)
|
||||
|
||||
points.rightCp1 = points.right.shift(90, points.bottom.dy(points.right)/2)
|
||||
points.bottomCp2 = points.bottom.shift(0, points.bottom.dx(points.right)/2)
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.hide() // Add this line
|
||||
|
||||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
// Construct the complete neck opening
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
points.leftCp1 = points.rightCp2.flipX()
|
||||
points.leftCp2 = points.rightCp1.flipX()
|
||||
points.top = points.bottom.flipY()
|
||||
points.topCp1 = points.bottomCp2.flipY()
|
||||
points.topCp2 = points.bottomCp1.flipY()
|
||||
|
||||
// Drawing the bib outline
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
// Shape the straps
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
// Round the straps
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
macro("round", {
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
prefix: "tipRightTop",
|
||||
})
|
||||
macro("round", {
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
prefix: "tipRightBottom",
|
||||
})
|
||||
const rotateThese = [
|
||||
"edgeTopLeftCp",
|
||||
"edgeTop",
|
||||
"tipRight",
|
||||
"tipRightTop",
|
||||
"tipRightTopStart",
|
||||
"tipRightTopCp1",
|
||||
"tipRightTopCp2",
|
||||
"tipRightTopEnd",
|
||||
"tipRightBottomStart",
|
||||
"tipRightBottomCp1",
|
||||
"tipRightBottomCp2",
|
||||
"tipRightBottomEnd",
|
||||
"tipRightBottom",
|
||||
"top",
|
||||
"topCp2"
|
||||
]
|
||||
while (points.tipRightBottomStart.x > -1) {
|
||||
for (const p of rotateThese) points[p] = points[p].rotate(1, points.edgeLeft)
|
||||
}
|
||||
|
||||
// Snap anchor
|
||||
points.snapLeft = points.top.shiftFractionTowards(points.edgeTop, 0.5)
|
||||
|
||||
// Add points for second strap
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.topCp1 = points.topCp2.flipX()
|
||||
points.tipLeftTopStart = points.tipRightTopStart.flipX()
|
||||
points.tipLeftTopCp1 = points.tipRightTopCp1.flipX()
|
||||
points.tipLeftTopCp2 = points.tipRightTopCp2.flipX()
|
||||
points.tipLeftTopEnd = points.tipRightTopEnd.flipX()
|
||||
points.tipLeftBottomStart = points.tipRightBottomStart.flipX()
|
||||
points.tipLeftBottomCp1 = points.tipRightBottomCp1.flipX()
|
||||
points.tipLeftBottomCp2 = points.tipRightBottomCp2.flipX()
|
||||
points.tipLeftBottomEnd = points.tipRightBottomEnd.flipX()
|
||||
points.snapRight = points.snapLeft.flipX()
|
||||
|
||||
// Round the bottom corners
|
||||
macro("round", {
|
||||
from: points.topLeft,
|
||||
to: points.bottomRight,
|
||||
via: points.bottomLeft,
|
||||
radius: points.bottomRight.x / 4,
|
||||
prefix: "bottomLeft"
|
||||
})
|
||||
macro("round", {
|
||||
from: points.bottomLeft,
|
||||
to: points.topRight,
|
||||
via: points.bottomRight,
|
||||
radius: points.bottomRight.x / 4,
|
||||
prefix: "bottomRight"
|
||||
})
|
||||
|
||||
// Create one path for the bib outline
|
||||
paths.seam = new Path()
|
||||
.move(points.edgeLeft)
|
||||
.line(points.bottomLeftStart)
|
||||
.curve(points.bottomLeftCp1, points.bottomLeftCp2, points.bottomLeftEnd)
|
||||
.line(points.bottomRightStart)
|
||||
.curve(points.bottomRightCp1, points.bottomRightCp2, points.bottomRightEnd)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.tipLeftTopStart)
|
||||
.curve(points.tipLeftTopCp1, points.tipLeftTopCp2, points.tipLeftTopEnd)
|
||||
.curve(points.tipLeftBottomCp1, points.tipLeftBottomCp2, points.tipLeftBottomEnd)
|
||||
.curve(points.topCp1, points.rightCp2, points.right)
|
||||
.curve(points.rightCp1, points.bottomCp2, points.bottom)
|
||||
.curve(points.bottomCp1, points.leftCp2, points.left)
|
||||
.curve(points.leftCp1, points.topCp2, points.tipRightBottomEnd)
|
||||
.curve(points.tipRightBottomCp2, points.tipRightBottomCp1, points.tipRightBottomStart)
|
||||
.curve(points.tipRightTopCp2, points.tipRightTopCp1, points.tipRightTopStart)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.close()
|
||||
.addClass("fabric")
|
||||
|
||||
if (complete) {
|
||||
// Add snaps
|
||||
points.snapLeft = points.top
|
||||
.shiftFractionTowards(points.edgeTop, 0.5)
|
||||
points.snapRight = points.snapLeft.flipX()
|
||||
snippets.snapStud = new Snippet('snap-stud', points.snapLeft)
|
||||
snippets.snapSocket = new Snippet('snap-socket', points.snapRight)
|
||||
.attr('opacity', 0.5)
|
||||
|
||||
// Add a logo
|
||||
points.logo = new Point(0, 0)
|
||||
snippets.logo = new Snippet("logo", points.logo)
|
||||
|
||||
// Add a title
|
||||
points.title = points.bottom.shift(-90, 45)
|
||||
macro("title", {
|
||||
at: points.title,
|
||||
nr: 1,
|
||||
title: "bib",
|
||||
scale: 0.7
|
||||
})
|
||||
|
||||
// Add a scalbox
|
||||
points.scalebox = points.title.shift(-90, 55)
|
||||
macro("scalebox", { at: points.scalebox })
|
||||
|
||||
paths.bias = paths.seam
|
||||
.offset(-5)
|
||||
.addClass("various dashed")
|
||||
.addText("finishWithBiasTape", "center fill-various")
|
||||
|
||||
}
|
||||
|
||||
return part
|
||||
}
|
||||
```
|
||||
</Example>
|
||||
|
||||
Before we can get started, let's make sure you have the required software
|
||||
installed on your computer:
|
||||
|
@ -42,7 +244,3 @@ node -v
|
|||
```
|
||||
|
||||
If you get the node version number, you're all set.
|
||||
|
||||
You can find the complete code of the tutorial pattern for the final result to
|
||||
help make sure you're following the steps correctly [here on
|
||||
GitHub](https://github.com/freesewing/freesewing/blob/develop/designs/tutorial/src/bib.mjs).
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue