bug: Fixed issue with grainline when pocket(flap) isn't rounded
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2 changed files with 4 additions and 4 deletions
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@ -68,8 +68,8 @@ export default function(part) {
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});
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macro("grainline", {
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from: points.bottomLeft.shift(0, 10+store.get("pocketRadius")),
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to: points.edgeLeft.shift(0, 10+store.get("pocketRadius")),
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from: points.bottomLeft.shift(0, 10+ (store.get("pocketRadius") || 0)),
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to: points.edgeLeft.shift(0, 10+ (store.get("pocketRadius") || 0)),
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});
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if (sa) paths.sa = paths.seam.offset(sa).attr("class", "fabric sa");
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@ -52,8 +52,8 @@ export default function(part) {
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});
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macro("grainline", {
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from: points.bottomLeft.shift(0, 10+store.get("pocketRadius")),
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to: points.topLeft.shift(0, 10+store.get("pocketRadius")),
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from: points.bottomLeft.shift(0, 10+ (store.get("pocketRadius") || 0)),
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to: points.topLeft.shift(0, 10+ (store.get("pocketRadius") || 0)),
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});
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if (sa) paths.sa = paths.seam.offset(sa).attr("class", "lining sa");
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