fix(dev): One-liner admonitions
This commit is contained in:
parent
a6d656c19e
commit
da41cc0fc9
60 changed files with 860 additions and 659 deletions
|
@ -17,10 +17,12 @@ tedious. There are macros to add titles to our pattern, or grainline
|
|||
indicators, a scalebox, and there's a macro to round corners. The `round`
|
||||
macro.
|
||||
|
||||
:::note You can find more information on the `round` macro in [the macros docs](/reference/macros/round/).:::
|
||||
:::note
|
||||
You can find more information on the `round` macro in [the macros docs](/reference/macros/round/).
|
||||
:::
|
||||
|
||||
We need a half circle here, but the `round` macro works on 90° angles, so
|
||||
we'll use it twice. As such, we'll add some points to guide the macro, and
|
||||
we'll use it twice. As such, we'll add some points to guide the macro, and
|
||||
then put it to work.
|
||||
|
||||
Like our neck opening, we've only drawn half since we can simply copy the
|
||||
|
@ -41,36 +43,38 @@ function draftBib({
|
|||
part,
|
||||
}) {
|
||||
|
||||
/*
|
||||
* Construct the quarter neck opening
|
||||
*/
|
||||
/\*
|
||||
|
||||
- Construct the quarter neck opening
|
||||
_/
|
||||
let tweak = 1
|
||||
let target = (measurements.head * options.neckRatio) /4
|
||||
let target = (measurements.head _ options.neckRatio) /4
|
||||
let delta
|
||||
do {
|
||||
points.right = new Point(
|
||||
tweak * measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak * measurements.head / 12
|
||||
)
|
||||
|
||||
points.right = new Point(
|
||||
tweak _ measurements.head / 10,
|
||||
0
|
||||
)
|
||||
points.bottom = new Point(
|
||||
0,
|
||||
tweak _ measurements.head / 12
|
||||
)
|
||||
|
||||
|
||||
points.rightCp1 = points.right.shift(
|
||||
90,
|
||||
90,
|
||||
points.bottom.dy(points.right) / 2
|
||||
)
|
||||
points.bottomCp2 = points.bottom.shift(
|
||||
0,
|
||||
0,
|
||||
points.bottom.dx(points.right) / 2
|
||||
)
|
||||
|
||||
|
||||
paths.quarterNeck = new Path()
|
||||
.move(points.right)
|
||||
.curve(
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.rightCp1,
|
||||
points.bottomCp2,
|
||||
points.bottom
|
||||
)
|
||||
.hide()
|
||||
|
@ -78,11 +82,13 @@ function draftBib({
|
|||
delta = paths.quarterNeck.length() - target
|
||||
if (delta > 0) tweak = tweak * 0.99
|
||||
else tweak = tweak * 1.02
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/*
|
||||
* Construct the complete neck opening
|
||||
*/
|
||||
} while (Math.abs(delta) > 1)
|
||||
|
||||
/\*
|
||||
|
||||
- Construct the complete neck opening
|
||||
\*/
|
||||
points.rightCp2 = points.rightCp1.flipY()
|
||||
points.bottomCp1 = points.bottomCp2.flipX()
|
||||
points.left = points.right.flipX()
|
||||
|
@ -92,83 +98,88 @@ function draftBib({
|
|||
points.topCp1 = points.bottomCp2.flipY()
|
||||
points.topCp2 = points.bottomCp1.flipY()
|
||||
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
paths.neck = new Path()
|
||||
.move(points.top)
|
||||
.curve(points.topCp2, points.leftCp1, points.left)
|
||||
.curve(points.leftCp2, points.bottomCp1, points.bottom)
|
||||
.curve(points.bottomCp2, points.rightCp1, points.right)
|
||||
.curve(points.rightCp2, points.topCp1, points.top)
|
||||
.close()
|
||||
.addClass('fabric')
|
||||
|
||||
/*
|
||||
* Drawing the bib outline
|
||||
*/
|
||||
const width = measurements.head * options.widthRatio
|
||||
const length = measurements.head * options.lengthRatio
|
||||
/\*
|
||||
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
- Drawing the bib outline
|
||||
_/
|
||||
const width = measurements.head _ options.widthRatio
|
||||
const length = measurements.head \* options.lengthRatio
|
||||
|
||||
/*
|
||||
* Shape the straps
|
||||
*/
|
||||
points.topLeft = new Point(
|
||||
width / -2,
|
||||
points.top.y - (width / 2 - points.right.x)
|
||||
)
|
||||
points.topRight = points.topLeft.shift(0, width)
|
||||
points.bottomLeft = points.topLeft.shift(-90, length)
|
||||
points.bottomRight = points.topRight.shift(-90, length)
|
||||
|
||||
/\*
|
||||
|
||||
- Shape the straps
|
||||
\*/
|
||||
points.edgeLeft = new Point(points.topLeft.x, points.left.y)
|
||||
points.edgeRight = new Point(points.topRight.x, points.right.y)
|
||||
points.edgeTop = new Point(0, points.topLeft.y)
|
||||
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
points.edgeLeftCp = points.edgeLeft.shiftFractionTowards(points.topLeft, 0.5)
|
||||
points.edgeRightCp = points.edgeLeftCp.flipX()
|
||||
points.edgeTopLeftCp = points.edgeTop.shiftFractionTowards(
|
||||
points.topLeft,
|
||||
0.5
|
||||
)
|
||||
points.edgeTopRightCp = points.edgeTopLeftCp.flipX()
|
||||
|
||||
// highlight-start
|
||||
// Round the straps
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
// highlight-start
|
||||
// Round the straps
|
||||
const strap = points.edgeTop.dy(points.top)
|
||||
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
points.tipRight = points.edgeTop.translate(strap / 2, strap / 2)
|
||||
points.tipRightTop = new Point(points.tipRight.x, points.edgeTop.y)
|
||||
points.tipRightBottom = new Point(points.tipRight.x, points.top.y)
|
||||
|
||||
macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
hide: false
|
||||
})
|
||||
macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
hide: false
|
||||
})
|
||||
// highlight-end
|
||||
macro("round", {
|
||||
id: "tipRightTop",
|
||||
from: points.edgeTop,
|
||||
to: points.tipRight,
|
||||
via: points.tipRightTop,
|
||||
hide: false
|
||||
})
|
||||
macro("round", {
|
||||
id: "tipRightBottom",
|
||||
from: points.tipRight,
|
||||
to: points.top,
|
||||
via: points.tipRightBottom,
|
||||
hide: false
|
||||
})
|
||||
// highlight-end
|
||||
|
||||
/*
|
||||
* Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
*/
|
||||
paths.rect = new Path()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
|
||||
.close()
|
||||
|
||||
return part
|
||||
- Now, adapt our `rect` path so it's no longer a rectangle:
|
||||
\*/
|
||||
paths.rect = new Path()
|
||||
.move(points.edgeTop)
|
||||
.curve(points.edgeTopLeftCp, points.edgeLeftCp, points.edgeLeft)
|
||||
.line(points.bottomLeft)
|
||||
.line(points.bottomRight)
|
||||
.line(points.edgeRight)
|
||||
.curve(points.edgeRightCp, points.edgeTopRightCp, points.edgeTop)
|
||||
.close()
|
||||
|
||||
return part
|
||||
}
|
||||
|
||||
```
|
||||
</Example>
|
||||
|
||||
Notice that we always draw our path at the end after we've manipulated our points.
|
||||
Notice that we always draw our path at the end after we've manipulated our points.
|
||||
```
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue