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feat(markdown): Ported code howtos to v3

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Joost De Cock 2022-10-12 14:42:45 +02:00
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commit af99d3e8c0
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@ -1,18 +1,22 @@
---
title: Accessing measurements
for: developers
about: Shows you how to access user measurements from inside your pattern
---
Measurements are stored in `pattern.settings.measurements`.
Measurements are available on the `measurements` key of from the object passed
to your part's draft method. You can destructure them for easy access.
You can pull them out of there with
the [shorthand](/howtos/code/shorthand/) call:
```design/src/part.mjs
function draftPart = ({
// highlight-start
measurements,
// highlight-end
part
}) {
```js
const { measurements, options } = part.shorthand()
// Do something here
let sleeveBonus = measurements.shoulderToWrist * (1 + options.sleeveLengthBonus);
return part
}
```
<Note>

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@ -1,16 +1,26 @@
---
title: Accessing user options
for: developers
about: Shows you how to access user options from inside your pattern
title: Accessing options
---
Options are stored in `pattern.settings.options`.
(the value of) Options are available on the `options` key of from the object
passed to your part's draft method. You can destructure them for easy access.
You can pull them out of there with
the [shorthand](/howtos/code/shorthand/) call:
```design/src/part.mjs
function draftPart = ({
// highlight-start
options,
// highlight-end
part
}) {
```js
const { measurements, options } = part.shorthand()
// Do something here
let sleeveBonus = measurements.shoulderToWrist * (1 + options.sleeveLengthBonus);
return part
}
```
<Note>
Unlike measurements, options come with default values.
</Note>

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@ -1,48 +0,0 @@
---
title: Add instructions to your design
for: developers
about: While documentation is good, sometimes you want to add some instructions to your design itself
---
<Note>
##### See this example in our source code
- [designs/aaron/src/back.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/aaron/src/back.js#L66)
</Note>
Adding instructions to your pattern is _just_ a matter of adding text.
The tricky part is to make sure your text can be translated.
Below is a rather involved example from Aaron:
```js
points.bindingAnchor = new Point(points.armhole.x / 4, points.armhole.y)
.attr('data-text', 'cutTwoStripsToFinishTheArmholes')
.attr('data-text', ':\n')
.attr('data-text', `2x: ${units(sa * 6 || 60)} x ${units(armholeLength * 0.95 + 2 * sa)}`)
.attr('data-text', '\n \n')
.attr('data-text', 'cutOneStripToFinishTheNeckOpening')
.attr('data-text', ':\n')
.attr('data-text', 'width')
.attr('data-text', ':')
.attr(
'data-text',
`${units((sa || 10) * 6)} x ${units(neckOpeningLength * 2 * 0.95 + 2 * sa)}`
)
```
If you want to add text along a path, you can do that too:
```js
paths.breakLine.attr('data-text', 'breakLine').attr('data-text-class', 'center')
paths.flb.attr('data-text', 'facingLiningBoundary')
```
<Tip>
Refer to [the sprinkle macro documentation](/reference/api/macros/sprinkle/) for details on how
to use this macro
</Tip>

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@ -1,42 +1,29 @@
---
title: Adding pattern parts
for: developers
about: Shows you how to add new parts to your pattern
---
Since the patterns parts are listed
in [the configuration file](/reference/api/config/), freesewing knows about
all the parts that belong to your pattern.
Parts can be added to the design add build time, by passing them to [the Design
constructor](/reference/api/design), or at runtime by calling
[Pattern.addPart()](/reference/api/pattern/addpart). The latter approach is
rarely used, but it's there if you need it.
It expects that each pattern has its own draft method, that is called `draft`
followed by the capitalized name of the pattern part.
## At build time
For example, if our pattern `Sorcha` has a part called `back`, you should
have a `draftBack` method. It's good practice to keep each part in its own
file, so create a file called `back.js`. Inside, you export your method
to draft this part:
```mjs
import { Design } from '@freesewing/core'
import { myPart } from './mypart.mjs'
```js
export default part => {
// Your part code here
return part
}
const Sorcha = new Design({
parts: [ myPart ]
})
```
Then, in your `index.js` file, you import this file, and attach the
method to your pattern's prototype:
## At run time
```js
import freesewing from "freesewing"
import plugins from "@freesewing/plugin-bundle"
import config from "../config"
// Parts
import draftBack from "./back"
```mjs
import { Aaron } from '@freesewing/aaron'
import { myRuntimePart } from './mypart.mjs'
// Create new design
const Sorcha = new freesewing.Design(config, plugins)
// Attach to pattern prototype
Sorcha.prototype.draftBack = part => draftBack(part)
const pattern = new Aaron()
pattern.addPart(myRuntimePart)
```

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@ -1,22 +1,30 @@
---
title: Adding paths
for: developers
icon: pattern
about: Shows you how to add paths to your pattern
---
After using the [shorthand](/howtos/code/shorthand/) call,
`Path` contains the path constructor, while `paths` is a reference to `part.paths`,
which is where you should store your paths.
Paths should be stored in the `paths` key of the object passed to your part's
draft method. The contructor for paths is available in the `Path` key. You can
destructure them for easy access.
Things will now _just work_ when you do this:
<Example caption="An example of adding a path" tutorial>
```design/src/part.mjs
function draftPart = ({
Point,
// highlight-start
Path,
paths,
// highlight-end
part
}) {
```js
paths.example = new Path()
// highlight-start
paths.demo = new Path()
.move(new Point(0,0))
.line(new Point(100,20))
.addClass('lining lashed')
// highlight-end
return part
}
```
<Tip>
The [Path API docs](/reference/api/path) list all the things you can do with a path object.
</Tip>
</Example>

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@ -1,21 +1,26 @@
---
title: Adding points
for: developers
about: Shows you how to add points to your pattern
---
After using the [shorthand](/howtos/code/shorthand/) call,
`Point` contains the point constructor, while `points` is a reference to `part.points`,
which is where you should store your points.
Points should be stored in the `points` key of the object passed to your part's
draft method. The contructor for points is available in the `Point` key. You
can destructure them for easy access.
Things will now _just work_ when you do this:
<Example caption="An example of adding a point" tutorial>
```design/src/part.mjs
function draftPart = ({
// highlight-start
Point,
points,
// highlight-end
part
}) {
```js
points.centerBack = new Point(0,0);
// highlight-start
points.demo = new Point(0,0).addText('hi')
// highlight-end
return part
}
```
<Tip>
The [Point API docs](/reference/api/point/) list many ways to create a point.
</Tip>
</Example>

