don't rely on browsers to compute transforms in layouting
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62fb6bc229
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5 changed files with 147 additions and 95 deletions
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@ -21,6 +21,7 @@ import {
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curvesIntersect,
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deg2rad,
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generateStackTransform,
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getTransformedBounds,
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lineIntersectsCircle,
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lineIntersectsCurve,
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linesIntersect,
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@ -63,6 +64,7 @@ export {
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curvesIntersect,
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deg2rad,
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generateStackTransform,
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getTransformedBounds,
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lineIntersectsCircle,
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lineIntersectsCurve,
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linesIntersect,
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@ -52,29 +52,18 @@ Stack.prototype.home = function () {
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for (const part of this.getPartList()) {
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part.__boundary()
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// get all corners of the part's bounds
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let tl = part.topLeft || this.topLeft
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let br = part.bottomRight || this.bottomRight
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let tr = new Point(br.x, tl.y)
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let bl = new Point(tl.x, br.y)
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const { tl, br } = utils.getTransformedBounds(part, part.attributes.getAsArray('transform'))
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// if there are transforms on the part, apply them to the corners so that we have the correct bounds
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const transforms = part.attributes.getAsArray('transform')
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if (transforms) {
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const combinedTransform = utils.combineTransforms(transforms)
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tl = utils.applyTransformToPoint(combinedTransform, tl.copy())
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br = utils.applyTransformToPoint(combinedTransform, br.copy())
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tr = utils.applyTransformToPoint(combinedTransform, tr.copy())
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bl = utils.applyTransformToPoint(combinedTransform, bl.copy())
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if (!tl) {
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continue
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}
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// get the top left, the minimum x and y values of any corner
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this.topLeft.x = Math.min(this.topLeft.x, tl.x, br.x, bl.x, tr.x)
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this.topLeft.y = Math.min(this.topLeft.y, tl.y, br.y, bl.y, tr.y)
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this.topLeft.x = Math.min(this.topLeft.x, tl.x)
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this.topLeft.y = Math.min(this.topLeft.y, tl.y)
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// get the bottom right, the maximum x and y values of any corner
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this.bottomRight.x = Math.max(this.bottomRight.x, tl.x, br.x, bl.x, tr.x)
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this.bottomRight.y = Math.max(this.bottomRight.y, tl.y, br.y, bl.y, tr.y)
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this.bottomRight.x = Math.max(this.bottomRight.x, br.x)
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this.bottomRight.y = Math.max(this.bottomRight.y, br.y)
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}
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// Fix infinity if it's not overwritten
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@ -142,14 +131,22 @@ Stack.prototype.attr = function (name, value, overwrite = false) {
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return this
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}
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/** Generates the transform for a stack */
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/**
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* Generates the transforms for a stack and sets them as attributes
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* @param {Object} transforms a transform config object
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* @param {Object} transforms.move x and y coordinates for how far to translate the stack
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* @param {Number} transfroms.rotate the number of degrees to rotate the stack around its center
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* @param {Boolean} tranforms.flipX whether to flip the stack along the X axis
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* @param {Boolean} transforms.flipY whether to flip the stack along the Y axis
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*/
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Stack.prototype.generateTransform = function (transforms) {
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const { move, rotate, flipX, flipY } = transforms
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const generated = utils.generateStackTransform(move?.x, move?.y, rotate, flipX, flipY, this)
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for (var t in generated) {
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this.attr(t, generated[t], true)
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}
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this.attributes.remove('transform')
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generated.forEach((t) => this.attr('transform', t))
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return this
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}
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export default Stack
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@ -288,16 +288,16 @@ export function deg2rad(degrees) {
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* @param {bool} flipX - Whether or not to flip/mirror along the X-axis
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* @param {bool} flipY - Whether or not to flip/mirror along the Y-axis
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* @param {Stack} stack - The Stack instance
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* @return {string} transform - The SVG transform value
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* @return {String[]} transform - An array of SVG transform values
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*/
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export const generateStackTransform = (
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export function generateStackTransform(
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x = 0,
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y = 0,
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rotate = 0,
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flipX = false,
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flipY = false,
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stack
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) => {
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) {
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const transforms = []
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let xTotal = x || 0
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let yTotal = y || 0
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@ -337,10 +337,7 @@ export const generateStackTransform = (
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// put the translation before any other transforms to avoid having to make complex calculations once the matrix has been rotated or scaled
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if (xTotal !== 0 || yTotal !== 0) transforms.unshift(`translate(${xTotal}, ${yTotal})`)
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return {
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transform: transforms.join(' '),
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// 'transform-origin': `${center.x} ${center.y}`
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}
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return transforms
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}
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/**
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@ -682,25 +679,15 @@ function __parseTransform(transform) {
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}
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/**
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* Combines an array of (SVG) transforms into a single matrix transform
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*
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* @param {array} transorms - The list of transforms to combine
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* @return {string} matrixTransform - The combined matrix transform
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* Applies a transformation of the given type to the matrix
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* @param {String} transformationType the transformation type (tranlate, rotate, scale, skew, etc)
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* @param {Number[]} matrix the matrix to apply the transform to
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* @param {Number[]} values the transformation values to apply
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* @return {Number[]} the transformed matrix
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*/
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export function combineTransforms(transforms = []) {
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// Don't bother if there are no part transforms
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if (transforms.length < 1) return ''
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// The starting matrix
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let matrix = [1, 0, 0, 1, 0, 0]
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// Loop through the transforms
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for (let i = 0; i < transforms.length; i++) {
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// Parse the transform string
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const { name, values } = __parseTransform(transforms[i])
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function matrixTransform(transformationType, matrix, values) {
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// Update matrix for transform
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switch (name) {
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switch (transformationType) {
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case 'matrix':
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matrix = [
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matrix[0] * values[0] + matrix[2] * values[1],
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@ -723,6 +710,15 @@ export function combineTransforms(transforms = []) {
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break
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case 'rotate': {
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const angle = (values[0] * Math.PI) / 180
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const centerX = values[1]
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const centerY = values[2]
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// if there's a rotation center, we need to move the origin to that center
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if (centerX) {
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matrix = matrixTransform('translate', matrix, [centerX, centerY])
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}
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// rotate
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const cos = Math.cos(angle)
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const sin = Math.sin(angle)
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matrix = [
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@ -733,6 +729,11 @@ export function combineTransforms(transforms = []) {
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matrix[4],
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matrix[5],
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]
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// move the origin back to origin
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if (centerX) {
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matrix = matrixTransform('translate', matrix, [-centerX, -centerY])
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}
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break
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}
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case 'skewX':
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@ -744,6 +745,28 @@ export function combineTransforms(transforms = []) {
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matrix[1] += matrix[3] * Math.tan((values[0] * Math.PI) / 180)
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break
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}
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return matrix
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}
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/**
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* Combines an array of (SVG) transforms into a single matrix transform
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*
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* @param {array} transorms - The list of transforms to combine
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* @return {string} matrixTransform - The combined matrix transform
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*/
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export function combineTransforms(transforms = []) {
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// Don't bother if there are no part transforms
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if (transforms.length < 1) return ''
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// The starting matrix
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let matrix = [1, 0, 0, 1, 0, 0]
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// Loop through the transforms
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for (let i = 0; i < transforms.length; i++) {
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// Parse the transform string
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const { name, values } = __parseTransform(transforms[i])
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matrix = matrixTransform(name, matrix, values)
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}
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// Return the combined matrix transform
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@ -802,3 +825,44 @@ export function applyTransformToPoint(transform, point) {
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return point
