chore(markdown): Updated utils docs for v3
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---
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title: beamsIntersect()
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title: uils.beamsIntersect()
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---
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The `utils.beamsIntersect()` function finds the intersection between two endless
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lines (beams). Returns a [Point](/reference/api/point) object for the
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intersection, or `false` if the lines don't intersect.
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## Signature
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```js
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Point | false utils.beamsIntersect(
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Point A,
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)
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```
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Finds the intersection between two endless lines (beams). Returns a [Point](/reference/api/point) object
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for the intersection, or `false` if the lines don't intersect.
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## Example
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<Example part="utils_beamsintersect">
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A Utils.beamIntersect() example
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<Example caption="A Utils.beamIntersect() example">
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```js
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({ Point, points, Path, paths, Snippet, snippets, utils, part }) => {
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points.A = new Point(10, 10)
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points.B = new Point(50, 40)
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points.C = new Point(45, 20)
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points.D = new Point(60, 15)
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paths.AB = new Path().move(points.A).line(points.B)
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paths.CD = new Path().move(points.C).line(points.D)
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snippets.x = new Snippet(
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"notch",
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utils.beamsIntersect(points.A, points.B, points.C, points.D)
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)
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return part
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}
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```
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</Example>
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```js
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let {
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Point,
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points,
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Path,
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paths,
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Snippet,
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snippets,
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utils
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} = part.shorthand();
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points.A = new Point(10, 10);
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points.B = new Point(50, 40);
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points.C = new Point(45, 20);
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points.D = new Point(60, 15);
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paths.AB = new Path().move(points.A).line(points.B);
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paths.CD = new Path().move(points.C).line(points.D);
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snippets.x = new Snippet(
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"notch",
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utils.beamsIntersect(points.A, points.B, points.C, points.D)
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);
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```
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