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@ -1,32 +1,51 @@
---
title: Adding snippets
for: developers
about: Shows you how to add snippets to your pattern
---
After using the [shorthand](/howtos/code/shorthand/) call,
`Snippet` contains the path constructor, while `snippets` is a reference to `part.snippets`,
which is where you should store your paths.
Snippets should be stored in the `snippets` key of the object passed to your part's
draft method. The contructor for snippets is available in the `Snippets` key. You can
destructure them for easy access.
Things will now _just work_ when you do this:
<Example caption="An example of adding a snippet" tutorial>
```design/src/part.mjs
function draftPart = ({
Point,
Path,
paths,
// highlight-start
Snippet,
snippets,
// highlight-end
part
}) {
```js
snippets.logo = new Snippet('logo', points.logoAnchor);
// highlight-start
snippets.logo = new Snippet('logo', new Point(50,50))
.attr('data-scale', 0.5)
.attr('data-rotate', 180)
// highlight-end
// prevent clipping
paths.demo = new Path()
.move(new Point(0,0))
.move(new Point(100,100))
return part
}
```
</Example>
You can scale and rotate a snippet by setting the `data-scale` and `data-rotate` attributes respectively.
- **data-scale** : Either a single scale factor, or a set of 2 scale factors for the X and Y axis respectively. See [the SVG scale transform](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform#Scale) for details.
- **data-rotate**: A rotation in degrees. The center of the rotation will be the snippet's anchor point
- **data-scale** : Either a single scale factor, or a set of 2 scale factors
for the X and Y axis respectively. See [the SVG scale
transform](https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform#Scale)
for details.
- **data-rotate**: A rotation in degrees. The center of the rotation will be
the snippet's anchor point
<Tip>
See [Using attributes](/howtos/code/attributes/) for details on how to set attributes.
</Tip>
Below is an example of the available snippets, and the use of the `data-scale` and `data-rotate` attributes:
<Example pattern="rendertest" options_only="snippets">
Overview of available snippets
</Example>

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@ -4,45 +4,37 @@ title: Adding text
SVG is pretty great, but its text handling leaves much to be desired.
To abstract away the intricacies of adding text to an SVG document,
FreeSewing lets you add text to patterns by adding it to the attributes
of points and paths.
To abstract away the intricacies of adding text to an SVG document, FreeSewing
provides the [Point.addText()](/reference/api/point/addtext) and
[Path.addText()](/reference/api/path/addtext) methods to let you add text to
points and paths.
All you have to do is set the `data-text` attribute to the text you want to add to the pattern:
<Example caption="An example of adding text" tutorial>
```design/src/part.mjs
function draftPart = ({
Point,
points,
Path,
paths,
part
}) {
```js
points.anchor = new Point(100, 25)
.attr("data-text", "freesewingIsMadeByJoostDeCockAndContributors")
.attr("data-text-class", "center");
points.demo = new Point(70,10)
// highlight-start
.addText('Text on a point', 'center')
// highlight-end
paths.demo = new Path()
.move(new Point(0,0))
.line(new Point(100, 40))
.addClass('note dotted stroke-sm')
// highlight-start
.addText('Text on a path', 'center')
// highlight-end
return part
}
```
<Example part="point_attr">Text inserted in a FreeSewing pattern</Example>
<Note>
You may have noticed that the text we inserted isn't the text that's shown.
That is because, in line with our [best practices](/guides/best-practices) we allow translation of
our pattern by inserting a key that is used to lookup the string in the language
of the pattern, using [the i18n plugin](/reference/plugins/i18n).
</Note>
You can use the same approach to add text to a path:
```js
points.B = new Point(10, 50);
points.BCp2 = new Point(40, 10);
points.C = new Point(90, 30);
points.CCp1 = new Point(50, 90);
paths.example = new Path()
.move(points.B)
.curve(points.BCp2, points.CCp1, points.C)
.attr("class", "canvas")
.attr("data-text", "freesewingIsMadeByJoostDeCockAndContributors")
.attr("data-text-class", "text-xs center");
```
<Example part="path_attr">
Text on a path
</Example>
```

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@ -0,0 +1,37 @@
---
title: Part dependencies
---
Part dependencies control the order in which parts are drafted. FreeSewing will
make sure to draft all of a part's dependencies before drafting the part
itself.
<Warning compact>
Do not confuse this with [part inheritance](/howtos/code/from).
</Warning>
Part dependencies are configured with [the `after`
keyword](/reference/api/part/config/dependencies#after). Let's look at an
example:
```js
// highlight-start
import { otherPart } from './otherpart.mjs'
// highlight-end
export const myPart = {
name: 'example.myPart',
// highlight-start
after: otherPart,
// highlight-end
draft: function ({ part }) {
// Design part here
return part
}
}
```
<Tip>
Refer to [the part documentation on
dependencies](/reference/api/part/config/dependencies) for all details.
</Tip>

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@ -1,11 +1,51 @@
---
title: Using attributes
for: developers
about: Show s you have to use attributes on points, paths, and snippets
---
Points, Paths, and Snippets all have [attributes](/reference/api/attributes/) that you can use to
influence how they behave.
Points, Paths, and Snippets all have [attributes](/reference/api/attributes/)
that you can use to influence how they behave.
Under the hood, text, css classes, and even circles are all set in attributes.
There are plenty of higher-level helper methods available, but knowing how to
manipulate attributes is useful in case you want to accomplish something for
which there is no higher-level helper method.
Let's use an example to see the different ways we can assign a css class:
<Example caption="Various ways to set attributes on a point">
```mjs
({ points, Point, paths, Path, part }) => {
/*
* Via the high-level Point.addText method
*/
points.a = new Point(0,0)
.addText('I am bold and colorful', 'bold fill-note')
/*
* Via the lower-level Point.attr method
*/
points.b = new Point(0,10)
.attr('data-text', 'I am bold and colorful')
.attr('data-text-class', 'bold fill-lining')
/*
* Via low-level access to the attributes property