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}
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/**
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* Get the bounds of a given object after transforms have been applied
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* @param {Object} boundsObj any object with `topLeft` and `bottomRight` properties
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* @param {Boolean|String[]} transforms the transforms to apply to the bounds, structured as they would be for being applied as an svg attribute
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* @return {Object} `tl` and `br` for the transformed bounds
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*/
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export function getTransformedBounds(boundsObj, transforms = false) {
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if (!boundsObj.topLeft) return {}
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// get all corners of the part's bounds
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let tl = boundsObj.topLeft
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let br = boundsObj.bottomRight
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let tr = new Point(br.x, tl.y)
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let bl = new Point(tl.x, br.y)
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// if there are transforms on the part, apply them to the corners so that we have the correct bounds
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if (transforms) {
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const combinedTransform = combineTransforms(transforms)
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tl = applyTransformToPoint(combinedTransform, tl.copy())
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br = applyTransformToPoint(combinedTransform, br.copy())
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tr = applyTransformToPoint(combinedTransform, tr.copy())
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bl = applyTransformToPoint(combinedTransform, bl.copy())
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}
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// now get the top left and bottom right after transforms
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const transformedTl = new Point(
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Math.min(tl.x, br.x, bl.x, tr.x),
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Math.min(tl.y, br.y, bl.y, tr.y)
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)
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const transformedBr = new Point(
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Math.max(tl.x, br.x, bl.x, tr.x),
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Math.max(tl.y, br.y, bl.y, tr.y)
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)
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return {
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tl: transformedTl,
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br: transformedBr,
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}
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}
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@ -492,6 +492,6 @@ describe('Utils', () => {
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const pattern = new design()
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const props = pattern.draft().getRenderProps()
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const transform = generateStackTransform(30, 60, 90, true, true, props.stacks.test)
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expect(transform.transform).to.equal('translate(51, 138) scale(-1, -1) rotate(90, 10.5, 39)')
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expect(transform.join(' ')).to.equal('translate(51, 138) scale(-1, -1) rotate(90, 10.5, 39)')
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})
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})
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@ -44,7 +44,7 @@
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* how custom layouts are supported in the core. And I would like to discuss this with the core team.
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*/
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import { useRef, useState, useEffect } from 'react'
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import { generateStackTransform } from '@freesewing/core'
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import { generateStackTransform, getTransformedBounds } from '@freesewing/core'
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import { Part } from '../../draft/part.mjs'
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import { getProps, angle } from '../../draft/utils.mjs'
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import { drag } from 'd3-drag'
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@ -108,9 +108,9 @@ export const Stack = (props) => {
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const transforms = generateStackTransform(translateX, translateY, rotation, flipX, flipY, stack)
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const me = select(stackRef.current)
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for (var t in transforms) {
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me.attr(t, transforms[t])
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}
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me.attr('transform', transforms.join(' '))
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return transforms
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}
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let didDrag = false
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@ -176,22 +176,11 @@ export const Stack = (props) => {
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/** don't mess with what we don't lay out */
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if (!stackRef.current || props.isLayoutPart) return
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// set the transforms on the part in order to calculate from the latest position
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setTransforms()
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// set the transforms on the stack in order to calculate from the latest position
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const transforms = setTransforms()
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// get the bounding box and the svg's current transform matrix
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const stackRect = innerRef.current.getBoundingClientRect()
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const matrix = innerRef.current.ownerSVGElement.getScreenCTM().inverse()
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// a function to convert dom space to svg space
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const domToSvg = (point) => {
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const { x, y } = DOMPointReadOnly.fromPoint(point).matrixTransform(matrix)
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return { x, y }
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}
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// include the new top left and bottom right to ease calculating the pattern width and height
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const tl = domToSvg({ x: stackRect.left, y: stackRect.top })
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const br = domToSvg({ x: stackRect.right, y: props.isLayoutPart ? 0 : stackRect.bottom })
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// apply the transforms to the bounding box to get the new extents of the stack
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const { tl, br } = getTransformedBounds(stack, [transforms])
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// update it on the draft component
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props.updateLayout(
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