sparkles: Added buttonhole placket
This commit is contained in:
parent
415f7c483e
commit
c5d12ff4bd
8 changed files with 214 additions and 34 deletions
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@ -24,7 +24,8 @@ export default {
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front: "frontBase",
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front: "frontBase",
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frontRight: "front",
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frontRight: "front",
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frontLeft: "front",
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frontLeft: "front",
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buttonPlacket: "front"
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buttonPlacket: "front",
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buttonholePlacket: "front"
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},
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},
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inject: {
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inject: {
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frontBase: "base",
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frontBase: "base",
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@ -33,7 +34,8 @@ export default {
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front: "frontBase",
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front: "frontBase",
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frontRight: "front",
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frontRight: "front",
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frontLeft: "front",
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frontLeft: "front",
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buttonPlacket: "front"
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buttonPlacket: "front",
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buttonholePlacket: "front"
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},
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},
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hide: ["base", "frontBase", "front", "backBase"],
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hide: ["base", "frontBase", "front", "backBase"],
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options: {
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options: {
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@ -109,10 +109,10 @@ let settings1 = { ...settings };
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pattern1.settings.options.lengthBonus = 0.1;
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pattern1.settings.options.lengthBonus = 0.1;
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pattern1.settings.options.hemStyle = "slashed";
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pattern1.settings.options.hemStyle = "slashed";
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pattern1.settings.options.buttonholePlacketStyle = "classic";
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pattern1.settings.options.buttonholePlacketStyle = "classic";
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pattern1.settings.options.buttonPlacketType = "seperate";
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pattern1.settings.options.buttonholePlacketType = "seperate";
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pattern1.settings.options.collarEase = 0.1;
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pattern1.settings.options.collarEase = 0.1;
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pattern1.settings.sa = 10;
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pattern1.settings.sa = 10;
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pattern1.settings.only = ["frontLeft" ];
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pattern1.settings.only = ["frontLeft", "buttonholePlacket" ];
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pattern1.draft();
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pattern1.draft();
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console.log(pattern1);
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console.log(pattern1);
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document.getElementById("svg1").innerHTML = pattern1.render();
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document.getElementById("svg1").innerHTML = pattern1.render();
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165
packages/simon/src/buttonholeplacket.js
Normal file
165
packages/simon/src/buttonholeplacket.js
Normal file
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@ -0,0 +1,165 @@
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import { addButtonHoles } from "./shared";
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export default part => {
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// prettier-ignore
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let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
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for (let id of Object.keys(part.paths)) delete part.paths[id];
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let width = options.buttonholePlacketWidth;
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let fold = options.buttonholePlacketFoldWidth;
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points.topInnerEdge = utils.lineIntersectsCurve(
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new Point(points.cfNeck.x + fold * 2, points.cfNeck.y + 20),
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new Point(points.cfNeck.x + fold * 2, points.cfNeck.y - 20),
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points.cfNeck,
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points.cfNeckCp1,
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points.neckCp2Front,
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points.neck
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);
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points.bottomInnerEdge = new Point(points.topInnerEdge.x, points.cfHem.y);
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points.placketCfNeck = points.cfNeck.shift(180, fold * 2);
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points.placketTopInnerEdgeFold = points.placketCfNeck.shift(0, width / 2);
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points.placketTopInnerEdgeOver = points.placketCfNeck.shift(
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0,
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width / 2 - fold
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);
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points.placketTopInnerEdgeUnder = points.placketCfNeck.shift(
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0,
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width / 2 + fold
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);
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points.placketTopOuterEdgeFold = points.placketCfNeck.shift(180, width / 2);
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points.placketTopOuterEdgeOver = points.placketCfNeck.shift(
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180,
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width / 2 - fold
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);
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points.placketTopOuterEdgeUnder = points.placketCfNeck.shift(
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180,
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width / 2 + fold
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);
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points.placketCfHem = points.cfHem.shift(180, fold * 2);
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points.placketBottomInnerEdgeFold = points.placketCfHem.shift(0, width / 2);
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points.placketBottomInnerEdgeOver = points.placketCfHem.shift(
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0,
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width / 2 - fold
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);