*/
points.c = new Point(0,20)
points.c.attributes.add('data-text', 'I am bold and colorful')
points.c.attributes.add('data-text-class', 'bold fill-contrast')
// Prevent clipping
paths.diag = new Path()
.move(new Point(-10,-5))
.move(new Point(80,25))
return part
}
```
</Example>
kEven though there are helpers methods available for them.
A common scenario is to apply CSS classes to style a path:

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@ -4,39 +4,40 @@ for: developers
about: Shows you how to create a new design
---
To create a new pattern, call `new freesewing.Design()`.
It takes your pattern configuration,
and any plugins you want to load as parameters.
When creating a new design, you have two options:
For example, if we were creating a new pattern called `Sorcha`:
- Create it in a stand-along development environment
- Create it inside (your fork of ) the FreeSewing monorepo
```js
import freesewing from "@freesewing/core"
import plugins from "@freesewing/plugin-bundle"
import config from "../config"
If you are unsure what to pick, go with the standalong development environment.
It is the best choice for people new to FreeSewing.
// Create new design
const Sorcha = new freesewing.Design(config, plugins)
Working inside the monorepo is the preferred way of regular contributors, but
if you were a regular contributor, you would probably already know this. So
when in doubt, go stand-alone. You can always change track later.
## Stand-alone
To setup the standalong development environment, you need NodeJS 16 or higher.
Then run:
```sh
npx @freesewing/new-design@next
```
This method does not return a `Design` object. Instead it returns
a constructor method for your pattern.
This command will setup FreeSewing's stand-alone development environment.
When importing your pattern, it is itself a constructor:
## Work inside the monorepo
```js
import Sorcha from "@freesewing/sorcha"
First, [fork our monorepo](https://github.com/freesewing/freesewing/fork). Then run:
// Sorcha is a constructor for your pattern.
let pattern = new Sorcha()
```sh
git clone <url to your fork>
cd freesewing
yarn kickstart
yarn new design
```
<Tip>
##### Design() is a super-constructor
Constructors are functions you can call with `new` to create an object.
As `freesewing.Design()` returns a constructor, you can think of it
as a super-constructor.
</Tip>
These commands will clone your fork of the
[freesewing/freesewing](https://github.com/freesewing/freesewing) repository on
Github and set it up for development.

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@ -1,39 +0,0 @@
---
title: Part dependencies
for: developers
about: Shows you how to create dependencies between pattern parts
---
Part dependencies are set in the [pattern configuration](/reference/api/config), and
control the order in which parts are drawn. FreeSewing will make sure
that before drafting a part, it will first draft all its dependencies.
Let's look at an example:
```js
dependencies: {
front: "base",
back: "base",
sleeve: ["front", "back"]
}
```
This could be from a T-shirt pattern where the `front` and `back` patterns are very similar,
so they both are inheriting a `base` part.
In addition, the `sleeve` part needs to be drafted after the `front` and `back` part because
in `front` and `back` we store the length of the armhole seam in the [store](/reference/api/store) and
we need that info to fit the sleevecap to the armhole.
Now if a user requests to draft only the `sleeve` part, FreeSewing will still draft:
- First the `base` part
- Then the `front` and `back` parts
- Finally the `sleeve` part
but it will only render the `sleeve` part, as that's the only thing the user requested.
<Note>
For inheriting parts, please refer to [part inheritance](/howtos/code/inject/).
</Note>

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@ -2,21 +2,44 @@
title: Drawing circles
---
Real circles are rarely used in pattern design, and they are not part of the SVG path specification,
but rather a different SVG element.
Real circles are rarely used in pattern design, and they are not part of the
SVG path specification, but rather a different SVG element.
Still, if you want a circle, you can draw one by setting a Point's `data-circle` attribute
to the radius of the circle you want to draw.
Still, if you want a circle, you can draw one by calling
[`Point.addCircle()`](/reference/api/point/addcircle):
In addition, all attributes that have a `data-circle-` prefix will apply to the circle, rather than the point.
<Example caption="An example of adding a path" tutorial>
```design/src/part.mjs
function draftPart = ({
Point,
points,
Path,
paths,
part
}) {
Practically, you will probably want to use
the [Point.addCircle()](/reference/api/point/adcircle) which does all of this for you behind the scenes:
points.anchor = new Point(0,0)
// highlight-start
.addCircle(5, 'lining dotted')
.addCircle(10, 'note dashed ')
.addCircle(15, 'facing lashed')
.addCircle(20, 'interfacing')
// highlight-end
<Example part="point_addcircle">
Examples of circles drawn on a pattern
// Prevent clipping
paths.demo = new Path()
.move(new Point(-20,-20))
.move(new Point(20,20))
return part
}
```
</Example>
<Warning>
Circles are not taken into account when calculating the part's boundary.
</Warning>
<Comment by="joost">
##### How multiple circles are implemented
@ -45,3 +68,4 @@ While this is probably what you'd intuitively expect, it is somewhat inconsisten
other attributes are rendered, so I felt it was best to point it out explicitly.
</Comment>

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@ -1,147 +0,0 @@
---
title: Create a new design based on an existing design
---
<Note>
##### See this example in our source code
- [designs/aaron/config/index.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/aaron/config/index.js#L36)
- [designs/aaron/src/index.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/aaron/src/index.js#L2)
- [designs/carlita/src/index.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/carlita/src/index.js#L25)
</Note>
## Setup
To be able to extend existing patterns, you will have to access them on your local machine. There are two ways to do this:
- add needed dependencies when using `npx @freesewing/new-design`
- create your new pattern in a clone of the [freesewing monorepo](https://github.com/freesewing/freesewing)