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points.placketBottomInnerEdgeUnder = points.placketCfHem.shift(
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0,
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width / 2 + fold
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);
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points.placketBottomOuterEdgeFold = points.placketCfHem.shift(180, width / 2);
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points.placketBottomOuterEdgeOver = points.placketCfHem.shift(
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180,
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width / 2 - fold
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);
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points.placketBottomOuterEdgeUnder = points.placketCfHem.shift(
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180,
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width / 2 + fold
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);
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points.placketTopEdge = points.placketTopOuterEdgeFold.shift(180, width);
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points.placketBottomEdge = points.placketBottomOuterEdgeFold.shift(
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180,
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width
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);
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paths.saBase = new Path()
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.move(points.placketTopEdge)
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.line(points.cfNeck)
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.curve(points.cfNeckCp1, points.neckCp2Front, points.neck)
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.split(points.topInnerEdge)[0]
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.line(points.bottomInnerEdge);
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paths.seam = paths.saBase
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.clone()
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.line(points.placketBottomEdge)
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.close()
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.attr("class", "fabric");
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// Complete pattern?
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if (complete) {
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// Placket help lines
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paths.frontCenter = new Path()
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.move(points.placketCfNeck)
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.line(points.placketCfHem)
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.attr("class", "help");
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paths.placketInnerEdgeFold = new Path()
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.move(points.placketTopInnerEdgeFold)
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.line(points.placketBottomInnerEdgeFold)
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.attr("class", "dotted");
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paths.placketInnerEdgeOver = new Path()
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.move(points.placketTopInnerEdgeOver)
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.line(points.placketBottomInnerEdgeOver)
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.attr("class", "dotted");
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paths.placketOuterEdgeFold = new Path()
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.move(points.placketTopOuterEdgeFold)
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.line(points.placketBottomOuterEdgeFold)
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.attr("class", "dotted");
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paths.placketOuterEdgeOver = new Path()
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.move(points.placketTopOuterEdgeOver)
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.line(points.placketBottomOuterEdgeOver)
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.attr("class", "dotted");
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paths.placketOuterEdgeUnder = new Path()
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.move(points.placketTopOuterEdgeUnder)
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.line(points.placketBottomOuterEdgeUnder)
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.attr("class", "dotted");
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// Notches
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snippets["cfArmhole-notch"].anchor.x = points.cfArmhole.x - fold * 2;
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snippets["cfWaist-notch"].anchor.x = points.cfArmhole.x - fold * 2;
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snippets["cfHips-notch"].anchor.x = points.cfArmhole.x - fold * 2;
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// Buttons
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addButtonHoles(part, "placketCfNeck");
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// Grainline
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points.grainlineFrom = points.placketBottomEdge.shift(0, width / 2);
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points.grainlineTo = points.placketTopEdge.shift(0, width / 2);
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macro("grainline", {
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from: points.grainlineFrom,
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to: points.grainlineTo
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});
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// Title
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points.title = new Point(points.placketCfNeck.x, points.cfArmhole.y);
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macro("title", {
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at: points.title,
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nr: "2b",
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title: "buttonholePlacket",
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scale: 0.75,
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rotation: -90
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});
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// Logo
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points.logo = points.title.shift(-90, 120);
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snippets.logo = new Snippet("logo", points.logo)
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.attr("data-scale", 0.5)
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.attr("data-rotate", -90);
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if (sa) {
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paths.sa = paths.saBase.offset(sa * -1);
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paths.sa
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.line(
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new Point(
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points.bottomInnerEdge.x + sa,
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points.bottomInnerEdge.y + 3 * sa
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)
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)
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.line(
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new Point(
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points.placketBottomEdge.x,
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points.placketBottomEdge.y + 3 * sa
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)
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)
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.line(points.placketBottomEdge)
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.move(points.placketTopEdge)
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.line(paths.sa.start())
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.attr("class", "fabric sa");
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}
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}
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// Paperless?