### When using `npx @freesewing/new-design`
If you want to use one of our blocks, you can simply pick that option when you run `npx @freesewing/new-design`.
Doing so will set everything up for you, so you won't have to worry about a thing.
If you want to extend an existing design, you'll have to do some work yourself.
#### Start from scratch
First step is to spin up the development environment. Pick _from scratch_ when prompted:
```bash
npx @freesewing/new-design
```
### Install dependencies
Let's assume you want to extend **Simon**. You will first need to install it as a dependency.
We also need to install **Brian** since Simon is based on Brian:
```bash
npm install --save @freesewing/simon @freesewing/brian
```
This will install both Simon and Brian as a dependency, which you can then access in your pattern.
<Tip>
If the design you extend relies on a design you did not install, error messages will tell you what you are missing
</Tip>
### Import your dependencies
<Fixme>Complete this documentation</Fixme>
### Using the freesewing monorepo
You can use the power of robots to install the needed dependencies if you work in a clone of the [freesewing monorepo](https://github.com/freesewing/freesewing).
- First, clone the monorepo (or your fork of it) to your local machine.
- If you haven't already, now is also a good time to create a feature branch so that you don't work directly in the `develop`-branch of the git-repository: `git checkout -b mycoolnewpattern` (adjust name accordingly).
- Go to the root and run `yarn kickstart`. This will take a while, so grab a coffee and come back later.
- Once that is done, edit the file `config/descriptions.yaml` to include the name and description of your new pattern (take care to start the description with `A FreeSewing pattern`).
- Create a folder for your new pattern in `packages`.
- Run `yarn reconfigure`. This will read the changes in `config/descriptions.yaml` and create the needed files in your new folder.
- You can now start the actual pattern design work (i.e. editing and adding `src` and `config` files for your pattern.
- For dependencies, configure them in `config/dependencies.yaml`.
- Run `yarn reconfigure` again, and the magic will make sure that your `package.json` is updated accordingly.
- You can set yourself as an author in `config/exceptions.yaml`, and - you guessed it - run `yarn reconfigure` again.
- To spin up the development environment, you also need to run `npm install` (or `yarn install`) in the `example`-folder of any pattern you want to work on. (This is because the neccessary `node_modules`-folder is excluded from the git-repository.)
Now you can work on extending existing patterns into something new and exciting. And the best part about using this method is that making a pull request will be much easier once you're done developing your new pattern.
## Examples
The example below is from Aaron, which is based on Brian.
Brian has a part called `base` that is hidden by default.
We will use this part as a dependency, and also hide it.
This is what it looks like in the Aaron config file:
```js
dependencies: {
front: 'base',
back: 'front'
},
inject: {
front: 'base',
back: 'front'
},
hide: ['base'],
```
And here is the code:
```js
import freesewing from '@freesewing/core'
import Brian from '@freesewing/brian'
import plugins from '@freesewing/plugin-bundle'
import config from '../config'
// Parts
import draftBack from './back'
import draftFront from './front'
// Create design
const Pattern = new freesewing.Design(config, plugins)
// Attach draft methods to prototype
Pattern.prototype.draftBase = function(part) {
// Getting the base part from Brian
return new Brian(this.settings).draftBase(part)
}
Pattern.prototype.draftFront = part => draftFront(part)
Pattern.prototype.draftBack = part => draftBack(part)
export default Pattern
```
If you have a lot of parts to inherit, you can create a loop like in this
example from Carlita:
```js
// Attach draft methods from Carlton to prototype
for (let m of [
'draftBack',
'draftTail',
'draftTopSleeve',
'draftUnderSleeve',
'draftBelt',
'draftCollarStand',
'draftCollar',
'draftCuffFacing',
'draftPocket',
'draftPocketFlap',
'draftPocketLining',
'draftChestPocketWelt',
'draftChestPocketBag',
'draftInnerPocketWelt',
'draftInnerPocketBag',
'draftInnerPocketTab'
]) {
Pattern.prototype[m] = function(part) {
return new Carlton(this.settings)[m](part)
}
}
```

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@ -0,0 +1,36 @@
---
title: Part inheritance
---
Part inheritance means that rather than start your part from a blank slate, your starting point is another part.
You will _inherit_ all its points, paths, and snippets, hence the name.
<Warning compact>
Do not confuse this with [part dependencies](/howtos/code/after).
</Warning>
Part inheritance is configured with [the `from`
keyword](/reference/api/part/config/dependencies#from). Let's look at an
example:
```js
// highlight-start
import { front as brianFront } from '@freesewing/brian'
// highlight-end
export const front = {
name: 'example.front',
// highlight-start
from: brianFront,
// highlight-end
draft: function ({ part }) {
// Design part here
return part
}
}
```
<Tip>
Refer to [the part documentation on
dependencies](/reference/api/part/config/dependencies) for all details.
</Tip>

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@ -1,22 +1,30 @@
---
title: Hide paths from an inherited part
for: developers
about: When you inherit a part, it comes with a bunch of paths. Here'show to hide them
title: Hide ore remove paths from an inherited part
---
<Note>
To hide remove paths from an inherited part, iterate over the `paths` object
and call `Path.hide()` on all entries:
##### See this example in our source code
- [designs/aaron/src/front.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/aaron/src/front.js#L22)
</Note>
The example below is from Aaron which inherits from Brian.
We iterate over the paths and set their render property to false.
```js
// Hide Brian paths
for (let key of Object.keys(paths)) paths[key].render = false
```mjs
for (const i in paths) paths[i].hide()
```
To outright remove the paths all together, delete them:
```mjs
for (const i in paths) delete paths[i]
```
<Warning>
Do __not__ replace the `path` object:
```mjs
paths = {}
```
as the `paths` object is more than a pojo (plain old javascript object)
</Warning>
<Tip>
You can use the same strategy for hiding or removing points or snippets.
</Tip>

View file

@ -1,52 +0,0 @@
---
title: Design inheritance
for: developers
about: Shows how you can use one design as the basis for another
---
If your pattern is based on, or extending, another pattern (some of) your
pattern parts will need to be drafted by the parent pattern.
In such a case, rather than return our own draft method for the part, you
should instantiate the parent pattern, and return its part draft method:
```js
import freesewing from "@freesewing/core";
import Brian from "@freesewing/brian";
import plugins from "@freesewing/plugin-bundle";
import config from "../config";
// Parts
import draftBack from "./back";
// Create new design
const Sorcha = new freesewing.Design(config, plugins);
// Attach our own draft method to the prototype
Sorcha.prototype.draftBack = part => draftBack(part);
// Attach the inherited draft method to the prototype
Sorcha.prototype.draftBase = function(part) {
// Getting the base part from Brian
return new Brian(this.settings).draftBase(part);
};
```
<Warning>
Because we're using the `this` keyword here, you cannot use the arrow notation.
</Warning>
## Configuration
The inherited pattern parts will use the configuration of your pattern.
You must take care to make sure that
your pattern has all the options the parent pattern requires.
For example, if you inherit from a pattern that has a `chestEase` option, you will
need to add that option to your own patter, because the inherited parts will depend on it.
## Dependencies
When extending a pattern, you should add it as a peer dependency, rather than a regular dependency.
Doing so will avoid that the parent pattern will get bundled with your own pattern.