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if (paperless) {
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}
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return part;
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};
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@ -107,7 +107,7 @@ export default part => {
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});
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});
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// Buttons
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// Buttons
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addButtonHoles(part);
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addButtonHoles(part, "placketCfNeck");
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// Title
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// Title
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macro("title", { at: points.title, nr: 2, title: "frontLeft" });
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macro("title", { at: points.title, nr: 2, title: "frontLeft" });
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@ -1,32 +1,41 @@
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import { addButtonHoles } from "./shared";
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export default part => {
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export default part => {
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// prettier-ignore
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// prettier-ignore
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let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
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let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
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let width = options.buttonPlacketWidth;
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let fold = options.buttonholePlacketFoldWidth;
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points.placketTopIn = utils.lineIntersectsCurve(
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points.neckEdge = utils.lineIntersectsCurve(
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new Point(width / -2, points.cfNeck.y + 20),
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new Point(points.cfNeck.x + fold * 2, points.cfNeck.y + 20),
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new Point(width / -2, points.cfNeck.y - 20),
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new Point(points.cfNeck.x + fold * 2, points.cfNeck.y - 20),
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points.cfNeck,
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points.cfNeck,
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points.cfNeckCp1,
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points.cfNeckCp1,
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points.neckCp2Front,
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points.neckCp2Front,
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points.neck
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points.neck
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);
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);
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points.placketBottomIn = points.cfHem.shift(180, width / 2);
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points.hemEdge = new Point(points.neckEdge.x, points.cfHem.y);
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paths.seam = paths.seam.split(points.placketTopIn)[0];
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paths.seam.ops[0].to = points.placketBottomIn;
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paths.seam = paths.seam.split(points.neckEdge)[0];
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paths.seam.ops[0].to = points.hemEdge;
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paths.seam.close().attr("class", "fabric");
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paths.seam.close().attr("class", "fabric");
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// Complete pattern?
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// Complete pattern?
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if (complete) {
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if (complete) {
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// Title
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// Title
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macro("title", { at: points.title, nr: "1a", title: "rightFront" });
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macro("title", { at: points.title, nr: "2a", title: "frontLeft" });
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if (sa) paths.saFromArmhole.line(paths.hemSa.start());
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if (sa) {
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paths.saFromArmhole.end().x = points.neckEdge.x - sa;
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paths.hemSa.start().x = points.neckEdge.x - sa;
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paths.saClosure = new Path()
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.move(paths.saFromArmhole.end())
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.line(paths.hemSa.start())
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.attr("class", "fabric sa");
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}
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}
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}
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// Paperless?
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// Paperless?
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if (paperless) {
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if (paperless) {
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}
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}
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return part;
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return part;
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};
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};
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@ -1,20 +1,23 @@
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import { addButtons } from "./shared";
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import { addButtonHoles } from "./shared";
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export default part => {
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export default part => {
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// prettier-ignore
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// prettier-ignore
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let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
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let {store, measurements, utils, sa, Point, points, Path, paths, Snippet, snippets, complete, paperless, macro, options} = part.shorthand();
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let width = options.buttonPlacketWidth;
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console.log("seamless buttonjholes");
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points.placketTopFold1 = points.cfNeck.shift(0, width / 2);
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let fold = options.buttonholePlacketFoldWidth;
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points.placketTopFold2 = points.cfNeck.shift(0, width * 1.5);
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let width = options.buttonholePlacketWidth;
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points.placketTopEdge = points.cfNeck.shift(0, width * 2.5);
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points.placketCfNeck = points.cfNeck;
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points.placketBottomFold1 = points.cfHem.shift(0, width / 2);
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points.placketTopFold1 = points.cfNeck.shift(180, width / 2);
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points.placketBottomFold2 = points.cfHem.shift(0, width * 1.5);
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points.placketTopFold2 = points.cfNeck.shift(180, width * 1.5);
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points.placketBottomEdge = points.cfHem.shift(0, width * 2.5);
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points.placketTopEdge = points.cfNeck.shift(180, width * 2.5);
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points.placketBottomFold1 = points.cfHem.shift(180, width / 2);
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points.placketBottomFold2 = points.cfHem.shift(180, width * 1.5);
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points.placketBottomEdge = points.cfHem.shift(180, width * 2.5);
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paths.seam
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paths.seam
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.line(points.placketTopEdge)
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.line(points.placketTopEdge)
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.line(points.placketBottomEdge)
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.line(points.placketBottomEdge)
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.line(points.cfHem)
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.close();
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.close();
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// Complete pattern?