View file

@ -1,34 +0,0 @@
---
title: Part inheritance
for: developers
about: Shows how you can use one part of your pattern as the basis for another
---
Part inheritance within your own pattern is handled via the `inject` settings in
the [pattern configuration](/reference/api/config/). Here is a simple example:
```js
inject: {
front: "base",
back: "base",
}
```
The `front` and `back` parts will be _injected_ with the `base` part. As a result, both
the `front` and `back` parts will be instantiated with a cloned copy of all the points, paths,
and snippets of the `base` part.
This is a common design pattern where one part builds on another. In our example, we can imagine
a T-shirt pattern where the front and back are rather similar, apart from the neckline.
So rather than repeating ourselves, we draft a `base` part and inject that in the `front` and
`back` parts.
Using `inject` will cause FreeSewing to always draft the injected part prior to
drafting the part it gets injected to. It will, in other words, influece the draft order.
<Note>
For inheriting parts from other patterns, please refer to [Design inheritance](/howtos/code/inheritance/).
</Note>

View file

@ -5,13 +5,7 @@ about: Shows how you can use macros within your pattern
---
Macros are a way to facilitate pattern design by bundling a bunch of individual actions
into a little routine.
Macros are provided by [plugins](/reference/plugins/). Here are some examples:
<Example pattern="rendertest" options_only="macros">
Some examples of macros
</Example>
into a little routine. Macros are provided by [plugins](/reference/plugins/).
Refer to the [macros documentation](/reference/api/macros/) for details on how to use macros,
and the [plugins](/reference/plugins/) documentation for info on how to create your

View file

@ -1,18 +1,7 @@
---
title: Share dimensions between pattern parts
for: developers
about: Shows how to share dimensions between similar pattern parts
---
<Note>
##### See this example in our source code
- [designs/aaron/src/shared.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/aaron/src/shared.js)
- [designs/aaron/src/front.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/aaron/src/front.js#L160)
</Note>
When you have different pattern parts that look similar -- like the front
and back of a garment -- you may find that there's a lot of dimensions
shared between them.
@ -20,7 +9,7 @@ shared between them.
The example below is from Aaron where dimensions are shared between
the back and front part.
Aaron has a file called `shared.js` that looks like this:
Aaron has a file called `shared.mjs` that looks like this:
```js
export function dimensions(macro, points, sa) {
@ -33,7 +22,8 @@ export function dimensions(macro, points, sa) {
}
```
In both `front.js` and `back.js` we use this code to add these shared dimensions:
In both `front.mjs` and `back.mjs` we use this code to add these shared
dimensions:
```js
import { dimensions } from './shared'
@ -42,13 +32,6 @@ import { dimensions } from './shared'
if (paperless) {
dimensions(macro, points, sa)
// ... specific dimensions
// ... dimensions specific to this part
}
```
<Note>
Since our shared dimension method is a so-called _named export_ we need to
import it with the syntax you see above.
</Note>

View file

@ -1,40 +0,0 @@
---
title: Using shorthand
for: developers
about: Shows you how to use our shorthand method and notation
---
The [Part.shorthand()](/reference/api/part/shorthand) method will become your best friend.
By using [object destructuring](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Destructuring_assignment#Object_destructuring) you'll get access to a bunch
of handy variables to make your code more concise and readable.
[Part.shorthand()](/reference/api/part/shorthand) provides a lot of things, and you typically
don't need all of them, but here's everything it has to offer:
```js
const {
options, // Pattern options
measurements, // Model measurements
Point, // Point constructor
Path, // Path constructor
Snippet, // Snippet constructor
points, // Holds part points
paths, // Holds part paths
snippets, // Holds part snippets
store, // The store allows you to share data between parts
utils, // A collection of utilities
macro, // Method to call a macro
debug, // Method to log debug info
sa, // Requested seam allowance
final, // Whether to draft a complete pattern or not
paperless, // Whether to draft a paperless pattern or not
units, // Requested units
} = part.shorthand();
```
<Note>
Many examples throughout our documentation use shorthand notation.
</Note>

View file

@ -1,33 +1,49 @@
---
title: Sharing data between parts
for: developers
about: Shows how you use the pattern store to share data between parts
---
Sometimes, you'll want to access data from one part into another part.
For example, you may store the length of the armhole in your front and back parts,
and then read that value when drafting the sleeve so you can verify the sleeve fits the armhole.
Sometimes, you'll want to access data from one part into another part. For
example, you may store the length of the armhole in your front and back parts,
and then read that value when drafting the sleeve so you can verify the sleeve
fits the armhole.
For this, you should use the [Store](/reference/api/store/), which is available via
the [shorthand](/howtos/code/shorthand/) call:
For this, you should use the [Store](/reference/api/store/), which is available
via _destructuring_ in your part's draft method.
```js
export default function(part) {
let { store } = part.shorthand();
store.set('hello', 'world');
Setting a value in one part:
return part();
```mjs
function draftPartA({
// highlight-start
store,
// highlight-end
part,
}) {
// highlight-start
store.set('hello', 'world')
// highlight-end
return part()
}
```
```js
export default function(part) {
let { store } = part.shorthand();
store.get('hello'); // Returns 'world'
Reading a value in another part:
return part();
```mjs
function draftPartB({
// highlight-start
store,
// highlight-end
part,
}) {
// highlight-start
const value = store.get('hello')
// value now contains 'world'
// highlight-end
return part()
}
```
In a case like this, the order in which parts are drafted becomes important, so you
should reflect that in the [pattern configuration](/reference/api/config/).
should reflect that in the [part dependencies](/howtos/code/after).

View file

@ -1,29 +1,21 @@
---
title: Storing the seam length to use in another part
for: developers
about: Shows how to store a seam length so you can true the seam of another part
---
<Note>
##### See this example in our source code
- [designs/aaron/src/front.js](https://github.com/freesewing/freesewing/blob/3ca5d0edfe54c7ac20aaf3af2f3544aee72f9b99/designs/aaron/src/front.js#L103)
</Note>
Often when designing patterns, we need to _true a seam_ which means to make sure
that two parts that need to be joined together are the same distance.
The example below is from Aaron and stores the length of the armhole seam:
```js
// Store length of armhole and neck opening
store.set(
'frontArmholeLength',
new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.length()
)
```mjs
// Store length of armhole and neck opening
store.set(
'frontArmholeLength',
new Path()
.move(points.armhole)
.curve(points.armholeCp2, points.strapRightCp1, points.strapRight)
.length()
)
// Seam length is now available in other parts via:
store.get('frontArmholeLength')
```

View file

@ -14,41 +14,59 @@ To add linebreaks to text, you merely have to include them in your text.
When doing so, keep in mind that single-quoted strings in Javascript
will **not** pick up linebreaks.
```js
points.example1.attr('data-text', 'this\nwill\nnot\nwork')
points.example2.attr('data-text', "this\nwill\nwork")
points.example2.attr('data-text', `this
will
also
work`)
<Example caption="An example of whitespace in text">
```design/src/part.mjs
function draftPart = ({
Point,
points,
Path,
paths,
part
}) {
points.demo1 = new Point(10,20)
// highlight-start
.addText('this\nwill\nwork')
// highlight-end
points.demo2 = new Point(40,20)
// highlight-start
.addText("this\nwill\nalso\nwork")
// highlight-end
points.demo3 = new Point(70,20)
// highlight-start
.addText(`And
this
will
also
work`).attr('data-text-lineheight', 7)
// highlight-end
// Prevent clipping
paths.diag = new Path()
.move(new Point(0,10))
.move(new Point(90, 70))
return part
}
```
</Example>
<Tip>
You can control the lineheight by setting the `data-text-lineheight` attribute:
```js
points.example2
.attr('data-text', "this\nwill\nwork")
.attr('data-text-lineheight', settings.scale * 8)
```
You can control the lineheight by setting the `data-text-lineheight` attribute.
</Tip>
## Adding spaces to text
## Adding consecutive spaces to text
Adding a single space between two words is not a problem.
But what if you want to add a couple of spaces in a row?
Both in HTML and SVG they will get collapsed into a single space.
To get around that, use `&#160;` for space:
To get around that, use `&#160;` for space.
```js
points.example.attr(
'data-text',
"far &#160;&#160;&#160;&#160; apart"
)
```mjs
points.demo = new Point(0, 0)
// highlight-start
.addText('far &#160;&#160;&#160;&#160; apart')
// highlight-end
}
```
Whether you're rendering to SVG or React, by using `&#160;` your spaces
will be properly rendered in both environments.