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// Complete pattern?
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@ -35,27 +38,27 @@ export default part => {
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macro("sprinkle", {
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macro("sprinkle", {
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snippet: "notch",
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snippet: "notch",
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on: [
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on: [
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"cfNeck",
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"cfHem",
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"placketTopFold1",
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"placketTopFold1",
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"placketTopFold2",
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"placketTopFold2",
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"placketBottomFold1",
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"placketBottomFold1",
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"placketBottomFold2",
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"placketBottomFold2"
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"cfNeck",
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"cfHem"
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]
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]
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});
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});
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// Buttons
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// Buttons
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addButtons(part);
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addButtonHoles(part, "cfNeck");
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// Title
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// Title
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macro("title", { at: points.title, nr: 1, title: "frontRight" });
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macro("title", { at: points.title, nr: 2, title: "frontLeft" });
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if (sa) {
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if (sa) {
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paths.saFromArmhole
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paths.saFromArmhole
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.line(new Point(points.placketTopEdge.x, points.placketTopEdge.y - sa))
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.line(points.placketTopEdge.shift(90, sa))
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.line(points.placketTopEdge)
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.line(points.placketTopEdge)
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.move(points.placketBottomEdge)
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.move(points.placketBottomEdge)
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.line(points.placketBottomEdge.shift(-90, sa * 3))
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.line(points.placketBottomEdge.shift(-90, 3 * sa))
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.line(paths.hemSa.start());
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.line(paths.hemSa.start());
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}
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}
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}
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}
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@ -63,6 +66,5 @@ export default part => {
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// Paperless?
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// Paperless?
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if (paperless) {
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if (paperless) {
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}
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}
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return part;
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return part;
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};
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};
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@ -10,6 +10,7 @@ import draftFront from "./front";
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import draftFrontRight from "./frontright";
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import draftFrontRight from "./frontright";
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import draftButtonPlacket from "./buttonplacket";
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import draftButtonPlacket from "./buttonplacket";
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import draftFrontLeft from "./frontleft";
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import draftFrontLeft from "./frontleft";
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import draftButtonholePlacket from "./buttonholeplacket";
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// Constructor
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// Constructor
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const Simon = function(settings) {
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const Simon = function(settings) {
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||||||
|
@ -41,6 +42,7 @@ Simon.prototype.draftFront = draftFront;
|
||||||
Simon.prototype.draftFrontRight = draftFrontRight;
|
Simon.prototype.draftFrontRight = draftFrontRight;
|
||||||
Simon.prototype.draftButtonPlacket = draftButtonPlacket;
|
Simon.prototype.draftButtonPlacket = draftButtonPlacket;
|
||||||
Simon.prototype.draftFrontLeft = draftFrontLeft;
|
Simon.prototype.draftFrontLeft = draftFrontLeft;
|
||||||
|
Simon.prototype.draftButtonholePlacket = draftButtonholePlacket;
|
||||||
|
|
||||||
export default Simon;
|
export default Simon;
|
||||||
|
|
||||||
|
|
|
@ -37,5 +37,5 @@ export const addButtons = function(
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
export const addButtonHoles = part =>
|
export const addButtonHoles = (part, origin) =>
|
||||||
addButtons(part, "placketCfNeck", "buttonhole");
|
addButtons(part, origin, "buttonhole");
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue